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/**
 * @file llthreadwatchdog.cpp
 * @brief The LLThreadWatchdog class definitions
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */


#include "llviewerprecompiledheaders.h"
#include "llwatchdog.h"
#include "llthread.h"

const U32 WATCHDOG_SLEEP_TIME_USEC = 1000000;

// This class runs the watchdog timing thread.
class LLWatchdogTimerThread : public LLThread
{
public:
    LLWatchdogTimerThread() :
        LLThread("Watchdog"),
        mSleepMsecs(0),
        mStopping(false)
    {
    }

    ~LLWatchdogTimerThread() {}

    void setSleepTime(long ms) { mSleepMsecs = ms; }
    void stop()
    {
        mStopping = true;
        mSleepMsecs = 1;
    }

    /* virtual */ void run()
    {
        while(!mStopping)
        {
            LLWatchdog::getInstance()->run();
            ms_sleep(mSleepMsecs);
        }
    }

private:
    long mSleepMsecs;
    bool mStopping;
};

// LLWatchdogEntry
LLWatchdogEntry::LLWatchdogEntry()
{
}

LLWatchdogEntry::~LLWatchdogEntry()
{
    stop();
}

void LLWatchdogEntry::start()
{
    LLWatchdog::getInstance()->add(this);
}

void LLWatchdogEntry::stop()
{
    // this can happen very late in the shutdown sequence
    if (! LLWatchdog::wasDeleted())
    {
        LLWatchdog::getInstance()->remove(this);
    }
}

// LLWatchdogTimeout
const std::string UNINIT_STRING = "uninitialized";

LLWatchdogTimeout::LLWatchdogTimeout() :
    mTimeout(0.0f),
    mPingState(UNINIT_STRING)
{
}

LLWatchdogTimeout::~LLWatchdogTimeout()
{
}

bool LLWatchdogTimeout::isAlive() const
{
    return (mTimer.getStarted() && !mTimer.hasExpired());
}

void LLWatchdogTimeout::reset()
{
    mTimer.setTimerExpirySec(mTimeout);
}

void LLWatchdogTimeout::setTimeout(F32 d)
{
    mTimeout = d;
}

void LLWatchdogTimeout::start(const std::string& state)
{
    if (mTimeout == 0)
    {
        LL_WARNS() << "Cant' start watchdog entry - no timeout set" << LL_ENDL;
        return;
    }
    // Order of operation is very important here.
    // After LLWatchdogEntry::start() is called
    // LLWatchdogTimeout::isAlive() will be called asynchronously.
    ping(state);
    mTimer.start();
    mTimer.setTimerExpirySec(mTimeout); // timer expiration set to 0 by start()
    LLWatchdogEntry::start();
}

void LLWatchdogTimeout::stop()
{
    LLWatchdogEntry::stop();
    mTimer.stop();
}

void LLWatchdogTimeout::ping(const std::string& state)
{
    if(!state.empty())
    {
        mPingState = state;
    }
    reset();
}

// LLWatchdog
LLWatchdog::LLWatchdog()
    :mSuspectsAccessMutex()
    ,mTimer(NULL)
    ,mLastClockCount(0)
{
}

LLWatchdog::~LLWatchdog()
{
}

void LLWatchdog::add(LLWatchdogEntry* e)
{
    lockThread();
    mSuspects.insert(e);
    unlockThread();
}

void LLWatchdog::remove(LLWatchdogEntry* e)
{
    lockThread();
    mSuspects.erase(e);
    unlockThread();
}

void LLWatchdog::init()
{
    if(!mSuspectsAccessMutex && !mTimer)
    {
        mSuspectsAccessMutex = new LLMutex();
        mTimer = new LLWatchdogTimerThread();
        mTimer->setSleepTime(WATCHDOG_SLEEP_TIME_USEC / 1000);
        mLastClockCount = LLTimer::getTotalTime();

        // mTimer->start() kicks off the thread, any code after
        // start needs to use the mSuspectsAccessMutex
        mTimer->start();
    }
}

void LLWatchdog::cleanup()
{
    if(mTimer)
    {
        mTimer->stop();
        delete mTimer;
        mTimer = NULL;
    }

    if(mSuspectsAccessMutex)
    {
        delete mSuspectsAccessMutex;
        mSuspectsAccessMutex = NULL;
    }

    mLastClockCount = 0;
}

void LLWatchdog::run()
{
    lockThread();

    // Check the time since the last call to run...
    // If the time elapsed is two times greater than the regualr sleep time
    // reset the active timeouts.
    const U32 TIME_ELAPSED_MULTIPLIER = 2;
    U64 current_time = LLTimer::getTotalTime();
    U64 current_run_delta = current_time - mLastClockCount;
    mLastClockCount = current_time;

    if(current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
    {
        LL_INFOS() << "Watchdog thread delayed: resetting entries." << LL_ENDL;
        for (const auto& suspect : mSuspects)
        {
            suspect->reset();
        }
    }
    else
    {
        SuspectsRegistry::iterator result =
            std::find_if(mSuspects.begin(),
                mSuspects.end(),
                [](const LLWatchdogEntry* suspect){ return ! suspect->isAlive(); });
        if(result != mSuspects.end())
        {
            // error!!!
            if(mTimer)
            {
                mTimer->stop();
            }

            LL_ERRS() << "Watchdog timer expired; assuming viewer is hung and crashing" << LL_ENDL;
        }
    }


    unlockThread();
}

void LLWatchdog::lockThread()
{
    if(mSuspectsAccessMutex != NULL)
    {
        mSuspectsAccessMutex->lock();
    }
}

void LLWatchdog::unlockThread()
{
    if(mSuspectsAccessMutex != NULL)
    {
        mSuspectsAccessMutex->unlock();
    }
}