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/**
* @file llwearablelist.cpp
* @brief LLWearableList class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwearablelist.h"
#include "message.h"
#include "llassetstorage.h"
#include "llagent.h"
#include "llvoavatar.h"
#include "llviewerinventory.h"
//#include "llfloaterchat.h"
#include "llviewerstats.h"
#include "llnotify.h"
#include "lltrans.h"
// Globals
LLWearableList gWearableList; // Globally constructed; be careful that there's no dependency with gAgent.
struct LLWearableArrivedData
{
LLWearableArrivedData(
LLAssetType::EType asset_type,
const std::string& wearable_name,
void(*asset_arrived_callback)(LLWearable*, void* userdata),
void* userdata )
:
mAssetType( asset_type ),
mCallback( asset_arrived_callback ),
mUserdata( userdata ),
mName( wearable_name ),
mRetries(0)
{}
LLAssetType::EType mAssetType;
void (*mCallback)(LLWearable*, void* userdata);
void* mUserdata;
std::string mName;
S32 mRetries;
};
////////////////////////////////////////////////////////////////////////////
// LLWearableList
LLWearableList::~LLWearableList()
{
for_each(mList.begin(), mList.end(), DeletePairedPointer());
mList.clear();
}
void LLWearableList::getAsset( const LLAssetID& assetID, const std::string& wearable_name, LLAssetType::EType asset_type, void(*asset_arrived_callback)(LLWearable*, void* userdata), void* userdata )
{
llassert( (asset_type == LLAssetType::AT_CLOTHING) || (asset_type == LLAssetType::AT_BODYPART) );
LLWearable* instance = get_if_there(mList, assetID, (LLWearable*)NULL );
if( instance )
{
asset_arrived_callback( instance, userdata );
}
else
{
gAssetStorage->getAssetData(
assetID,
asset_type,
LLWearableList::processGetAssetReply,
(void*)new LLWearableArrivedData( asset_type, wearable_name, asset_arrived_callback, userdata ),
TRUE);
}
}
// static
void LLWearableList::processGetAssetReply( const char* filename, const LLAssetID& uuid, void* userdata, S32 status, LLExtStat ext_status )
{
BOOL isNewWearable = FALSE;
LLWearableArrivedData* data = (LLWearableArrivedData*) userdata;
LLWearable* wearable = NULL; // NULL indicates failure
if( !filename )
{
LL_WARNS("Wearable") << "Bad Wearable Asset: missing file." << LL_ENDL;
}
else
if( status >= 0 )
{
// read the file
LLFILE* fp = LLFile::fopen(std::string(filename), "rb"); /*Flawfinder: ignore*/
if( !fp )
{
LL_WARNS("Wearable") << "Bad Wearable Asset: unable to open file: '" << filename << "'" << LL_ENDL;
}
else
{
wearable = new LLWearable(uuid);
bool res = wearable->importFile( fp );
if (!res)
{
if (wearable->getType() == WT_COUNT)
{
isNewWearable = TRUE;
}
delete wearable;
wearable = NULL;
}
fclose( fp );
if(filename)
{
LLFile::remove(std::string(filename));
}
}
}
else
{
if(filename)
{
LLFile::remove(std::string(filename));
}
LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
LL_WARNS("Wearable") << "Wearable download failed: " << LLAssetStorage::getErrorString( status ) << " " << uuid << LL_ENDL;
switch( status )
{
case LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE:
{
// Fail
break;
}
default:
{
static const S32 MAX_RETRIES = 3;
if (data->mRetries < MAX_RETRIES)
{
// Try again
data->mRetries++;
gAssetStorage->getAssetData(uuid,
data->mAssetType,
LLWearableList::processGetAssetReply,
userdata); // re-use instead of deleting.
return;
}
else
{
// Fail
break;
}
}
}
}
if (wearable) // success
{
gWearableList.mList[ uuid ] = wearable;
LL_DEBUGS("Wearable") << "processGetAssetReply()" << LL_ENDL;
LL_DEBUGS("Wearable") << wearable << LL_ENDL;
}
else
{
LLSD args;
args["TYPE"] =LLTrans::getString(LLAssetType::lookupHumanReadable(data->mAssetType));
if (isNewWearable)
{
LLNotifications::instance().add("InvalidWearable");
}
else if (data->mName.empty())
{
LLNotifications::instance().add("FailedToFindWearableUnnamed", args);
}
else
{
args["DESC"] = data->mName;
LLNotifications::instance().add("FailedToFindWearable", args);
}
}
// Always call callback; wearable will be NULL if we failed
{
if( data->mCallback )
{
data->mCallback( wearable, data->mUserdata );
}
}
delete data;
}
// Creates a new wearable just like the old_wearable but with data copied over from item
LLWearable* LLWearableList::createWearableMatchedToInventoryItem( LLWearable* old_wearable, LLViewerInventoryItem* item )
{
lldebugs << "LLWearableList::createWearableMatchedToInventoryItem()" << llendl;
LLTransactionID tid;
LLAssetID new_asset_id;
new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLWearable* wearable = new LLWearable( tid );
wearable->copyDataFrom( old_wearable );
wearable->setName( item->getName() );
wearable->setDescription( item->getDescription() );
wearable->setPermissions( item->getPermissions() );
wearable->setSaleInfo( item->getSaleInfo() );
mList[ new_asset_id ] = wearable;
// Send to the dataserver
wearable->saveNewAsset();
return wearable;
}
LLWearable* LLWearableList::createCopyFromAvatar( LLWearable* old_wearable, const std::string& new_name )
{
lldebugs << "LLWearableList::createCopyFromAvatar()" << llendl;
LLTransactionID tid;
LLAssetID new_asset_id;
tid.generate();
new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLWearable* wearable = new LLWearable( tid );
wearable->copyDataFrom( old_wearable );
LLPermissions perm(old_wearable->getPermissions());
perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true);
wearable->setPermissions(perm);
wearable->readFromAvatar(); // update from the avatar
if (!new_name.empty()) wearable->setName(new_name);
mList[ new_asset_id ] = wearable;
// Send to the dataserver
wearable->saveNewAsset();
return wearable;
}
LLWearable* LLWearableList::createCopy( LLWearable* old_wearable )
{
lldebugs << "LLWearableList::createCopy()" << llendl;
LLTransactionID tid;
LLAssetID new_asset_id;
tid.generate();
new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLWearable* wearable = new LLWearable( tid );
wearable->copyDataFrom( old_wearable );
LLPermissions perm(old_wearable->getPermissions());
perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true);
wearable->setPermissions(perm);
mList[ new_asset_id ] = wearable;
// Send to the dataserver
wearable->saveNewAsset();
return wearable;
}
LLWearable* LLWearableList::createNewWearable( EWearableType type )
{
lldebugs << "LLWearableList::createNewWearable()" << llendl;
LLTransactionID tid;
LLAssetID new_asset_id;
tid.generate();
new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLWearable* wearable = new LLWearable( tid );
wearable->setType( type );
std::string name = "New ";
name.append( wearable->getTypeLabel() );
wearable->setName( name );
LLPermissions perm;
perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
perm.initMasks(PERM_ALL, PERM_ALL, PERM_NONE, PERM_NONE, PERM_MOVE | PERM_TRANSFER);
wearable->setPermissions(perm);
// Description and sale info have default values.
wearable->setParamsToDefaults();
wearable->setTexturesToDefaults();
mList[ new_asset_id ] = wearable;
// Send to the dataserver
wearable->saveNewAsset();
return wearable;
}
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