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path: root/indra/newview/skins/default/xui/en/menu_land.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
 layout="topleft"
 name="Land Pie">
    <menu_item_call
     label="About Land"
     name="Place Information...">
        <menu_item_call.on_click
         function="Floater.Show"
         parameter="about_land" />
    </menu_item_call>
 <!--   <menu_item_call
     label="Go Here"
     name="Go Here">
        <menu_item_call.on_click
         function="GoToObject" />
    </menu_item_call>-->
    <menu_item_call
     label="Sit Here"
     name="Sit Here">
        <menu_item_call.on_enable
         function="Land.CanSit" />
        <menu_item_call.on_click
         function="Land.Sit" />
    </menu_item_call>
    <menu_item_separator
     layout="topleft" />
        <menu_item_call
     enabled="false"
     label="Buy This Land"
     name="Land Buy">
        <menu_item_call.on_click
         function="Land.Buy" />
        <menu_item_call.on_enable
         function="World.EnableBuyLand" />
    </menu_item_call>
   <menu_item_call
     enabled="false"
     label="Buy Pass"
     name="Land Buy Pass">
        <menu_item_call.on_click
         function="Land.BuyPass" />
        <menu_item_call.on_enable
         function="Land.EnableBuyPass" />
    </menu_item_call>
            <menu_item_separator
     layout="topleft" />
   <menu_item_call
     enabled="false"
     label="Build"
     name="Create">
        <menu_item_call.on_click
         function="Land.Build" />
        <menu_item_call.on_enable
         function="EnableEdit" />
    </menu_item_call>
    <menu_item_call
     enabled="false"
     label="Edit Terrain"
     name="Edit Terrain">
        <menu_item_call.on_click
         function="Land.Edit" />
        <menu_item_call.on_enable
         function="EnableEdit" />
    </menu_item_call>
   <menu_item_separator
       layout="topleft" />
  <menu_item_call
     enabled="false"
     label="Block Particle Owner"
     name="Mute Particle">
    <menu_item_call.on_click
     function="Particle.Mute" />
    <menu_item_call.on_enable
     function="EnableMuteParticle" />
  </menu_item_call>
</context_menu>