1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
|
/**
* @file llwlparammanager.h
* @brief Implementation for the LLWLParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_WLPARAMMANAGER_H
#define LL_WLPARAMMANAGER_H
#include <list>
#include <map>
#include "llenvmanager.h"
#include "llwlparamset.h"
#include "llwlanimator.h"
#include "llwldaycycle.h"
#include "llviewercamera.h"
#include "lltrans.h"
class LLGLSLShader;
// color control
struct WLColorControl {
F32 r, g, b, i; /// the values
std::string mName; /// name to use to dereference params
std::string mSliderName; /// name of the slider in menu
bool hasSliderName; /// only set slider name for true color types
bool isSunOrAmbientColor; /// flag for if it's the sun or ambient color controller
bool isBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller
inline WLColorControl(F32 red, F32 green, F32 blue, F32 intensity,
const std::string& n, const std::string& sliderName = LLStringUtil::null)
: r(red), g(green), b(blue), i(intensity), mName(n), mSliderName(sliderName)
{
// if there's a slider name, say we have one
hasSliderName = false;
if (mSliderName != "") {
hasSliderName = true;
}
// if it's the sun controller
isSunOrAmbientColor = false;
if (mSliderName == "WLSunlight" || mSliderName == "WLAmbient") {
isSunOrAmbientColor = true;
}
isBlueHorizonOrDensity = false;
if (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity") {
isBlueHorizonOrDensity = true;
}
}
inline WLColorControl & operator = (LLVector4 const & val) {
r = val.mV[0];
g = val.mV[1];
b = val.mV[2];
i = val.mV[3];
return *this;
}
inline operator LLVector4 (void) const {
return LLVector4(r, g, b, i);
}
inline operator LLVector3 (void) const {
return LLVector3(r, g, b);
}
inline void update(LLWLParamSet & params) const {
params.set(mName, r, g, b, i);
}
};
// float slider control
struct WLFloatControl {
F32 x;
std::string mName;
F32 mult;
inline WLFloatControl(F32 val, const std::string& n, F32 m=1.0f)
: x(val), mName(n), mult(m)
{
}
inline WLFloatControl & operator = (F32 val) {
x = val;
return *this;
}
inline operator F32 (void) const {
return x;
}
inline void update(LLWLParamSet & params) const {
params.set(mName, x);
}
};
/// WindLight parameter manager class - what controls all the wind light shaders
class LLWLParamManager : public LLSingleton<LLWLParamManager>
{
LOG_CLASS(LLWLParamManager);
public:
typedef std::list<std::string> preset_name_list_t;
typedef std::list<LLWLParamKey> preset_key_list_t;
typedef boost::signals2::signal<void()> preset_list_signal_t;
/// save the parameter presets to file
void savePreset(const LLWLParamKey key);
/// Set shader uniforms dirty, so they'll update automatically.
void propagateParameters(void);
/// Update shader uniforms that have changed.
void updateShaderUniforms(LLGLSLShader * shader);
/// setup the animator to run
void resetAnimator(F32 curTime, bool run);
/// update information camera dependent parameters
void update(LLViewerCamera * cam);
/// apply specified day cycle, setting time to noon by default
bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5);
/// apply specified fixed sky params
bool applySkyParams(const LLSD& params);
// get where the light is pointing
inline LLVector4 getLightDir(void) const;
// get where the light is pointing
inline LLVector4 getClampedLightDir(void) const;
// get where the light is pointing
inline LLVector4 getRotatedLightDir(void) const;
/// get the dome's offset
inline F32 getDomeOffset(void) const;
/// get the radius of the dome
inline F32 getDomeRadius(void) const;
/// add a param set (preset) to the list
bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// add a param set (preset) to the list
BOOL addParamSet(const LLWLParamKey& key, LLSD const & param);
/// get a param set (preset) from the list
bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// check whether the preset is in the list
bool hasParamSet(const LLWLParamKey& key);
/// set the param in the list with a new param
bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param);
/// set the param in the list with a new param
bool setParamSet(const LLWLParamKey& key, LLSD const & param);
/// gets rid of a parameter and any references to it
/// ignores "delete_from_disk" if the scope is not local
void removeParamSet(const LLWLParamKey& key, bool delete_from_disk);
/// clear parameter mapping of a given scope
void clearParamSetsOfScope(LLEnvKey::EScope scope);
/// @return true if the preset comes out of the box
bool isSystemPreset(const std::string& preset_name) const;
/// @return user and system preset names as a single list
void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const;
/// @return user preset names
void getUserPresetNames(preset_name_list_t& user) const;
/// @return keys of all known presets
void getPresetKeys(preset_key_list_t& keys) const;
/// Emitted when a preset gets added or deleted.
boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
/// add all skies in LLSD using the given scope
void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map);
/// refresh region-scope presets
void refreshRegionPresets();
// returns all skies referenced by the current day cycle (in mDay), with their final names
// side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.)
std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope);
// returns all skies in map (intended to be called with output from a finalize)
static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map);
/// escape string in a way different from LLURI::escape()
static std::string escapeString(const std::string& str);
// helper variables
LLWLAnimator mAnimator;
/// actual direction of the sun
LLVector4 mLightDir;
/// light norm adjusted so haze works correctly
LLVector4 mRotatedLightDir;
/// clamped light norm for shaders that
/// are adversely affected when the sun goes below the
/// horizon
LLVector4 mClampedLightDir;
// list of params and how they're cycled for days
LLWLDayCycle mDay;
LLWLParamSet mCurParams;
/// Sun Delta Terrain tweak variables.
F32 mSunDeltaYaw;
WLFloatControl mWLGamma;
F32 mSceneLightStrength;
/// Atmospherics
WLColorControl mBlueHorizon;
WLFloatControl mHazeDensity;
WLColorControl mBlueDensity;
WLFloatControl mDensityMult;
WLFloatControl mHazeHorizon;
WLFloatControl mMaxAlt;
/// Lighting
WLColorControl mLightnorm;
WLColorControl mSunlight;
WLColorControl mAmbient;
WLColorControl mGlow;
/// Clouds
WLColorControl mCloudColor;
WLColorControl mCloudMain;
WLFloatControl mCloudCoverage;
WLColorControl mCloudDetail;
WLFloatControl mDistanceMult;
WLFloatControl mCloudScale;
/// sky dome
F32 mDomeOffset;
F32 mDomeRadius;
private:
friend class LLWLAnimator;
void loadAllPresets();
void loadPresetsFromDir(const std::string& dir);
bool loadPreset(const std::string& path);
static std::string getSysDir();
static std::string getUserDir();
friend class LLSingleton<LLWLParamManager>;
/*virtual*/ void initSingleton();
LLWLParamManager();
~LLWLParamManager();
// list of all the parameters, listed by name
std::map<LLWLParamKey, LLWLParamSet> mParamList;
preset_list_signal_t mPresetListChangeSignal;
};
inline F32 LLWLParamManager::getDomeOffset(void) const
{
return mDomeOffset;
}
inline F32 LLWLParamManager::getDomeRadius(void) const
{
return mDomeRadius;
}
inline LLVector4 LLWLParamManager::getLightDir(void) const
{
return mLightDir;
}
inline LLVector4 LLWLParamManager::getClampedLightDir(void) const
{
return mClampedLightDir;
}
inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const
{
return mRotatedLightDir;
}
#endif
|