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path: root/indra/newview/skins/default/xui/da/panel_preferences_graphics1.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafik" name="Display panel">
	<text name="QualitySpeed">
		Kvalitet og hastighed:
	</text>
	<text name="FasterText">
		Hurtigere
	</text>
	<text name="BetterText">
		Bedre
	</text>
	<slider label="" name="QualityPerformanceSelection"/>
	<text name="ShadersPrefText">
		Lav
	</text>
	<text name="ShadersPrefText2">
		Middel
	</text>
	<text name="ShadersPrefText3">
		Høj
	</text>
	<text name="ShadersPrefText4">
		Ultra
	</text>
	<panel label="CustomGraphics" name="CustomGraphics Panel">
		<text name="ShadersText">
			Overflader:
		</text>
		<check_box initial_value="true" label="Glatte flader og skin" name="BumpShiny"/>
		<check_box initial_value="true" label="Basale flader" name="BasicShaders" tool_tip="Ved at slå dette valg fra, kan det forhindres at visse grafikkort drivere crasher."/>
		<check_box initial_value="true" label="Atmosfæriske flader" name="WindLightUseAtmosShaders"/>
		<check_box initial_value="true" label="Reflektioner i vand" name="Reflections"/>
		<text name="ReflectionDetailText">
			Spejlnings detaljer:
		</text>
		<radio_group name="ReflectionDetailRadio">
			<radio_item label="Terræn og træer" name="0"/>
			<radio_item label="Alle statiske objekter" name="1"/>
			<radio_item label="Alle avatarer og objekter" name="2"/>
			<radio_item label="Alt" name="3"/>
		</radio_group>
		<text name="AvatarRenderingText">
			Avatar gengivelse
		</text>
		<check_box initial_value="true" label="Mini-figurer på lang afstand" name="AvatarImpostors"/>
		<check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/>
		<check_box initial_value="true" label="Avatar tøj" name="AvatarCloth"/>
		<slider label="Maks. visnings-afstand:" name="DrawDistance"/>
		<text name="DrawDistanceMeterText2">
			m
		</text>
		<slider label="Maks. antal partikler:" name="MaxParticleCount"/>
		<slider label="Maks. antal mini-avatarer:" name="MaxNumberAvatarDrawn"/>
		<slider label="Efterbehandlingskvalitet:" name="RenderPostProcess"/>
		<text name="MeshDetailText">
			Netmaske detaljer:
		</text>
		<slider label="  Objekter:" name="ObjectMeshDetail"/>
		<slider label="  Flexiprims:" name="FlexibleMeshDetail"/>
		<slider label="  Træer:" name="TreeMeshDetail"/>
		<slider label="  Avatarer:" name="AvatarMeshDetail"/>
		<slider label="  Terræn:" name="TerrainMeshDetail"/>
		<slider label="  Himmel:" name="SkyMeshDetail"/>
		<text name="PostProcessText">
			Lav
		</text>
		<text name="ObjectMeshDetailText">
			Lav
		</text>
		<text name="FlexibleMeshDetailText">
			Lav
		</text>
		<text name="TreeMeshDetailText">
			Lav
		</text>
		<text name="AvatarMeshDetailText">
			Lav
		</text>
		<text name="TerrainMeshDetailText">
			Lav
		</text>
		<text name="SkyMeshDetailText">
			Lav
		</text>
		<text name="LightingDetailText">
			Lys detaljer:
		</text>
		<radio_group name="LightingDetailRadio">
			<radio_item label="Kun sol og måne" name="SunMoon" value="0"/>
			<radio_item label="Lys i nærheden" name="LocalLights" value="1"/>
		</radio_group>
		<text name="TerrainDetailText">
			Terræn detaljer:
		</text>
		<radio_group name="TerrainDetailRadio">
			<radio_item label="Lav" name="0"/>
			<radio_item label="Høj" name="2"/>
		</radio_group>
	</panel>
	<button label="Benyt" label_selected="Benyt" name="Apply"/>
	<button label="Nulstil" name="Defaults"/>
	<button label="Avanceret" name="Advanced"/>
	<button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/>
</panel>