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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater legacy_header_height="18"
can_resize="true"
height="400"
layout="topleft"
name="Statistics"
help_topic="statistics"
save_rect="true"
save_visibility="true"
title="STATISTICS"
width="260">
<scroll_container follows="all"
height="380"
layout="topleft"
left="0"
name="statistics_scroll"
reserve_scroll_corner="true"
top="20"
width="260">
<container_view follows="all"
height="378"
layout="topleft"
left="2"
name="statistics_view"
top="20"
width="245" >
<stat_view name="basic"
label="Basic"
setting="OpenDebugStatBasic">
<stat_bar name="fps"
label="FPS"
unit_label="fps"
stat="FPS"
decimal_digits="1"
show_bar="true"
show_history="true"/>
<stat_bar name="bandwidth"
label="UDP Data Received"
stat="activemessagedatareceived"
decimal_digits="0"
show_bar="true"/>
<stat_bar name="packet_loss"
label="Packet Loss"
stat="packetslostpercentstat"/>
<stat_bar name="ping"
label="Ping Sim"
stat="simpingstat"/>
</stat_view>
<stat_view name="advanced"
label="Advanced"
setting="OpenDebugStatAdvanced">
<stat_view name="render"
label="Render"
setting="OpenDebugStatRender">
<stat_bar name="ktrisframe"
label="KTris per Frame"
unit_label="ktris/fr"
stat="trianglesdrawnperframestat"/>
<stat_bar name="ktrissec"
label="KTris per Sec"
stat="trianglesdrawnstat"/>
<stat_bar name="totalobjs"
label="Total Objects"
stat="numobjectsstat"/>
<stat_bar name="cachedobjs"
label="Cached Objects"
stat="numactivecachedobjects"/>
<stat_bar name="newobjs"
label="New Objects"
stat="numnewobjectsstat"/>
<stat_bar name="object_cache_hits"
label="Object Cache Hit Rate"
stat="object_cache_hits"
show_history="true"/>
<stat_bar name="occlusion_queries"
label="Occlusion Queries Performed"
stat="occlusion_queries"/>
<stat_bar name="occluded"
label="Objects Occluded"
stat="occluded_objects"/>
<stat_bar name="unoccluded"
label="Object Unoccluded"
stat="unoccluded_objects"/>
</stat_view>
<stat_view name="texture"
label="Texture">
<stat_bar name="texture_cache_hits"
label="Cache Hit Rate"
stat="texture_cache_hits"
show_history="true"/>
<stat_bar name="texture_cache_read_latency"
label="Cache Read Latency"
stat="texture_cache_read_latency"
show_history="true"/>
<stat_bar name="numimagesstat"
label="Count"
stat="numimagesstat"/>
<stat_bar name="numrawimagesstat"
label="Raw Count"
stat="numrawimagesstat"/>
<stat_bar name="gltexmemstat"
label="GL Mem"
stat="gltexmemstat"/>
<stat_bar name="formattedmemstat"
label="Formatted Mem"
stat="formattedmemstat"/>
<stat_bar name="rawmemstat"
label="Raw Mem"
stat="rawmemstat"/>
<stat_bar name="glboundmemstat"
label="Bound Mem"
stat="glboundmemstat"/>
</stat_view>
<stat_view name="memory"
label="Memory Usage">
<stat_bar name="LLTrace"
label="LLTrace"
stat="LLTrace"/>
<stat_bar name="LLView"
label="UI"
stat="LLView"/>
<stat_bar name="LLFontFreetype"
label="Fonts"
stat="LLFontFreetype"/>
<stat_bar name="LLInventoryObject"
label="Inventory"
stat="LLInventoryObject"/>
<stat_bar name="LLViewerObject"
label="Viewer Objects"
stat="LLViewerObject"/>
<stat_bar name="LLViewerOctreeGroup"
label="Octree Group Data"
stat="LLViewerOctreeGroup"/>
<stat_bar name="LLViewerOctreeEntry"
label="Octree Data"
stat="LLViewerOctreeEntry"/>
<stat_bar name="LLVOCacheEntry"
label="Viewer Object Cache"
stat="LLVOCacheEntry"/>
<stat_bar name="LLDrawable"
label="Drawables"
stat="LLDrawable"/>
<stat_bar name="LLFace"
label="Face Data"
stat="LLFace"/>
<stat_bar name="LLDrawInfo"
label="Draw Info"
stat="LLDrawInfo"/>
<stat_bar name="LLTexture"
label="Texture Data"
stat="LLTexture"/>
<stat_bar name="LLImage"
label="Image Data"
stat="LLImage"/>
<stat_bar name="LLImageGL"
label="GL Image Data"
stat="LLImageGL"/>
<stat_bar name="LLVertexBuffer"
label="Vertex Buffers"
stat="LLVertexBuffer"/>
</stat_view>
<stat_view name="network"
label="Network"
setting="OpenDebugStatNet">
<stat_bar name="packetsinstat"
label="Packets In"
stat="Packets In"
decimal_digits="1"/>
<stat_bar name="packetsoutstat"
label="Packets Out"
stat="packetsoutstat"
decimal_digits="1"/>
<stat_bar name="objectdatareceived"
label="Objects"
stat="objectdatareceived"
decimal_digits="1"/>
<stat_bar name="texturedatareceived"
label="Texture"
stat="texturedatareceived"
decimal_digits="1"/>
<stat_bar name="assetudpdatareceived"
label="Asset"
stat="assetudpdatareceived"
decimal_digits="1"/>
<stat_bar name="layersdatareceived"
label="Layers"
stat="layersdatareceived"
decimal_digits="1"/>
<stat_bar name="messagedatain"
label="Actual In"
stat="messagedatain"
decimal_digits="1"/>
<stat_bar name="messagedataout"
label="Actual Out"
stat="messagedataout"
decimal_digits="1"
show_history="false"/>
<stat_bar name="vfspendingoperations"
label="VFS Pending Operations"
stat="vfspendingoperations"
unit_label="Ops."/>
</stat_view>
</stat_view>
<stat_view name="sim"
label="Simulator"
setting="OpenDebugStatSim">
<stat_bar name="simtimedilation"
label="Time Dilation"
stat="simtimedilation"/>
<stat_bar name="simfps"
label="Sim FPS"
stat="simfps"
decimal_digits="1"
bar_max="45" />
<stat_bar name="simphysicsfps"
label="Physics FPS"
stat="simphysicsfps"
decimal_digits="1"
bar_max="45" />
<stat_view name="physicsdetail"
label="Physics Details">
<stat_bar name="physicspinnedtasks"
label="Pinned Objects"
stat="physicspinnedtasks"/>
<stat_bar name="physicslodtasks"
label="Low LOD Objects"
stat="physicslodtasks"/>
<stat_bar name="physicsmemoryallocated"
label="Memory Allocated"
stat="physicsmemoryallocated"
decimal_digits="1"/>
</stat_view>
<stat_bar name="simagentups"
label="Agent Updates/Sec"
stat="simagentups"
decimal_digits="1"/>
<stat_bar name="simmainagents"
label="Main Agents"
stat="simmainagents"/>
<stat_bar name="simchildagents"
label="Child Agents"
stat="simchildagents"/>
<stat_bar name="simobjects"
label="Objects"
stat="simobjects"/>
<stat_bar name="simactiveobjects"
label="Active Objects"
stat="simactiveobjects"/>
<stat_bar name="simactivescripts"
label="Active Scripts"
stat="simactivescripts"/>
<stat_bar name="simpctscriptsrun"
label="Scripts Run"
stat="simpctscriptsrun"/>
<stat_bar name="simscripteps"
label="Script Events"
stat="simscripteps"
unit_label="eps"/>
<stat_view name="simpathfinding"
label="Pathfinding">
<stat_bar name="simsimaistepmsec"
label="AI Step Time"
stat="simsimaistepmsec"/>
<stat_bar name="simsimskippedsilhouettesteps"
label="Skipped Silhouette Steps"
stat="simsimskippedsilhouettesteps"
unit_label="/sec"/>
<stat_bar name="simsimpctsteppedcharacters"
label="Characters Updated"
stat="simsimpctsteppedcharacters"
unit_label="%"
decimal_digits="1"/>
</stat_view>
<stat_bar name="siminpps"
label="Packets In"
stat="siminpps"
unit_label="pkt/sec"/>
<stat_bar name="simoutpps"
label="Packets Out"
stat="simoutpps"
unit_label="pkt/sec"/>
<stat_bar name="simpendingdownloads"
label="Pending Downloads"
stat="simpendingdownloads"/>
<stat_bar name="simpendinguploads"
label="Pending Uploads"
stat="simpendinguploads"/>
<stat_bar name="simtotalunackedbytes"
label="Total Unacked Data"
stat="simtotalunackedbytes"
decimal_digits="1"/>
<stat_view name="simperf"
label="Time">
<stat_bar name="simframemsec"
label="Total Frame Time"
stat="simframemsec"/>
<stat_bar name="simnetmsec"
label="Net Time"
stat="simnetmsec"/>
<stat_bar name="simsimphysicsmsec"
label="Physics Time"
stat="simsimphysicsmsec"/>
<stat_bar name="simsimothermsec"
label="Simulation Time"
stat="simsimothermsec"/>
<stat_bar name="simagentmsec"
label="Agent Time"
stat="simagentmsec"/>
<stat_bar name="simimagesmsec"
label="Images Time"
stat="simimagesmsec"/>
<stat_bar name="simscriptmsec"
label="Script Time"
stat="simscriptmsec"/>
<stat_bar name="simsparemsec"
label="Spare Time"
stat="simsparemsec"/>
<stat_view name="timedetails"
label="Time Details">
<stat_bar name="simsimphysicsstepmsec"
label="Physics Step"
stat="simsimphysicsstepmsec"/>
<stat_bar name="simsimphysicsshapeupdatemsec"
label="Update Phys Shapes"
stat="simsimphysicsshapeupdatemsec"/>
<stat_bar name="simsimphysicsothermsec"
label="Physics Other"
stat="simsimphysicsothermsec"/>
<stat_bar name="simsleepmsec"
label="Sleep Time"
stat="simsleepmsec"/>
<stat_bar name="simpumpiomsec"
label="Pump IO"
stat="simpumpiomsec"/>
</stat_view>
</stat_view>
</stat_view>
</container_view>
</scroll_container>
</floater>
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