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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
can_resize="true" height="550" min_height="550" min_width="620"
name="Model Preview" title="Upload Model" width="620">
<string name="status_idle">Idle</string>
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
<string name="high">High</string>
<string name="medium">Medium</string>
<string name="low">Low</string>
<string name="lowest">Lowest</string>
<string name="mesh_status_good">Ship it!</string>
<string name="mesh_status_na">N/A</string>
<string name="mesh_status_none">None</string>
<string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
<string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
<string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
<string name="mesh_status_missing_lod">Missing required level of detail.</string>
<string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
<text left="15" bottom="25" follows="top|left" height="15" name="name_label">
Name:
</text>
<line_editor bottom_delta="20" follows="top|left|right" height="19"
name="description_form" prevalidate_callback="ascii" width="290" />
<text bottom_delta="20" left="15" follows="left|top" height="15" name="lod_label">
Preview:
</text>
<combo_box bottom_delta="20" follows="left|top" height="18"
name="preview_lod_combo" width="240" tool_tip="LOD to view in preview render">
<combo_item name="high">
Level of Detail: High
</combo_item>
<combo_item name="medium">
Level of Detail: Medium
</combo_item>
<combo_item name="low">
Level of Detail: Low
</combo_item>
<combo_item name="lowest">
Level of Detail: Lowest
</combo_item>
</combo_box>
<menu_button follows="top|left"
image_hover_unselected="Toolbar_Left_Over"
image_overlay="OptionsMenu_Off"
image_selected="Toolbar_Left_Selected"
image_unselected="Toolbar_Left_Off"
layout="topleft"
left_pad="5"
name="options_gear_btn"
width="31"
height="25"/>
<!-- Placeholder panel for 3D preview render -->
<panel
name="preview_panel"
left="15"
width="290"
height="290"
follows="all"/>
<text bottom_delta="25" left="25" width="100" follows="bottom|left">Upload Details</text>
<panel top_pad="5" border="true" left="15" width="290" height="70" follows="bottom|left"
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
<text left="25" follows="bottom|left" width="140" height="15" name="streaming cost">
Resource Cost: [COST]
</text>
<text left="25" top_pad="5" width="140" follows="bottom|left" height="15" name="physics cost">
Physics Cost: [COST]
</text>
<text left="25" top_pad="5" follows="bottom|left" height="15" name="upload fee">
Upload Fee: N/A
</text>
</panel>
<text left="10" bottom="540" width="290" height="15" follows="bottom|left|right" name="status">[STATUS]</text>
<button bottom="540" left="430" follows="bottom|right" height="20" label="Upload"
width="80" name="ok_btn" tool_tip="Upload to simulator"/>
<button left_pad="10" follows="right|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/>
<tab_container
follows="right|top|bottom"
top="15"
left="310"
height="470"
width="300"
name="import_tab"
border="true"
tab_position="top">
<!-- LOD PANEL -->
<panel
border="true"
label="Level of Detail"
name="lod_panel">
<text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
Select Level of Detail:
</text>
<text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
<text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
<text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
<text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
<text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
<icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_high" left_delta="20" top_delta="0" />
<text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
<text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
<icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_medium" left_delta="20" top_delta="0" />
<text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
<text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
<icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_low" left_delta="20" top_delta="0" />
<text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
<text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
<text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
<icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_lowest" left_delta="20" top_delta="0" />
<text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_table_footer">
Level of Detail: [DETAIL]
</text>
<icon height="16" width="16" left="20" follows="left|top" name="lod_status_message_icon"/>
<text left_pad="5" width="200" height="28" follows="left|top" top_pad="-15" wrap="true" name="lod_status_message_text"/>
<text top_pad="-3" left="10" height="15" follows="left|top">
Mesh
</text>
<radio_group follows="top|left" height="210" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
<radio_item bottom="195" label="Load from file" name="lod_from_file"/>
<radio_item bottom="150" label="Auto generate" name="lod_auto_generate"/>
<radio_item bottom="0" label="None" name="lod_none"/>
</radio_group>
<line_editor follows="left|top" bottom_delta="-170" width="140" left="45" value="" name="lod_file" height="20"/>
<button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
<combo_box follows="top|left" name="lod_mode" top_pad="22" width="100" left="45" height="20">
<combo_item name="triangle_limit">
Triangle Limit
</combo_item>
<combo_item name="error_threshold">
Error Threshold
</combo_item>
</combo_box>
<spinner follows="top|left" name="lod_triangle_limit" left_pad="5" height="20" width="100" decimal_digits="0" enabled="true"/>
<spinner left_delta="0" bottom_delta="0" follows="top|left" name="lod_error_threshold" min_val="0" max_val="100" height="20" width="100" decimal_digits="3" visible="false" enabled="true"/>
<text follows="top|left" name="build_operator_text" left="45" top_pad="10" width="100" height="15">
Build Operator:
</text>
<text follows="top|left" name="queue_mode_text" left_pad="5" width="100" height="15">
Queue Mode:
</text>
<combo_box follows="top|left" name="build_operator" top_pad="5" left="45" width="100" height="20">
<combo_item name="edge_collapse">
Edge Collapse
</combo_item>
<combo_item name="half_edge_collapse">
Half Edge Collapse
</combo_item>
</combo_box>
<combo_box follows="top|left" name="queue_mode" left_pad="5" width="100" height="20">
<combo_item name="greedy">
Greedy
</combo_item>
<combo_item name="lazy">
Lazy
</combo_item>
<combo_item name="independent">
Independent
</combo_item>
</combo_box>
<text top_pad="10" name="border_mode_text" left="45" follows="left|top" width="100" height="15">
Border Mode:
</text>
<text left_pad="5" name="share_tolderance_text" follows="left|top" width="100" height="15">
Share Tolerance:
</text>
<combo_box follows="left|top" left="45" height="20" name="border_mode" width="100">
<combo_item name="border_unlock">
Unlock
</combo_item>
<combo_item name="border_lock">
Lock
</combo_item>
</combo_box>
<spinner follows="left|top" name="share_tolerance" left_pad="5" width="100" decimal_digits="5" initial_value="0.00001" height="20"/>
<text left="10" top_pad="35" follows="top|left" width="240" height="15">
Generate Normals
</text>
<text left="35" top_pad="5" follows="top|left" width="100" height="15">
Crease Angle:
</text>
<spinner follows="top|left" left_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>
</panel>
<!-- PANEL -->
<panel
border="true"
label="Physics"
name="physics_panel">
<!-- PHYSICS GEOMETRY-->
<panel
follows="top|left"
name="physics geometry"
left="0"
top="0"
width="300"
height="65"
visible="true"
border="true"
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
<radio_group follows="top|left" top="10" width="240" height="40" name="physics_load_radio" value="physics_load_from_file">
<radio_item bottom="0" name="physics_load_from_file" label="File:"/>
<radio_item bottom="23" name="physics_use_lod" label="Use Level of Detail:"/>
</radio_group>
<combo_box left="180" top="10" follows="left|top" height="18"
name="physics_lod_combo" width="110" tool_tip="LOD to use for physics shape">
<combo_item name="physics_lowest">
Lowest
</combo_item>
<combo_item name="physics_low">
Low
</combo_item>
<combo_item name="physics_medium">
Medium
</combo_item>
<combo_item name="physics_high">
High
</combo_item>
</combo_box>
<line_editor follows="left|top" top_pad="5" width="140" left="60" value="" name="physics_file" height="20"/>
<button left_pad="10" name="physics_browse" label="Browse..." follows="left|top" width="70" height="20"/>
<!--
<check_box name="physics_optimize" follows="left|top" width="130" left="10" top_pad="5" height="20" label="Optimize"/>
<check_box name="physics_use_hull" follows="left|top" width="130" left_pad="5" height="20" label="Use Convex Hull"/>
-->
</panel>
<!-- PHYSICS ANALYSIS-->
<panel
follows="top|left"
name="physics analysis"
top_pad="0"
left="0"
width="300"
height="130"
visible="true"
border="true"
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
Step 1: Analysis
</text>
<text top_pad="5" width="50" follows="top|left" height="15">
Method:
</text>
<combo_box name="Method" follows="top|left" left_pad="5" bottom_delta="2" height="20" width="80"/>
<text left="160" bottom_delta="-2" width="50" follows="top|left" height="15">
Quality:
</text>
<combo_box name="Decompose Quality" bottom_delta="2" follows="top|left" left_pad="5" height="20" width="80"/>
<slider name="Smooth" left="10" width="280" follows="top|left" top_pad="10" height="20" label="Smooth:"/>
<check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
<button left="200" bottom_delta="0" width="90" follows="top|left" label="Analyze" name="Decompose" height="20"/>
<button left="200" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="decompose_cancel" visble="false" height="20"/>
</panel>
<!-- PHYSICS SIMPLIFICATION -->
<panel
follows="top|left"
name="physics simplification"
left="0"
top_pad="0"
width="300"
height="150"
visible="true"
border="true"
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
Step 2: Simplification
</text>
<text left="10" top_pad="5" height="15" width="140" follows="top|left">
Method:
</text>
<combo_box left_pad="5" height="20" width="120" follows="top|left" name="Simplify Method"/>
<slider left="10" name="Combine Quality" label="Passes:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
<slider name="Detail Scale" label="Detail Scale:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
<slider name="Retain%" label="Retain:" label_width="120" width="270" follows="top|left" bottom_delta="0" left_delta="0" visible="false" height="20"/>
<button left="190" width="90" follows="top|left" label="Simplify" name="Simplify" height="20"/>
<button left="190" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="simplify_cancel" height="20"/>
</panel>
<!-- INFO PANEL -->
<panel
left="0"
top_pad="0"
width="300"
height="100"
follows="left|top"
name="physics info"
visible="true"
border="true"
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
<slider name="physics_explode" follows="top|left" top="10" left="10" label="Preview Spread:" min_val="0.0" max_val="3.0" height="20" width="280"/>
<text follows="top|left" name="physics_triangles" top_pad="10" height="15" left="10">
Triangles: [TRIANGLES]
</text>
<text follows="top|left" name="physics_points" top_pad="5" height="15">
Vertices: [POINTS]
</text>
<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
Hulls: [HULLS]
</text>
</panel>
</panel>
<!-- MODIFIERS PANEL -->
<panel
border="true"
label="Modifiers"
name="modifiers_panel">
<text left="10" width="90" bottom="30" follows="top|left" height="15">
Scale:
</text>
<text left_pad="5" width="140" follows="top|left" height="15">
Dimensions:
</text>
<spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
<text left_pad="20" height="15" name="import_dimensions" follows="top|left">
[X] x [Y] x [Z] m
</text>
<text left="10" top_pad="20" follows="top|left" height="15">
Include:
</text>
<check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
<check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
<check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>
</panel>
</tab_container>
<!--
<button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
<button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
<button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
<button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
<spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
<text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
High LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="high none" value="none">
None
</combo_item>
<combo_item name="high choose file" value="file">
Choose File...
</combo_item>
<combo_item name="high triangle limit" value="limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
Medium LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="medium none" value="none">
None
</combo_item>
<combo_item name="medium choose file" value="file">
Choose File...
</combo_item>
<combo_item name="medium triangle limit" value="limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
Low LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="low none" value="none">
None
</combo_item>
<combo_item name="low choose file" value="file">
Choose File...
</combo_item>
<combo_item name="low triangle limit" value="limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
Lowest LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="lowest none" value="none">
None
</combo_item>
<combo_item name="lowest choose file" value="file">
Choose File...
</combo_item>
<combo_item name="lowest triangle limit" value="limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
Physical Shape:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="physics detail combo" width="100">
<combo_item name="physics none" value="none">
None
</combo_item>
<combo_item name="physics choose file" value="file">
Choose File...
</combo_item>
<combo_item name="physics triangle limit" value="limit">
Triangle Limit...
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>"
name="decompose_btn" tool_tip="Create convex decomposition."/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
[TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
</text>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300">
Include:
</text>
<check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures"
left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/>
<check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights"
left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/>
<check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>
<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
<text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
(No charge for upload during First Look)
</text>
<text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
[MESSAGE]
</text>
<spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
<text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
Model Dimensions: [X]m x [Y]m x [Z]m
</text>
-->
</floater>
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