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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="MISURATORE LAG">
<floater.string name="max_title_msg">
Misuratore lag
</floater.string>
<floater.string name="max_width_px">
360
</floater.string>
<floater.string name="min_title_msg">
Lag
</floater.string>
<floater.string name="min_width_px">
90
</floater.string>
<floater.string name="client_text_msg">
Client
</floater.string>
<floater.string name="client_frame_rate_critical_fps">
10
</floater.string>
<floater.string name="client_frame_rate_warning_fps">
15
</floater.string>
<floater.string name="client_frame_time_window_bg_msg">
Normale, finestra in background
</floater.string>
<floater.string name="client_frame_time_critical_msg">
Frame rate del client inferiore a [CLIENT_FRAME_RATE_CRITICAL]
</floater.string>
<floater.string name="client_frame_time_warning_msg">
Frame rate del client tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
</floater.string>
<floater.string name="client_frame_time_normal_msg">
Normale
</floater.string>
<floater.string name="client_draw_distance_cause_msg">
Causa possibile: Distanza di visualizzazione impostata su un valore troppo alto
</floater.string>
<floater.string name="client_texture_loading_cause_msg">
Causa possibile: Caricamento immagini in corso
</floater.string>
<floater.string name="client_texture_memory_cause_msg">
Causa possibile: Troppe immagini in memoria
</floater.string>
<floater.string name="client_complex_objects_cause_msg">
Causa possibile: Troppi oggetti complessi in una scena
</floater.string>
<floater.string name="network_text_msg">
Rete
</floater.string>
<floater.string name="network_packet_loss_critical_pct">
10
</floater.string>
<floater.string name="network_packet_loss_warning_pct">
5
</floater.string>
<floater.string name="network_packet_loss_critical_msg">
Il collegamento perde più del [NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti
</floater.string>
<floater.string name="network_packet_loss_warning_msg">
Il collegamento perde [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% dei pacchetti
</floater.string>
<floater.string name="network_performance_normal_msg">
Normale
</floater.string>
<floater.string name="network_ping_critical_ms">
600
</floater.string>
<floater.string name="network_ping_warning_ms">
300
</floater.string>
<floater.string name="network_ping_critical_msg">
Tempo di ping del collegamento superiore a [NETWORK_PING_CRITICAL] ms
</floater.string>
<floater.string name="network_ping_warning_msg">
Tempo di ping del collegamento pari a [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
</floater.string>
<floater.string name="network_packet_loss_cause_msg">
Collegamento scadente oppure valore della larghezza di banda troppo alto.
</floater.string>
<floater.string name="network_ping_cause_msg">
Collegamento scadente oppure problemi di app di condivisione file.
</floater.string>
<floater.string name="server_text_msg">
Server
</floater.string>
<floater.string name="server_frame_rate_critical_fps">
20
</floater.string>
<floater.string name="server_frame_rate_warning_fps">
30
</floater.string>
<floater.string name="server_single_process_max_time_ms">
20
</floater.string>
<floater.string name="server_frame_time_critical_msg">
Frame rate del simulatore inferiore a [SERVER_FRAME_RATE_CRITICAL]
</floater.string>
<floater.string name="server_frame_time_warning_msg">
Frame rate del simulatore tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
</floater.string>
<floater.string name="server_frame_time_normal_msg">
Normale
</floater.string>
<floater.string name="server_physics_cause_msg">
Causa possibile: Troppi oggetti fisici
</floater.string>
<floater.string name="server_scripts_cause_msg">
Causa possibile: Troppi oggetti scriptati
</floater.string>
<floater.string name="server_net_cause_msg">
Causa possibile: Troppo traffico di rete
</floater.string>
<floater.string name="server_agent_cause_msg">
Causa possibile: Troppe persone in movimento nella regione
</floater.string>
<floater.string name="server_images_cause_msg">
Causa possibile: Troppi calcoli delle immagini
</floater.string>
<floater.string name="server_generic_cause_msg">
Causa possibile: Carico eccessivo del simulatore
</floater.string>
<floater.string name="smaller_label">
>>
</floater.string>
<floater.string name="bigger_label">
<<
</floater.string>
<button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del client"/>
<text name="client">
Client
</text>
<text font="SansSerifSmall" left="145" name="client_text">
Normale
</text>
<text left="30" name="client_lag_cause" right="-10"/>
<button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag della rete"/>
<text name="network">
Rete
</text>
<text font="SansSerifSmall" name="network_text">
Normale
</text>
<text left="30" name="network_lag_cause" right="-10"/>
<button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
<text name="server">
Server
</text>
<text font="SansSerifSmall" name="server_text">
Normale
</text>
<text left="30" name="server_lag_cause" right="-32"/>
<button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/>
</floater>
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