summaryrefslogtreecommitdiff
path: root/indra/newview/llworld.h
blob: cb6102268eb797314bd05c50dc7dda48d915764f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/** 
 * @file llworld.h
 * @brief Initial test structure to organize viewer regions
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLWORLD_H
#define LL_LLWORLD_H

#include "llpatchvertexarray.h"

#include "llmath.h"
#include "v3math.h"
#include "llmemory.h"
#include "llstring.h"
#include "llviewerpartsim.h"
#include "llviewerimage.h"
#include "llvowater.h"

class LLViewerRegion;
class LLVector3d;
class LLMessageSystem;
class LLNetMap;
class LLHost;

class LLViewerObject;
class LLSurfacePatch;

class LLCloudPuff;
class LLCloudGroup;
class LLVOAvatar;

// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions
// as simulators are connected to, viewer_regions are popped off the stack and connected as required
// as simulators are removed, they are pushed back onto the stack

class LLWorld : public LLSingleton<LLWorld>
{
public:
	LLWorld();
	void destroyClass();

	LLViewerRegion*	addRegion(const U64 &region_handle, const LLHost &host);
		// safe to call if already present, does the "right thing" if
		// hosts are same, or if hosts are different, etc...
	void			removeRegion(const LLHost &host);

	void	disconnectRegions(); // Send quit messages to all child regions

	LLViewerRegion*			getRegion(const LLHost &host);
	LLViewerRegion*			getRegionFromPosGlobal(const LLVector3d &pos);
	LLViewerRegion*			getRegionFromPosAgent(const LLVector3 &pos);
	LLViewerRegion*			getRegionFromHandle(const U64 &handle);
	BOOL					positionRegionValidGlobal(const LLVector3d& pos);			// true if position is in valid region
	LLVector3d				clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);

	void					updateAgentOffset(const LLVector3d &offset);

	// All of these should be in the agent coordinate frame
	LLViewerRegion*			resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position);
	LLViewerRegion*			resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position);
	F32						resolveLandHeightGlobal(const LLVector3d &position);
	F32						resolveLandHeightAgent(const LLVector3 &position);

	// Return the lowest allowed Z point to prevent objects from being moved
	// underground.
	F32 getMinAllowedZ(LLViewerObject* object);

	// takes a line segment defined by point_a and point_b, then
	// determines the closest (to point_a) point of intersection that is
	// on the land surface or on an object of the world.
	// Stores results in "intersection" and "intersection_normal" and
	// returns a scalar value that is the normalized (by length of line segment) 
	// distance along the line from "point_a" to "intersection".
	//
	// Currently assumes point_a and point_b only differ in z-direction,
	// but it may eventually become more general.
	F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
							LLVector3d &intersection, LLVector3 &intersection_normal,
							LLViewerObject** viewerObjectPtr=NULL);

	LLSurfacePatch *		resolveLandPatchGlobal(const LLVector3d &position);
	LLVector3				resolveLandNormalGlobal(const LLVector3d &position);		// absolute frame

	U32						getRegionWidthInPoints() const	{ return mWidth; }
	F32						getRegionScale() const			{ return mScale; }

	// region X and Y size in meters
	F32						getRegionWidthInMeters() const	{ return mWidthInMeters; }
	F32						getRegionMinHeight() const		{ return -mWidthInMeters; }
	F32						getRegionMaxHeight() const		{ return 3.f*mWidthInMeters; }

	void					updateRegions(F32 max_update_time);
	void					updateVisibilities();
	void					updateParticles();
	void					updateClouds(const F32 dt);
	LLCloudGroup *			findCloudGroup(const LLCloudPuff &puff);

	void					renderPropertyLines();

	void resetStats();
	void updateNetStats(); // Update network statistics for all the regions...

	void printPacketsLost();
	void requestCacheMisses();

	// deal with map object updates in the world.
	static void processCoarseUpdate(LLMessageSystem* msg, void** user_data);

	F32 getLandFarClip() const;
	void setLandFarClip(const F32 far_clip);

	LLViewerImage *getDefaultWaterTexture();
	void updateWaterObjects();
	void shiftRegions(const LLVector3& offset);

	void setSpaceTimeUSec(const U64 space_time_usec);
	U64 getSpaceTimeUSec() const;

	void getInfo(LLSD& info);

public:
	typedef std::list<LLViewerRegion*> region_list_t;
	
	region_list_t	mActiveRegionList;

	region_list_t& getRegionList() { return mActiveRegionList; }

private:
	region_list_t	mRegionList;
	region_list_t	mVisibleRegionList;
	region_list_t	mCulledRegionList;

	// Number of points on edge
	static const U32 mWidth;

	// meters/point, therefore mWidth * mScale = meters per edge
	static const F32 mScale;

	static const F32 mWidthInMeters;

	F32 mLandFarClip;					// Far clip distance for land.
	LLPatchVertexArray		mLandPatch;
	S32 mLastPacketsIn;
	S32 mLastPacketsOut;
	S32 mLastPacketsLost;

	////////////////////////////
	//
	// Data for "Fake" objects
	//

	// Used to define the "Square" which we need to fill in
	U32 mMinRegionX;
	U32 mMaxRegionX;
	U32 mMinRegionY;
	U32 mMaxRegionY;

	std::list<LLVOWater*> mHoleWaterObjects;
	LLPointer<LLVOWater> mEdgeWaterObjects[8];

	LLPointer<LLViewerImage> mDefaultWaterTexturep;
	U64 mSpaceTimeUSec;
};


void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data);
void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data);

void process_region_handshake(LLMessageSystem* msg, void** user_data);

void send_agent_pause();
void send_agent_resume();

#endif