1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
|
#pragma once
#include "rlvdefines.h"
// ============================================================================
// Forward declarations
//
class RlvCommand;
// ============================================================================
namespace Rlv
{
// ============================================================================
// BehaviourInfo class - Generic behaviour descriptor (used by restrictions, reply and force commands)
//
class BehaviourInfo
{
public:
enum EBehaviourFlags : uint32_t
{
// General behaviour flags
Strict = 0x0001, // Behaviour has a "_sec" version
Synonym = 0x0002, // Behaviour is a synonym of another
Extended = 0x0004, // Behaviour is part of the RLVa extended command set
Experimental = 0x0008, // Behaviour is part of the RLVa experimental command set
Blocked = 0x0010, // Behaviour is blocked
Deprecated = 0x0020, // Behaviour is deprecated
MaskGeneral = 0x0FFF,
// Force-wear specific flags
ForceWear_WearReplace = 0x0001 << 16,
ForceWear_WearAdd = 0x0002 << 16,
ForceWear_WearRemove = 0x0004 << 16,
ForceWear_Node = 0x0010 << 16,
ForceWear_Subtree = 0x0020 << 16,
ForceWear_ContextNone = 0x0100 << 16,
ForceWear_ContextObject = 0x0200 << 16,
MaskForceWear = 0xFFFFu << 16
};
BehaviourInfo(const std::string& strBhvr, EBehaviour eBhvr, EParamType maskParamType, std::underlying_type_t<EBehaviourFlags> nBhvrFlags = 0)
: mBhvr(strBhvr), mBhvrType(eBhvr), mBhvrFlags(nBhvrFlags), mMaskParamType(to_underlying(maskParamType)) {}
virtual ~BehaviourInfo() {}
const std::string& getBehaviour() const { return mBhvr; }
EBehaviour getBehaviourType() const { return mBhvrType; }
std::underlying_type_t<EBehaviourFlags> getBehaviourFlags() const { return mBhvrFlags; }
std::underlying_type_t<EParamType> getParamTypeMask() const { return mMaskParamType; }
bool hasStrict() const { return mBhvrFlags & Strict; }
bool isBlocked() const { return mBhvrFlags & Blocked; }
bool isExperimental() const { return mBhvrFlags & Experimental; }
bool isExtended() const { return mBhvrFlags & Extended; }
bool isSynonym() const { return mBhvrFlags & Synonym; }
void toggleBehaviourFlag(EBehaviourFlags eBhvrFlag, bool fEnable);
virtual ECmdRet processCommand(const RlvCommand& rlvCmd) const { return ECmdRet::FailedNoProcessor; }
protected:
std::string mBhvr;
EBehaviour mBhvrType;
std::underlying_type_t<EBehaviourFlags> mBhvrFlags;
std::underlying_type_t<EParamType> mMaskParamType;
};
inline void BehaviourInfo::toggleBehaviourFlag(EBehaviourFlags eBhvrFlag, bool fEnable)
{
if (fEnable)
mBhvrFlags |= eBhvrFlag;
else
mBhvrFlags &= ~eBhvrFlag;
}
// ============================================================================
// BehaviourDictionary and related classes
//
class BehaviourDictionary : public LLSingleton<BehaviourDictionary>
{
LLSINGLETON(BehaviourDictionary);
protected:
~BehaviourDictionary() override;
public:
void addEntry(const BehaviourInfo* entry_p);
/*
* General helper functions
*/
public:
EBehaviour getBehaviourFromString(const std::string& strBhvr, EParamType eParamType, bool* is_strict_p = nullptr) const;
const BehaviourInfo* getBehaviourInfo(EBehaviour eBhvr, EParamType eParamType) const;
const BehaviourInfo* getBehaviourInfo(const std::string& strBhvr, EParamType eParamType, bool* is_strict_p = nullptr) const;
bool getCommands(const std::string& strMatch, EParamType eParamType, std::list<std::string>& cmdList) const;
bool getHasStrict(EBehaviour eBhvr) const;
void toggleBehaviourFlag(const std::string& strBhvr, EParamType eParamType, BehaviourInfo::EBehaviourFlags eBvhrFlag, bool fEnable);
/*
* Member variables
*/
protected:
std::list<const BehaviourInfo*> mBhvrInfoList;
std::map<std::pair<std::string, EParamType>, const BehaviourInfo*> mString2InfoMap;
std::multimap<EBehaviour, const BehaviourInfo*> mBhvr2InfoMap;
};
// ============================================================================
// CommandHandler and related classes
//
typedef ECmdRet(BhvrHandlerFunc)(const RlvCommand&, bool&);
typedef void(BhvrToggleHandlerFunc)(EBehaviour, bool);
typedef ECmdRet(ForceHandlerFunc)(const RlvCommand&);
typedef ECmdRet(ReplyHandlerFunc)(const RlvCommand&, std::string&);
//
// CommandHandlerBaseImpl - Base implementation for each command type (the old process(AddRem|Force|Reply)Command functions)
//
template<EParamType paramType> struct CommandHandlerBaseImpl;
template<> struct CommandHandlerBaseImpl<EParamType::AddRem> { static ECmdRet processCommand(const RlvCommand&, BhvrHandlerFunc*, BhvrToggleHandlerFunc* = nullptr); };
template<> struct CommandHandlerBaseImpl<EParamType::Force> { static ECmdRet processCommand(const RlvCommand&, ForceHandlerFunc*); };
template<> struct CommandHandlerBaseImpl<EParamType::Reply> { static ECmdRet processCommand(const RlvCommand&, ReplyHandlerFunc*); };
//
// CommandHandler - The actual command handler (Note that a handler is more general than a processor; a handler can - for instance - be used by multiple processors)
//
template <EParamType templParamType, EBehaviour templBhvr>
struct CommandHandler
{
template<typename = typename std::enable_if<templParamType == EParamType::AddRem>::type> static ECmdRet onCommand(const RlvCommand&, bool&);
template<typename = typename std::enable_if<templParamType == EParamType::AddRem>::type> static void onCommandToggle(EBehaviour, bool);
template<typename = typename std::enable_if<templParamType == EParamType::Force>::type> static ECmdRet onCommand(const RlvCommand&);
template<typename = typename std::enable_if<templParamType == EParamType::Reply>::type> static ECmdRet onCommand(const RlvCommand&, std::string&);
};
// Aliases to improve readability in definitions
template<EBehaviour templBhvr> using BehaviourHandler = CommandHandler<EParamType::AddRem, templBhvr>;
template<EBehaviour templBhvr> using BehaviourToggleHandler = BehaviourHandler<templBhvr>;
template<EBehaviour templBhvr> using ForceHandler = CommandHandler<EParamType::Force, templBhvr>;
template<EBehaviour templBhvr> using ReplyHandler = CommandHandler<EParamType::Reply, templBhvr>;
// List of shared handlers
using VersionReplyHandler = ReplyHandler<EBehaviour::Version>; // Shared between @version and @versionnew
//
// CommandProcessor - Templated glue class that brings BehaviourInfo, CommandHandlerBaseImpl and CommandHandler together
//
template <EParamType templParamType, EBehaviour templBhvr, typename handlerImpl = CommandHandler<templParamType, templBhvr>, typename baseImpl = CommandHandlerBaseImpl<templParamType>>
class CommandProcessor : public BehaviourInfo
{
public:
// Default constructor used by behaviour specializations
template<typename = typename std::enable_if<templBhvr != EBehaviour::Unknown>::type>
CommandProcessor(const std::string& strBhvr, U32 nBhvrFlags = 0) : BehaviourInfo(strBhvr, templBhvr, templParamType, nBhvrFlags) {}
// Constructor used when we don't want to specialize on behaviour (see BehaviourGenericProcessor)
template<typename = typename std::enable_if<templBhvr == EBehaviour::Unknown>::type>
CommandProcessor(const std::string& strBhvr, EBehaviour eBhvr, U32 nBhvrFlags = 0) : BehaviourInfo(strBhvr, eBhvr, templParamType, nBhvrFlags) {}
ECmdRet processCommand(const RlvCommand& rlvCmd) const override { return baseImpl::processCommand(rlvCmd, &handlerImpl::onCommand); }
};
// Aliases to improve readability in definitions
template<EBehaviour templBhvr, typename handlerImpl = CommandHandler<EParamType::AddRem, templBhvr>> using BehaviourProcessor = CommandProcessor<EParamType::AddRem, templBhvr, handlerImpl>;
template<EBehaviour templBhvr, typename handlerImpl = CommandHandler<EParamType::Force, templBhvr>> using ForceProcessor = CommandProcessor<EParamType::Force, templBhvr, handlerImpl>;
template<EBehaviour templBhvr, typename handlerImpl = CommandHandler<EParamType::Reply, templBhvr>> using ReplyProcessor = CommandProcessor<EParamType::Reply, templBhvr, handlerImpl>;
// Provides pre-defined generic implementations of basic behaviours (template voodoo - see original commit for something that still made sense)
template<EBehaviourOptionType templOptionType> struct BehaviourGenericHandler { static ECmdRet onCommand(const RlvCommand& rlvCmd, bool& fRefCount); };
template<EBehaviourOptionType templOptionType> using BehaviourGenericProcessor = BehaviourProcessor<EBehaviour::Unknown, BehaviourGenericHandler<templOptionType>>;
template<EBehaviourOptionType templOptionType> struct ForceGenericHandler { static ECmdRet onCommand(const RlvCommand& rlvCmd); };
template<EBehaviourOptionType templOptionType> using ForceGenericProcessor = ForceProcessor<EBehaviour::Unknown, ForceGenericHandler<templOptionType>>;
// ============================================================================
// BehaviourProcessor and related classes - Handles add/rem comamnds aka "restrictions)
//
template <EBehaviour eBhvr, typename handlerImpl = BehaviourHandler<eBhvr>, typename toggleHandlerImpl = BehaviourToggleHandler<eBhvr>>
class BehaviourToggleProcessor : public BehaviourInfo
{
public:
BehaviourToggleProcessor(const std::string& strBhvr, U32 nBhvrFlags = 0) : BehaviourInfo(strBhvr, eBhvr, EParamType::AddRem, nBhvrFlags) {}
ECmdRet processCommand(const RlvCommand& rlvCmd) const override { return CommandHandlerBaseImpl<EParamType::AddRem>::processCommand(rlvCmd, &handlerImpl::onCommand, &toggleHandlerImpl::onCommandToggle); }
};
template <EBehaviour eBhvr, EBehaviourOptionType optionType, typename toggleHandlerImpl = BehaviourToggleHandler<eBhvr>> using RlvBehaviourGenericToggleProcessor = BehaviourToggleProcessor<eBhvr, BehaviourGenericHandler<optionType>, toggleHandlerImpl>;
// ============================================================================
// Various helper classes/timers/functors
//
struct CommandDbgOut
{
CommandDbgOut(const std::string& orig_cmd) : mOrigCmd(orig_cmd) {}
void add(std::string strCmd, ECmdRet eRet);
std::string get() const;
static std::string getDebugVerbFromReturnCode(ECmdRet eRet);
static std::string getReturnCodeString(ECmdRet eRet);
private:
std::string mOrigCmd;
std::map<ECmdRet, std::string> mCommandResults;
};
}
// ============================================================================
// RlvCommand
//
class RlvCommand
{
public:
explicit RlvCommand(const LLUUID& idObj, const std::string& strCmd);
RlvCommand(const RlvCommand& rlvCmd, Rlv::EParamType eParamType = Rlv::EParamType::Unknown);
/*
* Member functions
*/
public:
std::string asString() const;
const std::string& getBehaviour() const { return mBehaviour; }
const Rlv::BehaviourInfo* getBehaviourInfo() const { return mBhvrInfo; }
Rlv::EBehaviour getBehaviourType() const { return (mBhvrInfo) ? mBhvrInfo->getBehaviourType() : Rlv::EBehaviour::Unknown; }
U32 getBehaviourFlags() const { return (mBhvrInfo) ? mBhvrInfo->getBehaviourFlags() : 0; }
const LLUUID& getObjectID() const { return mObjId; }
const std::string& getOption() const { return mOption; }
const std::string& getParam() const { return mParam; }
Rlv::EParamType getParamType() const { return mParamType; }
bool hasOption() const { return !mOption.empty(); }
bool isBlocked() const { return (mBhvrInfo) ? mBhvrInfo->isBlocked() : false; }
bool isRefCounted() const { return mIsRefCounted; }
bool isStrict() const { return mIsStrict; }
bool isValid() const { return mIsValid; }
Rlv::ECmdRet processCommand() const { return (mBhvrInfo) ? mBhvrInfo->processCommand(*this) : Rlv::ECmdRet::FailedNoProcessor; }
protected:
static bool parseCommand(const std::string& strCommand, std::string& strBehaviour, std::string& strOption, std::string& strParam);
bool markRefCounted() const { return mIsRefCounted = true; }
/*
* Operators
*/
public:
bool operator ==(const RlvCommand&) const;
/*
* Member variables
*/
protected:
bool mIsValid = false;
LLUUID mObjId;
std::string mBehaviour;
const Rlv::BehaviourInfo* mBhvrInfo = nullptr;
Rlv::EParamType mParamType = Rlv::EParamType::Unknown;
bool mIsStrict = false;
std::string mOption;
std::string mParam;
mutable bool mIsRefCounted = false;
friend class RlvHandler;
friend class RlvObject;
template<Rlv::EParamType> friend struct Rlv::CommandHandlerBaseImpl;
};
// ============================================================================
|