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|
/**
* @file llworldmapview.cpp
* @brief LLWorldMapView class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llworldmapview.h"
#include "indra_constants.h"
#include "llui.h"
#include "llmath.h" // clampf()
#include "llregionhandle.h"
#include "lleventflags.h"
#include "llfloaterreg.h"
#include "llrender.h"
#include "lltooltip.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llcommandhandler.h"
#include "llviewercontrol.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "lllocalcliprect.h"
#include "lltextbox.h"
#include "lltextureview.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "lltrans.h"
#include "llglheaders.h"
// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py
// Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...)
// # Constants
// OCEAN_COLOR = "#1D475F"
const F32 OCEAN_RED = (F32)(0x1D)/255.f;
const F32 OCEAN_GREEN = (F32)(0x47)/255.f;
const F32 OCEAN_BLUE = (F32)(0x5F)/255.f;
const F32 GODLY_TELEPORT_HEIGHT = 200.f;
const F32 BIG_DOT_RADIUS = 5.f;
BOOL LLWorldMapView::sHandledLastClick = FALSE;
LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL;
LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
LLUIImagePtr LLWorldMapView::sHomeImage = NULL;
LLUIImagePtr LLWorldMapView::sEventImage = NULL;
LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL;
LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL;
LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL;
LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL;
LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL;
LLUIImagePtr LLWorldMapView::sForSaleImage = NULL;
LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL;
F32 LLWorldMapView::sPanX = 0.f;
F32 LLWorldMapView::sPanY = 0.f;
F32 LLWorldMapView::sTargetPanX = 0.f;
F32 LLWorldMapView::sTargetPanY = 0.f;
S32 LLWorldMapView::sTrackingArrowX = 0;
S32 LLWorldMapView::sTrackingArrowY = 0;
bool LLWorldMapView::sVisibleTilesLoaded = false;
F32 LLWorldMapView::sMapScale = 128.f;
std::map<std::string,std::string> LLWorldMapView::sStringsMap;
// Fetch and draw info thresholds
const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters)
const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense)
const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense)
// When on, draw an outline for each mipmap tile gotten from S3
#define DEBUG_DRAW_TILE 0
void LLWorldMapView::initClass()
{
sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga");
sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga");
sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga");
sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga");
sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga");
sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga");
sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga");
sHomeImage = LLUI::getUIImage("map_home.tga");
sTelehubImage = LLUI::getUIImage("map_telehub.tga");
sInfohubImage = LLUI::getUIImage("map_infohub.tga");
sEventImage = LLUI::getUIImage("Parcel_PG_Dark");
sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark");
// To Do: update the image resource for adult events.
sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark");
sTrackCircleImage = LLUI::getUIImage("map_track_16.tga");
sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga");
sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga");
sForSaleImage = LLUI::getUIImage("icon_for_sale.tga");
// To Do: update the image resource for adult lands on sale.
sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga");
sStringsMap["loading"] = LLTrans::getString("texture_loading");
sStringsMap["offline"] = LLTrans::getString("worldmap_offline");
}
// static
void LLWorldMapView::cleanupClass()
{
sAvatarSmallImage = NULL;
sAvatarYouImage = NULL;
sAvatarYouLargeImage = NULL;
sAvatarLevelImage = NULL;
sAvatarAboveImage = NULL;
sAvatarBelowImage = NULL;
sAvatarUnknownImage = NULL;
sTelehubImage = NULL;
sInfohubImage = NULL;
sHomeImage = NULL;
sEventImage = NULL;
sEventMatureImage = NULL;
sEventAdultImage = NULL;
sTrackCircleImage = NULL;
sTrackArrowImage = NULL;
sClassifiedsImage = NULL;
sForSaleImage = NULL;
sForSaleAdultImage = NULL;
}
LLWorldMapView::LLWorldMapView()
: LLPanel(),
mBackgroundColor( LLColor4( OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f ) ),
mItemPicked(FALSE),
mPanning( FALSE ),
mMouseDownPanX( 0 ),
mMouseDownPanY( 0 ),
mMouseDownX( 0 ),
mMouseDownY( 0 ),
mSelectIDStart(0)
{
//LL_INFOS("World Map") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL;
clearLastClick();
}
BOOL LLWorldMapView::postBuild()
{
mTextBoxNorth = getChild<LLTextBox> ("floater_map_north");
mTextBoxEast = getChild<LLTextBox> ("floater_map_east");
mTextBoxWest = getChild<LLTextBox> ("floater_map_west");
mTextBoxSouth = getChild<LLTextBox> ("floater_map_south");
mTextBoxSouthEast = getChild<LLTextBox> ("floater_map_southeast");
mTextBoxNorthEast = getChild<LLTextBox> ("floater_map_northeast");
mTextBoxSouthWest = getChild<LLTextBox> ("floater_map_southwest");
mTextBoxNorthWest = getChild<LLTextBox> ("floater_map_northwest");
mTextBoxNorth->setText(getString("world_map_north"));
mTextBoxEast->setText(getString ("world_map_east"));
mTextBoxWest->setText(getString("world_map_west"));
mTextBoxSouth->setText(getString ("world_map_south"));
mTextBoxSouthEast ->setText(getString ("world_map_southeast"));
mTextBoxNorthEast ->setText(getString ("world_map_northeast"));
mTextBoxSouthWest->setText(getString ("world_map_southwest"));
mTextBoxNorthWest ->setText(getString("world_map_northwest"));
mTextBoxNorth->reshapeToFitText();
mTextBoxEast->reshapeToFitText();
mTextBoxWest->reshapeToFitText();
mTextBoxSouth->reshapeToFitText();
mTextBoxSouthEast ->reshapeToFitText();
mTextBoxNorthEast ->reshapeToFitText();
mTextBoxSouthWest->reshapeToFitText();
mTextBoxNorthWest ->reshapeToFitText();
return true;
}
LLWorldMapView::~LLWorldMapView()
{
//LL_INFOS("World Map") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL;
cleanupTextures();
}
// static
void LLWorldMapView::cleanupTextures()
{
}
// static
void LLWorldMapView::setScale( F32 scale )
{
if (scale != sMapScale)
{
F32 old_scale = sMapScale;
sMapScale = scale;
if (sMapScale <= 0.f)
{
sMapScale = 0.1f;
}
F32 ratio = (scale / old_scale);
sPanX *= ratio;
sPanY *= ratio;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
sVisibleTilesLoaded = false;
}
}
// static
void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y )
{
sPanX += delta_x;
sPanY += delta_y;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
sVisibleTilesLoaded = false;
}
// static
void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap )
{
sTargetPanX = (F32)x;
sTargetPanY = (F32)y;
if (snap)
{
sPanX = sTargetPanX;
sPanY = sTargetPanY;
}
sVisibleTilesLoaded = false;
}
bool LLWorldMapView::showRegionInfo()
{
return (LLWorldMipmap::scaleToLevel(sMapScale) <= DRAW_SIMINFO_THRESHOLD ? true : false);
}
///////////////////////////////////////////////////////////////////////////////////
// HELPERS
BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
{
return (region && info && info->isName(region->getName()));
}
///////////////////////////////////////////////////////////////////////////////////
void LLWorldMapView::draw()
{
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
LLTextureView::clearDebugImages();
F64 current_time = LLTimer::getElapsedSeconds();
mVisibleRegions.clear();
// animate pan if necessary
sPanX = lerp(sPanX, sTargetPanX, LLSmoothInterpolation::getInterpolant(0.1f));
sPanY = lerp(sPanY, sTargetPanY, LLSmoothInterpolation::getInterpolant(0.1f));
const S32 width = getRect().getWidth();
const S32 height = getRect().getHeight();
const F32 half_width = F32(width) / 2.0f;
const F32 half_height = F32(height) / 2.0f;
LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
LLLocalClipRect clip(getLocalRect());
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Clear the background alpha to 0
gGL.flush();
gGL.setColorMask(false, true);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_rect_2d(0, height, width, 0);
}
gGL.flush();
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw the image tiles
drawMipmap(width, height);
gGL.flush();
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw per sim overlayed information (names, mature, offline...)
for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
{
U64 handle = it->first;
LLSimInfo* info = it->second;
LLVector3d origin_global = from_region_handle(handle);
// Find x and y position relative to camera's center.
LLVector3d rel_region_pos = origin_global - camera_global;
F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * sMapScale;
F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * sMapScale;
// Coordinates of the sim in pixels in the UI panel
// When the view isn't panned, 0,0 = center of rectangle
F32 bottom = sPanY + half_height + relative_y;
F32 left = sPanX + half_width + relative_x;
F32 top = bottom + sMapScale ;
F32 right = left + sMapScale ;
// Discard if region is outside the screen rectangle (not visible on screen)
if ((top < 0.f) || (bottom > height) ||
(right < 0.f) || (left > width) )
{
// Drop the "land for sale" fetching priority since it's outside the view rectangle
info->dropImagePriority();
continue;
}
// This list is used by other methods to know which regions are indeed displayed on screen
mVisibleRegions.push_back(handle);
// Update the agent count for that region if we're not too zoomed out already
if (level <= DRAW_SIMINFO_THRESHOLD)
{
info->updateAgentCount(current_time);
}
if (info->isDown())
{
// Draw a transparent red square over down sims
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::QUADS);
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
gGL.end();
}
// As part of the AO project, we no longer want to draw access indicators;
// it's too complicated to get all the rules straight and will only
// cause confusion.
/**********************
else if (!info->isPG() && gAgent.isTeen())
{
// If this is a mature region, and you are not, draw a line across it
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color3f(1.f, 0.f, 0.f);
gGL.begin(LLRender::LINES);
gGL.vertex2f(left, top);
gGL.vertex2f(right, bottom);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, top);
gGL.end();
}
**********************/
else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
{
// Draw the overlay image "Land for Sale / Land for Auction"
LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
if (overlayimage)
{
// Inform the fetch mechanism of the size we need
S32 draw_size = ll_round(sMapScale);
overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY]));
// Draw something whenever we have enough info
if (overlayimage->hasGLTexture())
{
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
gGL.getTexUnit(0)->bind(overlayimage);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, -0.5f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, -0.5f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, -0.5f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, -0.5f);
gGL.end();
}
}
}
else
{
// If we're not displaying the "land for sale", drop its fetching priority
info->dropImagePriority();
}
// Draw the region name in the lower left corner
if (sMapScale >= DRAW_TEXT_THRESHOLD)
{
LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD));
std::string mesg;
if (info->isDown())
{
mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str());
}
else
{
mesg = info->getName();
}
if (!mesg.empty())
{
font->renderUTF8(
mesg, 0,
llfloor(left + 3), llfloor(bottom + 2),
LLColor4::white,
LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
}
}
}
// Draw background rectangle
LLGLSUIDefault gls_ui;
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
gGL.color4fv( mBackgroundColor.mV );
gl_rect_2d(0, height, width, 0);
}
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// Draw item infos if we're not zoomed out too much and there's something to draw
if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
gSavedSettings.getBOOL("MapShowTelehubs") ||
gSavedSettings.getBOOL("MapShowLandForSale") ||
gSavedSettings.getBOOL("MapShowEvents") ||
gSavedSettings.getBOOL("ShowMatureEvents") ||
gSavedSettings.getBOOL("ShowAdultEvents")))
{
drawItems();
}
// Draw the Home location (always)
LLVector3d home;
if (gAgent.getHomePosGlobal(&home))
{
drawImage(home, sHomeImage);
}
// Draw the current agent after all that other stuff.
LLVector3d pos_global = gAgent.getPositionGlobal();
drawImage(pos_global, sAvatarYouImage);
LLVector3 pos_map = globalPosToView(pos_global);
if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY])))
{
drawTracking(pos_global,
lerp(LLColor4::yellow, LLColor4::orange, 0.4f),
TRUE,
"You are here",
"",
LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking
}
// Draw the current agent viewing angle
drawFrustum();
// Draw icons for the avatars in each region.
// Drawn this after the current agent avatar so one can see nearby people
if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD))
{
drawAgents();
}
// Always draw tracking information
LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
if ( LLTracker::TRACKING_AVATAR == tracking_status )
{
drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, TRUE, LLTracker::getLabel(), "" );
}
else if ( LLTracker::TRACKING_LANDMARK == tracking_status
|| LLTracker::TRACKING_LOCATION == tracking_status )
{
// While fetching landmarks, will have 0,0,0 location for a while,
// so don't draw. JC
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
if (!pos_global.isExactlyZero())
{
drawTracking( pos_global, map_track_color, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() );
}
}
else if (LLWorldMap::getInstance()->isTracking())
{
if (LLWorldMap::getInstance()->isTrackingInvalidLocation())
{
// We know this location to be invalid, draw a blue circle
LLColor4 loading_color(0.0, 0.5, 1.0, 1.0);
drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("InvalidLocation"), "");
}
else
{
// We don't know yet what that location is, draw a throbing blue circle
double value = fmod(current_time, 2);
value = 0.5 + 0.5*cos(value * F_PI);
LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0);
drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("Loading"), "");
}
}
// turn off the scissor
LLGLDisable no_scissor(GL_SCISSOR_TEST);
updateDirections();
LLView::draw();
// Get sim info for all sims in view
updateVisibleBlocks();
} // end draw()
//virtual
void LLWorldMapView::setVisible(BOOL visible)
{
LLPanel::setVisible(visible);
if (!visible)
{
// Drop the download of tiles and images priority to nil if we hide the map
LLWorldMap::getInstance()->dropImagePriorities();
}
}
void LLWorldMapView::drawMipmap(S32 width, S32 height)
{
// Compute the level of the mipmap to use for the current scale level
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
// Set the tile boost level so that unused tiles get to 0
LLWorldMap::getInstance()->equalizeBoostLevels();
// Render whatever we already have loaded if we haven't the current level
// complete and use it as a background (scaled up or scaled down)
if (!sVisibleTilesLoaded)
{
// Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more)
// Check all the lower res levels and render them in reverse order (worse to best)
// We need to traverse all the levels as the user can zoom in very fast
for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--)
{
drawMipmapLevel(width, height, l, false);
}
// Skip the current level, as we'll do it anyway here under...
// Just go one level down in res as it can really get too much stuff
// when zooming out and too small to see anyway...
if (level > 1)
{
drawMipmapLevel(width, height, level - 1, false);
}
}
else
{
//LL_INFOS("World Map") << "Render complete, don't draw background..." << LL_ENDL;
}
// Render the current level
sVisibleTilesLoaded = drawMipmapLevel(width, height, level);
return;
}
// Return true if all the tiles required to render that level have been fetched or are truly missing
bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load)
{
// Check input level
llassert (level > 0);
if (level <= 0)
return false;
// Count tiles hit and completed
S32 completed_tiles = 0;
S32 total_tiles = 0;
// Size in meters (global) of each tile of that level
S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1));
// Dimension of the screen in meter at that scale
LLVector3d pos_SW = viewPosToGlobal(0, 0);
LLVector3d pos_NE = viewPosToGlobal(width, height);
// Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top
pos_NE[VX] += tile_width;
pos_NE[VY] += tile_width;
// Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters
U32 grid_x, grid_y;
for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width)
{
for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width)
{
// Compute the world coordinates of the current point
LLVector3d pos_global(index_x, index_y, pos_SW[VZ]);
// Convert to the mipmap level coordinates for that point (i.e. which tile to we hit)
LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y);
// Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned)
LLPointer<LLViewerFetchedTexture> simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load);
if (simimage)
{
// Checks that the image has a valid texture
if (simimage->hasGLTexture())
{
// Increment the number of completly fetched tiles
completed_tiles++;
// Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates
pos_global[VX] = grid_x * REGION_WIDTH_METERS;
pos_global[VY] = grid_y * REGION_WIDTH_METERS;
// Now to screen coordinates for SW corner of that tile
LLVector3 pos_screen = globalPosToView (pos_global);
F32 left = pos_screen[VX];
F32 bottom = pos_screen[VY];
// Compute the NE corner coordinates of the tile now
pos_global[VX] += tile_width;
pos_global[VY] += tile_width;
pos_screen = globalPosToView (pos_global);
F32 right = pos_screen[VX];
F32 top = pos_screen[VY];
// Draw the tile
LLGLSUIDefault gls_ui;
gGL.getTexUnit(0)->bind(simimage.get());
simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, 0.f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, 0.f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, 0.f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, 0.f);
gGL.end();
#if DEBUG_DRAW_TILE
drawTileOutline(level, top, left, bottom, right);
#endif // DEBUG_DRAW_TILE
}
//else
//{
// Waiting for a tile -> the level is not complete
// LL_INFOS("World Map") << "Unfetched tile. level = " << level << LL_ENDL;
//}
}
else
{
// Unexistent tiles are counted as "completed"
completed_tiles++;
}
// Increment the number of tiles in that level / screen
total_tiles++;
}
}
return (completed_tiles == total_tiles);
}
// Draw lines (rectangle outline and cross) to visualize the position of the tile
// Used for debug only
void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
{
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
if (level == 1)
gGL.color3f(1.f, 0.f, 0.f); // red
else if (level == 2)
gGL.color3f(0.f, 1.f, 0.f); // green
else if (level == 3)
gGL.color3f(0.f, 0.f, 1.f); // blue
else if (level == 4)
gGL.color3f(1.f, 1.f, 0.f); // yellow
else if (level == 5)
gGL.color3f(1.f, 0.f, 1.f); // magenta
else if (level == 6)
gGL.color3f(0.f, 1.f, 1.f); // cyan
else if (level == 7)
gGL.color3f(1.f, 1.f, 1.f); // white
else
gGL.color3f(0.f, 0.f, 0.f); // black
gGL.begin(LLRender::LINE_STRIP);
gGL.vertex2f(left, top);
gGL.vertex2f(right, bottom);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, top);
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
gGL.end();
}
void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image)
{
LLSimInfo::item_info_list_t::const_iterator e;
for (e = items.begin(); e != items.end(); ++e)
{
drawGenericItem(*e, image);
}
}
void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image)
{
drawImage(item.getGlobalPosition(), image);
}
void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color)
{
LLVector3 pos_map = globalPosToView( global_pos );
image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f),
ll_round(pos_map.mV[VY] - image->getHeight()/2.f),
color);
}
void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color)
{
LLVector3 pos_map = globalPosToView( global_pos );
for(U32 i=0; i<count; i++)
{
image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f),
ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset),
color);
}
}
void LLWorldMapView::drawItems()
{
bool mature_enabled = gAgent.canAccessMature();
bool adult_enabled = gAgent.canAccessAdult();
BOOL show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
U64 handle = *iter;
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if ((info == NULL) || (info->isDown()))
{
continue;
}
// Infohubs
if (gSavedSettings.getBOOL("MapShowInfohubs"))
{
drawGenericItems(info->getInfoHub(), sInfohubImage);
}
// Telehubs
if (gSavedSettings.getBOOL("MapShowTelehubs"))
{
drawGenericItems(info->getTeleHub(), sTelehubImage);
}
// Land for sale
if (gSavedSettings.getBOOL("MapShowLandForSale"))
{
drawGenericItems(info->getLandForSale(), sForSaleImage);
// for 1.23, we're showing normal land and adult land in the same UI; you don't
// get a choice about which ones you want. If you're currently asking for adult
// content and land you'll get the adult land.
if (gAgent.canAccessAdult())
{
drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage);
}
}
// PG Events
if (gSavedSettings.getBOOL("MapShowEvents"))
{
drawGenericItems(info->getPGEvent(), sEventImage);
}
// Mature Events
if (show_mature)
{
drawGenericItems(info->getMatureEvent(), sEventMatureImage);
}
// Adult Events
if (show_adult)
{
drawGenericItems(info->getAdultEvent(), sEventAdultImage);
}
}
}
void LLWorldMapView::drawAgents()
{
static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
U64 handle = *iter;
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if ((siminfo == NULL) || (siminfo->isDown()))
{
continue;
}
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin();
while (it != siminfo->getAgentLocation().end())
{
// Show Individual agents (or little stacks where real agents are)
// Here's how we'd choose the color if info.mID were available but it's not being sent:
// LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color;
drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color);
++it;
}
}
}
void LLWorldMapView::drawFrustum()
{
// Draw frustum
F32 meters_to_pixels = sMapScale/ REGION_WIDTH_METERS;
F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
F32 half_width_pixels = half_width_meters * meters_to_pixels;
// Compute the frustum coordinates. Take the UI scale into account.
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor;
F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
{
gGL.translatef( ctr_x, ctr_y, 0 );
// Draw triangle with more alpha in far pixels to make it
// fade out in distance.
gGL.begin( LLRender::TRIANGLES );
{
// get camera look at and left axes
LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
// grab components along XY plane
LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
// but, when looking near straight up or down...
if (is_approx_zero(cam_lookat.magVecSquared()))
{
//...just fall back to looking down the x axis
cam_lookat = LLVector2(1.f, 0.f); // x axis
cam_left = LLVector2(0.f, 1.f); // y axis
}
// normalize to unit length
cam_lookat.normVec();
cam_left.normVec();
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
gGL.vertex2f( 0, 0 );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
// use 2d camera vectors to render frustum triangle
LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
}
gGL.end();
}
gGL.popMatrix();
}
LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
{
LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
pos_local.mV[VX] *= sMapScale / REGION_WIDTH_METERS;
pos_local.mV[VY] *= sMapScale / REGION_WIDTH_METERS;
// leave Z component in meters
pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX;
pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY;
return pos_local;
}
void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow,
const std::string& label, const std::string& tooltip, S32 vert_offset )
{
LLVector3 pos_local = globalPosToView( pos_global );
S32 x = ll_round( pos_local.mV[VX] );
S32 y = ll_round( pos_local.mV[VY] );
LLFontGL* font = LLFontGL::getFontSansSerifSmall();
S32 text_x = x;
S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight());
if( x < 0
|| y < 0
|| x >= getRect().getWidth()
|| y >= getRect().getHeight() )
{
if (draw_arrow)
{
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
drawTrackingArrow( getRect(), x, y, color );
text_x = sTrackingArrowX;
text_y = sTrackingArrowY;
}
}
else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION &&
LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING)
{
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
}
else
{
drawImage(pos_global, sTrackCircleImage, color);
}
// clamp text position to on-screen
const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2;
S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f);
text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING);
text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset);
if (label != "")
{
font->renderUTF8(
label, 0,
text_x,
text_y,
LLColor4::white, LLFontGL::HCENTER,
LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
if (tooltip != "")
{
text_y -= font->getLineHeight();
font->renderUTF8(
tooltip, 0,
text_x,
text_y,
LLColor4::white, LLFontGL::HCENTER,
LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
}
}
}
// If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well
LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
{
x -= llfloor((getRect().getWidth() / 2 + sPanX));
y -= llfloor((getRect().getHeight() / 2 + sPanY));
LLVector3 pos_local( (F32)x, (F32)y, 0.f );
pos_local *= ( REGION_WIDTH_METERS / sMapScale );
LLVector3d pos_global;
pos_global.setVec( pos_local );
pos_global += gAgentCamera.getCameraPositionGlobal();
if(gAgent.isGodlike())
{
pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
}
else
{
pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's
}
return pos_global;
}
BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask )
{
LLVector3d pos_global = viewPosToGlobal(x, y);
U64 handle = to_region_handle(pos_global);
std::string tooltip_msg;
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if (info)
{
LLViewerRegion *region = gAgent.getRegion();
std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str());
if (!info->isDown())
{
S32 agent_count = info->getAgentCount();
if (region && (region->getHandle() == handle))
{
++agent_count; // Bump by 1 if we're here
}
// We may not have an agent count when the map is really
// zoomed out, so don't display anything about the count. JC
if (agent_count > 0)
{
LLStringUtil::format_map_t string_args;
string_args["[NUMBER]"] = llformat("%d", agent_count);
message += '\n';
message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args);
}
}
tooltip_msg.assign( message );
// Optionally show region flags
std::string region_flags = info->getFlagsString();
if (!region_flags.empty())
{
tooltip_msg += '\n';
tooltip_msg += region_flags;
}
const S32 SLOP = 9;
S32 screen_x, screen_y;
localPointToScreen(x, y, &screen_x, &screen_y);
LLRect sticky_rect_screen;
sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP);
LLToolTipMgr::instance().show(LLToolTip::Params()
.message(tooltip_msg)
.sticky_rect(sticky_rect_screen));
}
return TRUE;
}
// Pass relative Z of 0 to draw at same level.
// static
static void drawDot(F32 x_pixels, F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius,
LLUIImagePtr dot_image)
{
const F32 HEIGHT_THRESHOLD = 7.f;
if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD)
{
dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2,
ll_round(y_pixels) - dot_image->getHeight()/2,
color);
}
else
{
// Draw V indicator for above or below
// *TODO: Replace this vector drawing with icons
F32 left = x_pixels - dot_radius;
F32 right = x_pixels + dot_radius;
F32 center = (left + right) * 0.5f;
F32 top = y_pixels + dot_radius;
F32 bottom = y_pixels - dot_radius;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv( color.mV );
LLUI::setLineWidth(3.0f);
F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V
F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V
gGL.begin( LLRender::LINES );
gGL.vertex2f(left, back);
gGL.vertex2f(center, point);
gGL.vertex2f(center, point);
gGL.vertex2f(right, back);
gGL.end();
LLUI::setLineWidth(1.0f);
}
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawAvatar(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius,
bool unknown_relative_z)
{
const F32 HEIGHT_THRESHOLD = 7.f;
LLUIImagePtr dot_image = sAvatarLevelImage;
if (unknown_relative_z)
{
dot_image = sAvatarUnknownImage;
}
else
{
if(relative_z < -HEIGHT_THRESHOLD)
{
dot_image = sAvatarBelowImage;
}
else if(relative_z > HEIGHT_THRESHOLD)
{
dot_image = sAvatarAboveImage;
}
}
S32 dot_width = ll_round(dot_radius * 2.f);
dot_image->draw(ll_round(x_pixels - dot_radius),
ll_round(y_pixels - dot_radius),
dot_width,
dot_width,
color);
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawTrackingDot( F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius)
{
drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage);
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawIconName(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
const std::string& first_line,
const std::string& second_line)
{
const S32 VERT_PAD = 8;
S32 text_x = ll_round(x_pixels);
S32 text_y = ll_round(y_pixels
- BIG_DOT_RADIUS
- VERT_PAD);
// render text
LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0,
text_x,
text_y,
color,
LLFontGL::HCENTER,
LLFontGL::TOP,
LLFontGL::NORMAL,
LLFontGL::DROP_SHADOW);
text_y -= LLFontGL::getFontSansSerif()->getLineHeight();
// render text
LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0,
text_x,
text_y,
color,
LLFontGL::HCENTER,
LLFontGL::TOP,
LLFontGL::NORMAL,
LLFontGL::DROP_SHADOW);
}
//static
void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap )
{
F32 start_theta = 0.f;
F32 end_theta = F_TWO_PI;
F32 x_delta = 0.f;
F32 y_delta = 0.f;
if (x < 0)
{
x_delta = 0.f - (F32)x;
start_theta = F_PI + F_PI_BY_TWO;
end_theta = F_TWO_PI + F_PI_BY_TWO;
}
else if (x > rect.getWidth())
{
x_delta = (F32)(x - rect.getWidth());
start_theta = F_PI_BY_TWO;
end_theta = F_PI + F_PI_BY_TWO;
}
if (y < 0)
{
y_delta = 0.f - (F32)y;
if (x < 0)
{
start_theta = 0.f;
end_theta = F_PI_BY_TWO;
}
else if (x > rect.getWidth())
{
start_theta = F_PI_BY_TWO;
end_theta = F_PI;
}
else
{
start_theta = 0.f;
end_theta = F_PI;
}
}
else if (y > rect.getHeight())
{
y_delta = (F32)(y - rect.getHeight());
if (x < 0)
{
start_theta = F_PI + F_PI_BY_TWO;
end_theta = F_TWO_PI;
}
else if (x > rect.getWidth())
{
start_theta = F_PI;
end_theta = F_PI + F_PI_BY_TWO;
}
else
{
start_theta = F_PI;
end_theta = F_TWO_PI;
}
}
F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta);
distance = llmax(0.1f, distance);
F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap;
F32 inner_radius = outer_radius - (F32)min_thickness;
F32 angle_adjust_x = asin(x_delta / outer_radius);
F32 angle_adjust_y = asin(y_delta / outer_radius);
if (angle_adjust_x)
{
if (angle_adjust_y)
{
F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y);
start_theta += angle_adjust;
end_theta -= angle_adjust;
}
else
{
start_theta += angle_adjust_x;
end_theta -= angle_adjust_x;
}
}
else if (angle_adjust_y)
{
start_theta += angle_adjust_y;
end_theta -= angle_adjust_y;
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
gGL.popMatrix();
}
// static
void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y,
const LLColor4& color,
S32 arrow_size)
{
F32 x_center = (F32)rect.getWidth() / 2.f;
F32 y_center = (F32)rect.getHeight() / 2.f;
F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size );
F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size );
F32 slope = (F32)(y - y_center) / (F32)(x - x_center);
F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth();
if (llabs(slope) > window_ratio && y_clamped != (F32)y)
{
// clamp by y
x_clamped = (y_clamped - y_center) / slope + x_center;
// adjust for arrow size
x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) );
}
else if (x_clamped != (F32)x)
{
// clamp by x
y_clamped = (x_clamped - x_center) * slope + y_center;
// adjust for arrow size
y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) );
}
// *FIX: deal with non-square window properly.
// I do not understand what this comment means -- is it actually
// broken or is it correctly dealing with non-square
// windows. Phoenix 2007-01-03.
S32 half_arrow_size = (S32) (0.5f * arrow_size);
F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center);
sTrackingArrowX = llfloor(x_clamped);
sTrackingArrowY = llfloor(y_clamped);
gl_draw_scaled_rotated_image(
sTrackingArrowX,
sTrackingArrowY,
arrow_size, arrow_size,
RAD_TO_DEG * angle,
sTrackArrowImage->getImage(),
color);
}
void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation )
{
// Rotation is in radians.
// Rotation of 0 means x = 1, y = 0 on the unit circle.
F32 map_half_height = getRect().getHeight() * 0.5f;
F32 map_half_width = getRect().getWidth() * 0.5f;
F32 text_half_height = text_box->getRect().getHeight() * 0.5f;
F32 text_half_width = text_box->getRect().getWidth() * 0.5f;
F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
text_box->setOrigin(
ll_round(map_half_width - text_half_width + radius * cos( rotation )),
ll_round(map_half_height - text_half_height + radius * sin( rotation )) );
}
void LLWorldMapView::updateDirections()
{
S32 width = getRect().getWidth();
S32 height = getRect().getHeight();
S32 text_height = mTextBoxNorth->getRect().getHeight();
S32 text_width = mTextBoxNorth->getRect().getWidth();
const S32 PAD = 2;
S32 top = height - text_height - PAD;
S32 left = PAD*2;
S32 bottom = PAD;
S32 right = width - text_width - PAD;
S32 center_x = width/2 - text_width/2;
S32 center_y = height/2 - text_height/2;
mTextBoxNorth->setOrigin( center_x, top );
mTextBoxEast->setOrigin( right, center_y );
mTextBoxSouth->setOrigin( center_x, bottom );
mTextBoxWest->setOrigin( left, center_y );
// These have wider text boxes
text_width = mTextBoxNorthWest->getRect().getWidth();
right = width - text_width - PAD;
mTextBoxNorthWest->setOrigin(left, top);
mTextBoxNorthEast->setOrigin(right, top);
mTextBoxSouthWest->setOrigin(left, bottom);
mTextBoxSouthEast->setOrigin(right, bottom);
// S32 hint_width = mTextBoxScrollHint->getRect().getWidth();
// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD,
// PAD * 2 + text_height );
}
void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent )
{
LLView::reshape( width, height, called_from_parent );
}
bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track)
{
LLVector3 pos_view = globalPosToView(item.getGlobalPosition());
S32 item_x = ll_round(pos_view.mV[VX]);
S32 item_y = ll_round(pos_view.mV[VY]);
if (x < item_x - BIG_DOT_RADIUS) return false;
if (x > item_x + BIG_DOT_RADIUS) return false;
if (y < item_y - BIG_DOT_RADIUS) return false;
if (y > item_y + BIG_DOT_RADIUS) return false;
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle());
if (sim_info)
{
if (track)
{
gFloaterWorldMap->trackLocation(item.getGlobalPosition());
}
}
if (track)
{
gFloaterWorldMap->trackGenericItem(item);
}
// item.setSelected(true);
*id = item.getUUID();
return true;
}
// Handle a click, which might be on a dot
void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask,
S32* hit_type,
LLUUID* id)
{
LLVector3d pos_global = viewPosToGlobal(x, y);
// *HACK: Adjust Z values automatically for liaisons & gods so
// we swoop down when they click on the map. Sadly, the P2P
// branch does not pay attention to this value; however, the
// Distributed Messaging branch honors it.
if(gAgent.isGodlike())
{
pos_global.mdV[VZ] = 200.0;
}
*hit_type = 0; // hit nothing
LLWorldMap::getInstance()->cancelTracking();
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
// If the zoom level is not too far out already, test hits
if (level <= DRAW_SIMINFO_THRESHOLD)
{
bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents");
bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents");
// Test hits if trackable data are displayed, otherwise, we don't even bother
if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale"))
{
// Iterate through the visible regions
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
U64 handle = *iter;
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if ((siminfo == NULL) || (siminfo->isDown()))
{
continue;
}
// If on screen check hits with the visible item lists
if (gSavedSettings.getBOOL("MapShowEvents"))
{
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin();
while (it != siminfo->getPGEvent().end())
{
LLItemInfo event = *it;
if (checkItemHit(x, y, event, id, false))
{
*hit_type = MAP_ITEM_PG_EVENT;
mItemPicked = TRUE;
gFloaterWorldMap->trackEvent(event);
return;
}
++it;
}
}
if (show_mature)
{
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin();
while (it != siminfo->getMatureEvent().end())
{
LLItemInfo event = *it;
if (checkItemHit(x, y, event, id, false))
{
*hit_type = MAP_ITEM_MATURE_EVENT;
mItemPicked = TRUE;
gFloaterWorldMap->trackEvent(event);
return;
}
++it;
}
}
if (show_adult)
{
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin();
while (it != siminfo->getAdultEvent().end())
{
LLItemInfo event = *it;
if (checkItemHit(x, y, event, id, false))
{
*hit_type = MAP_ITEM_ADULT_EVENT;
mItemPicked = TRUE;
gFloaterWorldMap->trackEvent(event);
return;
}
++it;
}
}
if (gSavedSettings.getBOOL("MapShowLandForSale"))
{
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin();
while (it != siminfo->getLandForSale().end())
{
LLItemInfo event = *it;
if (checkItemHit(x, y, event, id, true))
{
*hit_type = MAP_ITEM_LAND_FOR_SALE;
mItemPicked = TRUE;
return;
}
++it;
}
// for 1.23, we're showing normal land and adult land in the same UI; you don't
// get a choice about which ones you want. If you're currently asking for adult
// content and land you'll get the adult land.
if (gAgent.canAccessAdult())
{
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin();
while (it != siminfo->getLandForSaleAdult().end())
{
LLItemInfo event = *it;
if (checkItemHit(x, y, event, id, true))
{
*hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT;
mItemPicked = TRUE;
return;
}
++it;
}
}
}
}
}
}
// If we get here, we haven't clicked on anything
gFloaterWorldMap->trackLocation(pos_global);
mItemPicked = FALSE;
*id = LLUUID::null;
return;
}
BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask )
{
gFocusMgr.setMouseCapture( this );
mMouseDownPanX = ll_round(sPanX);
mMouseDownPanY = ll_round(sPanY);
mMouseDownX = x;
mMouseDownY = y;
sHandledLastClick = TRUE;
return TRUE;
}
BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask )
{
if (hasMouseCapture())
{
if (mPanning)
{
// restore mouse cursor
S32 local_x, local_y;
local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX);
local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY);
LLRect clip_rect = getRect();
clip_rect.stretch(-8);
clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
LLUI::setMousePositionLocal(this, local_x, local_y);
// finish the pan
mPanning = FALSE;
mMouseDownX = 0;
mMouseDownY = 0;
}
else
{
// ignore whether we hit an event or not
S32 hit_type;
LLUUID id;
handleClick(x, y, mask, &hit_type, &id);
}
gViewerWindow->showCursor();
gFocusMgr.setMouseCapture( NULL );
return TRUE;
}
return FALSE;
}
void LLWorldMapView::updateVisibleBlocks()
{
if (LLWorldMipmap::scaleToLevel(sMapScale) > DRAW_SIMINFO_THRESHOLD)
{
// If we're zoomed out too much, we just don't load all those sim info: too much!
return;
}
// Load the blocks visible in the current World Map view
// Get the World Map view coordinates and boundaries
LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
const S32 width = getRect().getWidth();
const S32 height = getRect().getHeight();
const F32 half_width = F32(width) / 2.0f;
const F32 half_height = F32(height) / 2.0f;
// Compute center into sim grid coordinates
S32 world_center_x = S32((-sPanX / sMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS));
S32 world_center_y = S32((-sPanY / sMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS));
// Compute the boundaries into sim grid coordinates
S32 world_left = world_center_x - S32(half_width / sMapScale) - 1;
S32 world_right = world_center_x + S32(half_width / sMapScale) + 1;
S32 world_bottom = world_center_y - S32(half_height / sMapScale) - 1;
S32 world_top = world_center_y + S32(half_height / sMapScale) + 1;
//LL_INFOS("World Map") << "LLWorldMapView::updateVisibleBlocks() : sMapScale = " << sMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL;
LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top);
}
BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask )
{
if (hasMouseCapture())
{
if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1)
{
// just started panning, so hide cursor
if (!mPanning)
{
mPanning = TRUE;
gViewerWindow->hideCursor();
}
F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());
// Set pan to value at start of drag + offset
sPanX += delta_x;
sPanY += delta_y;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
gViewerWindow->moveCursorToCenter();
}
// doesn't matter, cursor should be hidden
gViewerWindow->setCursor(UI_CURSOR_CROSS );
return TRUE;
}
else
{
// While we're waiting for data from the tracker, we're busy. JC
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
if (LLTracker::isTracking(NULL)
&& pos_global.isExactlyZero())
{
gViewerWindow->setCursor( UI_CURSOR_WAIT );
}
else
{
gViewerWindow->setCursor( UI_CURSOR_CROSS );
}
LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL;
return TRUE;
}
}
BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
{
if( sHandledLastClick )
{
S32 hit_type;
LLUUID id;
handleClick(x, y, mask, &hit_type, &id);
switch (hit_type)
{
case MAP_ITEM_PG_EVENT:
case MAP_ITEM_MATURE_EVENT:
case MAP_ITEM_ADULT_EVENT:
{
LLFloaterReg::hideInstance("world_map");
// This is an ungainly hack
std::string uuid_str;
S32 event_id;
id.toString(uuid_str);
uuid_str = uuid_str.substr(28);
sscanf(uuid_str.c_str(), "%X", &event_id);
// Invoke the event details floater if someone is clicking on an event.
LLSD params(LLSD::emptyArray());
params.append(event_id);
LLCommandDispatcher::dispatch("event", params, LLSD(), NULL, "clicked", true);
break;
}
case MAP_ITEM_LAND_FOR_SALE:
case MAP_ITEM_LAND_FOR_SALE_ADULT:
{
LLFloaterReg::hideInstance("world_map");
LLFloaterReg::showInstance("search", LLSD().with("category", "destinations").with("query", id));
break;
}
case MAP_ITEM_CLASSIFIED:
{
LLFloaterReg::hideInstance("world_map");
LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id));
break;
}
default:
{
if (LLWorldMap::getInstance()->isTracking())
{
LLWorldMap::getInstance()->setTrackingDoubleClick();
}
else
{
// Teleport if we got a valid location
LLVector3d pos_global = viewPosToGlobal(x,y);
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
if (sim_info && !sim_info->isDown())
{
gAgent.teleportViaLocation( pos_global );
}
}
}
};
return TRUE;
}
return FALSE;
}
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