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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
height="224"
layout="topleft"
name="Hardware Settings Floater"
help_topic="hardware_settings_floater"
title="Hardware Settings"
width="500">
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left="10"
name="Filtering:"
top="20"
width="128">
Filtering:
</text>
<check_box
control_name="RenderAnisotropic"
height="16"
label="Anisotropic Filtering (slower when enabled)"
layout="topleft"
left_pad="10"
name="ani"
top_delta="0"
width="256" />
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left="10"
name="Antialiasing:"
top_pad="7"
width="128">
Antialiasing:
</text>
<combo_box
control_name="RenderFSAASamples"
height="22"
initial_value="false"
label="Antialiasing"
layout="topleft"
left_pad="10"
name="fsaa"
top_delta="0"
width="130">
<combo_box.item
label="Disabled"
name="FSAADisabled"
value="0" />
<combo_box.item
label="2x"
name="2x"
value="2" />
<combo_box.item
label="4x"
name="4x"
value="4" />
<combo_box.item
label="8x"
name="8x"
value="8" />
<combo_box.item
label="16x"
name="16x"
value="16" />
</combo_box>
<spinner
control_name="RenderGamma"
decimal_digits="2"
follows="left|top"
height="16"
increment="0.01"
initial_value="1"
label="Gamma:"
label_width="138"
layout="topleft"
left="10"
max_val="2"
name="gamma"
top_pad="7"
width="202" />
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left_pad="10"
name="(brightness, lower is brighter)"
top_delta="2"
width="315">
(0 = default brightness, lower = brighter)
</text>
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
left="10"
name="Enable VBO:"
top_pad="10"
width="128">
Enable VBO:
</text>
<check_box
control_name="RenderVBOEnable"
height="16"
initial_value="true"
label="Enable OpenGL Vertex Buffer Objects"
layout="topleft"
left_pad="10"
name="vbo"
tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
width="315" />
<slider
control_name="TextureMemory"
decimal_digits="0"
follows="left|top"
height="20"
increment="16"
initial_value="32"
label="Texture Memory (MB):"
label_width="135"
layout="topleft"
left="10"
max_val="4096"
name="GrapicsCardTextureMemory"
tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."
top_pad="10"
width="300" />
<spinner
control_name="RenderFogRatio"
decimal_digits="1"
follows="left|top"
height="22"
initial_value="4"
label="Fog Distance Ratio:"
label_width="138"
layout="topleft"
left_delta="0"
max_val="10"
min_val="0.5"
name="fog"
top_pad="7"
width="202" />
<button
follows="right|bottom"
height="22"
label="OK"
label_selected="OK"
layout="topleft"
left="-102"
name="OK"
top="192"
width="90" />
</floater>
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