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path: root/indra/newview/skins/default/xui/da/floater_model_wizard.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
	<button label="5. Upload" name="upload_btn"/>
	<button label="4. Review" name="review_btn"/>
	<button label="3. Physics" name="physics2_btn"/>
	<button label="3. Physics" name="physics_btn"/>
	<button label="2. Optimize" name="optimize_btn"/>
	<button label="1. Choose File" name="choose_file_btn"/>
	<panel name="choose_file_panel">
		<panel name="header_panel">
			<text name="header_text">
				Upload Model
			</text>
		</panel>
		<text name="description">
			This wizard will help you import mesh models to Second Life.  First specify a file containing the model you wish to import.  Second Life supports COLLADA (.dae) files.
		</text>
		<panel name="content">
			<text name="Cache location">
				Filename:
			</text>
			<button label="Browse..." label_selected="Browse..." name="browse"/>
			<text name="dimensions">
				X:         Y:         Z:
			</text>
			<text name="dimension_dividers">
				|               |
			</text>
		</panel>
	</panel>
	<panel name="optimize_panel">
		<panel name="header_panel">
			<text name="header_text">
				Optimize
			</text>
		</panel>
		<text name="description">
			This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
		</text>
		<panel name="content">
			<text name="high_detail_text">
				Generate Level of Detail: High
			</text>
			<text name="medium_detail_text">
				Generate Level of Detail: Medium
			</text>
			<text name="low_detail_text">
				Generate Level of Detail: Low
			</text>
			<text name="lowest_detail_text">
				Generate Level of Detail: Lowest
			</text>
		</panel>
		<panel name="content2">
			<text name="lod_label">
				Model Preview:
			</text>
			<combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
				<combo_item name="high">
					High
				</combo_item>
				<combo_item name="medium">
					Medium
				</combo_item>
				<combo_item name="low">
					Low
				</combo_item>
				<combo_item name="lowest">
					Lowest
				</combo_item>
			</combo_box>
			<text name="streaming cost">
				Resource Cost:    [COST]
			</text>
			<text name="dimensions">
				X:         Y:         Z:
			</text>
			<text name="dimension_dividers">
				|               |
			</text>
		</panel>
	</panel>
	<panel name="physics_panel">
		<panel name="header_panel">
			<text name="header_text">
				Physics
			</text>
		</panel>
		<text name="description">
			The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
		</text>
		<panel name="content">
			<text name="streaming cost">
				Resource Cost:       [COST]
			</text>
		</panel>
	</panel>
	<panel name="physics2_panel">
		<panel name="header_panel">
			<text name="header_text">
				Physics
			</text>
		</panel>
		<text name="description">
			Preview the physics shape below then click Next to continue.  To modify the physics shape, click the Back button.
		</text>
		<panel name="content">
			<text name="lod_label">
				Model Preview:
			</text>
			<combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
				<combo_item name="high">
					High
				</combo_item>
				<combo_item name="medium">
					Medium
				</combo_item>
				<combo_item name="low">
					Low
				</combo_item>
				<combo_item name="lowest">
					Lowest
				</combo_item>
			</combo_box>
			<text name="dimensions">
				X:         Y:         Z:
			</text>
			<text name="dimension_dividers">
				|               |
			</text>
			<text name="streaming cost">
				Resource Cost:       [COST]
			</text>
		</panel>
	</panel>
	<panel name="review_panel">
		<panel name="header_panel">
			<text name="header_text">
				Review
			</text>
		</panel>
		<text name="description">
			Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
		</text>
		<panel name="content">
			<text name="lod_label">
				Model Preview:
			</text>
			<combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
				<combo_item name="high">
					High
				</combo_item>
				<combo_item name="medium">
					Medium
				</combo_item>
				<combo_item name="low">
					Low
				</combo_item>
				<combo_item name="lowest">
					Lowest
				</combo_item>
			</combo_box>
			<text name="dimensions">
				X:         Y:         Z:
			</text>
			<text name="dimension_dividers">
				|               |
			</text>
		</panel>
		<text name="streaming cost">
			Resource Cost:         [COST]
		</text>
		<text name="physics cost">
			Physics Cost:        [COST]
		</text>
	</panel>
	<panel name="upload_panel">
		<panel name="header_panel">
			<text name="header_text">
				Upload Complete!
			</text>
		</panel>
		<text name="description">
			Congratulations! Your model has been sucessfully uploaded.  You will find the model in the Objects folder in your inventory.
		</text>
	</panel>
	<button label="&lt;&lt; Back" name="back"/>
	<button label="Next &gt;&gt;" name="next"/>
	<button label="Upload" name="upload" tool_tip="Upload to simulator"/>
	<button label="Cancel" name="cancel"/>
	<button label="Close" name="close"/>
	<spinner name="import_scale" value="1.0"/>
	<string name="status_idle">
		Idle
	</string>
	<string name="status_reading_file">
		Loading...
	</string>
	<string name="status_generating_meshes">
		Generating Meshes...
	</string>
	<string name="status_vertex_number_overflow">
		Error: Vertex number is more than 65534, aborted!
	</string>
	<string name="high">
		High
	</string>
	<string name="medium">
		Medium
	</string>
	<string name="low">
		Low
	</string>
	<string name="lowest">
		Lowest
	</string>
	<string name="mesh_status_good">
		Ship it!
	</string>
	<string name="mesh_status_na">
		N/A
	</string>
	<string name="mesh_status_none">
		None
	</string>
	<string name="mesh_status_submesh_mismatch">
		Levels of detail have a different number of textureable faces.
	</string>
	<string name="mesh_status_mesh_mismatch">
		Levels of detail have a different number of mesh instances.
	</string>
	<string name="mesh_status_too_many_vertices">
		Level of detail has too many vertices.
	</string>
	<string name="mesh_status_missing_lod">
		Missing required level of detail.
	</string>
	<string name="layer_all">
		All
	</string>
</floater>