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|
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
height="384"
layout="topleft"
name="godtools floater"
help_topic="godtools_floater"
title="GOD TOOLS"
width="400">
<tab_container
follows="left|top"
height="364"
layout="topleft"
left="0"
name="GodTools Tabs"
tab_position="top"
top="20"
width="400">
<panel
border="true"
follows="left|top|right|bottom"
height="347"
label="Grid"
layout="topleft"
left="1"
mouse_opaque="false"
help_topic="godtools_grid_tab"
name="grid"
top="16"
width="398">
<button
follows="left|top"
height="20"
label="Flush This Region's Map Visibility Caches"
label_selected="Flush This Region's Map Visibility Caches"
layout="topleft"
left="10"
name="Flush This Region's Map Visibility Caches"
top_pad="30"
width="350">
<button.commit_callback
function="GridTools.FlushMapVisibilityCaches" />
</button>
</panel>
<panel
border="true"
follows="left|top|right|bottom"
height="347"
label="Region"
layout="topleft"
left_delta="0"
mouse_opaque="false"
help_topic="godtools_region_tab"
name="region"
top_delta="0"
width="398">
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="Region Name:"
top="12"
width="80">
Region Name:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="left|top|right"
height="20"
layout="topleft"
left_pad="0"
max_length_bytes="63"
name="region name"
top_delta="0"
width="250">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<check_box
height="16"
label="Prelude"
layout="topleft"
left="10"
name="check prelude"
tool_tip="Set this to make the region a prelude"
top_pad="10"
width="180">
<check_box.commit_callback
function="RegionTools.ChangePrelude" />
</check_box>
<check_box
height="16"
label="Fixed Sun"
layout="topleft"
left_delta="0"
name="check fixed sun"
tool_tip="Fix the sun position (like in Region/Estate > Terrain"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Reset Home On Teleport"
layout="topleft"
left_delta="0"
name="check reset home"
tool_tip="When Resident teleports out, reset their home to the destination position."
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Visible"
layout="topleft"
left_delta="0"
name="check visible"
tool_tip="Set this to make the region visible to non-gods"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Damage"
layout="topleft"
left_delta="0"
name="check damage"
tool_tip="Set this to enable damage in this region"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Block Traffic Tracking"
layout="topleft"
left_delta="0"
name="block dwell"
tool_tip="Set this to make the region not compute traffic"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Block Terraform"
layout="topleft"
left_delta="0"
name="block terraform"
tool_tip="Set this to disallow people terraforming their land"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Sandbox"
layout="topleft"
left_delta="0"
name="is sandbox"
tool_tip="Toggle whether this is a sandbox region"
top_pad="4"
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<button
follows="top|right"
height="22"
label="Bake Terrain"
label_selected="Bake Terrain"
layout="topleft"
left="12"
name="Bake Terrain"
tool_tip="Save the current terrain as default"
top_pad="32"
width="110">
<button.commit_callback
function="RegionTools.BakeTerrain" />
</button>
<button
follows="top|right"
height="22"
label="Revert Terrain"
label_selected="Revert Terrain"
layout="topleft"
name="Revert Terrain"
tool_tip="Replace the current terrain with default"
top_pad="10"
width="110">
<button.commit_callback
function="RegionTools.RevertTerrain" />
</button>
<button
follows="top|right"
height="22"
label="Swap Terrain"
label_selected="Swap Terrain"
layout="topleft"
name="Swap Terrain"
tool_tip="Swap current terrain with default"
top_pad="10"
width="110">
<button.commit_callback
function="RegionTools.SwapTerrain" />
</button>
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="200"
name="estate id"
top="40"
width="190">
Estate ID:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_delta="108"
max_length_bytes="10"
name="estate"
top_delta="0"
width="50" />
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="200"
name="parent id"
top_pad="4"
width="190">
Parent ID:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_delta="108"
max_length_bytes="10"
name="parentestate"
tool_tip="This is the parent estate for this region"
top_delta="0"
width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
left="200"
name="Grid Pos: "
top_pad="4"
width="190">
Grid Pos:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_delta="88"
max_length_bytes="10"
name="gridposx"
tool_tip="This is the grid x position for this region"
top_delta="0"
width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_pad="10"
max_length_bytes="10"
name="gridposy"
tool_tip="This is the grid y position for this region"
top_delta="0"
width="40">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
left="200"
name="Redirect to Grid: "
top_pad="4"
width="88">
Redirect to Grid:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_pad="0"
max_length_bytes="10"
name="redirectx"
width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<line_editor
border_style="line"
border_thickness="1"
follows="top|right"
height="16"
layout="topleft"
left_pad="10"
max_length_bytes="10"
name="redirecty"
top_delta="0"
width="40">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="200"
name="billable factor text"
top_pad="10"
width="110">
Billable Factor:
</text>
<spinner
follows="top|right"
height="16"
initial_value="1"
layout="topleft"
max_val="4"
name="billable factor"
left_pad="0"
width="80">
<spinner.commit_callback
function="RegionTools.ChangeAnything" />
</spinner>
<text
type="string"
length="1"
follows="left|top"
font="SansSerif"
height="16"
layout="topleft"
left="200"
name="land cost text"
top_pad="10"
width="110">
L$ per m²:
</text>
<spinner
follows="top|right"
height="16"
increment="1"
initial_value="1"
layout="topleft"
left_pad="0"
max_val="100"
name="land cost"
width="80">
<spinner.commit_callback
function="RegionTools.ChangeAnything" />
</spinner>
<button
follows="top|right"
height="22"
label="Refresh"
label_selected="Refresh"
layout="topleft"
left="278"
name="Refresh"
tool_tip="Click here to refresh the above information"
top_pad="10"
width="110">
<button.commit_callback
function="RegionTools.Refresh" />
</button>
<button
follows="top|right"
height="22"
label="Apply"
label_selected="Apply"
layout="topleft"
left="278"
name="Apply"
tool_tip="Click here to apply any changes from above"
top="317"
width="110">
<button.commit_callback
function="RegionTools.ApplyChanges" />
</button>
<button
follows="top|right"
height="22"
label="Select Region"
label_selected="Select Region"
layout="topleft"
left="130"
name="Select Region"
tool_tip="Select the whole region with the land tool"
top="238"
width="110">
<button.commit_callback
function="RegionTools.SelectRegion" />
</button>
<button
follows="top|right"
height="22"
label="Autosave now"
label_selected="Autosave now"
layout="topleft"
left_delta="0"
name="Autosave now"
tool_tip="Save gzipped state to autosave directory"
top_pad="10"
width="110">
<button.commit_callback
function="RegionTools.SaveState" />
</button>
</panel>
<panel
border="true"
follows="left|top|right|bottom"
height="347"
label="Objects"
layout="topleft"
left_delta="0"
mouse_opaque="false"
help_topic="godtools_objects_tab"
name="objects"
top_delta="0"
width="398">
<panel.string
name="no_target">
(no target)
</panel.string>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="Region Name:"
top="10"
width="80">
Region Name:
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="10"
name="region name"
top_delta="0"
width="320">
Welsh
</text>
<check_box
height="16"
label="Disable Scripts"
layout="topleft"
left="10"
name="disable scripts"
tool_tip="Set this to disable all scripts in this region"
top="30"
width="110">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Disable Collisions"
layout="topleft"
left_pad="10"
name="disable collisions"
tool_tip="Set this to disable non-agent collisions in this region"
top_delta="0"
width="121">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<check_box
height="16"
label="Disable Physics"
layout="topleft"
left_delta="120"
name="disable physics"
tool_tip="Set this to disable all physics in this region"
top_delta="0"
width="130">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<button
follows="top|right"
height="22"
label="Apply"
label_selected="Apply"
layout="topleft"
left="278"
name="Apply"
tool_tip="Click here to apply any changes from above"
top="54"
width="110">
<button.commit_callback
function="ObjectTools.ApplyChanges" />
</button>
<button
follows="top|right"
height="22"
label="Set Target"
label_selected="Set Target"
layout="topleft"
left="8"
name="Set Target"
tool_tip="Set the target avatar for object deletion"
top="78"
width="110">
<button.commit_callback
function="ObjectTools.Set" />
</button>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="12"
name="target_avatar_name"
top_delta="0"
width="260">
(no target)
</text>
<button
follows="top|right"
height="22"
label="Delete Target's Scripted Objects On Others Land"
label_selected="Delete Target's Scripted Objects On Others Land"
layout="topleft"
left="8"
name="Delete Target's Scripted Objects On Others Land"
tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."
top="126"
width="380">
<button.commit_callback
function="ObjectTools.DeletePublicOwnedBy" />
</button>
<button
follows="top|right"
height="22"
label="Delete Target's Scripted Objects On *Any* Land"
label_selected="Delete Target's Scripted Objects On *Any* Land"
layout="topleft"
left_delta="0"
name="Delete Target's Scripted Objects On *Any* Land"
tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."
top_pad="28"
width="380">
<button.commit_callback
function="ObjectTools.DeleteAllScriptedOwnedBy" />
</button>
<button
follows="top|right"
height="22"
label="Delete *ALL* Of Target's Objects"
label_selected="Delete *ALL* Of Target's Objects"
layout="topleft"
left_delta="0"
name="Delete *ALL* Of Target's Objects"
tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."
top_pad="28"
width="380">
<button.commit_callback
function="ObjectTools.DeleteAllOwnedBy" />
</button>
<button
follows="top|right"
height="20"
label="Get Top Colliders"
label_selected="Get Top Colliders"
layout="topleft"
left="12"
name="Get Top Colliders"
tool_tip="Gets list of objects experiencing the most narrowphase callbacks"
top_pad="20"
width="130">
<button.commit_callback
function="ObjectTools.GetTopColliders" />
</button>
<button
follows="top|right"
height="20"
label="Get Top Scripts"
label_selected="Get Top Scripts"
layout="topleft"
left_delta="0"
name="Get Top Scripts"
tool_tip="Gets list of objects spending the most time running scripts"
top_pad="5"
width="130">
<button.commit_callback
function="ObjectTools.GetTopScripts" />
</button>
<button
follows="top|right"
height="20"
label="Scripts digest"
label_selected="Scripts digest"
layout="topleft"
left_delta="0"
name="Scripts digest"
tool_tip="Gets a list of all scripts and number of occurences of each"
top_pad="5"
width="130" >
<button.commit_callback
function="ObjectTools.GetScriptDigest" />
</button>
</panel>
<panel
border="true"
follows="left|top|right|bottom"
height="347"
label="Request"
layout="topleft"
left_delta="0"
help_topic="godtools_request_tab"
name="request"
top_delta="0"
width="398">
<text
type="string"
length="1"
follows="left|top"
height="22"
layout="topleft"
left="10"
name="Destination:"
top="12"
width="80">
Destination:
</text>
<combo_box
height="22"
layout="topleft"
left_pad="10"
name="destination"
top_delta="0"
width="290">
<combo_box.item
label="Selection"
name="item1"
value="Selection" />
<combo_box.item
label="Agent Region"
name="item2"
value="Agent Region" />
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="22"
layout="topleft"
left="10"
name="Request:"
top_pad="10"
width="80">
Request:
</text>
<combo_box
allow_text_entry="true"
height="22"
layout="topleft"
left_pad="10"
name="request"
top_delta="0"
width="290">
<combo_box.item
label="colliders <steps>"
name="item1"
value="colliders <steps>" />
<combo_box.item
label="scripts <count>,<optional pattern>"
name="item2"
value="scripts <count>,<optional pattern>" />
<combo_box.item
label="objects <pattern>"
name="item3"
value="objects <pattern>" />
<combo_box.item
label="rez <asset_id>"
name="item4"
value="rez <asset_id>" />
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="Parameter:"
top_pad="10"
width="80">
Parameter:
</text>
<line_editor
border_style="line"
border_thickness="1"
follows="left|top"
height="22"
layout="topleft"
left_pad="10"
max_length_bytes="63"
name="parameter"
top_delta="0"
width="290" />
<button
follows="left|top"
height="20"
label="Make Request"
label_selected="Make Request"
layout="topleft"
left="10"
name="Make Request"
top_pad="10"
width="140">
<button.commit_callback
function="GodTools.Request" />
</button>
</panel>
</tab_container>
</floater>
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