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path: root/indra/newview/skins/default/xui/en/floater_model_preview.xml
blob: 779eeacb434ecd4deff3a64fa4ef04f6376882c1 (plain)
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
     can_resize="true" height="520" min_height="520" min_width="630"
     name="Model Preview" title="Upload Model" width="630">

  <string name="status_idle">Idle</string>
  <string name="status_reading_file">Loading...</string>
  <string name="status_generating_meshes">Generating Meshes...</string>
  <string name="high">High</string>
  <string name="medium">Medium</string>
  <string name="low">Low</string>
  <string name="lowest">Lowest</string>
  <string name="mesh_status_good">Good</string>
  <string name="mesh_status_bad">Bad</string>"
  <string name="mesh_status_na">N/A</string>
  <string name="mesh_status_none">None</string>
  <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->

  <text left="15" bottom="25" follows="top|left" height="15" name="name_label">
    Name:
  </text>
  <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length="254"
	     name="description_form" width="310" />
  <text bottom_delta="24" follows="top|left" height="15" name="preview_label">
    Preview:
  </text>

  <!-- Placeholder panel for 3D preview render -->
  <panel
    name="preview_panel"
    left="15"
    width="310"
    height="310"
    follows="all"/>

  <text bottom_delta="25" left="15" width="100"  follows="bottom|left" height="15" name="streaming cost">
    Prim Cost: [COST]
  </text>

  <text right="320" width="100" height="15" bottom_delta="0" follows="bottom|right" name="status">[STATUS]</text>

  <text bottom_delta="20" left="15" follows="left|bottom" height="15" name="lod_label">
    Level of Detail:
  </text>
  <combo_box bottom_delta="20" follows="left|bottom" list_position="below" height="18"
	     name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
    <combo_item name="high">
      High
    </combo_item>
    <combo_item name="medium">
      Medium
    </combo_item>
    <combo_item name="lowest">
      Lowest
    </combo_item>
    <combo_item name="low">
      Low
    </combo_item>
  </combo_box>

  <check_box bottom="450" left="125" follows="left|bottom" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
  <check_box bottom_delta="15" left="125" follows="left|bottom" label="Show Physics" name="show physics" width="120" height="16" tool_tip="Show physics shape."/>

  <button bottom="510" follows="bottom|left" height="20" label="Upload"
	     left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
  <button left_pad="10" follows="left|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/>

  <tab_container
    follows="right|top|bottom"
    top="15"
    left="330"
    height="475"
    width="280"
    name="import_tab"
    border="true"
    tab_position="top">

    <!-- MODIFIERS PANEL -->
    <panel
      border="true"
      label="Modifiers"
      name="modifiers_panel"
      left="330"
      width="280"
      height="450">

      <text left="10" width="90" bottom="30" follows="top|left" height="15">
        Scale:
      </text>
      <text left_pad="5" width="140" follows="top|left" height="15">
        Dimensions:
      </text>

      <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>

      <text left_pad="20" height="15" name="import_dimensions" follows="top|left">
        [X] x [Y] x [Z] m
      </text>

      <text left="10" top_pad="20" follows="top|left" height="15">
        Include:
      </text>

      <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
      <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
      <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>
    </panel>


    <!-- LOD PANEL -->
    <panel
      border="true"
      label="Level of Detail"
      name="lod_panel">

      <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
        Select Level of Detail:
      </text>
     
      <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
      <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
      <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
      
      <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
      <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>

      <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>

      <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
      <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>

      <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>

      <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_tabel_footer">
        Level of Detail: [DETAIL]
      </text>

      <text top_pad="10" height="15" follows="left|top">
        Mesh
      </text>

      <radio_group follows="top|left" height="100" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
        <radio_item bottom="85" label="Load from file" name="lod_from_file"/>
        <radio_item bottom="40" label="Auto generate" name="lod_auuto_generate"/>
      </radio_group>

      <line_editor follows="left|top" bottom_delta="-60" width="140" left="45" value="" name="lod_file" height="20"/>
      <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>

      <text follows="top|left" top_pad="22" width="140" left="45" height="15">
        Triangle Limit:
      </text>
      <spinner follows="top|left" name="lod_triangle_limit" top_pad="5" height="20" width="60" decimal_digits="0" enabled="true"/>

      <button bottom_delta="3" left_pad="5" name="lod_generate" label="Generate" height="25" width="70" follows="left|top"/>

      <text name="submeshes_info" follows="left|top" left="10" top_pad="7" height="15 width=240">
        Layers: [SUBMESHES]
      </text>
      <button left="30" follows="top|left" top_pad="5" name="clear_materials" label="Clear Materials" width="100" height="25"/>
      <button left="30" follows="top|left" top_pad="5" name="consolidate" label="Consolidate" width="100" height="25"/>

      <text left="10" top_pad="10" follows="top|left" width="240" height="15">
        Normals
      </text>
      <text left="35" top_pad="5" follows="top|left" width="100" height="15">
        Crease Angle:
      </text>
      <spinner follows="top|left" top_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>
      <button follows="top|left" bottom_delta="3" left_pad="5" width="140" height="25" label="Generate Normals" name="generate_normals"/>
    </panel>

    <!--  PANEL -->
    <panel
      border="true"
      label="Physics"
      name="physics_panel">

      <!-- PHYSICS STEP ONE-->
      <panel
        follows="top|left"
        name="physics step 1"
        left="0"
        top="0"
        width="260"
        height="450"
        visible="true">

        <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
          Step 1: Geometry
        </text>

        <radio_group follows="top|left" top_pad="5" width="240" height="70" name="physics_load_radio" value="physics_load_from_file">
          <radio_item bottom="50" name="physics_load_from_file" label="Load from file"/>
          <radio_item bottom="0" name="physics_use_lod" label="Use Level of Detail"/>
        </radio_group>

        <line_editor follows="left|top" bottom_delta="-25" width="140" left="30" value="" name="physics_file" height="20"/>
        <button bottom_delta="3" name="physics_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>

        <combo_box left="30" bottom_delta="40" follows="left|top" height="18"
	        name="physics_lod_combo" width="90" tool_tip="LOD to use for physics shape">
          <combo_item name="physics_lowest">
            Lowest
          </combo_item>
          <combo_item name="physics_low">
            Low
          </combo_item>
          <combo_item name="physics_medium">
            Medium
          </combo_item>
          <combo_item name="physics_high">
            High
          </combo_item>
        </combo_box>

        <!--
        <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
          Triangles:  [TRIANGLES]
        </text>
        <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
          Hulls:      [HULLS]
        </text>
        <text follows="top|left" name="physics_points" top_pad="5" height="15">
          Points:     [POINTS]
        </text>

        <text follows="top|left" left="140" width="100"  bottom_delta="-40" height="15">
          Layer:
        </text>
        <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
         -->

        <button bottom="440" left="180" width="80" follows="bottom|right" label="Optimize" name="physics_optimize" height="20"/>
        
      </panel>


      <!-- PHYSICS STEP 2-->
      <panel
       follows="top|left"
       name="physics step 2"
       left="0"
       top="0"
       width="260"
       height="450"
       visible="false">

        <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
          Step 2: Decompose
        </text>
        
        <text top_pad="100" follows="top|left" height="15">
          Decompose Method:
        </text>
        <combo_box name="Method" follows="top|left" top_pad="5" height="20" width="100"/>
        <text top_pad="10" follows="top|left" height="15">
          Quality:
        </text>
        <combo_box name="Decompose Quality" follows="top|left" top_pad="5" height="20" width="100"/>

        <check_box name="Simplify Coplanar" follows="top|left" top_pad="10" height="15" label="Simplify Coplaner"/>
        <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
        <slider name="Cosine%" width="240" follows="top|left" top_pad="10" height="20" label="Cosine %"/>

        <text follows="top|left" top_pad="20" height="30" width="260">
          "Note: Only models that have been Decomposed"
          "can be made Physical or used as Vehicles."
        </text>

        <button bottom="440" left="90" width="80" follows="bottom|right" label="&lt;&lt; Back" name="decompose_back" height="20"/>
        <button left_pad="5" width="90" follows="bottom|right" label="Decompose" name="Decompose" height="20"/>
      </panel>
      

      <!-- PHYSICS STEP 3 -->
      <panel
       follows="top|left"
       name="physics step 3"
       left="0"
       top="0"
       width="260"
       height="450"
       visible="false">

        <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
          Step 3: Simplify
        </text>

        <text left="10" top_pad="100" height="15" width="240" follows="top|left">
          Simplify Method:
        </text>
        
        <combo_box top_pad="5" height="20" width="100" follows="top|left" name="Simplify Method"/>

        <slider name="Combine Quality" label="Combine Quality:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
        <slider name="Detail Scale" label="Detail Scale:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
        <slider name="Retain%" label="Retain %:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
        
        <button bottom="440" left="90" width="80" follows="bottom|right" label="&lt;&lt; Back" name="simplify_back" height="20"/>
        <button left_pad="5" width="90" follows="bottom|right" label="Simplify" name="Simplify" height="20"/>
        
      </panel>

      <!-- INFO PANEL -->
      <panel
        left="0"
        top="35"
        width="260"
        height="100"
        follows="left|top"
        name="physics info"
        visible="false">

        <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
          Triangles:  [TRIANGLES]
        </text>
        <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
          Hulls:      [HULLS]
        </text>
        <text follows="top|left" name="physics_points" top_pad="5" height="15">
          Points:     [POINTS]
        </text>

        <text follows="top|left" left="140" width="100"  bottom_delta="-40" height="15">
          Layer:
        </text>
        <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>

        <slider name="physics_explode" follows="top|left" top_pad="25" left="10" label="Explode" min_val="0.0" max_val="3.0" height="20" width="240"/>
      </panel>
    </panel>

   
    
  </tab_container>
  
  <!--
  <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
  <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
  <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
  <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
  
  <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>

  <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
    High LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="high none" value="none">
      None
    </combo_item>
    <combo_item name="high choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="high triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.  
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
    Medium LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
             name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="medium none" value="none">
      None
    </combo_item>
    <combo_item name="medium choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="medium triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.  
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
    Low LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="low none" value="none">
      None
    </combo_item>
    <combo_item name="low choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="low triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
    Lowest LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="lowest none" value="none">
      None
    </combo_item>
    <combo_item name="lowest choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="lowest triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
    Physical Shape:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
             name="physics detail combo" width="100">
    <combo_item name="physics none" value="none">
      None
    </combo_item>
    <combo_item name="physics choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="physics triangle limit" value="limit">
      Triangle Limit...
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="90"  name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>" 
          name="decompose_btn" tool_tip="Create convex decomposition."/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
    [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
  </text>

  <text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300">
    Include:
  </text>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures"
             left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights"
             left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
             left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>

  
	<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
	     left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>

  <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
	  (No charge for upload during First Look)
	</text>
  <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
    [MESSAGE]
  </text>
  
  <spinner bottom_delta="20" label="Scale" left="15" width="120"  name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale.  If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
  <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
    Model Dimensions: [X]m x [Y]m x [Z]m
  </text>
  -->
</floater>