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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="580"
width="580"
name="panel_performance_huds"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="7"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="18"
layout="topleft"
left_pad="0"
valign="center"
halign="center"
top="6"
name="back_lbl"
width="32">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="20"
top_pad="15"
name="huds_title"
width="135">
Your active HUDs
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
left="20"
name="huds_desc1"
width="540">
Detaching HUDs you aren't using saves memory and can make Second Life run faster.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
left="20"
name="huds_desc2"
width="540">
Note: Using a HUD's minimize button does not detach it.
</text>
<name_list
column_padding="0"
draw_stripes="true"
height="450"
follows="left|top"
layout="topleft"
name="hud_list"
top_pad="10"
width="540">
<name_list.columns
label=""
name="complex_visual"
width="90" />
<name_list.columns
label=""
name="complex_value"
width="40" />
<name_list.columns
label=""
name="name"/>
</name_list>
</panel>
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