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/**
* @file llwind.h
* @brief LLWind class header file
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLWIND_H
#define LL_LLWIND_H
//#include "vmath.h"
#include "llmath.h"
#include "v3math.h"
#include "v3dmath.h"
class LLVector3;
class LLBitPack;
class LLGroupHeader;
class LLWind
{
public:
LLWind();
~LLWind();
void renderVectors();
LLVector3 getVelocity(const LLVector3 &location); // "location" is region-local
LLVector3 getCloudVelocity(const LLVector3 &location); // "location" is region-local
LLVector3 getVelocityNoisy(const LLVector3 &location, const F32 dim); // "location" is region-local
void decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp);
LLVector3 getAverage();
void setCloudDensityPointer(F32 *densityp);
void setOriginGlobal(const LLVector3d &origin_global);
private:
S32 mSize;
F32 * mVelX;
F32 * mVelY;
F32 * mCloudVelX;
F32 * mCloudVelY;
F32 * mCloudDensityp;
LLVector3d mOriginGlobal;
void init();
};
#endif
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