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path: root/indra/newview/skins/default/xui/de/floater_stats.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="Statistik">
	<scroll_container name="statistics_scroll">
		<container_view name="statistics_view">
			<stat_view label="Basic" name="basic">
				<stat_bar label="FPS" name="fps"/>
				<stat_bar label="Bandbreite" name="bandwidth"/>
				<stat_bar label="Paketverlust" name="packet_loss"/>
				<stat_bar label="Ping Sim" name="ping"/>
			</stat_view>
			<stat_view label="Erweitert" name="advanced">
				<stat_view label="Darstellung" name="render">
					<stat_bar label="Gezeichnete KTris" name="ktrisframe"/>
					<stat_bar label="Gezeichnete KTris" name="ktrissec"/>
					<stat_bar label="Objektanzahl" name="objs"/>
					<stat_bar label="Neue Objekte" name="newobjs"/>
				</stat_view>
				<stat_view label="Textur" name="texture">
					<stat_bar label="Zählen" name="numimagesstat"/>
					<stat_bar label="Rohanzahl" name="numrawimagesstat"/>
					<stat_bar label="GL Sp" name="gltexmemstat"/>
					<stat_bar label="Formattierter Sp:" name="formattedmemstat"/>
					<stat_bar label="Rohsp" name="rawmemstat"/>
					<stat_bar label="Zugeteilter Sp" name="glboundmemstat"/>
				</stat_view>
				<stat_view label="Netzwerk" name="network">
					<stat_bar label="Paketeingang" name="packetsinstat"/>
					<stat_bar label="Paketausgang" name="packetsoutstat"/>
					<stat_bar label="Objekte" name="objectkbitstat"/>
					<stat_bar label="Textur" name="texturekbitstat"/>
					<stat_bar label="Bestand" name="assetkbitstat"/>
					<stat_bar label="Ebenen" name="layerskbitstat"/>
					<stat_bar label="Tatsächlicher Eingang" name="actualinkbitstat"/>
					<stat_bar label="Tatsächlicher Ausgang" name="actualoutkbitstat"/>
					<stat_bar label="VFS Ausstehende Ops" name="vfspendingoperations"/>
				</stat_view>
			</stat_view>
			<stat_view label="Simulator" name="sim">
				<stat_bar label="Zeitdilation" name="simtimedilation"/>
				<stat_bar label="Sim FPS" name="simfps"/>
				<stat_bar label="Physik FPS" name="simphysicsfps"/>
				<stat_view label="Physikdetails" name="physicsdetail">
					<stat_bar label="Eingerastete Objekte" name="physicspinnedtasks"/>
					<stat_bar label="Niedrig LOD-Objekte" name="physicslodtasks"/>
					<stat_bar label="Zugeordneter Speicher" name="physicsmemoryallocated"/>
					<stat_bar label="Agent Updates/Sek" name="simagentups"/>
					<stat_bar label="Haupt-Agenten" name="simmainagents"/>
					<stat_bar label="Child-Agenten" name="simchildagents"/>
					<stat_bar label="Objekte" name="simobjects"/>
					<stat_bar label="Aktive Objekte" name="simactiveobjects"/>
					<stat_bar label="Aktive Skripts" name="simactivescripts"/>
					<stat_bar label="Skript-Events" name="simscripteps"/>
					<stat_bar label="Paketeingang" name="siminpps"/>
					<stat_bar label="Paketausgang" name="simoutpps"/>
					<stat_bar label="Ausstehende Downloads" name="simpendingdownloads"/>
					<stat_bar label="Ausstehende Uploads" name="simpendinguploads"/>
					<stat_bar label="Gesamtanzahl „Unacked&quot; Bytes" name="simtotalunackedbytes"/>
				</stat_view>
				<stat_view label="Zeit (ms)" name="simperf">
					<stat_bar label="Gesamtzeit Frame" name="simframemsec"/>
					<stat_bar label="Netto-Zeit" name="simnetmsec"/>
					<stat_bar label="Physik-Zeit" name="simsimphysicsmsec"/>
					<stat_bar label="Simulationszeit" name="simsimothermsec"/>
					<stat_bar label="Agent-Zeit" name="simagentmsec"/>
					<stat_bar label="Bilder-Zeit" name="simimagesmsec"/>
					<stat_bar label="Skript-Zeit" name="simscriptmsec"/>
				</stat_view>
			</stat_view>
		</container_view>
	</scroll_container>
</floater>