summaryrefslogtreecommitdiff
path: root/indra/newview/skins/default/xui/da/floater_model_preview.xml
blob: a98c70ff522475bab4576967636bc53846e83f55 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Preview" title="Upload Model">
	<string name="status_idle">
		Idle
	</string>
	<string name="status_reading_file">
		Loading...
	</string>
	<string name="status_generating_meshes">
		Generating Meshes...
	</string>
	<string name="status_vertex_number_overflow">
		Error: Vertex number is more than 65534, aborted!
	</string>
	<string name="high">
		High
	</string>
	<string name="medium">
		Medium
	</string>
	<string name="low">
		Low
	</string>
	<string name="lowest">
		Lowest
	</string>
	<string name="mesh_status_good">
		Ship it!
	</string>
	<string name="mesh_status_na">
		N/A
	</string>
	<string name="mesh_status_none">
		None
	</string>
	<string name="mesh_status_submesh_mismatch">
		Levels of detail have a different number of textureable faces.
	</string>
	<string name="mesh_status_mesh_mismatch">
		Levels of detail have a different number of mesh instances.
	</string>
	<string name="mesh_status_too_many_vertices">
		Level of detail has too many vertices.
	</string>
	<string name="mesh_status_missing_lod">
		Missing required level of detail.
	</string>
	<string name="layer_all">
		All
	</string>
	<string name="decomposing">
		Analyzing...
	</string>
	<string name="simplifying">
		Simplifying...
	</string>
	<text name="name_label">
		Name:
	</text>
	<text name="lod_label">
		Preview:
	</text>
	<combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
		<combo_item name="high">
			Level of Detail: High
		</combo_item>
		<combo_item name="medium">
			Level of Detail: Medium
		</combo_item>
		<combo_item name="low">
			Level of Detail: Low
		</combo_item>
		<combo_item name="lowest">
			Level of Detail: Lowest
		</combo_item>
	</combo_box>
	<panel>
		<text name="streaming cost">
			Resource Cost: [COST]
		</text>
		<text name="physics cost">
			Physics Cost: [COST]
		</text>
		<text name="upload fee">
			Upload Fee: N/A
		</text>
	</panel>
	<text name="status">
		[STATUS]
	</text>
	<button label="Defaults" name="reset_btn" tool_tip="Reset to defaults"/>
	<button label="Upload" name="ok_btn" tool_tip="Upload to simulator"/>
	<button label="Cancel" name="cancel_btn"/>
	<tab_container name="import_tab">
		<panel label="Level of Detail" name="lod_panel">
			<text name="lod_table_header">
				Select Level of Detail:
			</text>
			<text name="high_label" value="High"/>
			<text name="high_triangles" value="0"/>
			<text name="high_vertices" value="0"/>
			<text name="medium_label" value="Medium"/>
			<text name="medium_triangles" value="0"/>
			<text name="medium_vertices" value="0"/>
			<text name="low_label" value="Low"/>
			<text name="low_triangles" value="0"/>
			<text name="low_vertices" value="0"/>
			<text name="lowest_label" value="Lowest"/>
			<text name="lowest_triangles" value="0"/>
			<text name="lowest_vertices" value="0"/>
			<text name="lod_table_footer">
				Level of Detail: [DETAIL]
			</text>
			<radio_group name="lod_file_or_limit" value="lod_from_file">
				<radio_item label="Load from file" name="lod_from_file"/>
				<radio_item label="Auto generate" name="lod_auto_generate"/>
				<radio_item label="None" name="lod_none"/>
			</radio_group>
			<button label="Browse..." name="lod_browse"/>
			<combo_box name="lod_mode">
				<combo_item name="triangle_limit">
					Triangle Limit
				</combo_item>
				<combo_item name="error_threshold">
					Error Threshold
				</combo_item>
			</combo_box>
			<text name="build_operator_text">
				Build Operator:
			</text>
			<text name="queue_mode_text">
				Queue Mode:
			</text>
			<combo_box name="build_operator">
				<combo_item name="edge_collapse">
					Edge Collapse
				</combo_item>
				<combo_item name="half_edge_collapse">
					Half Edge Collapse
				</combo_item>
			</combo_box>
			<combo_box name="queue_mode">
				<combo_item name="greedy">
					Greedy
				</combo_item>
				<combo_item name="lazy">
					Lazy
				</combo_item>
				<combo_item name="independent">
					Independent
				</combo_item>
			</combo_box>
			<text name="border_mode_text">
				Border Mode:
			</text>
			<text name="share_tolderance_text">
				Share Tolerance:
			</text>
			<combo_box name="border_mode">
				<combo_item name="border_unlock">
					Unlock
				</combo_item>
				<combo_item name="border_lock">
					Lock
				</combo_item>
			</combo_box>
			<text name="crease_label">
				Crease Angle:
			</text>
			<spinner name="crease_angle" value="75"/>
		</panel>
		<panel label="Physics" name="physics_panel">
			<panel name="physics geometry">
				<radio_group name="physics_load_radio" value="physics_load_from_file">
					<radio_item label="File:" name="physics_load_from_file"/>
					<radio_item label="Use Level of Detail:" name="physics_use_lod"/>
				</radio_group>
				<combo_box name="physics_lod_combo" tool_tip="LOD to use for physics shape">
					<combo_item name="physics_lowest">
						Lowest
					</combo_item>
					<combo_item name="physics_low">
						Low
					</combo_item>
					<combo_item name="physics_medium">
						Medium
					</combo_item>
					<combo_item name="physics_high">
						High
					</combo_item>
				</combo_box>
				<button label="Browse..." name="physics_browse"/>
			</panel>
			<panel name="physics analysis">
				<slider label="Smooth:" name="Smooth"/>
				<check_box label="Close Holes (slow)" name="Close Holes (Slow)"/>
				<button label="Analyze" name="Decompose"/>
				<button label="Cancel" name="decompose_cancel"/>
			</panel>
			<panel name="physics simplification">
				<slider label="Passes:" name="Combine Quality"/>
				<slider label="Detail Scale:" name="Detail Scale"/>
				<slider label="Retain:" name="Retain%"/>
				<button label="Simplify" name="Simplify"/>
				<button label="Cancel" name="simplify_cancel"/>
			</panel>
			<panel name="physics info">
				<slider label="Preview Spread:" name="physics_explode"/>
				<text name="physics_triangles">
					Triangles: [TRIANGLES]
				</text>
				<text name="physics_points">
					Vertices: [POINTS]
				</text>
				<text name="physics_hulls">
					Hulls: [HULLS]
				</text>
			</panel>
		</panel>
		<panel label="Modifiers" name="modifiers_panel">
			<spinner name="import_scale" value="1.0"/>
			<text name="import_dimensions">
				[X] x [Y] x [Z] m
			</text>
			<check_box label="Textures" name="upload_textures"/>
			<check_box label="Skin weight" name="upload_skin"/>
			<check_box label="Joint positions" name="upload_joints"/>
			<spinner name="pelvis_offset" value="0.0"/>
		</panel>
	</tab_container>
</floater>