1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
/**
* @file llwearable.h
* @brief LLWearable class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLWEARABLE_H
#define LL_LLWEARABLE_H
#include "lluuid.h"
#include "llstring.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llassetstorage.h"
#include "llwearabletype.h"
#include "llfile.h"
#include "lllocaltextureobject.h"
class LLViewerInventoryItem;
class LLVisualParam;
class LLTexGlobalColorInfo;
class LLTexGlobalColor;
class LLWearable
{
friend class LLWearableList;
//--------------------------------------------------------------------
// Constructors and destructors
//--------------------------------------------------------------------
private:
// Private constructors used by LLWearableList
LLWearable(const LLTransactionID& transactionID);
LLWearable(const LLAssetID& assetID);
public:
virtual ~LLWearable();
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID& getItemID() const;
const LLAssetID& getAssetID() const { return mAssetID; }
const LLTransactionID& getTransactionID() const { return mTransactionID; }
LLWearableType::EType getType() const { return mType; }
void setType(LLWearableType::EType type);
const std::string& getName() const { return mName; }
void setName(const std::string& name) { mName = name; }
const std::string& getDescription() const { return mDescription; }
void setDescription(const std::string& desc) { mDescription = desc; }
const LLPermissions& getPermissions() const { return mPermissions; }
void setPermissions(const LLPermissions& p) { mPermissions = p; }
const LLSaleInfo& getSaleInfo() const { return mSaleInfo; }
void setSaleInfo(const LLSaleInfo& info) { mSaleInfo = info; }
const std::string& getTypeLabel() const;
const std::string& getTypeName() const;
LLAssetType::EType getAssetType() const;
S32 getDefinitionVersion() const { return mDefinitionVersion; }
void setDefinitionVersion( S32 new_version ) { mDefinitionVersion = new_version; }
public:
typedef std::vector<LLVisualParam*> visual_param_vec_t;
BOOL isDirty() const;
BOOL isOldVersion() const;
void writeToAvatar();
void removeFromAvatar( BOOL upload_bake ) { LLWearable::removeFromAvatar( mType, upload_bake ); }
static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake );
BOOL exportFile(LLFILE* file) const;
BOOL importFile(LLFILE* file);
void setParamsToDefaults();
void setTexturesToDefaults();
void saveNewAsset() const;
static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
void copyDataFrom(const LLWearable* src);
static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; }
friend std::ostream& operator<<(std::ostream &s, const LLWearable &w);
void setItemID(const LLUUID& item_id);
LLLocalTextureObject* getLocalTextureObject(S32 index);
const LLLocalTextureObject* getLocalTextureObject(S32 index) const;
std::vector<LLLocalTextureObject*> getLocalTextureListSeq();
void setLocalTextureObject(S32 index, LLLocalTextureObject <o);
void addVisualParam(LLVisualParam *param);
void setVisualParams();
void setVisualParamWeight(S32 index, F32 value, BOOL upload_bake);
F32 getVisualParamWeight(S32 index) const;
LLVisualParam* getVisualParam(S32 index) const;
void getVisualParams(visual_param_vec_t &list);
void animateParams(F32 delta, BOOL upload_bake);
LLColor4 getClothesColor(S32 te) const;
void setClothesColor( S32 te, const LLColor4& new_color, BOOL upload_bake );
void revertValues();
void saveValues();
void pullCrossWearableValues();
BOOL isOnTop() const;
// Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
void setLabelUpdated() const;
// the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem,
// not the wearable asset itself.
void refreshName();
private:
typedef std::map<S32, LLLocalTextureObject*> te_map_t;
typedef std::map<S32, LLVisualParam *> visual_param_index_map_t;
void createLayers(S32 te);
void createVisualParams();
void syncImages(te_map_t &src, te_map_t &dst);
void destroyTextures();
static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml.
S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created.
std::string mName;
std::string mDescription;
LLPermissions mPermissions;
LLSaleInfo mSaleInfo;
LLAssetID mAssetID;
LLTransactionID mTransactionID;
LLWearableType::EType mType;
typedef std::map<S32, F32> param_map_t;
param_map_t mSavedVisualParamMap; // last saved version of visual params
visual_param_index_map_t mVisualParamIndexMap;
te_map_t mTEMap; // maps TE to LocalTextureObject
te_map_t mSavedTEMap; // last saved version of TEMap
LLUUID mItemID; // ID of the inventory item in the agent's inventory
};
#endif // LL_LLWEARABLE_H
|