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path: root/indra/newview/skins/default/xui/en/floater_animation_preview.xml
blob: 59d0d45425cb31f4b93fc52e55d23ed307c19ea1 (plain)
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
 can_minimize="false"
 height="556"
 layout="topleft"
 name="Animation Preview"
 width="300">
    <floater.string
     name="failed_to_initialize">
        Failed to initialize motion
    </floater.string>
    <floater.string
     name="anim_too_long">
        Animation file is [LENGTH] seconds in length.

Maximum animation length is [MAX_LENGTH] seconds.
    </floater.string>
    <floater.string
     name="failed_file_read">
        Unable to read animation file.

[STATUS]
    </floater.string>
    <floater.string
     name="E_ST_OK">
        Ok
    </floater.string>
    <floater.string
     name="E_ST_EOF">
        Premature end of file.
    </floater.string>
    <floater.string
     name="E_ST_NO_CONSTRAINT">
        Cannot read constraint definition.
    </floater.string>
    <floater.string
     name="E_ST_NO_FILE">
        Cannot open BVH file.
    </floater.string>
    <floater.string
     name="E_ST_NO_HIER">
        Invalid HIERARCHY header.
    </floater.string>
    <floater.string
     name="E_ST_NO_JOINT">
        Cannot find ROOT or JOINT.
    </floater.string>
    <floater.string
     name="E_ST_NO_NAME">
        Cannot get JOINT name.
    </floater.string>
    <floater.string
     name="E_ST_NO_OFFSET">
        Cannot find OFFSET.
    </floater.string>
    <floater.string
     name="E_ST_NO_CHANNELS">
        Cannot find CHANNELS.
    </floater.string>
    <floater.string
     name="E_ST_NO_ROTATION">
        Cannot get rotation order.
    </floater.string>
    <floater.string
     name="E_ST_NO_AXIS">
        Cannot get rotation axis.
    </floater.string>
    <floater.string
     name="E_ST_NO_MOTION">
        Cannot find MOTION.
    </floater.string>
    <floater.string
     name="E_ST_NO_FRAMES">
        Cannot get number of frames.
    </floater.string>
    <floater.string
     name="E_ST_NO_FRAME_TIME">
        Cannot get frame time.
    </floater.string>
    <floater.string
     name="E_ST_NO_POS">
        Cannot get position values.
    </floater.string>
    <floater.string
     name="E_ST_NO_ROT">
        Cannot get rotation values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_FILE">
        Cannot open translation file.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_HEADER">
        Cannot read translation header.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_NAME">
        Cannot read translation names.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_IGNORE">
        Cannot read translation ignore value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_RELATIVE">
        Cannot read translation relative value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_OUTNAME">
        Cannot read translation outname value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MATRIX">
        Cannot read translation matrix.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MERGECHILD">
        Cannot get mergechild name.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MERGEPARENT">
        Cannot get mergeparent name.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_PRIORITY">
        Cannot get priority value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_LOOP">
        Cannot get loop value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EASEIN">
        Cannot get easeIn values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EASEOUT">
        Cannot get easeOut values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_HAND">
        Cannot get hand morph value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EMOTE">
        Cannot read emote name.
    </floater.string>
    <text
     type="string"
     length="1"
     bottom="42"
     follows="top|left"
     height="15"
     layout="topleft"
     left="10"
     name="name_label">
        Name:
    </text>
    <line_editor
     bottom_delta="2"
     follows="top|left|right"
     height="19"
     layout="topleft"
     left="85"
     name="name_form"
     right="-10" />
    <text
     type="string"
     length="1"
     bottom_delta="22"
     follows="top|left"
     height="15"
     layout="topleft"
     left="10"
     name="description_label">
        Description:
    </text>
    <line_editor
     bottom_delta="2"
     follows="top|left|right"
     height="19"
     layout="topleft"
     left="85"
     name="description_form"
     right="-10" />
    <spinner
     decimal_digits="0"
     follows="left|top"
     height="18"
     increment="1"
     initial_value="0"
     label="Priority"
     label_width="50"
     layout="topleft"
     left="10"
     max_val="4"
     name="priority"
     tool_tip="Controls which other animations can be overridden by this animation."
     width="90" />
    <check_box
     bottom_delta="23"
     height="18"
     label="Loop"
     layout="topleft"
     left="10"
     name="loop_check"
     tool_tip="Makes this animation loop." />
    <spinner
     follows="left|top"
     height="18"
     increment="1"
     initial_value="0"
     label="In(%)"
     label_width="30"
     layout="topleft"
     left_delta="70"
     max_val="100"
     name="loop_in_point"
     tool_tip="Sets point in animation that looping returns to."
     top_delta="2"
     width="90" />
    <spinner
     bottom_delta="0"
     follows="left|top"
     height="18"
     increment="1"
     initial_value="0"
     label="Out(%)"
     layout="topleft"
     left="185"
     max_val="100"
     name="loop_out_point"
     tool_tip="Sets point in animation that ends a loop." />
    <text
     type="string"
     length="1"
     bottom_delta="20"
     follows="top|left"
     height="15"
     layout="topleft"
     left="10"
     name="hand_label">
        Hand Pose
    </text>
    <combo_box
     height="18"
     layout="topleft"
     left_delta="76"
     name="hand_pose_combo"
     tool_tip="Controls what hands do during animation."
     top_delta="-1"
     width="104">
        <combo_box.item
         label="Spread"
         value="" />
        <combo_box.item
         label="Relaxed"
         value="Hands_Relaxed" />
        <combo_box.item
         label="Point Both"
         value="Hands_Point" />
        <combo_box.item
         label="Fist"
         value="Hands_Fist" />
        <combo_box.item
         label="Relaxed Left"
         value="Hands_Relaxed_L" />
        <combo_box.item
         label="Point Left"
         value="Hands_Point_L" />
        <combo_box.item
         label="Fist Left"
         value="Hands_Fist_L" />
        <combo_box.item
         label="Relaxed Right"
         value="Hands_Relaxed_R" />
        <combo_box.item
         label="Point Right"
         value="Hands_Point_R" />
        <combo_box.item
         label="Fist Right"
         value="Hands_Fist_R" />
        <combo_box.item
         label="Salute Right"
         value="Hands_Salute_R" />
        <combo_box.item
         label="Typing"
         value="Hands_Typing" />
        <combo_box.item
         label="Peace Right"
         value="Hands_Peace_R" />
    </combo_box>
    <text
     type="string"
     length="1"
     bottom_delta="22"
     follows="top|left"
     height="15"
     layout="topleft"
     left="10"
     name="emote_label">
        Expression
    </text>
    <combo_box
     height="18"
     layout="topleft"
     left_delta="76"
     name="emote_combo"
     tool_tip="Controls what face does during animation."
     top_delta="-1"
     width="104">
        <combo_box.item
         label="None]" />
        <combo_box.item
         label="Aaaaah" />
        <combo_box.item
         label="Afraid" />
        <combo_box.item
         label="Angry" />
        <combo_box.item
         label="Big Smile" />
        <combo_box.item
         label="Bored" />
        <combo_box.item
         label="Cry" />
        <combo_box.item
         label="Disdain" />
        <combo_box.item
         label="Embarrassed" />
        <combo_box.item
         label="Frown" />
        <combo_box.item
         label="Kiss" />
        <combo_box.item
         label="Laugh" />
        <combo_box.item
         label="Plllppt" />
        <combo_box.item
         label="Repulsed" />
        <combo_box.item
         label="Sad" />
        <combo_box.item
         label="Shrug" />
        <combo_box.item
         label="Smile" />
        <combo_box.item
         label="Surprise" />
        <combo_box.item
         label="Wink" />
        <combo_box.item
         label="Worry" />
    </combo_box>
    <text
     type="string"
     length="1"
     follows="top|left"
     height="15"
     layout="topleft"
     left="10"
     name="preview_label"
     top="167"
     width="70">
        Preview while
    </text>
    <combo_box
     height="18"
     layout="topleft"
     left_pad="6"
     name="preview_base_anim"
     tool_tip="Use this to test your animation behavior while your avatar performs common actions."
     top_delta="-1"
     width="104">
        <combo_box.item
         label="Standing" />
        <combo_box.item
         label="Walking" />
        <combo_box.item
         label="Sitting" />
        <combo_box.item
         label="Flying" />
    </combo_box>
    <spinner
     follows="left|top"
     height="18"
     increment="0.01"
     initial_value="0"
     label="Ease In (sec)"
     label_width="65"
     layout="topleft"
     left="10"
     max_val="10"
     name="ease_in_time"
     tool_tip="Amount of time (in seconds) over which animations blends in."
     top="191"
     width="125" />
    <spinner
     follows="left|top"
     height="18"
     increment="0.01"
     initial_value="0"
     label="Ease Out (sec)"
     label_width="75"
     layout="topleft"
     left_pad="15"
     max_val="10"
     name="ease_out_time"
     tool_tip="Amount of time (in seconds) over which animations blends out."
     top_delta="0"
     width="135" />
    <button
     follows="top|right"
     height="28"
     image_selected="button_anim_play_selected.tga"
     image_unselected="button_anim_play.tga"
     layout="topleft"
     left="10"
     name="play_btn"
     picture_style="true"
     tool_tip="Play/pause your animation."
     top="223"
     width="28" />
    <button
     follows="top|right"
     height="28"
     image_selected="button_anim_stop_selected.tga"
     image_unselected="button_anim_stop.tga"
     layout="topleft"
     left_pad="4"
     name="stop_btn"
     picture_style="true"
     tool_tip="Stop animation playback"
     top_delta="0"
     width="28" />
    <slider
     bottom_delta="0"
     follows="top|right"
     height="20"
     increment="0.0001"
     initial_value="0"
     layout="topleft"
     left="80"
     name="playback_slider"
     right="290"
     show_text="false" />
    <text
     type="string"
     length="1"
     bottom="306"
     follows="top|left"
     layout="topleft"
     left="10"
     name="bad_animation_text">
        Unable to read animation file.

We recommend BVH files exported from Poser 4.
    </text>
    <button
     bottom="546"
     follows="bottom|right"
     height="20"
     label="Cancel"
     layout="topleft"
     name="cancel_btn"
     right="290"
     width="123" />
    <button
     follows="bottom|left"
     height="20"
     label="Upload (L$[AMOUNT])"
     layout="topleft"
     left_delta="-129"
     name="ok_btn"
     top_delta="0"
     width="123" />
</floater>