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path: root/indra/newview/skins/default/xui/en/floater_model_wizard.xml
blob: 6a0e9d1c39a812d4b564cf92bee4b1468619913f (plain)
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
 legacy_header_height="18"
 layout="topleft"
 name="Model Wizard"
 help_topic="model_wizard"
 bg_opaque_image_overlay="0.5 0.5 0.5 1"
 height="450"
 save_rect="true"
 title="UPLOAD MODEL WIZARD"
 width="530">
	<button
	 top="30"
	 tab_stop="false"
	 left="410"
	 height="32"
	 name="upload_btn"
	 enabled="false"
	 label="5. Upload"
	 border="false"
	 image_unselected="model_wizard/middle_button_off.png"
	 image_selected="model_wizard/middle_button_press.png"
	 image_hover_unselected="model_wizard/middle_button_over.png"
	 image_disabled="model_wizard/middle_button_disabled.png"
	 image_disabled_selected="model_wizard/middle_button_disabled.png"
	 width="110"/>
	<button
	 top="30"
	 left="310"
	 height="32"
	 tab_stop="false"
	 name="review_btn"
	 label="4. Review"
	 enabled="false"
	 border="false"
	 image_unselected="model_wizard/middle_button_off.png"
	 image_selected="model_wizard/middle_button_press.png"
	 image_hover_unselected="model_wizard/middle_button_over.png"
	 image_disabled="model_wizard/middle_button_disabled.png"
	 image_disabled_selected="model_wizard/middle_button_disabled.png"
	 width="110"/>
	<button
	 top="30"
	 left="210"
	 height="32"
	 name="physics_btn"
	 label="3. Physics"
	 tab_stop="false"
	 enabled="false"
	 border="false"
	 image_unselected="model_wizard/middle_button_off.png"
	 image_selected="model_wizard/middle_button_press.png"
	 image_hover_unselected="model_wizard/middle_button_over.png"
	 image_disabled="model_wizard/middle_button_disabled.png"
	 image_disabled_selected="model_wizard/middle_button_disabled.png"
	 width="110"/>
	<button
	 top="30"
	 left="115"
	 name="optimize_btn"
	 label="2. Optimize"
	 tab_stop="false"
	 height="32"
	 border="false"
	 image_unselected="model_wizard/middle_button_off.png"
	 image_selected="model_wizard/middle_button_press.png"
	 image_hover_unselected="model_wizard/middle_button_over.png"
	 image_disabled="model_wizard/middle_button_disabled.png"
	 image_disabled_selected="model_wizard/middle_button_disabled.png"
	 width="110"/>
	<button
	 top="30"
	 left="15"
	 name="choose_file_btn"
	 tab_stop="false"
	 enabled="false"
	 label="1. Choose File"
	 height="32"
	 image_unselected="model_wizard/left_button_off.png"
	 image_selected="model_wizard/left_button_press.png"
	 image_hover_unselected="model_wizard/left_button_over.png"
	 image_disabled="model_wizard/left_button_disabled.png"
	 image_disabled_selected="model_wizard/left_button_disabled.png"
	 width="110"/>
	<panel
		 height="388"
		 top_pad="0"
		 name="choose_file_panel"
		 visible="true"
		 width="530"
		 left="0">
		<panel
		 height="20"
		 top_pad="20"
		 width="500"
		 name="header_panel"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"
		 left="20">
			<text
			 width="200"
			 left="10"
			 top="2"
			 name="header_text"
			 height="10"
			 font="SansSerifBig"
			 layout="topleft">
				Upload Model
			</text>
		</panel>
		<text
		 top_pad="14"
		 width="460"
		 height="20"
		 name="description"
		 font="SansSerifSmall"
		 layout="topleft"
		 word_wrap="true"
		 left_delta="0">
			This wizard will help you import mesh models to Second Life.  First specify a file containing the model you wish to import.  Second Life supports COLLADA (.dae) files.
		</text>
		<panel
		 top_delta="40"
		 left="15"
		 height="240"
		 width="500"
		 name="content"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true">
			<text
			 type="string"
			 length="1"
			 follows="left|top"
			 top="10"
			 height="10"
			 layout="topleft"
			 left_delta="10"
			 name="Cache location"
			 width="300">
				Filename:
			</text>
			<line_editor
			 border_style="line"
			 border_thickness="1"
			 follows="left|top"
			 font="SansSerifSmall"
			 height="20"
			 layout="topleft"
			 left_delta="0"
			 max_length="4096"
			 name="lod_file"
			 top_pad="5"
			 width="220" />
			<button
			 follows="left|top"
			 height="23"
			 label="Browse..."
			 label_selected="Browse..."
			 layout="topleft"
			 left_pad="10"
			 name="browse"
			 top_delta="-1"
			 width="75">
			</button>
			<text
			 top_delta="-15"
			 width="200"
			 height="15"
			 font="SansSerifSmall"
			 layout="topleft"
			 left_pad="24">
				Model Preview:
			</text>
			<!-- Placeholder panel for 3D preview render -->
			<panel
			 left_delta="-2"
			 top_pad="0"
			 name="preview_panel"
			 bevel_style="none"
			 border_style="line"
			 border="true"
			 height="150"
			 follows="all"
			 width="150">
			</panel>
			<text
			 top_pad="10"
			 width="130"
			 height="15"
			 left="340"
			 word_wrap="true">
				Dimensions (meters):
			</text>
			<text
			 top_pad="5"
			 width="160"
			 height="15"
			 name="import_dimensions"
			 left_delta="0">
				X:  [X] |  Y:  [Y] | Z: [Z]
			</text>
			<text
			 top="100"
			 width="320"
			 height="40"
			 left="10"
			 word_wrap="true">
				Note:
Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] .
			</text>
		</panel>
	</panel>


	<panel
		 height="388"
		 top_delta="0"
		 name="optimize_panel"
		 visible="false"
		 width="530"
		 left="0">
		<panel
		 height="20"
		 top_pad="20"
		 name="header_panel"
		 width="500"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"
		 left="20">
			<text
			 width="200"
			 left="10"
			 name="header_text"
			 top="2"
			 height="10"
			 font="SansSerifBig"
			 layout="topleft">
				Optimize
			</text>
		</panel>
		<text
		 top_pad="14"
		 width="460"
		 height="20"
		 font="SansSerifSmall"
		 layout="topleft"
		 name="description"
		 word_wrap="true"
		 left_delta="0">
			This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
		</text>
		<panel
		 top_delta="40"
		 visible="false"
		 left="15"
		 height="240"
		 width="500"
		 name="content"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true">
			<text
			 top="20"
			 width="300"
			 height="12"
			 font="SansSerifBold"
			 left="112">Generating Level of Detail</text>
			<progress_bar
			  name="optimize_progress_bar"
              image_fill="model_wizard\progress_light.png"
			  color_bg="1 1 1 1"
			  color_bar="1 1 1 0.96"
			  follows="left|right|top"
			  width="260"
			  height="16"
			  image_bar="model_wizard\progress_bar_bg.png"
			  top_pad="14"
			  left="110"/>
			<icon
			 top_pad="10"
			 left_delta="0"
			 width="13"
			 height="12"
			 image_name="model_wizard\check_mark.png"/>
			<text
			 top_delta="0"
			 left_delta="18"
			 name="high_detail_text"
			 width="200"
			 height="14">Generate Level of Detail: High</text>
			<icon
			 top_pad="10"
			 left_delta="-18"
			 width="13"
			 height="12"
			 image_name="model_wizard\check_mark.png"/>
			<text
			 top_delta="0"
			 left_delta="18"
			 name="medium_detail_text"
			 width="200"
			 height="14">Generate Level of Detail: Medium</text>
			<icon
			 top_pad="10"
			 left_delta="-18"
			 width="13"
			 height="12"
			 image_name="model_wizard\check_mark.png"/>
			<text
			 top_delta="0"
			 left_delta="18"
			 name="low_detail_text"
			 width="200"
			 height="14">Generate Level of Detail: Low</text>
			<icon
			 top_pad="10"
			 left_delta="-18"
			 width="13"
			 height="12"
			 image_name="model_wizard\check_mark.png"/>
			<text
			 top_delta="0"
			 left_delta="18"
			 name="lowest_detail_text"
			 width="200"
			 height="14">Generate Level of Detail: Lowest</text>
		</panel>
		<panel
				 top_delta="0"
				 left_delta="0"
				 height="240"
				 width="500"
				 name="content2"
				 bg_opaque_color="DkGray2"
				 background_visible="true"
				 background_opaque="true">
			<text top="10" left="10" width="85"  follows="left|top" height="15" name="lod_label">
				Model Preview:
			</text>
			<combo_box left_pad="5" top_delta="-2"  follows="left|top" list_position="below" height="18"
	     name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
				<combo_item name="high">
					High
				</combo_item>
				<combo_item name="medium">
					Medium
				</combo_item>
				<combo_item name="lowest">
					Lowest
				</combo_item>
				<combo_item name="low">
					Low
				</combo_item>
			</combo_box>
			<panel
				 left="10"
				 top_pad="5"
				 name="preview_panel"
				 bevel_style="none"
				 border_style="line"
				 border="true"
				 height="175"
				 follows="all"
				 width="175">
			</panel>
			<text top="50" left="210"  font="SansSerifSmallBold" width="300" height="4">Performance                            Accuracy</text>

			<slider
		   follows="left|top"
		   height="20"
		   increment="1"
		   layout="topleft"
		   left="220"
		   max_val="2"
		   initial_value="1"
		   min_val="0"
		   name="accuracy_slider"
		   show_text="false"
		   top="105"
		   width="250" />
			<text font="SansSerifSmall" top_pad="1"  width="300" left_delta="6" height="4">'                                      '                                      '</text>

		</panel>
	</panel>



	<panel
		 height="388"
		 top_delta="0"
		 name="physics_panel"
		 visible="false"
		 width="530"
		 left="0">
		<panel
		 height="20"
		 top_pad="20"
		 name="header_panel"
		 width="500"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"
		 left="20">
			<text
			 width="200"
			 left="10"
			 name="header_text"
			 top="2"
			 height="10"
			 font="SansSerifBig"
			 layout="topleft">
				Physics
			</text>
		</panel>
		<text
		 top_pad="14"
		 width="460"
		 height="20"
		 font="SansSerifSmall"
		 layout="topleft"
		 name="description"
		 word_wrap="true"
		 left_delta="0">
			The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
		</text>
		<panel
		 top_delta="40"
		 left="15"
		 height="240"
		 width="500"
		 name="content"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"/>
	</panel>


	<panel
		 height="388"
		 top_delta="0"
		 name="review_panel"
		 visible="false"
		 width="530"
		 left="0">
		<panel
		 height="20"
		 top_pad="20"
		 name="header_panel"
		 width="500"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"
		 left="20">
			<text
			 width="200"
			 left="10"
			 name="header_text"
			 top="2"
			 height="10"
			 font="SansSerifBig"
			 layout="topleft">
				Review
			</text>
		</panel>
		<text
		 top_pad="14"
		 width="460"
		 height="20"
		 font="SansSerifSmall"
		 layout="topleft"
		 name="description"
		 word_wrap="true"
		 left_delta="0">
			Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
		</text>
		<panel
		 top_delta="40"
		 left="15"
		 height="240"
		 width="500"
		 name="content"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"/>
	</panel>




	<panel
		 height="388"
		 top_delta="0"
		 name="upload_panel"
		 visible="false"
		 width="530"
		 left="0">
		<panel
		 height="20"
		 top_pad="20"
		 name="header_panel"
		 width="500"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true"
		 left="20">
			<text
			 width="200"
			 left="10"
			 name="header_text"
			 top="2"
			 height="10"
			 font="SansSerifBig"
			 layout="topleft">
				Upload Complete!
			</text>
		</panel>
		<text
		 top_pad="14"
		 width="460"
		 height="20"
		 font="SansSerifSmall"
		 layout="topleft"
		 name="description"
		 word_wrap="true"
		 left_delta="0">
			Congratulations! Your model has been sucessfully uploaded.  You will find the model in the Objects folder in your inventory.
		</text>
		<panel
		 top_delta="40"
		 left="15"
		 height="240"
		 width="500"
		 name="content"
		 bg_opaque_color="DkGray2"
		 background_visible="true"
		 background_opaque="true">
			<button top="10" follows="top|left" height="20" label="Upload"
				   left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
		</panel>
	</panel>



	<button
	 top="410"
	 right="-245"
	 width="90"
	 height="20"
	 name="back"
	 label="&lt;&lt; Back" />
	<button
	 top_delta="0"
	 right="-150"
	 width="90"
	 height="20"
	 name="next"
	 label="Next &gt;&gt; " />
	<button
	 top_delta="0"
	 right="-15"
	 width="90"
	 height="20"
	 name="cancel"
	 label="Cancel" />
	<spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>

	<string name="status_idle">Idle</string>
	<string name="status_reading_file">Loading...</string>
	<string name="status_generating_meshes">Generating Meshes...</string>
	<string name="high">High</string>
	<string name="medium">Medium</string>
	<string name="low">Low</string>
	<string name="lowest">Lowest</string>
	<string name="mesh_status_good">Ship it!</string>
	<string name="mesh_status_na">N/A</string>
	<string name="mesh_status_none">None</string>
	<string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
	<string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
	<string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
	<string name="mesh_status_missing_lod">Missing required level of detail.</string>
	<string name="layer_all">All</string>
	<!-- Text to display in physics layer combo box for "all layers" -->

</floater>