blob: a17b8b36c2674a97231122addae15a4c39986558 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Preview" title="Carica modello">
<string name="status_idle">
Pausa
</string>
<string name="status_reading_file">
Caricamento in corso...
</string>
<string name="status_generating_meshes">
Generazione reticoli...
</string>
<string name="status_vertex_number_overflow">
Errore: numero di vertici maggiore di 65534, annullato.
</string>
<string name="high">
Alto
</string>
<string name="medium">
Medio
</string>
<string name="low">
Basso
</string>
<string name="lowest">
Bassissimo
</string>
<string name="mesh_status_good">
Invia!
</string>
<string name="mesh_status_na">
N/D
</string>
<string name="mesh_status_none">
Nessuno
</string>
<string name="mesh_status_submesh_mismatch">
Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture.
</string>
<string name="mesh_status_mesh_mismatch">
Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli.
</string>
<string name="mesh_status_too_many_vertices">
Troppi vertici per il livello di dettaglio.
</string>
<string name="mesh_status_missing_lod">
Livello di dettaglio minimo mancante.
</string>
<string name="layer_all">
Tutto
</string>
<string name="decomposing">
Analisi in corso...
</string>
<string name="simplifying">
Semplificazione in corso...
</string>
<text name="name_label">
Nome:
</text>
<text name="lod_label">
Anteprima:
</text>
<combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
<combo_item name="high">
Livello di dettaglio: Alto
</combo_item>
<combo_item name="medium">
Livello di dettaglio: Medio
</combo_item>
<combo_item name="low">
Livello di dettaglio: Basso
</combo_item>
<combo_item name="lowest">
Livello di dettaglio: Bassissimo
</combo_item>
</combo_box>
<panel>
<text name="streaming cost">
Costo risorsa: [COST]
</text>
<text name="physics cost">
Costo fisica: [COST]
</text>
<text name="upload fee">
Costo caricamento: N/D
</text>
</panel>
<text name="status">
[STATUS]
</text>
<button label="Predefiniti" name="reset_btn" tool_tip="Ripristina predefiniti"/>
<button label="Carica sul server" name="ok_btn" tool_tip="Carica al simulatore"/>
<button label="Annulla" name="cancel_btn"/>
<tab_container name="import_tab">
<panel label="Livello di dettaglio" name="lod_panel">
<text name="lod_table_header">
Seleziona livello di dettaglio:
</text>
<text name="high_label" value="Alto"/>
<text name="high_triangles" value="0"/>
<text name="high_vertices" value="0"/>
<text name="medium_label" value="Medio"/>
<text name="medium_triangles" value="0"/>
<text name="medium_vertices" value="0"/>
<text name="low_label" value="Basso"/>
<text name="low_triangles" value="0"/>
<text name="low_vertices" value="0"/>
<text name="lowest_label" value="Bassissimo"/>
<text name="lowest_triangles" value="0"/>
<text name="lowest_vertices" value="0"/>
<text name="lod_table_footer">
Livello di dettaglio: [DETAIL]
</text>
<radio_group name="lod_file_or_limit" value="lod_from_file">
<radio_item label="Carica da file" name="lod_from_file"/>
<radio_item label="Genera automaticamente" name="lod_auto_generate"/>
<radio_item label="Nessuno" name="lod_none"/>
</radio_group>
<button label="Sfoglia..." name="lod_browse"/>
<combo_box name="lod_mode">
<combo_item name="triangle_limit">
Limite triangoli
</combo_item>
<combo_item name="error_threshold">
Limite errori
</combo_item>
</combo_box>
<text name="build_operator_text">
Operatore costruzione:
</text>
<text name="queue_mode_text">
Modalità di coda:
</text>
<combo_box name="build_operator">
<combo_item name="edge_collapse">
Collassa bordo
</combo_item>
<combo_item name="half_edge_collapse">
Collassa mezzo bordo
</combo_item>
</combo_box>
<combo_box name="queue_mode">
<combo_item name="greedy">
Ingordo
</combo_item>
<combo_item name="lazy">
Pigro
</combo_item>
<combo_item name="independent">
Indipendente
</combo_item>
</combo_box>
<text name="border_mode_text">
Modalità bordo:
</text>
<text name="share_tolderance_text">
Tolleranza condivisione:
</text>
<combo_box name="border_mode">
<combo_item name="border_unlock">
Sblocca
</combo_item>
<combo_item name="border_lock">
Blocca
</combo_item>
</combo_box>
<text name="crease_label">
Angolo piega:
</text>
<spinner name="crease_angle" value="75"/>
</panel>
<panel label="Fisica" name="physics_panel">
<panel name="physics geometry">
<radio_group name="physics_load_radio" value="physics_load_from_file">
<radio_item label="File:" name="physics_load_from_file"/>
<radio_item label="Usa livello di dettaglio:" name="physics_use_lod"/>
</radio_group>
<combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
<combo_item name="physics_lowest">
Bassissimo
</combo_item>
<combo_item name="physics_low">
Basso
</combo_item>
<combo_item name="physics_medium">
Medio
</combo_item>
<combo_item name="physics_high">
Alto
</combo_item>
</combo_box>
<button label="Sfoglia..." name="physics_browse"/>
</panel>
<panel name="physics analysis">
<slider label="Liscia:" name="Smooth"/>
<check_box label="Chiudi fori (lento)" name="Close Holes (Slow)"/>
<button label="Analizza" name="Decompose"/>
<button label="Annulla" name="decompose_cancel"/>
</panel>
<panel name="physics simplification">
<slider label="Passaggi:" name="Combine Quality"/>
<slider label="Scala dettagli:" name="Detail Scale"/>
<slider label="Mantieni:" name="Retain%"/>
<button label="Semplifica" name="Simplify"/>
<button label="Annulla" name="simplify_cancel"/>
</panel>
<panel name="physics info">
<slider label="Ampiezza anteprima:" name="physics_explode"/>
<text name="physics_triangles">
Triangoli: [TRIANGLES]
</text>
<text name="physics_points">
Vertici: [POINTS]
</text>
<text name="physics_hulls">
Inviluppi: [HULLS]
</text>
</panel>
</panel>
<panel label="Modificatori" name="modifiers_panel">
<spinner name="import_scale" value="1.0"/>
<text name="import_dimensions">
[X] x [Y] x [Z] m
</text>
<check_box label="Texture" name="upload_textures"/>
<check_box label="Peso pelle" name="upload_skin"/>
<check_box label="Posizioni giunti" name="upload_joints"/>
<spinner name="pelvis_offset" value="0.0"/>
</panel>
</tab_container>
</floater>
|