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/**
* @file llwearableitemslist.h
* @brief A flat list of wearable items.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWEARABLEITEMSLIST_H
#define LL_LLWEARABLEITEMSLIST_H
// libs
#include "llpanel.h"
#include "llsingleton.h"
// newview
#include "llinventoryitemslist.h"
#include "llinventorylistitem.h"
#include "llinventorymodel.h"
#include "lllistcontextmenu.h"
#include "llwearabletype.h"
/**
* @class LLPanelWearableListItem
*
* Extends LLPanelInventoryListItemBase:
* - makes side widgets show on mouse_enter and hide on
* mouse_leave events.
* - provides callback for button clicks
*/
class LLPanelWearableListItem : public LLPanelInventoryListItemBase
{
LOG_CLASS(LLPanelWearableListItem);
public:
/**
* Shows buttons when mouse is over
*/
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/**
* Hides buttons when mouse is out
*/
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
protected:
LLPanelWearableListItem(LLViewerInventoryItem* item, const Params& params);
};
/**
* @class LLPanelWearableOutfitItem
*
* Outfit item for "My Outfits" list.
* Extends LLPanelInventoryListItemBase with handling
* double click to wear the item.
*/
class LLPanelWearableOutfitItem : public LLPanelInventoryListItemBase
{
LOG_CLASS(LLPanelWearableOutfitItem);
public:
static LLPanelWearableOutfitItem* create(LLViewerInventoryItem* item,
bool worn_indication_enabled);
/**
* Updates item name and (worn) suffix.
*/
/*virtual*/ void updateItem(const std::string& name,
EItemState item_state = IS_DEFAULT);
protected:
LLPanelWearableOutfitItem(LLViewerInventoryItem* item,
bool worn_indication_enabled, const Params& params);
private:
bool mWornIndicationEnabled;
};
class LLPanelDeletableWearableListItem : public LLPanelWearableListItem
{
LOG_CLASS(LLPanelDeletableWearableListItem);
public:
struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
{
Optional<LLButton::Params> delete_btn;
Params();
};
static LLPanelDeletableWearableListItem* create(LLViewerInventoryItem* item);
virtual ~LLPanelDeletableWearableListItem() {};
/*virtual*/ BOOL postBuild();
/**
* Make button visible during mouse over event.
*/
inline void setShowDeleteButton(bool show) { setShowWidget("btn_delete", show); }
protected:
LLPanelDeletableWearableListItem(LLViewerInventoryItem* item, const Params& params);
};
/** Outfit list item for an attachment */
class LLPanelAttachmentListItem : public LLPanelDeletableWearableListItem
{
LOG_CLASS(LLPanelAttachmentListItem);
public:
static LLPanelAttachmentListItem* create(LLViewerInventoryItem* item);
virtual ~LLPanelAttachmentListItem() {};
/** Set item title. Joint name is added to the title in parenthesis */
/*virtual*/ void updateItem(const std::string& name,
EItemState item_state = IS_DEFAULT);
protected:
LLPanelAttachmentListItem(LLViewerInventoryItem* item, const Params& params) : LLPanelDeletableWearableListItem(item, params) {};
};
/**
* @class LLPanelClothingListItem
*
* Provides buttons for editing, moving, deleting a wearable.
*/
class LLPanelClothingListItem : public LLPanelDeletableWearableListItem
{
LOG_CLASS(LLPanelClothingListItem);
public:
struct Params : public LLInitParam::Block<Params, LLPanelDeletableWearableListItem::Params>
{
Optional<LLButton::Params> up_btn,
down_btn,
edit_btn;
Optional<LLPanel::Params> lock_panel,
edit_panel;
Optional<LLIconCtrl::Params> lock_icon;
Params();
};
static LLPanelClothingListItem* create(LLViewerInventoryItem* item);
virtual ~LLPanelClothingListItem();
/*virtual*/ BOOL postBuild();
/**
* Make button visible during mouse over event.
*/
inline void setShowMoveUpButton(bool show) { setShowWidget("btn_move_up", show); }
inline void setShowMoveDownButton(bool show) { setShowWidget("btn_move_down", show); }
inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); }
inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); }
protected:
LLPanelClothingListItem(LLViewerInventoryItem* item, const Params& params);
};
class LLPanelBodyPartsListItem : public LLPanelWearableListItem
{
LOG_CLASS(LLPanelBodyPartsListItem);
public:
struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
{
Optional<LLButton::Params> edit_btn;
Optional<LLPanel::Params> lock_panel,
edit_panel;
Optional<LLIconCtrl::Params> lock_icon;
Params();
};
static LLPanelBodyPartsListItem* create(LLViewerInventoryItem* item);
virtual ~LLPanelBodyPartsListItem();
/*virtual*/ BOOL postBuild();
/**
* Make button visible during mouse over event.
*/
inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); }
inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); }
protected:
LLPanelBodyPartsListItem(LLViewerInventoryItem* item, const Params& params);
};
/**
* @class LLPanelDummyClothingListItem
*
* A dummy item panel - displays grayed clothing icon, grayed title '<clothing> not worn' and 'add' button
*/
class LLPanelDummyClothingListItem : public LLPanelWearableListItem
{
public:
struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
{
Optional<LLPanel::Params> add_panel;
Optional<LLButton::Params> add_btn;
Params();
};
static LLPanelDummyClothingListItem* create(LLWearableType::EType w_type);
/*virtual*/ BOOL postBuild();
LLWearableType::EType getWearableType() const;
protected:
LLPanelDummyClothingListItem(LLWearableType::EType w_type, const Params& params);
static std::string wearableTypeToString(LLWearableType::EType w_type);
private:
LLWearableType::EType mWearableType;
};
/**
* @class LLWearableListItemComparator
*
* Abstract comparator of wearable list items.
*/
class LLWearableListItemComparator : public LLFlatListView::ItemComparator
{
LOG_CLASS(LLWearableListItemComparator);
public:
LLWearableListItemComparator() {};
virtual ~LLWearableListItemComparator() {};
virtual bool compare(const LLPanel* item1, const LLPanel* item2) const
{
const LLPanelInventoryListItemBase* wearable_item1 = dynamic_cast<const LLPanelInventoryListItemBase*>(item1);
const LLPanelInventoryListItemBase* wearable_item2 = dynamic_cast<const LLPanelInventoryListItemBase*>(item2);
if (!wearable_item1 || !wearable_item2)
{
llwarning("item1 and item2 cannot be null", 0);
return true;
}
return doCompare(wearable_item1, wearable_item2);
}
protected:
/**
* Returns true if wearable_item1 < wearable_item2, false otherwise
* Implement this method in your particular comparator.
*/
virtual bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const = 0;
};
/**
* @class LLWearableItemNameComparator
*
* Comparator for sorting wearable list items by name.
*/
class LLWearableItemNameComparator : public LLWearableListItemComparator
{
LOG_CLASS(LLWearableItemNameComparator);
public:
LLWearableItemNameComparator() {};
virtual ~LLWearableItemNameComparator() {};
protected:
/*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const;
};
/**
* @class LLWearableItemTypeNameComparator
*
* Comparator for sorting wearable list items by type and name.
*/
class LLWearableItemTypeNameComparator : public LLWearableItemNameComparator
{
LOG_CLASS(LLWearableItemTypeNameComparator);
public:
LLWearableItemTypeNameComparator();
virtual ~LLWearableItemTypeNameComparator() {};
enum ETypeListOrder
{
ORDER_RANK_1 = 1,
ORDER_RANK_2,
ORDER_RANK_3,
ORDER_RANK_UNKNOWN
};
void setOrder(LLAssetType::EType items_of_type, ETypeListOrder order_priority, bool sort_items_by_name, bool sort_wearable_items_by_name);
protected:
/**
* All information about sort order is stored in mWearableOrder map
*
* mWearableOrder : KYES VALUES
* [LLAssetType] [struct LLWearableTypeOrder]
*
*---------------------------------------------------------------------------------------------
* I. Determines order (ORDER_RANK) in which items of LLAssetType should be displayed in list.
* For example by spec in MY OUTFITS the order is:
* 1. AT_CLOTHING (ORDER_RANK_1)
* 2. AT_OBJECT (ORDER_RANK_2)
* 3. AT_BODYPART (ORDER_RANK_3)
*
* II.Items of each type(LLAssetType) are sorted by name or type(LLWearableType)
* For example by spec in MY OUTFITS the order within each items type(LLAssetType) is:
* 1. AT_OBJECTS (abc order)
* 2. AT_CLOTHINGS
* - by type (types order determined in LLWearableType::EType)
* - outer layer on top
* 3. AT_BODYPARTS (abc order)
*---------------------------------------------------------------------------------------------
*
* For each LLAssetType (KEYS in mWearableOrder) the information about:
*
* I. ORDER_RANK (the flag is LLWearableTypeOrder::mOrderPriority)
*
* II. whether items of this LLAssetType type should be ordered
* by name or by LLWearableType::EType (the flag is LLWearableTypeOrder::mSortAssetTypeByName)
*
* III.whether items of LLWearableType type within this LLAssetType
* should be ordered by name (the flag is LLWearableTypeOrder::mSortWearableTypeByName)
*
* holds in mWearableOrder map as VALUES (struct LLWearableTypeOrder).
*/
/*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const;
private:
struct LLWearableTypeOrder
{
ETypeListOrder mOrderPriority;
bool mSortAssetTypeByName;
bool mSortWearableTypeByName;
LLWearableTypeOrder(ETypeListOrder order_priority, bool sort_asset_by_name, bool sort_wearable_by_name);
LLWearableTypeOrder(){};
};
ETypeListOrder getTypeListOrder(LLAssetType::EType item_type) const;
bool sortAssetTypeByName(LLAssetType::EType item_type) const;
bool sortWearableTypeByName(LLAssetType::EType item_type) const;
typedef std::map<LLAssetType::EType,LLWearableTypeOrder> wearable_type_order_map_t;
wearable_type_order_map_t mWearableOrder;
};
/**
* @class LLWearableItemsList
*
* A flat list of wearable inventory items.
* Collects all items that can be a part of an outfit from
* an inventory category specified by UUID and displays them
* as a flat list.
*/
class LLWearableItemsList : public LLInventoryItemsList
{
public:
/**
* Context menu.
*
* This menu is likely to be used from outside
* (e.g. for items selected across multiple wearable lists),
* so making it a singleton.
*/
class ContextMenu : public LLListContextMenu, public LLSingleton<ContextMenu>
{
public:
ContextMenu();
/*virtual*/ void show(LLView* spawning_view, const uuid_vec_t& uuids, S32 x, S32 y);
protected:
enum {
MASK_CLOTHING = 0x01,
MASK_BODYPART = 0x02,
MASK_ATTACHMENT = 0x04,
MASK_UNKNOWN = 0x08,
};
/* virtual */ LLContextMenu* createMenu();
void updateItemsVisibility(LLContextMenu* menu);
void updateItemsLabels(LLContextMenu* menu);
static void setMenuItemVisible(LLContextMenu* menu, const std::string& name, bool val);
static void setMenuItemEnabled(LLContextMenu* menu, const std::string& name, bool val);
static void updateMask(U32& mask, LLAssetType::EType at);
static void createNewWearable(const LLUUID& item_id);
static bool canAddWearable(const LLUUID& item_id);
LLWearableItemsList* mParent;
};
struct Params : public LLInitParam::Block<Params, LLInventoryItemsList::Params>
{
Optional<bool> standalone;
Optional<bool> worn_indication_enabled;
Params();
};
virtual ~LLWearableItemsList();
/*virtual*/ void addNewItem(LLViewerInventoryItem* item, bool rearrange = true);
void updateList(const LLUUID& category_id);
/**
* Update items that match UUIDs from changed_items_uuids
* or links that point at such items.
*/
void updateChangedItems(const LLInventoryModel::changed_items_t& changed_items_uuids);
bool isStandalone() const { return mIsStandalone; }
protected:
friend class LLUICtrlFactory;
LLWearableItemsList(const LLWearableItemsList::Params& p);
void onRightClick(S32 x, S32 y);
bool mIsStandalone;
bool mWornIndicationEnabled;
};
#endif //LL_LLWEARABLEITEMSLIST_H
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