1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
/**
* @file llwlparammanager.h
* @brief Implementation for the LLWLParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_WLPARAMMANAGER_H
#define LL_WLPARAMMANAGER_H
#include <vector>
#include <map>
#include "llwlparamset.h"
#include "llwlanimator.h"
#include "llwldaycycle.h"
#include "llviewercamera.h"
class LLGLSLShader;
// color control
struct WLColorControl {
F32 r, g, b, i; /// the values
std::string mName; /// name to use to dereference params
std::string mSliderName; /// name of the slider in menu
bool hasSliderName; /// only set slider name for true color types
bool isSunOrAmbientColor; /// flag for if it's the sun or ambient color controller
bool isBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller
inline WLColorControl(F32 red, F32 green, F32 blue, F32 intensity,
const std::string& n, const std::string& sliderName = LLStringUtil::null)
: r(red), g(green), b(blue), i(intensity), mName(n), mSliderName(sliderName)
{
// if there's a slider name, say we have one
hasSliderName = false;
if (mSliderName != "") {
hasSliderName = true;
}
// if it's the sun controller
isSunOrAmbientColor = false;
if (mSliderName == "WLSunlight" || mSliderName == "WLAmbient") {
isSunOrAmbientColor = true;
}
isBlueHorizonOrDensity = false;
if (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity") {
isBlueHorizonOrDensity = true;
}
}
inline WLColorControl & operator = (LLVector4 const & val) {
r = val.mV[0];
g = val.mV[1];
b = val.mV[2];
i = val.mV[3];
return *this;
}
inline operator LLVector4 (void) const {
return LLVector4(r, g, b, i);
}
inline operator LLVector3 (void) const {
return LLVector3(r, g, b);
}
inline void update(LLWLParamSet & params) const {
params.set(mName, r, g, b, i);
}
};
// float slider control
struct WLFloatControl {
F32 x;
std::string mName;
F32 mult;
inline WLFloatControl(F32 val, const std::string& n, F32 m=1.0f)
: x(val), mName(n), mult(m)
{
}
inline WLFloatControl & operator = (LLVector4 const & val) {
x = val.mV[0];
return *this;
}
inline operator F32 (void) const {
return x;
}
inline void update(LLWLParamSet & params) const {
params.set(mName, x);
}
};
/// WindLight parameter manager class - what controls all the wind light shaders
class LLWLParamManager
{
public:
LLWLParamManager();
~LLWLParamManager();
/// load a preset file
void loadPresets(const std::string & fileName);
/// save the preset file
void savePresets(const std::string & fileName);
/// load an individual preset into the sky
void loadPreset(const std::string & name);
/// save the parameter presets to file
void savePreset(const std::string & name);
/// Set shader uniforms dirty, so they'll update automatically.
void propagateParameters(void);
/// Update shader uniforms that have changed.
void updateShaderUniforms(LLGLSLShader * shader);
/// setup the animator to run
void resetAnimator(F32 curTime, bool run);
/// update information camera dependent parameters
void update(LLViewerCamera * cam);
// get where the light is pointing
inline LLVector4 getLightDir(void) const;
// get where the light is pointing
inline LLVector4 getClampedLightDir(void) const;
// get where the light is pointing
inline LLVector4 getRotatedLightDir(void) const;
/// get the dome's offset
inline F32 getDomeOffset(void) const;
/// get the radius of the dome
inline F32 getDomeRadius(void) const;
/// Perform global initialization for this class.
static void initClass(void);
// Cleanup of global data that's only inited once per class.
static void cleanupClass();
/// add a param to the list
bool addParamSet(const std::string& name, LLWLParamSet& param);
/// add a param to the list
BOOL addParamSet(const std::string& name, LLSD const & param);
/// get a param from the list
bool getParamSet(const std::string& name, LLWLParamSet& param);
/// set the param in the list with a new param
bool setParamSet(const std::string& name, LLWLParamSet& param);
/// set the param in the list with a new param
bool setParamSet(const std::string& name, LLSD const & param);
/// gets rid of a parameter and any references to it
/// returns true if successful
bool removeParamSet(const std::string& name, bool delete_from_disk);
// singleton pattern implementation
static LLWLParamManager * instance();
public:
// helper variables
LLWLAnimator mAnimator;
/// actual direction of the sun
LLVector4 mLightDir;
/// light norm adjusted so haze works correctly
LLVector4 mRotatedLightDir;
/// clamped light norm for shaders that
/// are adversely affected when the sun goes below the
/// horizon
LLVector4 mClampedLightDir;
// list of params and how they're cycled for days
LLWLDayCycle mDay;
LLWLParamSet mCurParams;
/// Sun Delta Terrain tweak variables.
F32 mSunDeltaYaw;
WLFloatControl mWLGamma;
F32 mSceneLightStrength;
/// Atmospherics
WLColorControl mBlueHorizon;
WLColorControl mHazeDensity;
WLColorControl mBlueDensity;
WLFloatControl mDensityMult;
WLColorControl mHazeHorizon;
WLFloatControl mMaxAlt;
/// Lighting
WLColorControl mLightnorm;
WLColorControl mSunlight;
WLColorControl mAmbient;
WLColorControl mGlow;
/// Clouds
WLColorControl mCloudColor;
WLColorControl mCloudMain;
WLFloatControl mCloudCoverage;
WLColorControl mCloudDetail;
WLFloatControl mDistanceMult;
WLFloatControl mCloudScale;
/// sky dome
F32 mDomeOffset;
F32 mDomeRadius;
// list of all the parameters, listed by name
std::map<std::string, LLWLParamSet> mParamList;
private:
// our parameter manager singleton instance
static LLWLParamManager * sInstance;
};
inline F32 LLWLParamManager::getDomeOffset(void) const
{
return mDomeOffset;
}
inline F32 LLWLParamManager::getDomeRadius(void) const
{
return mDomeRadius;
}
inline LLVector4 LLWLParamManager::getLightDir(void) const
{
return mLightDir;
}
inline LLVector4 LLWLParamManager::getClampedLightDir(void) const
{
return mClampedLightDir;
}
inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const
{
return mRotatedLightDir;
}
#endif
|