1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
/**
* @file noise.cpp
* @brief Perlin noise routines for procedural textures, etc
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "noise.h"
#include "llrand.h"
// static
#define B 0x100
S32 p[B + B + 2];
F32 g3[B + B + 2][3];
F32 g2[B + B + 2][2];
F32 g1[B + B + 2];
S32 gNoiseStart = 1;
F32 noise2(F32 *vec)
{
U8 bx0, bx1, by0, by1;
U32 b00, b10, b01, b11;
F32 rx0, rx1, ry0, ry1, *q, sx, sy, a, b, u, v;
S32 i, j;
if (gNoiseStart) {
gNoiseStart = 0;
init();
}
fast_setup(*vec, bx0, bx1, rx0, rx1);
fast_setup(*(vec + 1), by0, by1, ry0, ry1);
i = *(p + bx0);
j = *(p + bx1);
b00 = *(p + i + by0);
b10 = *(p + j + by0);
b01 = *(p + i + by1);
b11 = *(p + j + by1);
sx = s_curve(rx0);
sy = s_curve(ry0);
q = *(g2 + b00);
u = fast_at2(rx0, ry0, q);
q = *(g2 + b10);
v = fast_at2(rx1, ry0, q);
a = lerp_m(sx, u, v);
q = *(g2 + b01);
u = fast_at2(rx0,ry1,q);
q = *(g2 + b11);
v = fast_at2(rx1,ry1,q);
b = lerp_m(sx, u, v);
return lerp_m(sy, a, b);
}
|