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local Floater = require 'Floater'
local LLAppearance = require 'LLAppearance'
local startup = require 'startup'
local inspect = require 'inspect'
local SHOW_OUTFITS = true
local SELECTED_OUTFIT_ID = {}
local DATA_MAP = {}
local wearables_lbl = 'Show wearables'
local outfits_lbl = 'Show outfits'
local replace_cof_lbl = 'Replace COF'
local add_cof_lbl = 'Add to COF'
local outfits_title = 'Outfits'
local wear_lbl = 'Wear item'
local detach_lbl = 'Detach item'
local flt = Floater:new(
"luafloater_outfits_list.xml",
{outfits_list = {"double_click"}})
function get_selected_id()
return flt:request({action="get_selected_id", ctrl_name='outfits_list'}).value
end
function populate_list()
if SHOW_OUTFITS then
DATA_MAP = LLAppearance.getOutfitsList()
else
DATA_MAP = LLAppearance.getOutfitItems(SELECTED_OUTFIT_ID)
end
local action_data = {}
action_data.action = "add_list_element"
action_data.ctrl_name = "outfits_list"
local outfits = {}
for uuid, info in pairs(DATA_MAP) do
name = {}
if SHOW_OUTFITS then
name = info
else
name = info.name
end
table.insert(outfits, {value = uuid, columns={column = "outfit_name", value = name}})
end
action_data.value = outfits
flt:post(action_data)
end
function set_label(btn_name, value)
flt:post({action="set_label", ctrl_name=btn_name, value=value})
end
function set_enabled(btn_name, value)
flt:post({action="set_enabled", ctrl_name=btn_name, value=value})
end
function update_labels()
if SHOW_OUTFITS then
set_label('select_btn', wearables_lbl)
set_label('replace_btn', replace_cof_lbl)
set_label('add_btn', add_cof_lbl)
set_enabled('select_btn', false)
flt:post({action="set_title", value=outfits_title})
else
set_label('select_btn', outfits_lbl)
set_label('replace_btn', wear_lbl)
set_label('add_btn', detach_lbl)
set_enabled('select_btn', true)
flt:post({action="set_title", value=DATA_MAP[SELECTED_OUTFIT_ID]})
end
set_enabled('replace_btn', false)
set_enabled('add_btn', false)
end
function flt:post_build(event_data)
populate_list()
end
function flt:commit_replace_btn(event_data)
if SHOW_OUTFITS then
LLAppearance.replaceOutfit(get_selected_id())
else
LLAppearance.wearItem(get_selected_id(), false)
end
end
function flt:commit_add_btn(event_data)
if SHOW_OUTFITS then
LLAppearance.addOutfit(get_selected_id())
else
LLAppearance.detachItem(get_selected_id())
end
end
function flt:commit_select_btn(event_data)
SHOW_OUTFITS = not SHOW_OUTFITS
SELECTED_OUTFIT_ID = get_selected_id()
update_labels()
self:post({action="clear_list", ctrl_name='outfits_list'})
populate_list()
end
function flt:commit_outfits_list(event_data)
set_enabled('replace_btn', true)
set_enabled('add_btn', true)
set_enabled('select_btn', true)
end
startup.wait('STATE_STARTED')
flt:show()
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