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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
-->
<floater
legacy_header_height="25"
bevel_style="in"
bg_opaque_image="Inspector_Background"
can_close="false"
can_minimize="false"
height="295"
layout="topleft"
name="inspect_texture"
single_instance="true"
sound_flags="0"
visible="true"
width="250">
<texture_picker
enabled="false"
fallback_image="default_land_picture.j2c"
follows="all"
height="262"
layout="topleft"
left="5"
name="texture_ctrl"
top_pad="5"
width="240" />
<text
follows="top|left"
font="SansSerifSmall"
height="16"
left="7"
name="texture_name"
parse_urls="false"
right="-7"
top_delta="244"
text_color="White"
translate="false"
use_ellipses="true"
word_wrap="true"
value="Name of the texture goes here" />
<button
bottom="-5"
follows="bottom|left"
height="23"
label="Open"
left="7"
name="open_btn"
width="115"
commit_callback.function="InspectTexture.Open"
enable_callback.function="InspectTexture.CanOpen" />
<button
bottom="-5"
follows="bottom|left"
height="23"
label="Copy to Inventory"
left_pad="5"
name="copy_btn"
width="115"
commit_callback.function="InspectTexture.CopyToInv"
enable_callback.function="InspectTexture.CanCopyToInv" />
</floater>
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