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/**
* @file llworldmapview.h
* @brief LLWorldMapView class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// View of the global map of the world
// The data (model) for the global map (a singleton, unique to the application instance) is
// in LLWorldMap and is typically accessed using LLWorldMap::getInstance()
#ifndef LL_LLWORLDMAPVIEW_H
#define LL_LLWORLDMAPVIEW_H
#include "llpanel.h"
#include "llworldmap.h"
#include "v4color.h"
const S32 DEFAULT_TRACKING_ARROW_SIZE = 16;
class LLUUID;
class LLVector3d;
class LLVector3;
class LLTextBox;
class LLWorldMapView : public LLPanel
{
public:
static void initClass();
static void cleanupClass();
LLWorldMapView();
virtual ~LLWorldMapView();
virtual BOOL postBuild();
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE );
virtual void setVisible(BOOL visible);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleToolTip( S32 x, S32 y, MASK mask);
bool checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track);
void handleClick(S32 x, S32 y, MASK mask, S32* hit_type, LLUUID* id);
// Scale and pan are shared across all instances! (i.e. Terrain and Objects maps are always registered)
static void setScale( F32 scale );
static void translatePan( S32 delta_x, S32 delta_y );
static void setPan( S32 x, S32 y, BOOL snap = TRUE );
// Return true if the current scale level is above the threshold for accessing region info
static bool showRegionInfo();
LLVector3 globalPosToView(const LLVector3d& global_pos);
LLVector3d viewPosToGlobal(S32 x,S32 y);
virtual void draw();
void drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image);
void drawGenericItem(const LLItemInfo& item, LLUIImagePtr image);
void drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color = LLColor4::white);
void drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color);
void drawAgents();
void drawItems();
void drawFrustum();
void drawMipmap(S32 width, S32 height);
bool drawMipmapLevel(S32 width, S32 height, S32 level, bool load = true);
static void cleanupTextures();
// Draw the tracking indicator, doing the right thing if it's outside
// the view area.
void drawTracking( const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow = TRUE,
const std::string& label = std::string(), const std::string& tooltip = std::string(),
S32 vert_offset = 0);
static void drawTrackingArrow(const LLRect& view_rect, S32 x, S32 y,
const LLColor4& color,
S32 arrow_size = DEFAULT_TRACKING_ARROW_SIZE);
static void drawTrackingDot(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z = 0.f,
F32 dot_radius = 5.f);
static void drawTrackingCircle( const LLRect& rect, S32 x, S32 y,
const LLColor4& color,
S32 min_thickness,
S32 overlap );
static void drawAvatar( F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z = 0.f,
F32 dot_radius = 3.f);
static void drawIconName(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
const std::string& first_line,
const std::string& second_line);
// Prevents accidental double clicks
static void clearLastClick() { sHandledLastClick = FALSE; }
// if the view changes, download additional sim info as needed
void updateVisibleBlocks();
protected:
void setDirectionPos( LLTextBox* text_box, F32 rotation );
void updateDirections();
public:
LLColor4 mBackgroundColor;
static LLUIImagePtr sAvatarSmallImage;
static LLUIImagePtr sAvatarYouImage;
static LLUIImagePtr sAvatarYouLargeImage;
static LLUIImagePtr sAvatarLevelImage;
static LLUIImagePtr sAvatarAboveImage;
static LLUIImagePtr sAvatarBelowImage;
static LLUIImagePtr sTelehubImage;
static LLUIImagePtr sInfohubImage;
static LLUIImagePtr sHomeImage;
static LLUIImagePtr sEventImage;
static LLUIImagePtr sEventMatureImage;
static LLUIImagePtr sEventAdultImage;
static LLUIImagePtr sTrackCircleImage;
static LLUIImagePtr sTrackArrowImage;
static LLUIImagePtr sClassifiedsImage;
static LLUIImagePtr sForSaleImage;
static LLUIImagePtr sForSaleAdultImage;
static F32 sMapScale; // scale = size of a region in pixels
BOOL mItemPicked;
static F32 sPanX; // in pixels
static F32 sPanY; // in pixels
static F32 sTargetPanX; // in pixels
static F32 sTargetPanY; // in pixels
static S32 sTrackingArrowX;
static S32 sTrackingArrowY;
static bool sVisibleTilesLoaded;
// Are we mid-pan from a user drag?
BOOL mPanning;
S32 mMouseDownPanX; // value at start of drag
S32 mMouseDownPanY; // value at start of drag
S32 mMouseDownX;
S32 mMouseDownY;
LLTextBox* mTextBoxEast;
LLTextBox* mTextBoxNorth;
LLTextBox* mTextBoxWest;
LLTextBox* mTextBoxSouth;
LLTextBox* mTextBoxSouthEast;
LLTextBox* mTextBoxNorthEast;
LLTextBox* mTextBoxNorthWest;
LLTextBox* mTextBoxSouthWest;
LLTextBox* mTextBoxScrollHint;
static BOOL sHandledLastClick;
S32 mSelectIDStart;
// Keep the list of regions that are displayed on screen. Avoids iterating through the whole region map after draw().
typedef std::vector<U64> handle_list_t;
handle_list_t mVisibleRegions; // set every frame
static std::map<std::string,std::string> sStringsMap;
private:
void drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right);
};
#endif
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