blob: 15da1f9ec5819f13792bb1cc015c1bf679b65815 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafik" name="Display panel">
<text name="QualitySpeed">
Kvalitet og hastighed:
</text>
<text name="FasterText">
Hurtigere
</text>
<text name="BetterText">
Bedre
</text>
<slider label="" name="QualityPerformanceSelection"/>
<text name="ShadersPrefText">
Lav
</text>
<text name="ShadersPrefText2">
Middel
</text>
<text name="ShadersPrefText3">
Høj
</text>
<text name="ShadersPrefText4">
Ultra
</text>
<panel label="CustomGraphics" name="CustomGraphics Panel">
<text name="ShadersText">
Overflader:
</text>
<check_box initial_value="sand" label="Gennemsigtig vand" name="TransparentWater"/>
<check_box initial_value="true" label="Glatte flader og skin" name="BumpShiny"/>
<check_box initial_value="true" label="Basale flader" name="BasicShaders" tool_tip="Ved at slå dette valg fra, kan det forhindres at visse grafikkort drivere crasher."/>
<check_box initial_value="true" label="Atmosfæriske flader" name="WindLightUseAtmosShaders"/>
<text name="reflection_label">
Reflektioner i vand:
</text>
<combo_box initial_value="true" label="Reflektioner i vand" name="Reflections">
<combo_box.item label="Minimum" name="0"/>
<combo_box.item label="Terræn og træer" name="1"/>
<combo_box.item label="Alle statiske objekter" name="2"/>
<combo_box.item label="Alle avatarer og objekter" name="3"/>
<combo_box.item label="Alt" name="4"/>
</combo_box>
<slider label="Maks. visnings-afstand:" name="DrawDistance"/>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Maks. antal partikler:" name="MaxParticleCount"/>
<slider label="Maks. antal mini-avatarer:" name="MaxNumberAvatarDrawn"/>
<slider label="Efterbehandlingskvalitet:" name="RenderPostProcess"/>
<text name="MeshDetailText">
Netmaske detaljer:
</text>
<slider label=" Objekter:" name="ObjectMeshDetail"/>
<slider label=" Flexiprims:" name="FlexibleMeshDetail"/>
<slider label=" Træer:" name="TreeMeshDetail"/>
<slider label=" Avatarer:" name="AvatarMeshDetail"/>
<slider label=" Terræn:" name="TerrainMeshDetail"/>
<slider label=" Himmel:" name="SkyMeshDetail"/>
<text name="PostProcessText">
Lav
</text>
<text name="ObjectMeshDetailText">
Lav
</text>
<text name="FlexibleMeshDetailText">
Lav
</text>
<text name="TreeMeshDetailText">
Lav
</text>
<text name="AvatarMeshDetailText">
Lav
</text>
<text name="TerrainMeshDetailText">
Lav
</text>
<text name="SkyMeshDetailText">
Lav
</text>
<text name="AvatarRenderingText">
Avatar gengivelse
</text>
<check_box initial_value="true" label="Mini-figurer på lang afstand" name="AvatarImpostors"/>
<check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/>
<check_box initial_value="true" label="Avatar tøj" name="AvatarCloth"/>
<text name="TerrainDetailText">
Terræn detaljer:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item label="Lav" name="0"/>
<radio_item label="Høj" name="2"/>
</radio_group>
-->
</panel>
<button label="Benyt" label_selected="Benyt" name="Apply"/>
<button label="Nulstil" name="Defaults"/>
<button label="Avanceret" name="Advanced"/>
<button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/>
</panel>
|