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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
<button label="5. Upload" name="upload_btn"/>
<button label="4. Review" name="review_btn"/>
<button label="3. Physics" name="physics2_btn"/>
<button label="3. Physics" name="physics_btn"/>
<button label="2. Optimize" name="optimize_btn"/>
<button label="1. Choose File" name="choose_file_btn"/>
<panel name="choose_file_panel">
<panel name="header_panel">
<text name="header_text">
Upload Model
</text>
</panel>
<text name="description">
This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
</text>
<panel name="content">
<text name="Cache location">
Filename:
</text>
<button label="Browse..." label_selected="Browse..." name="browse"/>
<text name="dimensions">
X: Y: Z:
</text>
<text name="dimension_dividers">
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</text>
</panel>
</panel>
<panel name="optimize_panel">
<panel name="header_panel">
<text name="header_text">
Optimize
</text>
</panel>
<text name="description">
This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
</text>
<panel name="content">
<text name="high_detail_text">
Generate Level of Detail: High
</text>
<text name="medium_detail_text">
Generate Level of Detail: Medium
</text>
<text name="low_detail_text">
Generate Level of Detail: Low
</text>
<text name="lowest_detail_text">
Generate Level of Detail: Lowest
</text>
</panel>
<panel name="content2">
<text name="lod_label">
Model Preview:
</text>
<combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
<combo_item name="high">
High
</combo_item>
<combo_item name="medium">
Medium
</combo_item>
<combo_item name="low">
Low
</combo_item>
<combo_item name="lowest">
Lowest
</combo_item>
</combo_box>
<text name="streaming cost">
Resource Cost: [COST]
</text>
<text name="dimensions">
X: Y: Z:
</text>
<text name="dimension_dividers">
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</text>
</panel>
</panel>
<panel name="physics_panel">
<panel name="header_panel">
<text name="header_text">
Physics
</text>
</panel>
<text name="description">
The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
</text>
<panel name="content">
<text name="streaming cost">
Resource Cost: [COST]
</text>
</panel>
</panel>
<panel name="physics2_panel">
<panel name="header_panel">
<text name="header_text">
Physics
</text>
</panel>
<text name="description">
Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button.
</text>
<panel name="content">
<text name="lod_label">
Model Preview:
</text>
<combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
<combo_item name="high">
High
</combo_item>
<combo_item name="medium">
Medium
</combo_item>
<combo_item name="low">
Low
</combo_item>
<combo_item name="lowest">
Lowest
</combo_item>
</combo_box>
<text name="dimensions">
X: Y: Z:
</text>
<text name="dimension_dividers">
| |
</text>
<text name="streaming cost">
Resource Cost: [COST]
</text>
</panel>
</panel>
<panel name="review_panel">
<panel name="header_panel">
<text name="header_text">
Review
</text>
</panel>
<text name="description">
Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
</text>
<panel name="content">
<text name="lod_label">
Model Preview:
</text>
<combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
<combo_item name="high">
High
</combo_item>
<combo_item name="medium">
Medium
</combo_item>
<combo_item name="low">
Low
</combo_item>
<combo_item name="lowest">
Lowest
</combo_item>
</combo_box>
<text name="dimensions">
X: Y: Z:
</text>
<text name="dimension_dividers">
| |
</text>
</panel>
<text name="streaming cost">
Resource Cost: [COST]
</text>
<text name="physics cost">
Physics Cost: [COST]
</text>
</panel>
<panel name="upload_panel">
<panel name="header_panel">
<text name="header_text">
Upload Complete!
</text>
</panel>
<text name="description">
Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
</text>
</panel>
<button label="<< Back" name="back"/>
<button label="Next >>" name="next"/>
<button label="Upload" name="upload" tool_tip="Upload to simulator"/>
<button label="Cancel" name="cancel"/>
<button label="Close" name="close"/>
<spinner name="import_scale" value="1.0"/>
<string name="status_idle">
Idle
</string>
<string name="status_reading_file">
Loading...
</string>
<string name="status_generating_meshes">
Generating Meshes...
</string>
<string name="status_vertex_number_overflow">
Error: Vertex number is more than 65534, aborted!
</string>
<string name="high">
High
</string>
<string name="medium">
Medium
</string>
<string name="low">
Low
</string>
<string name="lowest">
Lowest
</string>
<string name="mesh_status_good">
Ship it!
</string>
<string name="mesh_status_na">
N/A
</string>
<string name="mesh_status_none">
None
</string>
<string name="mesh_status_submesh_mismatch">
Levels of detail have a different number of textureable faces.
</string>
<string name="mesh_status_mesh_mismatch">
Levels of detail have a different number of mesh instances.
</string>
<string name="mesh_status_too_many_vertices">
Level of detail has too many vertices.
</string>
<string name="mesh_status_missing_lod">
Missing required level of detail.
</string>
<string name="layer_all">
All
</string>
</floater>
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