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/**
* @file llwearable.h
* @brief LLWearable class header file
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWEARABLE_H
#define LL_LLWEARABLE_H
#include "lluuid.h"
#include "llstring.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llassetstorage.h"
#include "llwearabledictionary.h"
#include "llfile.h"
#include "lllocaltextureobject.h"
class LLViewerInventoryItem;
class LLWearable
{
friend class LLWearableList;
//--------------------------------------------------------------------
// Constructors and destructors
//--------------------------------------------------------------------
private:
// Private constructors used by LLWearableList
LLWearable(const LLTransactionID& transactionID);
LLWearable(const LLAssetID& assetID);
public:
virtual ~LLWearable();
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID& getItemID() const;
const LLAssetID& getAssetID() const { return mAssetID; }
const LLTransactionID& getTransactionID() const { return mTransactionID; }
EWearableType getType() const { return mType; }
void setType(EWearableType type) { mType = type; }
const std::string& getName() const { return mName; }
void setName(const std::string& name) { mName = name; }
const std::string& getDescription() const { return mDescription; }
void setDescription(const std::string& desc) { mDescription = desc; }
const LLPermissions& getPermissions() const { return mPermissions; }
void setPermissions(const LLPermissions& p) { mPermissions = p; }
const LLSaleInfo& getSaleInfo() const { return mSaleInfo; }
void setSaleInfo(const LLSaleInfo& info) { mSaleInfo = info; }
const std::string& getTypeLabel() const;
const std::string& getTypeName() const;
LLAssetType::EType getAssetType() const;
LLLocalTextureObject* getLocalTextureObject(S32 index) const;
public:
BOOL isDirty() const;
BOOL isOldVersion() const;
void writeToAvatar( BOOL set_by_user );
void readFromAvatar();
void removeFromAvatar( BOOL set_by_user ) { LLWearable::removeFromAvatar( mType, set_by_user ); }
static void removeFromAvatar( EWearableType type, BOOL set_by_user );
BOOL exportFile(LLFILE* file) const;
BOOL importFile(LLFILE* file);
void setParamsToDefaults();
void setTexturesToDefaults();
void saveNewAsset() const;
static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
void copyDataFrom(const LLWearable* src);
static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; }
friend std::ostream& operator<<(std::ostream &s, const LLWearable &w);
void setItemID(const LLUUID& item_id);
void setLocalTextureObject(S32 index, LLLocalTextureObject *lto);
private:
static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml.
S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created.
std::string mName;
std::string mDescription;
LLPermissions mPermissions;
LLSaleInfo mSaleInfo;
LLAssetID mAssetID;
LLTransactionID mTransactionID;
EWearableType mType;
typedef std::map<S32, F32> param_map_t;
param_map_t mVisualParamMap; // maps visual param id to weight
typedef std::map<S32, LLLocalTextureObject> te_map_t;
te_map_t mTEMap; // maps TE to LocalTextureObject
LLUUID mItemID; // ID of the inventory item in the agent's inventory
};
#endif // LL_LLWEARABLE_H
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