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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
height="150"
layout="topleft"
name="floater_lagmeter"
save_rect="true"
title="Lag Meter"
width="350">
<floater.string
name="max_title_msg">
Lag Meter
</floater.string>
<floater.string
name="max_width_px">
360
</floater.string>
<floater.string
name="min_title_msg">
Lag
</floater.string>
<floater.string
name="min_width_px">
90
</floater.string>
<floater.string
name="client_text_msg">
Client
</floater.string>
<floater.string
name="client_frame_rate_critical_fps">
10
</floater.string>
<floater.string
name="client_frame_rate_warning_fps">
15
</floater.string>
<floater.string
name="client_frame_time_window_bg_msg">
Normal, window in background
</floater.string>
<floater.string
name="client_frame_time_critical_msg">
Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
</floater.string>
<floater.string
name="client_frame_time_warning_msg">
Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
</floater.string>
<floater.string
name="client_frame_time_normal_msg">
Normal
</floater.string>
<floater.string
name="client_draw_distance_cause_msg">
Possible cause: Draw distance set too high
</floater.string>
<floater.string
name="client_texture_loading_cause_msg">
Possible cause: Images loading
</floater.string>
<floater.string
name="client_texture_memory_cause_msg">
Possible cause: Too many images in memory
</floater.string>
<floater.string
name="client_complex_objects_cause_msg">
Possible cause: Too many complex objects in scene
</floater.string>
<floater.string
name="network_text_msg">
Network
</floater.string>
<floater.string
name="network_packet_loss_critical_pct">
10
</floater.string>
<floater.string
name="network_packet_loss_warning_pct">
5
</floater.string>
<floater.string
name="network_packet_loss_critical_msg">
Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
</floater.string>
<floater.string
name="network_packet_loss_warning_msg">
Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
</floater.string>
<floater.string
name="network_performance_normal_msg">
Normal
</floater.string>
<floater.string
name="network_ping_critical_ms">
600
</floater.string>
<floater.string
name="network_ping_warning_ms">
300
</floater.string>
<floater.string
name="network_ping_critical_msg">
Connection ping time is over [NETWORK_PING_CRITICAL] ms
</floater.string>
<floater.string
name="network_ping_warning_msg">
Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
</floater.string>
<floater.string
name="network_packet_loss_cause_msg">
Possible bad connection or 'Bandwidth' pref too high.
</floater.string>
<floater.string
name="network_ping_cause_msg">
Possible bad connection or file-sharing app.
</floater.string>
<floater.string
name="server_text_msg">
Server
</floater.string>
<floater.string
name="server_frame_rate_critical_fps">
20
</floater.string>
<floater.string
name="server_frame_rate_warning_fps">
30
</floater.string>
<floater.string
name="server_single_process_max_time_ms">
20
</floater.string>
<floater.string
name="server_frame_time_critical_msg">
Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
</floater.string>
<floater.string
name="server_frame_time_warning_msg">
Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
</floater.string>
<floater.string
name="server_frame_time_normal_msg">
Normal
</floater.string>
<floater.string
name="server_physics_cause_msg">
Possible Cause: Too many physical objects
</floater.string>
<floater.string
name="server_scripts_cause_msg">
Possible Cause: Too many scripted objects
</floater.string>
<floater.string
name="server_net_cause_msg">
Possible Cause: Too much network traffic
</floater.string>
<floater.string
name="server_agent_cause_msg">
Possible Cause: Too many moving people in region
</floater.string>
<floater.string
name="server_images_cause_msg">
Possible Cause: Too many image calculations
</floater.string>
<floater.string
name="server_generic_cause_msg">
Possible Cause: Simulator load too heavy
</floater.string>
<floater.string
name="smaller_label">
>>
</floater.string>
<floater.string
name="bigger_label">
<<
</floater.string>
<button
follows="top|left"
height="16"
image_selected="lag_status_good.tga"
image_unselected="lag_status_good.tga"
layout="topleft"
left="8"
name="client_lagmeter"
picture_style="true"
tab_stop="false"
tool_tip="Client lag status"
top="24"
width="16" />
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left_pad="3"
name="client"
top_delta="0"
width="128">
Client:
</text>
<text
visiblity_control="LagMeterShrunk"
type="string"
length="1"
bottom="40"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="110"
name="client_text"
right="-10">
Normal
</text>
<text
visiblity_control="LagMeterShrunk"
bottom="56"
follows="left|top"
height="16"
layout="topleft"
left="40"
name="client_lag_cause"
right="-32" />
<button
follows="top|left"
height="16"
image_selected="lag_status_good.tga"
image_unselected="lag_status_good.tga"
layout="topleft"
left="8"
name="network_lagmeter"
picture_style="true"
tab_stop="false"
tool_tip="Network lag status"
top="64"
width="16" />
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left_pad="3"
name="network"
top_delta="0"
width="128">
Network:
</text>
<text
visiblity_control="LagMeterShrunk"
type="string"
length="1"
bottom="80"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="110"
name="network_text"
right="-10">
Normal
</text>
<text
visiblity_control="LagMeterShrunk"
bottom="96"
follows="left|top"
height="16"
layout="topleft"
left="40"
name="network_lag_cause"
right="-32" />
<button
follows="top|left"
height="16"
image_selected="lag_status_good.tga"
image_unselected="lag_status_good.tga"
layout="topleft"
left="8"
name="server_lagmeter"
picture_style="true"
tab_stop="false"
tool_tip="Server lag status"
top="104"
width="16" />
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left_pad="3"
name="server"
top_delta="0"
width="60">
Server:
</text>
<text
make_visible_control="LagMeterShrunk"
type="string"
length="1"
bottom="120"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="85"
name="server_text"
right="-10">
Normal
</text>
<text
make_visible_control="LagMeterShrunk"
bottom="136"
follows="left|top"
height="16"
layout="topleft"
left="40"
name="server_lag_cause"
right="-32" />
<button
bottom="145"
follows="left|top"
height="18"
help_url="https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=4851"
label="?"
layout="topleft"
name="server_help"
right="-10"
width="18" />
<button
follows="left|top"
height="20"
label=">>"
layout="topleft"
left_delta="-317"
name="minimize"
top_delta="-2"
width="25">
<button.commit_callback
function="LagMeter.ClickShrink" />
</button>
</floater>
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