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#pragma once
#include "llchat.h"
#include "llsingleton.h"
#include "rlvhelper.h"
class LLViewerObject;
// ============================================================================
// RlvHandler class
//
class RlvHandler : public LLSingleton<RlvHandler>
{
template<Rlv::EParamType> friend struct Rlv::CommandHandlerBaseImpl;
LLSINGLETON_EMPTY_CTOR(RlvHandler);
/*
* Command processing
*/
public:
// Command processing helper functions
bool handleSimulatorChat(std::string& message, const LLChat& chat, const LLViewerObject* chatObj);
Rlv::ECmdRet processCommand(const LLUUID& idObj, const std::string& stCmd, bool fromObj);
protected:
Rlv::ECmdRet processCommand(std::reference_wrapper<const RlvCommand> rlvCmdRef, bool fromObj);
/*
* Helper functions
*/
public:
// Initialization (deliberately static so they can safely be called in tight loops)
static bool canEnable();
static bool isEnabled() { return mIsEnabled; }
static bool setEnabled(bool enable);
/*
* Event handling
*/
public:
// The command output signal is triggered whenever a command produces channel or debug output
using command_output_signal_t = boost::signals2::signal<void (const RlvCommand&, S32, const std::string&)>;
boost::signals2::connection setCommandOutputCallback(const command_output_signal_t::slot_type& cb) { return mOnCommandOutput.connect(cb); }
protected:
command_output_signal_t mOnCommandOutput;
private:
static bool mIsEnabled;
};
// ============================================================================
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