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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<!-- Sample "floater" window with examples of common widgets.
Notes:
XML UI (XUI) files use spaces for indentation, not tabs.
All position values are in pixels.
For now, each widget must contain attribute layout="topleft".
0,0 is the top-left corner of the floater.
Each widget must have a unique name attribute.
If a widget is aligned with the one before it, use relative positioning:
top_pad
top_delta
left_pad
left_delta
Otherwise specify location with left and top attributes.
-->
<floater
can_dock="true"
can_resize="true"
title="Test Floater"
height="500"
layout="topleft"
name="floater_test_widgets"
width="850">
<!-- Strings are used by C++ code for localization. They are not visible
unless the C++ code uses them to fill in another widget. -->
<floater.string
name="sample_string"
value="Sample String" />
<floater.string
name="other_string"
value="Other String" />
<!-- Floaters can contain drop-down menus.
The menu_bar widget contains the inividual menus.
The width is automatically computed to fit the labels. -->
<menu_bar
height="18"
layout="topleft"
tool_tip="menu"
left="2"
name="test_menu_bar"
top="16">
<menu
height="16"
label="Menu"
layout="topleft"
tear_off="true"
left="0"
name="Menu"
top="-32"
width="128">
<!-- menu_item_call will trigger a function call in the C++ code -->
<menu_item_call
label="Menu Item 1"
layout="topleft"
name="test_menu_item_1" />
<!-- menu_item_separator is a horizontal line used to separate sections
of a menu. In general, menus should be divided into chunks of
no more than 7 items separated by menu_item_separators. -->
<menu_item_separator/>
<menu_item_call
label="Menu Item 2"
layout="topleft"
name="test_menu_item_2" />
</menu>
</menu_bar>
<!-- "text" is one or more read-only lines of text.
It can be made clickable but this requires C++ code
support. URLs are not automatically underlined. -->
<text
bottom="55"
layout="topleft"
left="10">
For widget list see https://wiki.lindenlab.com/wiki/Viewer:UI/Widgets
</text>
<!-- First column -->
<button
height="20"
label="Button"
layout="topleft"
left_delta="0"
name="test_button"
tool_tip="button"
top="80"
width="100" />
<!-- "flyout_button" is a button that can spawn a menu -->
<flyout_button
follows="right|bottom"
height="20"
label="Flyout"
layout="topleft"
left_delta="0"
name="fly_btn"
top_pad="15"
tool_tip="flyout button"
width="100">
<flyout_button.item
label="Item 1"
value="shout" />
<flyout_button.item
label="Item 2"
value="say" />
<flyout_button.item
label="Item 3"
value="whisper" />
</flyout_button>
<check_box
bottom_delta="35"
label="Checkbox"
layout="topleft"
tool_tip="checkbox"
name="test_checkbox" />
<!-- "combo_box" is a pop-menu of items. Optionally the box itself can
contain a general purpose line input editor, allowing the user to
provide input that is not a list item. -->
<combo_box
bottom_delta="35"
height="16"
width="150"
label="Combobox"
layout="topleft"
tool_tip="combo box"
name="test_combo_box">
<combo_box.item
name="item1"
label="Combobox Item 1" />
<combo_box.item
name="item2"
label="Combobox Item 2" />
</combo_box>
<!-- "icon" is a read-only image. The image_name must match an entry
in textures.xml. We support TGA and PNG for UI images. -->
<icon
height="16"
image_name="icon_avatar_online.tga"
layout="topleft"
left_delta="0"
tool_tip="icon"
name="test_icon"
top_pad="40"
width="16" />
<!-- "line_editor" allows a single line of editable text input.
The contents of this XML node are used as the initial value for
the text. -->
<line_editor
height="20"
layout="topleft"
left_delta="0"
name="test_line_editor"
top_pad="20"
tool_tip="line editor"
width="200">
Line Editor Sample Text
</line_editor>
<!-- "filter_editor" is a specialized line_editor that shows read-only
help text until the user clicks in the widget. -->
<filter_editor
follows="left|top|right"
height="20"
label="Type here to search"
layout="topleft"
left_delta="0"
name="search editor"
tool_tip="search editor"
top_pad="30"
width="200" />
<!-- "progress_bar" percent completed gets set in C++ code -->
<progress_bar
height="16"
layout="topleft"
left_delta="0"
name="test_progress_bar"
top_pad="30"
tool_tip="progress bar"
width="200" />
<!-- "stat_view" is a container for statistics graphs. It is only used
for debugging/diagnostic displays. -->
<stat_view
height="250"
label="Statistics View"
layout="topleft"
left_delta="0"
name="axis_view"
show_label="true"
top_pad="30"
tool_tip="stat view"
width="200">
<stat_bar
width="100"
bar_max="100"
bottom_delta="30"
label="Test Stat"
layout="topleft"
stat="stat"
bar_min="20"
name="test_stat_bar" />
</stat_view>
<!-- New column -->
<!-- "radio_group" is a set of mutually exclusive choices, like the buttons
on a car radio that allow a single radio station to be chosen. -->
<radio_group
height="40"
layout="topleft"
left_pad="90"
name="size_radio_group"
tool_tip="radio group"
top="80"
width="200">
<radio_item
bottom="20"
label="Radio 1"
layout="topleft"
name="small_radio_item" />
<radio_item
label="Radio 2"
layout="topleft"
name="large_radio_item" />
</radio_group>
<!-- "scroll_list" is a scrolling list of columnar data. -->
<scroll_list
bottom_delta="100"
height="80"
draw_heading="true"
tool_tip="scroll list"
layout="topleft">
<scroll_list.columns
dynamic_width="true"
name="first_column"
label="Column A"/>
<scroll_list.columns
dynamic_width="true"
name="second_column"
label="Column B"/>
</scroll_list>
<!-- "slider" is a horizontal input widget for numerical data. -->
<slider
bottom_delta="45"
layout="topleft"
min_val="0"
max_val="100"
initial_value="20"
label="Slider"
name="test_slider"
tool_tip="slider"
width="200" />
<!-- "spinner" is a numerical input widget with an up and down arrow to
change the value. -->
<spinner
bottom_delta="35"
label="Spinner"
layout="topleft"
name="test_spinner"
tool_tip="spinner"/>
<text
bottom_delta="50"
font.style = "UNDERLINE"
layout="topleft"
name="test_text"
tool_tip="text">
Text (underlined)
</text>
<!-- "text_editor" is a multi-line text input widget, similar to
textarea in HTML. -->
<text_editor
height="80"
layout="topleft"
left_delta="0"
name="test_text_editor"
tool_tip="text editor"
top_pad="25"
width="200">
Text Editor
</text_editor>
<!-- And a third column -->
<!-- "tab_container" is a holder for multiple panels of UI widgets.
Tabs can appear at the top, bottom, or left of the container. -->
<tab_container
follows="all"
height="400"
layout="topleft"
left="575"
name="group_tab_container"
tab_position="top"
tool_tip="tab container"
top="80"
width="250">
<!-- "panel" is a container for widgets. It is automatically resized to
fit the parent tab_container. -->
<panel
border="true"
label="Tab 1 - Color"
layout="topleft"
name="panel2">
<!-- "color_swatch" displays a color and spawns a color picker when
clicked. -->
<color_swatch
border_color="1 0 0 1"
can_apply_immediately="true"
color="0.3 0.6 0.9 1"
follows="left|top"
height="90"
border="true"
layout="topleft"
left="10"
label="Color Swatch 1"
name="swatch1"
tool_tip="Color Swatch: Click to open Color Picker"
top="10"
width="80" />
<color_swatch
border_color="0.45098 0.517647 0.607843 1"
can_apply_immediately="true"
color="1 0 1 1"
follows="left|top"
height="90"
label="Color Swatch 2"
layout="topleft"
left_pad="10"
name="swatch2"
tool_tip="Color Swatch: Click to open Color Picker"
top_delta="0"
width="80" />
</panel>
<!-- panels can also refer to other floaters or panels -->
<panel
border="true"
filename="floater_test_checkbox.xml"
height="225"
label="Tab 2 - Checkbox"
layout="topleft"
left_delta="0"
name="tab2"
top_delta="159"
width="250" />
</tab_container>
</floater>
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