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|
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<menu_bar
bg_visible="false"
follows="left|top|right"
name="Main Menu">
<menu
create_jump_keys="true"
label="Me"
name="Me"
tear_off="true">
<menu_item_call
label="Preferences"
name="Preferences"
shortcut="control|P">
<menu_item_call.on_click
function="Floater.Show"
parameter="preferences" />
</menu_item_call>
<menu_item_call
label="My Dashboard"
name="Manage My Account">
<menu_item_call.on_click
function="PromptShowURL"
name="ManageMyAccount_url"
parameter="WebLaunchJoinNow,http://secondlife.com/account/" />
</menu_item_call>
<menu_item_call
label="Buy L$"
name="Buy and Sell L$">
<menu_item_call.on_click
function="BuyCurrency" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="My Profile"
name="Profile">
<menu_item_call.on_click
function="ShowAgentProfile"
parameter="agent" />
</menu_item_call>
<menu_item_call
label="Change Outfit"
name="ChangeOutfit">
<menu_item_call.on_click
function="CustomizeAvatar" />
<menu_item_call.on_enable
function="Edit.EnableCustomizeAvatar" />
</menu_item_call>
<menu_item_check
label="My Inventory"
name="Inventory"
shortcut="control|shift|I"
visible="false">
<menu_item_check.on_check
function="Floater.Visible"
parameter="inventory" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="inventory" />
</menu_item_check>
<menu_item_check
label="My Inventory"
name="ShowSidetrayInventory"
shortcut="control|I"
visible="true">
<menu_item_check.on_check
function="SidetrayPanelVisible"
parameter="sidepanel_inventory" />
<menu_item_check.on_click
function="ShowSidetrayPanel"
parameter="sidepanel_inventory" />
</menu_item_check>
<menu_item_check
label="My Gestures"
name="Gestures"
shortcut="control|G">
<menu_item_check.on_check
function="Floater.Visible"
parameter="gestures" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="gestures" />
</menu_item_check>
<menu_item_check
label="My Voice"
name="ShowVoice"
visibility_control="VoiceMorphingEnabled">
<menu_item_check.on_check
function="Floater.Visible"
parameter="voice_effect" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="voice_effect" />
</menu_item_check>
<menu
create_jump_keys="true"
label="My Status"
name="Status"
tear_off="true">
<menu_item_call
label="Away"
name="Set Away">
<menu_item_call.on_click
function="World.SetAway" />
</menu_item_call>
<menu_item_call
label="Busy"
name="Set Busy">
<menu_item_call.on_click
function="World.SetBusy"/>
</menu_item_call>
</menu>
<menu_item_call
label="Request Admin Status"
name="Request Admin Options"
shortcut="control|alt|G"
visible="false">
<menu_item_call.on_click
function="Advanced.RequestAdminStatus" />
</menu_item_call>
<menu_item_call
label="Leave Admin Status"
name="Leave Admin Options"
shortcut="control|alt|shift|G"
visible="false">
<menu_item_call.on_click
function="Advanced.LeaveAdminStatus" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="Exit [APP_NAME]"
name="Quit"
shortcut="control|Q">
<menu_item_call.on_click
function="File.Quit" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Communicate"
name="Communicate"
tear_off="true">
<menu_item_call
label="My Friends"
name="My Friends"
shortcut="control|shift|F">
<menu_item_call.on_click
function="SideTray.PanelPeopleTab"
parameter="friends_panel" />
</menu_item_call>
<menu_item_call
label="My Groups"
name="My Groups"
shortcut="control|shift|G">
<menu_item_call.on_click
function="SideTray.PanelPeopleTab"
parameter="groups_panel" />
</menu_item_call>
<menu_item_separator/>
<!--menu_item_call
label="Chat"
name="Chat">
<menu_item_call.on_click
function="World.Chat" />
</menu_item_call-->
<menu_item_check
label="Nearby Chat"
name="Nearby Chat"
shortcut="control|H"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Floater.Visible"
parameter="nearby_chat" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="nearby_chat" />
</menu_item_check>
<menu_item_call
label="Nearby People"
name="Active Speakers"
shortcut="control|shift|A">
<menu_item_call.on_click
function="SideTray.PanelPeopleTab"
parameter="nearby_panel" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="World"
name="World"
tear_off="true">
<menu_item_check
label="Mini-Map"
name="Mini-Map"
shortcut="control|shift|M">
<menu_item_check.on_check
function="Floater.Visible"
parameter="mini_map" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="mini_map" />
</menu_item_check>
<menu_item_check
label="World Map"
name="World Map"
shortcut="control|M"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Floater.Visible"
parameter="world_map" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="world_map" />
</menu_item_check>
<menu_item_call
label="Snapshot"
name="Take Snapshot"
shortcut="control|shift|S">
<menu_item_call.on_click
function="Floater.Show"
parameter="snapshot" />
</menu_item_call>
<menu_item_call
label="Landmark This Place"
name="Create Landmark Here">
<menu_item_call.on_click
function="World.CreateLandmark" />
<menu_item_call.on_enable
function="World.EnableCreateLandmark" />
</menu_item_call>
<menu
create_jump_keys="true"
label="Place Profile"
name="Land"
tear_off="true">
<menu_item_call
label="Place Profile"
layout="topleft"
name="Place Profile">
<menu_item_call.on_click
function="World.PlaceProfile" />
</menu_item_call>
<menu_item_call
label="About Land"
name="About Land">
<menu_item_call.on_click
function="Floater.Show"
parameter="about_land" />
</menu_item_call>
<menu_item_call
label="Region/Estate"
name="Region/Estate">
<menu_item_call.on_click
function="Floater.Show"
parameter="region_info" />
</menu_item_call>
</menu>
<menu_item_separator/>
<menu_item_call
label="Buy This Land"
name="Buy Land">
<menu_item_call.on_click
function="Land.Buy" />
<menu_item_call.on_enable
function="World.EnableBuyLand" />
</menu_item_call>
<menu_item_call
label="My Land"
name="My Land">
<menu_item_call.on_click
function="Floater.Show"
parameter="land_holdings" />
</menu_item_call>
<menu
create_jump_keys="true"
label="Show"
name="LandShow"
tear_off="true">
<menu_item_check
label="Move Controls"
name="Movement Controls">
<menu_item_check.on_check
function="Floater.Visible"
parameter="moveview" />
<menu_item_check.on_click
function="World.Toggle.MovementControls" />
</menu_item_check>
<menu_item_check
label="View Controls"
name="Camera Controls">
<menu_item_check.on_check
function="Floater.Visible"
parameter="camera" />
<menu_item_check.on_click
function="World.Toggle.CameraControls" />
</menu_item_check>
<menu_item_check
label="Ban Lines"
name="Ban Lines">
<menu_item_check.on_check
control="ShowBanLines" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowBanLines" />
</menu_item_check>
<menu_item_check
label="Beacons"
name="beacons"
shortcut="control|alt|shift|N">
<menu_item_check.on_check
function="Floater.Visible"
parameter="beacons" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="beacons" />
</menu_item_check>
<menu_item_check
label="Property Lines"
name="Property Lines"
shortcut="control|alt|shift|P">
<menu_item_check.on_check
control="ShowPropertyLines" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowPropertyLines" />
</menu_item_check>
<menu_item_check
label="Land Owners"
name="Land Owners">
<menu_item_check.on_check
control="ShowParcelOwners" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowParcelOwners" />
</menu_item_check>
<menu_item_check
label="Coordinates"
name="Coordinates">
<menu_item_check.on_click
function="ToggleControl"
parameter="NavBarShowCoordinates" />
<menu_item_check.on_check
control="NavBarShowCoordinates" />
</menu_item_check>
<menu_item_check
label="Parcel Properties"
name="Parcel Properties">
<menu_item_check.on_click
function="ToggleControl"
parameter="NavBarShowParcelProperties" />
<menu_item_check.on_check
control="NavBarShowParcelProperties" />
</menu_item_check>
</menu>
<menu_item_separator/>
<menu_item_call
label="Teleport Home"
name="Teleport Home"
shortcut="control|shift|H">
<menu_item_call.on_click
function="World.TeleportHome" />
<menu_item_call.on_enable
function="World.EnableTeleportHome" />
</menu_item_call>
<menu_item_call
label="Set Home to Here"
name="Set Home to Here">
<menu_item_call.on_click
function="World.SetHomeLocation" />
<menu_item_call.on_enable
function="World.EnableSetHomeLocation" />
</menu_item_call>
<!-- <menu_item_check
label="Show Navigation Bar"
name="ShowNavbarNavigationPanel">
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowNavbarNavigationPanel" />
<menu_item_check.on_check
function="CheckControl"
parameter="ShowNavbarNavigationPanel" />
</menu_item_check>
<menu_item_check
label="Show Favorites Bar"
name="ShowNavbarFavoritesPanel">
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowNavbarFavoritesPanel" />
<menu_item_check.on_check
function="CheckControl"
parameter="ShowNavbarFavoritesPanel" />
</menu_item_check>
<menu_item_separator/>-->
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Sun"
name="Environment Settings"
tear_off="true">
<menu_item_call
label="Sunrise"
name="Sunrise">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="sunrise" />
</menu_item_call>
<menu_item_call
label="Midday"
name="Noon"
shortcut="control|shift|Y">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="noon" />
</menu_item_call>
<menu_item_call
label="Sunset"
name="Sunset"
shortcut="control|shift|N">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="sunset" />
</menu_item_call>
<menu_item_call
label="Midnight"
name="Midnight">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="midnight" />
</menu_item_call>
<menu_item_call
label="Estate Time"
name="Revert to Region Default">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="default" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="Environment Editor"
name="Environment Editor">
<menu_item_call.on_click
function="World.EnvSettings"
parameter="editor" />
</menu_item_call>
</menu>
</menu>
<menu
create_jump_keys="true"
label="Build"
name="BuildTools"
tear_off="true"
visible="true">
<menu_item_check
label="Build"
name="Show Build Tools"
shortcut="control|B">
<menu_item_check.on_check
function="Build.Active" />
<menu_item_check.on_click
function="Build.Toggle" />
<menu_item_check.on_enable
function="Build.Enabled" />
</menu_item_check>
<menu
create_jump_keys="true"
label="Select Build Tool"
name="Select Tool"
tear_off="true">
<menu_item_call
label="Focus Tool"
name="Focus"
shortcut="control|1">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="focus" />
</menu_item_call>
<menu_item_call
label="Move Tool"
name="Move"
shortcut="control|2">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="move" />
</menu_item_call>
<menu_item_call
label="Edit Tool"
name="Edit"
shortcut="control|3">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="edit" />
</menu_item_call>
<menu_item_call
label="Create Tool"
name="Create"
shortcut="control|4">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="create" />
</menu_item_call>
<menu_item_call
label="Land Tool"
name="Land"
shortcut="control|5">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="land" />
</menu_item_call>
</menu>
<menu_item_call
label="Link"
name="Link"
shortcut="control|L">
<menu_item_call.on_click
function="Tools.Link" />
<menu_item_call.on_enable
function="Tools.EnableLink" />
</menu_item_call>
<menu_item_call
label="Unlink"
name="Unlink"
shortcut="control|shift|L">
<menu_item_call.on_click
function="Tools.Unlink" />
<menu_item_call.on_enable
function="Tools.EnableUnlink" />
</menu_item_call>
<menu_item_check
label="Edit Linked Parts"
name="Edit Linked Parts">
<menu_item_check.on_check
control="EditLinkedParts" />
<menu_item_check.on_click
function="Tools.EditLinkedParts"
parameter="EditLinkedParts" />
<menu_item_check.on_enable
function="Tools.EnableToolNotPie" />
</menu_item_check>
<menu
create_jump_keys="true"
label="Select Linked Parts"
name="Select Linked Parts"
tear_off="true">
<menu_item_call
label="Select Next Part"
name="Select Next Part"
shortcut="control|.">
<menu_item_call.on_click
function="Tools.SelectNextPart"
parameter="next" />
<menu_item_call.on_enable
function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call
label="Select Previous Part"
name="Select Previous Part"
shortcut="control|,">
<menu_item_call.on_click
function="Tools.SelectNextPart"
parameter="previous" />
<menu_item_call.on_enable
function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call
label="Include Next Part"
name="Include Next Part"
shortcut="control|shift|.">
<menu_item_call.on_click
function="Tools.SelectNextPart"
parameter="includenext" />
<menu_item_call.on_enable
function="Tools.EnableSelectNextPart" />
</menu_item_call>
<menu_item_call
label="Include Previous Part"
name="Include Previous Part"
shortcut="control|shift|,">
<menu_item_call.on_click
function="Tools.SelectNextPart"
parameter="includeprevious" />
<menu_item_call.on_enable
function="Tools.EnableSelectNextPart" />
</menu_item_call>
</menu>
<menu_item_separator/>
<menu_item_call
label="Focus on Selection"
name="Focus on Selection"
shortcut="H">
<menu_item_call.on_click
function="Tools.LookAtSelection"
parameter="focus" />
<menu_item_call.on_enable
function="Tools.SomethingSelectedNoHUD" />
</menu_item_call>
<menu_item_call
label="Zoom to Selection"
name="Zoom to Selection"
shortcut="shift|H">
<menu_item_call.on_click
function="Tools.LookAtSelection"
parameter="zoom" />
<menu_item_call.on_enable
function="Tools.SomethingSelectedNoHUD" />
</menu_item_call>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Object"
name="Object"
tear_off="true">
<menu_item_call
label="Buy"
name="Menu Object Buy">
<menu_item_call.on_click
function="Tools.BuyOrTake"/>
<menu_item_call.on_visible
function="Tools.VisibleBuyObject"/>
<menu_item_call.on_enable
function="Tools.EnableBuyOrTake"/>
</menu_item_call>
<menu_item_call
label="Take"
name="Menu Object Take">
<menu_item_call.on_click
function="Tools.BuyOrTake"/>
<menu_item_call.on_visible
function="Tools.VisibleTakeObject"/>
<menu_item_call.on_enable
function="Tools.EnableBuyOrTake"/>
</menu_item_call>
<menu_item_call
label="Take Copy"
name="Take Copy">
<menu_item_call.on_click
function="Tools.TakeCopy" />
<menu_item_call.on_enable
function="Tools.EnableTakeCopy" />
</menu_item_call>
<menu_item_call
label="Save Back to My Inventory"
name="Save Object Back to My Inventory">
<menu_item_call.on_click
function="Tools.SaveToInventory" />
<menu_item_call.on_enable
function="Tools.EnableSaveToInventory" />
</menu_item_call>
<menu_item_call
label="Save Back to Object Contents"
name="Save Object Back to Object Contents">
<menu_item_call.on_click
function="Tools.SaveToObjectInventory" />
<menu_item_call.on_enable
function="Tools.EnableSaveToObjectInventory" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Scripts"
name="Scripts"
tear_off="true">
<menu_item_call
label="Recompile Scripts (Mono)"
name="Mono">
<menu_item_call.on_click
function="Tools.SelectedScriptAction"
parameter="compile mono" />
<menu_item_call.on_enable
function="EditableSelectedMono" />
</menu_item_call>
<menu_item_call
label="Recompile Scripts (LSL)"
name="LSL">
<menu_item_call.on_click
function="Tools.SelectedScriptAction"
parameter="compile lsl" />
<menu_item_call.on_enable
function="EditableSelected" />
</menu_item_call>
<menu_item_call
label="Reset Scripts"
name="Reset Scripts">
<menu_item_call.on_click
function="Tools.SelectedScriptAction"
parameter="reset" />
<menu_item_call.on_enable
function="EditableSelected" />
</menu_item_call>
<menu_item_call
label="Set Scripts to Running"
name="Set Scripts to Running">
<menu_item_call.on_click
function="Tools.SelectedScriptAction"
parameter="start" />
<menu_item_call.on_enable
function="EditableSelected" />
</menu_item_call>
<menu_item_call
label="Set Scripts to Not Running"
name="Set Scripts to Not Running">
<menu_item_call.on_click
function="Tools.SelectedScriptAction"
parameter="stop" />
<menu_item_call.on_enable
function="EditableSelected" />
</menu_item_call>
</menu>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Options"
name="Options"
tear_off="true">
<menu_item_check
label="Show Advanced Permissions"
name="DebugPermissions">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugPermissions" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugPermissions" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Select Only My Objects"
name="Select Only My Objects">
<menu_item_check.on_check
control="SelectOwnedOnly" />
<menu_item_check.on_click
function="Tools.SelectOnlyMyObjects"
parameter="agents" />
</menu_item_check>
<menu_item_check
label="Select Only Movable Objects"
name="Select Only Movable Objects">
<menu_item_check.on_check
control="SelectMovableOnly" />
<menu_item_check.on_click
function="Tools.SelectOnlyMovableObjects"
parameter="movable" />
</menu_item_check>
<menu_item_check
label="Select By Surrounding"
name="Select By Surrounding">
<menu_item_check.on_check
control="RectangleSelectInclusive" />
<menu_item_check.on_click
function="Tools.SelectBySurrounding" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Show Hidden Selection"
name="Show Hidden Selection">
<menu_item_check.on_check
control="RenderHiddenSelections" />
<menu_item_check.on_click
function="Tools.ShowHiddenSelection" />
</menu_item_check>
<menu_item_check
label="Show Light Radius for Selection"
name="Show Light Radius for Selection">
<menu_item_check.on_check
control="RenderLightRadius" />
<menu_item_check.on_click
function="Tools.ShowSelectionLightRadius" />
</menu_item_check>
<menu_item_check
label="Show Selection Beam"
name="Show Selection Beam">
<menu_item_check.on_check
control="ShowSelectionBeam" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowSelectionBeam" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Snap to Grid"
name="Snap to Grid"
shortcut="G">
<menu_item_check.on_check
control="SnapEnabled" />
<menu_item_check.on_click
function="ToggleControl"
parameter="SnapEnabled" />
<menu_item_check.on_enable
function="Tools.EnableToolNotPie" />
</menu_item_check>
<menu_item_call
label="Snap Object XY to Grid"
name="Snap Object XY to Grid"
shortcut="shift|X">
<menu_item_call.on_click
function="Tools.SnapObjectXY" />
<menu_item_call.on_enable
function="Tools.EnableToolNotPie" />
</menu_item_call>
<menu_item_call
label="Use Selection for Grid"
name="Use Selection for Grid"
shortcut="shift|G">
<menu_item_call.on_click
function="Tools.UseSelectionForGrid" />
<menu_item_call.on_enable
function="SomethingSelected" />
</menu_item_call>
<menu_item_call
label="Grid Options"
name="Grid Options"
shortcut="control|shift|B">
<menu_item_call.on_click
function="Floater.Show"
parameter="build_options" />
<menu_item_call.on_enable
function="Tools.EnableToolNotPie" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Upload"
layout="topleft"
name="Upload"
tear_off="true">
<menu_item_call
label="Image (L$[COST])..."
layout="topleft"
name="Upload Image"
shortcut="control|U">
<menu_item_call.on_click
function="File.UploadImage"
parameter="" />
<menu_item_call.on_enable
function="File.EnableUpload" />
<menu_item_call.on_visible
function="Upload.CalculateCosts"
parameter="Upload Image" />
</menu_item_call>
<menu_item_call
label="Sound (L$[COST])..."
layout="topleft"
name="Upload Sound">
<menu_item_call.on_click
function="File.UploadSound"
parameter="" />
<menu_item_call.on_enable
function="File.EnableUpload" />
<menu_item_call.on_visible
function="Upload.CalculateCosts"
parameter="Upload Sound" />
</menu_item_call>
<menu_item_call
label="Animation (L$[COST])..."
layout="topleft"
name="Upload Animation">
<menu_item_call.on_click
function="File.UploadAnim"
parameter="" />
<menu_item_call.on_enable
function="File.EnableUpload" />
<menu_item_call.on_visible
function="Upload.CalculateCosts"
parameter="Upload Animation" />
</menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
name="Bulk Upload">
<menu_item_call.on_click
function="File.UploadBulk"
parameter="" />
</menu_item_call>
<menu_item_call
label="Set Default Upload Permissions"
name="perm prefs">
<menu_item_call.on_click
function="Floater.Toggle"
parameter="perm_prefs" />
</menu_item_call>
</menu>
</menu>
<menu
create_jump_keys="true"
label="Help"
name="Help"
tear_off="true">
<menu_item_call
label="[SECOND_LIFE] Help"
name="Second Life Help"
shortcut="F1">
<menu_item_call.on_click
function="ShowHelp"
parameter="f1_help" />
</menu_item_call>
<!-- <menu_item_call
label="Tutorial"
name="Tutorial">
<menu_item_call.on_click
function="Floater.Show"
parameter="hud" />
</menu_item_call>-->
<menu_item_separator/>
<menu_item_call
label="Report Abuse"
name="Report Abuse">
<menu_item_call.on_click
function="ReportAbuse" />
</menu_item_call>
<menu_item_call
label="Report Bug"
name="Report Bug">
<menu_item_call.on_click
function="ShowHelp"
parameter="report_bug" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="About [APP_NAME]"
name="About Second Life">
<menu_item_call.on_click
function="Floater.Show"
parameter="sl_about" />
</menu_item_call>
<menu_item_check
label="Enable Hints"
name="Enable Hints">
<on_check
control="EnableUIHints"/>
<on_click
function="ToggleUIHints"/>
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Advanced"
name="Advanced"
tear_off="true"
visible="false">
<menu_item_call
label="Stop Animating Me"
name="Stop Animating My Avatar">
<menu_item_call.on_click
function="Tools.StopAllAnimations" />
</menu_item_call>
<menu_item_call
label="Rebake Textures"
name="Rebake Texture"
shortcut="control|alt|R">
<menu_item_call.on_click
function="Advanced.RebakeTextures" />
</menu_item_call>
<menu_item_call
label="Set UI Size to Default"
name="Set UI Size to Default">
<menu_item_call.on_click
function="View.DefaultUISize" />
</menu_item_call>
<menu_item_call
label="Set Window Size..."
name="Set Window Size...">
<menu_item_call.on_click
function="Floater.Show"
parameter="window_size" />
</menu_item_call>
<menu_item_separator/>
<menu_item_check
label="Limit Select Distance"
name="Limit Select Distance">
<menu_item_check.on_check
function="CheckControl"
parameter="LimitSelectDistance" />
<menu_item_check.on_click
function="ToggleControl"
parameter="LimitSelectDistance" />
</menu_item_check>
<menu_item_check
label="Disable Camera Constraints"
name="Disable Camera Distance">
<menu_item_check.on_check
function="CheckControl"
parameter="DisableCameraConstraints" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DisableCameraConstraints" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="High-res Snapshot"
name="HighResSnapshot">
<menu_item_check.on_check
function="CheckControl"
parameter="HighResSnapshot" />
<menu_item_check.on_click
function="ToggleControl"
parameter="HighResSnapshot" />
</menu_item_check>
<menu_item_check
label="Quiet Snapshots to Disk"
name="QuietSnapshotsToDisk">
<menu_item_check.on_check
function="CheckControl"
parameter="QuietSnapshotsToDisk" />
<menu_item_check.on_click
function="ToggleControl"
parameter="QuietSnapshotsToDisk" />
</menu_item_check>
<menu_item_check
label="Compress Snapshots to Disk"
name="CompressSnapshotsToDisk">
<menu_item_check.on_check
function="CheckControl"
parameter="CompressSnapshotsToDisk" />
<menu_item_check.on_click
function="ToggleControl"
parameter="CompressSnapshotsToDisk" />
</menu_item_check>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Performance Tools"
name="Performance Tools"
tear_off="true">
<menu_item_call
label="Lag Meter"
name="Lag Meter">
<menu_item_call.on_click
function="Floater.Show"
parameter="lagmeter" />
</menu_item_call>
<menu_item_check
label="Statistics Bar"
name="Statistics Bar"
shortcut="control|shift|1">
<menu_item_check.on_check
function="Floater.Visible"
parameter="stats" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="stats" />
</menu_item_check>
<menu_item_check
label="Show Avatar Rendering Cost"
name="Avatar Rendering Cost">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="shame" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="shame" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Highlighting and Visibility"
name="Highlighting and Visibility"
tear_off="true">
<menu_item_check
label="Cheesy Beacon"
name="Cheesy Beacon">
<menu_item_check.on_check
function="CheckControl"
parameter="CheesyBeacon" />
<menu_item_check.on_click
function="ToggleControl"
parameter="CheesyBeacon" />
</menu_item_check>
<menu_item_check
label="Hide Particles"
name="Hide Particles"
shortcut="control|alt|shift|=">
<menu_item_check.on_check
function="View.CheckRenderType"
parameter="hideparticles" />
<menu_item_check.on_click
function="View.ToggleRenderType"
parameter="hideparticles" />
</menu_item_check>
<menu_item_check
label="Hide Selected"
name="Hide Selected">
<menu_item_check.on_check
function="CheckControl"
parameter="HideSelectedObjects" />
<menu_item_check.on_click
function="ToggleControl"
parameter="HideSelectedObjects" />
</menu_item_check>
<menu_item_check
label="Highlight Transparent"
name="Highlight Transparent"
shortcut="control|alt|T">
<menu_item_check.on_check
function="View.CheckHighlightTransparent" />
<menu_item_check.on_click
function="View.HighlightTransparent" />
</menu_item_check>
<menu_item_check
label="Show HUD Attachments"
name="Show HUD Attachments"
shortcut="alt|shift|H">
<menu_item_check.on_check
function="View.CheckHUDAttachments" />
<menu_item_check.on_click
function="View.ShowHUDAttachments" />
</menu_item_check>
<menu_item_check
label="Show Mouselook Crosshairs"
name="ShowCrosshairs">
<menu_item_check.on_check
function="CheckControl"
parameter="ShowCrosshairs" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowCrosshairs" />
</menu_item_check>
<!-- <menu
create_jump_keys="true"
label="Hover Tips"
name="Hover Tips"
tear_off="true">
<menu_item_check
label="Show Tips"
name="Show Tips"
shortcut="control|shift|T">
<menu_item_check.on_check
function="View.CheckShowHoverTips" />
<menu_item_check.on_click
function="View.ShowHoverTips" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Show Land Tooltips"
name="Land Tips">
<menu_item_check.on_check
control="ShowLandHoverTip" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowLandHoverTip" />
<menu_item_check.on_enable
function="View.CheckShowHoverTips" />
</menu_item_check>
<menu_item_check
label="Show Tips On All Objects"
name="Tips On All Objects">
<menu_item_check.on_check
control="ShowAllObjectHoverTip" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowAllObjectHoverTip" />
<menu_item_check.on_enable
function="View.CheckShowHoverTips" />
</menu_item_check>
</menu>-->
</menu>
<menu
create_jump_keys="true"
label="Rendering Types"
name="Rendering Types"
tear_off="true">
<menu_item_check
label="Simple"
name="Simple"
shortcut="control|alt|shift|1">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="simple" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="simple" />
</menu_item_check>
<menu_item_check
label="Alpha"
name="Alpha"
shortcut="control|alt|shift|2">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="alpha" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="alpha" />
</menu_item_check>
<menu_item_check
label="Tree"
name="Tree"
shortcut="control|alt|shift|3">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="tree" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="tree" />
</menu_item_check>
<menu_item_check
label="Avatars"
name="Character"
shortcut="control|alt|shift|4">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="character" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="character" />
</menu_item_check>
<menu_item_check
label="SurfacePath"
name="SurfacePath"
shortcut="control|alt|shift|5">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="surfacePath" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="surfacePath" />
</menu_item_check>
<menu_item_check
label="Sky"
name="Sky"
shortcut="control|alt|shift|6">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="sky" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="sky" />
</menu_item_check>
<menu_item_check
label="Water"
name="Water"
shortcut="control|alt|shift|7">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="water" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="water" />
</menu_item_check>
<menu_item_check
label="Ground"
name="Ground"
shortcut="control|alt|shift|8">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="ground" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="ground" />
</menu_item_check>
<menu_item_check
label="Volume"
name="Volume"
shortcut="control|alt|shift|9">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="volume" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="volume" />
</menu_item_check>
<menu_item_check
label="Grass"
name="Grass"
shortcut="control|alt|shift|0">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="grass" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="grass" />
</menu_item_check>
<menu_item_check
label="Clouds"
name="Clouds"
shortcut="control|alt|shift|-">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="clouds" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="clouds" />
</menu_item_check>
<menu_item_check
label="Particles"
name="Particles"
shortcut="control|alt|shift|=">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="particles" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="particles" />
</menu_item_check>
<menu_item_check
label="Bump"
name="Bump"
shortcut="control|alt|shift|\">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="bump" />
<menu_item_check.on_click
function="Advanced.ToggleRenderType"
parameter="bump" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Rendering Features"
name="Rendering Features"
tear_off="true">
<menu_item_check
label="UI"
name="UI"
shortcut="control|alt|F1">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="ui" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="ui" />
</menu_item_check>
<menu_item_check
label="Selected"
name="Selected"
shortcut="control|alt|F2">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="selected" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="selected" />
</menu_item_check>
<menu_item_check
label="Highlighted"
name="Highlighted"
shortcut="control|alt|F3">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="highlighted" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="highlighted" />
</menu_item_check>
<menu_item_check
label="Dynamic Textures"
name="Dynamic Textures"
shortcut="control|alt|F4">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="dynamic textures" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="dynamic textures" />
</menu_item_check>
<menu_item_check
label="Foot Shadows"
name="Foot Shadows"
shortcut="control|alt|F5">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="foot shadows" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="foot shadows" />
</menu_item_check>
<menu_item_check
label="Fog"
name="Fog"
shortcut="control|alt|F6">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="fog" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="fog" />
</menu_item_check>
<menu_item_check
label="Test FRInfo"
name="Test FRInfo"
shortcut="control|alt|F8">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="fr info" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="fr info" />
</menu_item_check>
<menu_item_check
label="Flexible Objects"
name="Flexible Objects"
shortcut="control|alt|F9">
<menu_item_check.on_check
function="Advanced.CheckFeature"
parameter="flexible" />
<menu_item_check.on_click
function="Advanced.ToggleFeature"
parameter="flexible" />
</menu_item_check>
</menu>
<menu_item_check
label="Use Plugin Read Thread"
name="Use Plugin Read Thread">
<menu_item_check.on_check
function="CheckControl"
parameter="PluginUseReadThread" />
<menu_item_check.on_click
function="ToggleControl"
parameter="PluginUseReadThread" />
</menu_item_check>
<menu_item_call
label="Clear Group Cache"
name="ClearGroupCache">
<menu_item_call.on_click
function="Advanced.ClearGroupCache"
parameter="ClearGroupCache" />
</menu_item_call>
<menu_item_check
label="Mouse Smoothing"
name="Mouse Smoothing">
<menu_item_check.on_check
function="CheckControl"
parameter="MouseSmooth" />
<menu_item_check.on_click
function="ToggleControl"
parameter="MouseSmooth" />
</menu_item_check>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Shortcuts"
name="Shortcuts"
tear_off="true"
visible="false">
<menu_item_call
label="Image (L$[COST])..."
name="Upload Image"
shortcut="control|U">
<menu_item_call.on_click
function="File.UploadImage"
parameter="" />
<menu_item_call.on_enable
function="File.EnableUpload" />
</menu_item_call>
<menu_item_check
label="Search"
name="Search"
shortcut="control|F">
<menu_item_check.on_check
function="Floater.Visible"
parameter="search" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="search" />
</menu_item_check>
<menu_item_call
enabled="false"
label="Release Keys"
name="Release Keys">
<menu_item_call.on_click
function="Tools.ReleaseKeys"
parameter="" />
<menu_item_call.on_enable
function="Tools.EnableReleaseKeys"
parameter="" />
</menu_item_call>
<menu_item_call
label="Set UI Size to Default"
name="Set UI Size to Default">
<menu_item_call.on_click
function="View.DefaultUISize" />
</menu_item_call>
<menu_item_separator/>
<menu_item_check
label="Always Run"
name="Always Run"
shortcut="control|R">
<menu_item_check.on_check
function="World.CheckAlwaysRun" />
<menu_item_check.on_click
function="World.AlwaysRun" />
</menu_item_check>
<menu_item_check
label="Fly"
name="Fly"
shortcut="Home">
<menu_item_check.on_check
function="Agent.getFlying" />
<menu_item_check.on_click
function="Agent.toggleFlying" />
<menu_item_check.on_enable
function="Agent.enableFlying" />
</menu_item_check>
<menu_item_separator/>
<menu_item_call
label="Close Window"
name="Close Window"
shortcut="control|W">
<menu_item_call.on_click
function="File.CloseWindow" />
<menu_item_call.on_enable
function="File.EnableCloseWindow" />
</menu_item_call>
<menu_item_call
label="Close All Windows"
name="Close All Windows"
shortcut="control|shift|W">
<menu_item_call.on_click
function="File.CloseAllWindows" />
<menu_item_call.on_enable
function="File.EnableCloseAllWindows" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="Snapshot to Disk"
name="Snapshot to Disk"
shortcut="control|`"
use_mac_ctrl="true">
<menu_item_call.on_click
function="File.TakeSnapshotToDisk" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="Mouselook"
name="Mouselook"
shortcut="M">
<menu_item_call.on_click
function="View.Mouselook" />
<menu_item_call.on_enable
function="View.EnableMouselook" />
</menu_item_call>
<menu_item_check
label="Joystick Flycam"
name="Joystick Flycam"
shortcut="alt|shift|F">
<menu_item_check.on_check
function="View.CheckJoystickFlycam" />
<menu_item_check.on_click
function="View.JoystickFlycam" />
<menu_item_check.on_enable
function="View.EnableJoystickFlycam" />
</menu_item_check>
<menu_item_call
label="Reset View"
name="Reset View"
shortcut="Esc">
<menu_item_call.on_click
function="View.ResetView" />
</menu_item_call>
<menu_item_call
label="Look at Last Chatter"
name="Look at Last Chatter"
shortcut="control|\">
<menu_item_call.on_click
function="View.LookAtLastChatter" />
<menu_item_call.on_enable
function="View.EnableLastChatter" />
</menu_item_call>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Select Build Tool"
name="Select Tool"
tear_off="true">
<menu_item_call
label="Focus Tool"
name="Focus"
shortcut="control|1">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="focus" />
</menu_item_call>
<menu_item_call
label="Move Tool"
name="Move"
shortcut="control|2">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="move" />
</menu_item_call>
<menu_item_call
label="Edit Tool"
name="Edit"
shortcut="control|3">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="edit" />
</menu_item_call>
<menu_item_call
label="Create Tool"
name="Create"
shortcut="control|4">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="create" />
</menu_item_call>
<menu_item_call
label="Land Tool"
name="Land"
shortcut="control|5">
<menu_item_call.on_click
function="Tools.SelectTool"
parameter="land" />
</menu_item_call>
</menu>
<menu_item_separator/>
<menu_item_call
label="Zoom In"
name="Zoom In"
shortcut="control|0">
<menu_item_call.on_click
function="View.ZoomIn" />
</menu_item_call>
<menu_item_call
label="Zoom Default"
name="Zoom Default"
shortcut="control|9">
<menu_item_call.on_click
function="View.ZoomDefault" />
</menu_item_call>
<menu_item_call
label="Zoom Out"
name="Zoom Out"
shortcut="control|8">
<menu_item_call.on_click
function="View.ZoomOut" />
</menu_item_call>
<menu_item_separator
visible="false"/>
<!-- Made invisible to avoid a dissonance: menu item toggles the menu where it is located. EXT-8069.
Can't be removed, to keep shortcut workable.
-->
<menu_item_check
label="Show Advanced Menu"
name="Show Advanced Menu"
shortcut="control|alt|D"
visible="false">
<on_check
function="CheckControl"
parameter="UseDebugMenus" />
<on_click
function="ToggleControl"
parameter="UseDebugMenus" />
</menu_item_check>
</menu> <!--Shortcuts-->
<menu_item_separator/>
<menu_item_call
label="Show Debug Settings"
name="Debug Settings">
<menu_item_call.on_click
function="Advanced.ShowDebugSettings"
parameter="all" />
</menu_item_call>
<menu_item_check
label="Show Develop Menu"
name="Debug Mode"
shortcut="control|alt|Q">
<menu_item_check.on_check
function="CheckControl"
parameter="QAMode" />
<menu_item_check.on_click
function="ToggleControl"
parameter="QAMode" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Develop"
name="Develop"
tear_off="true"
visible="false">
<menu
create_jump_keys="true"
label="Consoles"
name="Consoles"
tear_off="true">
<menu_item_check
label="Texture Console"
name="Texture Console"
shortcut="control|shift|3"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="texture" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="texture" />
</menu_item_check>
<menu_item_check
label="Debug Console"
name="Debug Console"
shortcut="control|shift|4"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="debug" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="debug" />
</menu_item_check>
<menu_item_call
label="Notifications Console"
name="Notifications"
shortcut="control|shift|5">
<menu_item_call.on_click
function="Floater.Toggle"
parameter="notifications_console" />
</menu_item_call>
<menu_item_check
label="Texture Size Console"
name="Texture Size"
shortcut="control|shift|6">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="texture size" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="texture size" />
</menu_item_check>
<menu_item_check
label="Texture Category Console"
name="Texture Category"
shortcut="control|shift|7">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="texture category" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="texture category" />
</menu_item_check>
<menu_item_check
label="Fast Timers"
name="Fast Timers"
shortcut="control|shift|9"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="fast timers" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="fast timers" />
</menu_item_check>
<menu_item_check
label="Memory"
name="Memory"
shortcut="control|shift|0"
use_mac_ctrl="true">
<menu_item_check.on_check
function="Advanced.CheckConsole"
parameter="memory view" />
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="memory view" />
</menu_item_check>
<menu_item_separator/>
<menu_item_call
label="Region Info to Debug Console"
name="Region Info to Debug Console">
<menu_item_call.on_click
function="Advanced.DumpInfoToConsole"
parameter="region" />
</menu_item_call>
<menu_item_call
label="Group Info to Debug Console"
name="Group Info to Debug Console">
<menu_item_call.on_click
function="Advanced.DumpInfoToConsole"
parameter="group" />
</menu_item_call>
<menu_item_call
label="Capabilities Info to Debug Console"
name="Capabilities Info to Debug Console">
<menu_item_call.on_click
function="Advanced.DumpInfoToConsole"
parameter="capabilities" />
</menu_item_call>
<menu_item_separator/>
<menu_item_check
label="Camera"
name="Camera">
<menu_item_check.on_check
function="Advanced.CheckHUDInfo"
parameter="camera" />
<menu_item_check.on_click
function="Advanced.ToggleHUDInfo"
parameter="camera" />
</menu_item_check>
<menu_item_check
label="Wind"
name="Wind">
<menu_item_check.on_check
function="Advanced.CheckHUDInfo"
parameter="wind" />
<menu_item_check.on_click
function="Advanced.ToggleHUDInfo"
parameter="wind" />
</menu_item_check>
<menu_item_check
label="FOV"
name="FOV">
<menu_item_check.on_check
function="Advanced.CheckHUDInfo"
parameter="fov" />
<menu_item_check.on_click
function="Advanced.ToggleHUDInfo"
parameter="fov" />
</menu_item_check>
<menu_item_check
label="Badge"
name="Badge"
shortcut="alt|control|shift|h">
<menu_item_check.on_check
function="Advanced.CheckHUDInfo"
parameter="badge" />
<menu_item_check.on_click
function="Advanced.ToggleHUDInfo"
parameter="badge" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Show Info"
name="Display Info"
tear_off="true">
<menu_item_check
label="Show Time"
name="Show Time">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugShowTime" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugShowTime" />
</menu_item_check>
<menu_item_check
label="Show Render Info"
name="Show Render Info">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugShowRenderInfo" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugShowRenderInfo" />
</menu_item_check>
<menu_item_check
label="Show Matrices"
name="Show Matrices">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugShowRenderMatrices" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugShowRenderMatrices" />
</menu_item_check>
<menu_item_check
label="Show Color Under Cursor"
name="Show Color Under Cursor">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugShowColor" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugShowColor" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Show Updates to Objects"
name="Show Updates"
shortcut="control|alt|shift|U">
<menu_item_check.on_check
function="Advanced.CheckShowObjectUpdates"
parameter="ObjectUpdates" />
<menu_item_check.on_click
function="Advanced.ToggleShowObjectUpdates" />
</menu_item_check>
</menu>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Force an Error"
name="Force Errors"
tear_off="true">
<menu_item_call
label="Force Breakpoint"
name="Force Breakpoint"
shortcut="control|alt|shift|B">
<menu_item_call.on_click
function="Advanced.ForceErrorBreakpoint" />
</menu_item_call>
<menu_item_call
label="Force LLError And Crash"
name="Force LLError And Crash">
<menu_item_call.on_click
function="Advanced.ForceErrorLlerror" />
</menu_item_call>
<menu_item_call
label="Force Bad Memory Access"
name="Force Bad Memory Access">
<menu_item_call.on_click
function="Advanced.ForceErrorBadMemoryAccess" />
</menu_item_call>
<menu_item_call
label="Force Infinite Loop"
name="Force Infinite Loop">
<menu_item_call.on_click
function="Advanced.ForceErrorInfiniteLoop" />
</menu_item_call>
<menu_item_call
label="Force Driver Crash"
name="Force Driver Carsh">
<menu_item_call.on_click
function="Advanced.ForceErrorDriverCrash" />
</menu_item_call>
<menu_item_call
label="Force Software Exception"
name="Force Software Exception">
<menu_item_call.on_click
function="Advanced.ForceErrorSoftwareException" />
</menu_item_call>
<menu_item_call
label="Force Disconnect Viewer"
name="Force Disconnect Viewer">
<menu_item_call.on_click
function="Advanced.ForceErrorDisconnectViewer" />
</menu_item_call>
<menu_item_call
label="Simulate a Memory Leak"
name="Memory Leaking Simulation">
<menu_item_call.on_click
function="Floater.Show"
parameter="mem_leaking" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Render Tests"
name="Render Tests"
tear_off="true">
<menu_item_check
label="Camera Offset"
name="Camera Offset">
<menu_item_check.on_check
function="CheckControl"
parameter="CameraOffset" />
<menu_item_check.on_click
function="ToggleControl"
parameter="CameraOffset" />
</menu_item_check>
<menu_item_check
label="Randomize Framerate"
name="Randomize Framerate">
<menu_item_check.on_check
function="Advanced.CheckRandomizeFramerate"
parameter="Randomize Framerate" />
<menu_item_check.on_click
function="Advanced.ToggleRandomizeFramerate" />
</menu_item_check>
<menu_item_check
label="Periodic Slow Frame"
name="Periodic Slow Frame">
<menu_item_check.on_check
function="Advanced.CheckPeriodicSlowFrame"
parameter="points" />
<menu_item_check.on_click
function="Advanced.TogglePeriodicSlowFrame"
parameter="points" />
</menu_item_check>
<menu_item_check
label="Frame Test"
name="Frame Test">
<menu_item_check.on_check
function="Advanced.CheckFrameTest"
parameter="Frame Test" />
<menu_item_check.on_click
function="Advanced.ToggleFrameTest" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Render Metadata"
name="Render Metadata"
tear_off="true">
<menu_item_check
label="Bounding Boxes"
name="Bounding Boxes">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="bboxes" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="bboxes" />
</menu_item_check>
<menu_item_check
label="Octree"
name="Octree">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="octree" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="octree" />
</menu_item_check>
<menu_item_check
label="Shadow Frusta"
name="Shadow Frusta">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="shadow frusta" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="shadow frusta" />
</menu_item_check>
<menu_item_check
label="Occlusion"
name="Occlusion">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="occlusion" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="occlusion" />
</menu_item_check>
<menu_item_check
label="Render Batches"
name="Render Batches">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="render batches" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="render batches" />
</menu_item_check>
<menu_item_check
label="Texture Anim"
name="Texture Anim">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="texture anim" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="texture anim" />
</menu_item_check>
<menu_item_check
label="Texture Priority"
name="Texture Priority">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="texture priority" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="texture priority" />
</menu_item_check>
<menu_item_check
label="Texture Area"
name="Texture Area">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="texture area" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="texture area" />
</menu_item_check>
<menu_item_check
label="Face Area"
name="Face Area">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="face area" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="face area" />
</menu_item_check>
<menu_item_check
label="Lights"
name="Lights">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="lights" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="lights" />
</menu_item_check>
<menu_item_check
label="Collision Skeleton"
name="Collision Skeleton">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="collision skeleton" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="collision skeleton" />
</menu_item_check>
<menu_item_check
label="Raycast"
name="Raycast">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="raycast" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="raycast" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Rendering"
name="Rendering"
tear_off="true">
<menu_item_check
label="Axes"
name="Axes">
<menu_item_check.on_check
function="CheckControl"
parameter="ShowAxes" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowAxes" />
</menu_item_check>
<menu_item_check
label="Tangent Basis"
name="Tangent Basis">
<menu_item_check.on_check
function="CheckControl"
parameter="ShowTangentBasis" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowTangentBasis" />
</menu_item_check>
<menu_item_call
label="Selected Texture Info Basis"
name="Selected Texture Info Basis"
shortcut="control|alt|shift|T">
<menu_item_call.on_click
function="Advanced.SelectedTextureInfo" />
</menu_item_call>
<menu_item_check
label="Wireframe"
name="Wireframe"
shortcut="control|shift|R">
<menu_item_check.on_check
function="Advanced.CheckWireframe"
parameter="Wireframe" />
<menu_item_check.on_click
function="Advanced.ToggleWireframe" />
</menu_item_check>
<menu_item_check
label="Object-Object Occlusion"
name="Object-Object Occlusion"
shortcut="control|shift|O">
<menu_item_check.on_check
function="CheckControl"
parameter="UseOcclusion" />
<menu_item_check.on_click
function="ToggleControl"
parameter="UseOcclusion" />
<menu_item_check.on_enable
function="Advanced.EnableObjectObjectOcclusion" />
</menu_item_check>
<menu_item_check
label="Framebuffer Objects"
name="Framebuffer Objects">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderUseFBO" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderUseFBO" />
<menu_item_check.on_enable
function="Advanced.EnableRenderFBO" />
</menu_item_check>
<menu_item_separator />
<menu_item_check
label="Lighting and Shadows"
name="Lighting and Shadows">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDeferred" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderDeferred" />
<menu_item_check.on_enable
function="Advanced.EnableRenderDeferred" />
</menu_item_check>
<menu_item_check
label=" Shadows from Sun/Moon/Projectors"
name="Shadows from Sun/Moon/Projectors">
<menu_item_check.on_check
function="Advanced.CheckRenderShadowOption"
parameter="RenderShadowDetail" />
<menu_item_check.on_click
function="Advanced.ClickRenderShadowOption"
parameter="RenderShadowDetail" />
<menu_item_check.on_enable
function="Advanced.EnableRenderDeferredOptions" />
</menu_item_check>
<menu_item_check
label=" SSAO and Shadow Smoothing"
name="SSAO and Shadow Smoothing">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDeferredSSAO" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderDeferredSSAO" />
<menu_item_check.on_enable
function="Advanced.EnableRenderDeferredOptions" />
</menu_item_check>
<menu_item_check
label=" Global Illumination (experimental)"
name="Global Illumination">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDeferredGI" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderDeferredGI" />
<menu_item_check.on_enable
function="Advanced.EnableRenderDeferredOptions" />
</menu_item_check>
<menu_item_separator />
<menu_item_check
label="Debug GL"
name="Debug GL">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDebugGL" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderDebugGL" />
</menu_item_check>
<menu_item_check
label="Debug Pipeline"
name="Debug Pipeline">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDebugPipeline" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderDebugPipeline" />
</menu_item_check>
<menu_item_check
label="Automatic Alpha Masks (deferred)"
name="Automatic Alpha Masks (deferred)">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderAutoMaskAlphaDeferred" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderAutoMaskAlphaDeferred" />
</menu_item_check>
<menu_item_check
label="Automatic Alpha Masks (non-deferred)"
name="Automatic Alpha Masks (non-deferred)">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderAutoMaskAlphaNonDeferred" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderAutoMaskAlphaNonDeferred" />
</menu_item_check>
<menu_item_check
label="Animation Textures"
name="Animation Textures">
<menu_item_check.on_check
function="CheckControl"
parameter="AnimateTextures" />
<menu_item_check.on_click
function="ToggleControl"
parameter="AnimateTextures" />
</menu_item_check>
<menu_item_check
label="Disable Textures"
name="Disable Textures">
<menu_item_check.on_check
function="CheckControl"
parameter="TextureDisable" />
<menu_item_check.on_click
function="ToggleControl"
parameter="TextureDisable" />
</menu_item_check>
<menu_item_check
label="Full Res Textures"
name="Rull Res Textures">
<menu_item_check.on_check
function="CheckControl"
parameter="TextureLoadFullRes" />
<menu_item_check.on_click
function="ToggleControl"
parameter="TextureLoadFullRes" />
</menu_item_check>
<menu_item_check
label="Audit Textures"
name="Audit Textures">
<menu_item_check.on_check
function="CheckControl"
parameter="AuditTexture" />
<menu_item_check.on_click
function="ToggleControl"
parameter="AuditTexture" />
</menu_item_check>
<menu_item_check
label="Texture Atlas (experimental)"
name="Texture Atlas">
<menu_item_check.on_check
function="CheckControl"
parameter="EnableTextureAtlas" />
<menu_item_check.on_click
function="ToggleControl"
parameter="EnableTextureAtlas" />
</menu_item_check>
<menu_item_check
label="Render Attached Lights"
name="Render Attached Lights">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderAttachedLights" />
<menu_item_check.on_click
function="Advanced.HandleAttachedLightParticles"
parameter="RenderAttachedLights" />
</menu_item_check>
<menu_item_check
label="Render Attached Particles"
name="Render Attached Particles">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderAttachedParticles" />
<menu_item_check.on_click
function="Advanced.HandleAttachedLightParticles"
parameter="RenderAttachedParticles" />
</menu_item_check>
<menu_item_check
label="Hover Glow Objects"
name="Hover Glow Objects">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderHoverGlowEnable" />
<menu_item_check.on_click
function="ToggleControl"
parameter="RenderHoverGlowEnable" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="Network"
name="Network"
tear_off="true">
<menu_item_check
label="Pause Agent"
name="AgentPause">
<menu_item_check.on_check
function="CheckControl"
parameter="AgentPause" />
<menu_item_check.on_click
function="ToggleControl"
parameter="AgentPause" />
</menu_item_check>
<menu_item_separator/>
<menu_item_call
label="Enable Message Log"
name="Enable Message Log">
<menu_item_call.on_click
function="Advanced.EnableMessageLog" />
</menu_item_call>
<menu_item_call
label="Disable Message Log"
name="Disable Message Log">
<menu_item_call.on_click
function="Advanced.DisableMessageLog" />
</menu_item_call>
<menu_item_separator/>
<menu_item_check
label="Velocity Interpolate Objects"
name="Velocity Interpolate Objects">
<menu_item_check.on_check
function="CheckControl"
parameter="VelocityInterpolate" />
<menu_item_check.on_click
function="ToggleControl"
parameter="VelocityInterpolate" />
</menu_item_check>
<menu_item_check
label="Ping Interpolate Object Positions"
name="Ping Interpolate Object Positions">
<menu_item_check.on_check
function="CheckControl"
parameter="PingInterpolate" />
<menu_item_check.on_click
function="ToggleControl"
parameter="PingInterpolate" />
</menu_item_check>
<menu_item_separator/>
<menu_item_call
label="Drop a Packet"
name="Drop a Packet"
shortcut="control|alt|L">
<menu_item_call.on_click
function="Advanced.DropPacket" />
</menu_item_call>
</menu>
<menu_item_call
label="Dump Scripted Camera"
name="Dump Scripted Camera">
<menu_item_call.on_click
function="Advanced.DumpScriptedCamera" />
</menu_item_call>
<menu_item_call
label="Bumps, Pushes & Hits"
name="Bumps, Pushes &amp; Hits">
<menu_item_call.on_click
function="Floater.Show"
parameter="bumps" />
</menu_item_call>
<menu
create_jump_keys="true"
label="Recorder"
name="Recorder"
tear_off="true">
<menu_item_call
label="Start Playback"
name="Start Playback">
<menu_item_call.on_click
function="Advanced.AgentPilot"
parameter="start playback" />
</menu_item_call>
<menu_item_call
label="Stop Playback"
name="Stop Playback">
<menu_item_call.on_click
function="Advanced.AgentPilot"
parameter="stop playback" />
</menu_item_call>
<menu_item_check
label="Loop Playback"
name="Loop Playback">
<menu_item_check.on_check
function="Advanced.CheckAgentPilotLoop"
parameter="loopPlayback" />
<menu_item_check.on_click
function="Advanced.ToggleAgentPilotLoop" />
</menu_item_check>
<menu_item_call
label="Start Record"
name="Start Record">
<menu_item_call.on_click
function="Advanced.AgentPilot"
parameter="start record" />
</menu_item_call>
<menu_item_call
label="Stop Record"
name="Stop Record">
<menu_item_call.on_click
function="Advanced.AgentPilot"
parameter="stop record" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="World"
name="World"
tear_off="true">
<menu_item_check
label="Sim Sun Override"
name="Sim Sun Override">
<menu_item_check.on_check
function="CheckControl"
parameter="SkyOverrideSimSunPosition" />
<menu_item_check.on_click
function="ToggleControl"
parameter="SkyOverrideSimSunPosition" />
</menu_item_check>
<menu_item_check
label="Cheesy Beacon"
name="Cheesy Beacon">
<menu_item_check.on_check
function="CheckControl"
parameter="CheesyBeacon" />
<menu_item_check.on_click
function="ToggleControl"
parameter="CheesyBeacon" />
</menu_item_check>
<menu_item_check
label="Fixed Weather"
name="Fixed Weather">
<menu_item_check.on_check
function="CheckControl"
parameter="FixedWeather" />
<menu_item_check.on_click
function="ToggleControl"
parameter="FixedWeather" />
</menu_item_check>
<menu_item_call
label="Dump Region Object Cache"
name="Dump Region Object Cache">
<menu_item_call.on_click
function="Advanced.DumpRegionObjectCache" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="UI"
name="UI"
tear_off="true">
<!-- <menu_item_check
label="New Bottom Bar"
name="New Bottom Bar">
<menu_item_check.on_check
function="CheckControl"
parameter="BottomPanelNew" />
<menu_item_check.on_click
function="ToggleControl"
parameter="BottomPanelNew" />
</menu_item_check>-->
<menu_item_call
label="Web Browser Test"
name="Web Browser Test">
<menu_item_call.on_click
function="Advanced.WebBrowserTest"
parameter="http://secondlife.com/app/search/slurls.html"/>
</menu_item_call>
<menu_item_call
label="Dump SelectMgr"
name="Dump SelectMgr">
<menu_item_call.on_click
function="Advanced.DumpSelectMgr" />
</menu_item_call>
<menu_item_call
label="Dump Inventory"
name="Dump Inventory">
<menu_item_call.on_click
function="Advanced.DumpInventory" />
</menu_item_call>
<menu_item_call
label="Dump Timers"
name="Dump Timers">
<menu_item_call.on_click
function="Advanced.DumpTimers" />
</menu_item_call>
<menu_item_call
label="Dump Focus Holder"
name="Dump Focus Holder">
<menu_item_call.on_click
function="Advanced.DumpFocusHolder" />
</menu_item_call>
<menu_item_call
label="Print Selected Object Info"
name="Print Selected Object Info"
shortcut="control|shift|P">
<menu_item_call.on_click
function="Advanced.PrintSelectedObjectInfo" />
</menu_item_call>
<menu_item_call
label="Print Agent Info"
name="Print Agent Info"
shortcut="shift|P">
<menu_item_call.on_click
function="Advanced.PrintAgentInfo" />
</menu_item_call>
<menu_item_call
label="Memory Stats"
name="Memory Stats"
shortcut="control|alt|shift|M">
<menu_item_call.on_click
function="Advanced.PrintTextureMemoryStats" />
</menu_item_call>
<menu_item_check
label="Double-ClickAuto-Pilot"
name="Double-ClickAuto-Pilot">
<menu_item_check.on_check
function="CheckControl"
parameter="DoubleClickAutoPilot" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DoubleClickAutoPilot" />
</menu_item_check>
<menu_item_check
label="Double-Click Teleport"
name="DoubleClick Teleport">
<menu_item_check.on_check
function="CheckControl"
parameter="DoubleClickTeleport" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DoubleClickTeleport" />
</menu_item_check>
<menu_item_separator />
<menu_item_check
label="Debug SelectMgr"
name="Debug SelectMgr">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugSelectMgr" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugSelectMgr" />
</menu_item_check>
<menu_item_check
label="Debug Clicks"
name="Debug Clicks">
<menu_item_check.on_check
function="Advanced.CheckDebugClicks"
parameter="DebugClicks" />
<menu_item_check.on_click
function="Advanced.ToggleDebugClicks"
parameter="DebugClicks" />
</menu_item_check>
<menu_item_check
label="Debug Views"
name="Debug Views">
<menu_item_check.on_check
function="Advanced.CheckDebugViews" />
<menu_item_check.on_click
function="Advanced.ToggleDebugViews" />
</menu_item_check>
<menu_item_check
label="Debug Name Tooltips"
name="Debug Name Tooltips">
<menu_item_check.on_check
function="Advanced.CheckXUINameTooltips"
parameter="XUINameTooltips" />
<menu_item_check.on_click
function="Advanced.ToggleXUINameTooltips" />
</menu_item_check>
<menu_item_check
label="Debug Mouse Events"
name="Debug Mouse Events">
<menu_item_check.on_check
function="Advanced.CheckDebugMouseEvents"
parameter="MouseEvents" />
<menu_item_check.on_click
function="Advanced.ToggleDebugMouseEvents" />
</menu_item_check>
<menu_item_check
label="Debug Keys"
name="Debug Keys">
<menu_item_check.on_check
function="Advanced.CheckDebugKeys"
parameter="DebugKeys" />
<menu_item_check.on_click
function="Advanced.ToggleDebugKeys" />
</menu_item_check>
<menu_item_check
label="Debug WindowProc"
name="Debug WindowProc">
<menu_item_check.on_check
function="Advanced.CheckDebugWindowProc"
parameter="DebugWindowProc" />
<menu_item_check.on_click
function="Advanced.ToggleDebugWindowProc"
parameter="DebugWindowProc" />
</menu_item_check>
</menu>
<menu
create_jump_keys="true"
label="XUI"
name="XUI"
tear_off="true">
<menu_item_call
label="Reload Color Settings"
name="Reload Color Settings">
<menu_item_call.on_click
function="Advanced.ReloadColorSettings" />
</menu_item_call>
<menu_item_call
label="Show Font Test"
name="Show Font Test">
<menu_item_call.on_click
function="Floater.Show"
parameter="font_test" />
</menu_item_call>
<menu_item_call
label="Load from XML"
name="Load from XML">
<menu_item_call.on_click
function="Advanced.LoadUIFromXML" />
</menu_item_call>
<menu_item_call
label="Save to XML"
name="Save to XML">
<menu_item_call.on_click
function="Advanced.SaveUIToXML" />
</menu_item_call>
<menu_item_check
label="Show XUI Names"
name="Show XUI Names">
<menu_item_check.on_check
function="Advanced.CheckXUINames"
parameter="showUIname" />
<menu_item_check.on_click
function="Advanced.ToggleXUINames" />
</menu_item_check>
<menu_item_call
label="Send Test IMs"
name="Send Test IMs">
<menu_item_call.on_click
function="Advanced.SendTestIMs" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Avatar"
name="Character"
tear_off="true">
<menu
create_jump_keys="true"
label="Grab Baked Texture"
name="Grab Baked Texture"
tear_off="true">
<menu_item_call
label="Iris"
name="Iris">
<menu_item_call.on_click
function="Advanced.GrabBakedTexture"
parameter="iris" />
<menu_item_call.on_enable
function="Advanced.EnableGrabBakedTexture"
parameter="iris" />
</menu_item_call>
<menu_item_call
label="Head"
name="Head">
<menu_item_call.on_click
function="Advanced.GrabBakedTexture"
parameter="head" />
<menu_item_call.on_enable
function="Advanced.EnableGrabBakedTexture"
parameter="head" />
</menu_item_call>
<menu_item_call
label="Upper Body"
name="Upper Body">
<menu_item_call.on_click
function="Advanced.GrabBakedTexture"
parameter="upper" />
<menu_item_call.on_enable
function="Advanced.EnableGrabBakedTexture"
parameter="upper" />
</menu_item_call>
<menu_item_call
label="Lower Body"
name="Lower Body">
<menu_item_call.on_click
function="Advanced.GrabBakedTexture"
parameter="lower" />
<menu_item_call.on_enable
function="Advanced.EnableGrabBakedTexture"
parameter="lower" />
</menu_item_call>
<menu_item_call
label="Skirt"
name="Skirt">
<menu_item_call.on_click
function="Advanced.GrabBakedTexture"
parameter="skirt" />
<menu_item_call.on_enable
function="Advanced.EnableGrabBakedTexture"
parameter="skirt" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Character Tests"
name="Character Tests"
tear_off="true">
<menu_item_call
label="Appearance To XML"
name="Appearance To XML">
<menu_item_call.on_click
function="Advanced.AppearanceToXML" />
</menu_item_call>
<menu_item_call
label="Toggle Character Geometry"
name="Toggle Character Geometry">
<menu_item_call.on_click
function="Advanced.ToggleCharacterGeometry" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Test Male"
name="Test Male">
<menu_item_call.on_click
function="Advanced.TestMale" />
</menu_item_call>
<menu_item_call
label="Test Female"
name="Test Female">
<menu_item_call.on_click
function="Advanced.TestFemale" />
</menu_item_call>
<menu_item_call
label="Toggle PG"
name="Toggle PG">
<menu_item_call.on_click
function="Advanced.TogglePG" />
</menu_item_call>
<menu_item_check
label="Allow Select Avatar"
name="Allow Select Avatar">
<menu_item_check.on_check
function="CheckControl"
parameter="AllowSelectAvatar" />
<menu_item_check.on_click
function="ToggleControl"
parameter="AllowSelectAvatar" />
</menu_item_check>
</menu>
<menu_item_call
label="Force Params to Default"
name="Force Params to Default">
<menu_item_call.on_click
function="Advanced.ForceParamsToDefault" />
</menu_item_call>
<menu_item_check
label="Animation Info"
name="Animation Info">
<menu_item_check.on_check
function="Advanced.CheckAnimationInfo"
parameter="AnimationInfo" />
<menu_item_check.on_click
function="Advanced.ToggleAnimationInfo"
parameter="" />
</menu_item_check>
<menu_item_check
label="Slow Motion Animations"
name="Slow Motion Animations">
<menu_item_check.on_check
function="CheckControl"
parameter="SlowMotionAnimation" />
<menu_item_check.on_click
function="ToggleControl"
parameter="SlowMotionAnimation" />
</menu_item_check>
<menu_item_check
label="Show Look At"
name="Show Look At">
<menu_item_check.on_check
function="Advanced.CheckShowLookAt"
parameter="ShowLookAt" />
<menu_item_check.on_click
function="Advanced.ToggleShowLookAt" />
</menu_item_check>
<menu_item_check
label="Show Point At"
name="Show Point At">
<menu_item_check.on_check
function="Advanced.CheckShowPointAt"
parameter="ShowPointAt" />
<menu_item_check.on_click
function="Advanced.ToggleShowPointAt" />
</menu_item_check>
<menu_item_check
label="Debug Joint Updates"
name="Debug Joint Updates">
<menu_item_check.on_check
function="Advanced.CheckDebugJointUpdates"
parameter="DebugJointUpdates" />
<menu_item_check.on_click
function="Advanced.ToggleDebugJointUpdates" />
</menu_item_check>
<menu_item_check
label="Disable LOD"
name="Disable LOD">
<menu_item_check.on_check
function="Advanced.CheckDisableLOD"
parameter="DisableLOD" />
<menu_item_check.on_click
function="Advanced.ToggleDisableLOD" />
</menu_item_check>
<menu_item_check
label="Debug Character Vis"
name="Debug Character Vis">
<menu_item_check.on_check
function="Advanced.CheckDebugCharacterVis"
parameter="DebugCharacterVis" />
<menu_item_check.on_click
function="Advanced.ToggleDebugCharacterVis" />
</menu_item_check>
<menu_item_check
label="Show Collision Skeleton"
name="Show Collision Skeleton">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="collision skeleton" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="collision skeleton" />
</menu_item_check>
<menu_item_check
label="Display Agent Target"
name="Display Agent Target">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
parameter="agent target" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
parameter="agent target" />
</menu_item_check>
<!-- Appears not to exist anymore
<menu_item_check
label="Debug Rotation"
name="Debug Rotation">
<menu_item_check.on_check
function="CheckControl"
parameter="DebugAvatarRotation" />
<menu_item_check.on_click
function="ToggleControl"
parameter="DebugAvatarRotation" />
</menu_item_check> -->
-->
<menu_item_call
label="Dump Attachments"
name="Dump Attachments">
<menu_item_call.on_click
function="Advanced.DumpAttachments" />
</menu_item_call>
<menu_item_call
label="Debug Avatar Textures"
name="Debug Avatar Textures"
shortcut="control|alt|shift|A">
<menu_item_call.on_click
function="Advanced.DebugAvatarTextures" />
</menu_item_call>
<menu_item_call
label="Dump Local Textures"
name="Dump Local Textures"
shortcut="alt|shift|M">
<menu_item_call.on_click
function="Advanced.DumpAvatarLocalTextures" />
</menu_item_call>
</menu>
<menu_item_separator/>
<menu_item_check
label="HTTP Textures"
name="HTTP Textures">
<menu_item_check.on_check
function="CheckControl"
parameter="ImagePipelineUseHTTP" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ImagePipelineUseHTTP" />
</menu_item_check>
<menu_item_call
label="Compress Images"
name="Compress Images">
<menu_item_call.on_click
function="Advanced.CompressImage" />
</menu_item_call>
<menu_item_check
label="Output Debug Minidump"
name="Output Debug Minidump">
<menu_item_check.on_check
function="CheckControl"
parameter="SaveMinidump" />
<menu_item_check.on_click
function="ToggleControl"
parameter="SaveMinidump" />
</menu_item_check>
<menu_item_check
label="Console Window on next Run"
name="Console Window">
<menu_item_check.on_check
function="CheckControl"
parameter="ShowConsoleWindow" />
<menu_item_check.on_click
function="ToggleControl"
parameter="ShowConsoleWindow" />
</menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Show Admin Menu"
name="View Admin Options">
<menu_item_check.on_check
function="Advanced.CheckViewAdminOptions"
parameter="ViewAdminOptions" />
<menu_item_check.on_click
function="Advanced.ToggleViewAdminOptions" />
</menu_item_check>
<menu_item_call
label="Request Admin Status"
name="Request Admin Options"
shortcut="control|alt|G">
<menu_item_call.on_click
function="Advanced.RequestAdminStatus" />
</menu_item_call>
<menu_item_call
label="Leave Admin Status"
name="Leave Admin Options"
shortcut="control|alt|shift|G">
<menu_item_call.on_click
function="Advanced.LeaveAdminStatus" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Admin"
name="Admin"
tear_off="true"
visible="false">
<menu
create_jump_keys="true"
label="Object"
tear_off="true">
<menu_item_call
label="Take Copy"
name="Take Copy"
shortcut="control|alt|shift|O">
<menu_item_call.on_click
function="Admin.ForceTakeCopy" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Force Owner To Me"
name="Force Owner To Me">
<menu_item_call.on_click
function="Admin.HandleObjectOwnerSelf" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Force Owner Permissive"
name="Force Owner Permissive">
<menu_item_call.on_click
function="Admin.HandleObjectOwnerPermissive" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Delete"
name="Delete"
shortcut="control|alt|shift|Del">
<menu_item_call.on_click
function="Admin.HandleForceDelete" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Lock"
name="Lock"
shortcut="control|alt|shift|L">
<menu_item_call.on_click
function="Admin.HandleObjectLock" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Get Assets IDs"
name="Get Assets IDs"
shortcut="control|alt|shift|I">
<menu_item_call.on_click
function="Admin.HandleObjectAssetIDs" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Parcel"
name="Parcel"
tear_off="true">
<menu_item_call
label="Force Owner To Me"
name="Owner To Me">
<menu_item_call.on_click
function="Admin.HandleForceParcelOwnerToMe" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Set to Linden Content"
name="Set to Linden Content"
shortcut="control|alt|shift|C">
<menu_item_call.on_click
function="Admin.HandleForceParcelToContent" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Claim Public Land"
name="Claim Public Land">
<menu_item_call.on_click
function="Admin.HandleClaimPublicLand" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Region"
name="Region"
tear_off="true">
<menu_item_call
label="Dump Temp Asset Data"
name="Dump Temp Asset Data">
<menu_item_call.on_click
function="Admin.HandleRegionDumpTempAssetData" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
<menu_item_call
label="Save Region State"
name="Save Region State">
<menu_item_call.on_click
function="Admin.OnSaveState" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
</menu>
<menu_item_call
label="God Tools"
name="God Tools">
<menu_item_call.on_click
function="Floater.Show"
parameter="god_tools" />
<menu_item_call.on_enable
function="IsGodCustomerService" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Admin"
name="Deprecated"
tear_off="true"
visible="false">
<menu
create_jump_keys="true"
label="Attach Object"
mouse_opaque="false"
name="Attach Object"
tear_off="true" />
<menu
create_jump_keys="true"
label="Detach Object"
mouse_opaque="false"
name="Detach Object"
tear_off="true" />
<menu
create_jump_keys="true"
label="Take Off Clothing"
mouse_opaque="false"
name="Take Off Clothing"
tear_off="true">
<menu_item_call
label="Shirt"
name="Shirt">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="shirt" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="shirt" />
</menu_item_call>
<menu_item_call
label="Pants"
name="Pants">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="pants" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="pants" />
</menu_item_call>
<menu_item_call
label="Shoes"
name="Shoes">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="shoes" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="shoes" />
</menu_item_call>
<menu_item_call
label="Socks"
name="Socks">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="socks" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="socks" />
</menu_item_call>
<menu_item_call
label="Jacket"
name="Jacket">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="jacket" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="jacket" />
</menu_item_call>
<menu_item_call
label="Gloves"
name="Gloves">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="gloves" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="gloves" />
</menu_item_call>
<menu_item_call
label="Undershirt"
name="Menu Undershirt">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="undershirt" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="undershirt" />
</menu_item_call>
<menu_item_call
label="Underpants"
name="Menu Underpants">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="underpants" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="underpants" />
</menu_item_call>
<menu_item_call
label="Skirt"
name="Skirt">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="skirt" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="skirt" />
</menu_item_call>
<menu_item_call
label="Alpha"
name="Alpha">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="alpha" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="alpha" />
</menu_item_call>
<menu_item_call
label="Tattoo"
name="Tattoo">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="tattoo" />
<menu_item_call.on_enable
function="Edit.EnableTakeOff"
parameter="tattoo" />
</menu_item_call>
<menu_item_call
label="All Clothes"
name="All Clothes">
<menu_item_call.on_click
function="Edit.TakeOff"
parameter="all" />
</menu_item_call>
</menu>
<menu
create_jump_keys="true"
label="Help"
name="Help"
tear_off="true">
<menu_item_call
label="Official Linden Blog"
name="Official Linden Blog">
<menu_item_call.on_click
function="PromptShowURL"
name="OfficialLindenBlog_url"
parameter="WebLaunchSupportWiki,http://blog.secondlife.com/" />
</menu_item_call>
<menu_item_call
label="Scripting Portal"
name="Scripting Portal">
<menu_item_call.on_click
function="PromptShowURL"
name="ScriptingPortal_url"
parameter="WebLaunchLSLWiki,http://wiki.secondlife.com/wiki/LSL_Portal" />
</menu_item_call>
<menu
create_jump_keys="true"
label="Bug Reporting"
name="Bug Reporting"
tear_off="true">
<menu_item_call
label="Public Issue Tracker"
name="Public Issue Tracker">
<menu_item_call.on_click
function="PromptShowURL"
name="PublicIssueTracker_url"
parameter="WebLaunchPublicIssue,http://jira.secondlife.com" />
</menu_item_call>
<menu_item_call
label="Public Issue Tracker Help"
name="Publc Issue Tracker Help">
<menu_item_call.on_click
function="PromptShowURL"
name="PublicIssueTrackerHelp_url"
parameter="WebLaunchPublicIssueHelp,http://wiki.secondlife.com/wiki/Issue_tracker" />
</menu_item_call>
<menu_item_separator/>
<menu_item_call
label="Bug Reporting 101"
name="Bug Reporing 101">
<menu_item_call.on_click
function="PromptShowURL"
name="BugReporting101_url"
parameter="WebLaunchBugReport101,http://wiki.secondlife.com/wiki/Bug_Reporting_101" />
</menu_item_call>
<menu_item_call
label="Security Issues"
name="Security Issues">
<menu_item_call.on_click
function="PromptShowURL"
name="SecurityIssues_url"
parameter="WebLaunchSecurityIssues,http://wiki.secondlife.com/wiki/Security_issues" />
</menu_item_call>
<menu_item_call
label="QA Wiki"
name="QA Wiki">
<menu_item_call.on_click
function="PromptShowURL"
name="QAWiki_url"
parameter="WebLaunchQAWiki,http://wiki.secondlife.com/wiki/QA_Portal" />
</menu_item_call>
</menu>
</menu>
</menu>
</menu_bar>
|