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/**
* @file llwearablelist.h
* @brief LLWearableList class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWEARABLELIST_H
#define LL_LLWEARABLELIST_H
#include "llmemory.h"
#include "llviewerwearable.h"
#include "lluuid.h"
#include "llassetstorage.h"
// Globally constructed; be careful that there's no dependency with gAgent.
/*
BUG: mList's system of mapping between assetIDs and wearables is flawed
since LLWearable* has an associated itemID, and you can have multiple
inventory items pointing to the same asset (i.e. more than one ItemID
per assetID). EXT-6252
*/
class LLWearableList : public LLSingleton<LLWearableList>
{
LLSINGLETON_EMPTY_CTOR(LLWearableList);
~LLWearableList();
public:
void cleanup() ;
S32 getLength() const { return static_cast<S32>(mList.size()); }
void getAsset(const LLAssetID& assetID,
const std::string& wearable_name,
LLAvatarAppearance *avatarp,
LLAssetType::EType asset_type,
void(*asset_arrived_callback)(LLViewerWearable*, void* userdata),
void* userdata);
LLViewerWearable* createCopy(const LLViewerWearable* old_wearable, const std::string& new_name = std::string());
LLViewerWearable* createNewWearable(LLWearableType::EType type, LLAvatarAppearance *avatarp);
// Callback
static void processGetAssetReply(const char* filename, const LLAssetID& assetID, void* user_data, S32 status, LLExtStat ext_status);
protected:
LLViewerWearable* generateNewWearable(); // used for the create... functions
private:
std::map<LLUUID, LLViewerWearable*> mList;
};
#endif // LL_LLWEARABLELIST_H
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