1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
|
/**
* @file llvowlsky.cpp
* @brief LLVOWLSky class implementation
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "pipeline.h"
#include "llvowlsky.h"
#include "llsky.h"
#include "lldrawpoolwlsky.h"
#include "llface.h"
#include "llviewercontrol.h"
#include "llenvironment.h"
#include "llsettingssky.h"
const F32 LLVOWLSky::DISTANCE_TO_STARS = (HORIZON_DIST - 10.f) * 0.8f;
const U32 LLVOWLSky::MIN_SKY_DETAIL = 3;
const U32 LLVOWLSky::MAX_SKY_DETAIL = 180;
inline U32 LLVOWLSky::getNumStacks(void)
{
return llmin(MAX_SKY_DETAIL, llmax(MIN_SKY_DETAIL, gSavedSettings.getU32("WLSkyDetail")));
}
inline U32 LLVOWLSky::getNumSlices(void)
{
return 2 * llmin(MAX_SKY_DETAIL, llmax(MIN_SKY_DETAIL, gSavedSettings.getU32("WLSkyDetail")));
}
inline U32 LLVOWLSky::getFanNumVerts(void)
{
return getNumSlices() + 1;
}
inline U32 LLVOWLSky::getFanNumIndices(void)
{
return getNumSlices() * 3;
}
inline U32 LLVOWLSky::getStripsNumVerts(void)
{
return (getNumStacks() - 1) * getNumSlices();
}
inline U32 LLVOWLSky::getStripsNumIndices(void)
{
return 2 * ((getNumStacks() - 2) * (getNumSlices() + 1)) + 1 ;
}
inline U32 LLVOWLSky::getStarsNumVerts(void)
{
return 1000;
}
inline U32 LLVOWLSky::getStarsNumIndices(void)
{
return 1000;
}
LLVOWLSky::LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp, TRUE)
{
initStars();
}
void LLVOWLSky::idleUpdate(LLAgent &agent, const F64 &time)
{
}
BOOL LLVOWLSky::isActive(void) const
{
return FALSE;
}
LLDrawable * LLVOWLSky::createDrawable(LLPipeline * pipeline)
{
pipeline->allocDrawable(this);
//LLDrawPoolWLSky *poolp = static_cast<LLDrawPoolWLSky *>(
gPipeline.getPool(LLDrawPool::POOL_WL_SKY);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_WL_SKY);
return mDrawable;
}
inline F32 LLVOWLSky::calcPhi(U32 i)
{
// i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
F32 t = float(i) / float(getNumStacks());
// ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex)
t = t*t*t*t;
// invert and square the parameter of the tesselation to bias things toward 1 (the horizon)
t = 1.f - t;
t = t*t;
t = 1.f - t;
return (F_PI / 8.f) * t;
}
void LLVOWLSky::resetVertexBuffers()
{
mFanVerts = nullptr;
mStripsVerts.clear();
mStarsVerts = nullptr;
mFsSkyVerts = nullptr;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
void LLVOWLSky::cleanupGL()
{
mFanVerts = nullptr;
mStripsVerts.clear();
mStarsVerts = nullptr;
mFsSkyVerts = nullptr;
LLDrawPoolWLSky::cleanupGL();
}
void LLVOWLSky::restoreGL()
{
LLDrawPoolWLSky::restoreGL();
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Windlight Sky Geometry");
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
LLStrider<LLVector3> vertices;
LLStrider<LLVector2> texCoords;
LLStrider<U16> indices;
if (mFsSkyVerts.isNull())
{
mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on full screen sky update" << LL_ENDL;
}
BOOL success = mFsSkyVerts->getVertexStrider(vertices)
&& mFsSkyVerts->getTexCoord0Strider(texCoords)
&& mFsSkyVerts->getIndexStrider(indices);
if(!success)
{
LL_ERRS() << "Failed updating WindLight fullscreen sky geometry." << LL_ENDL;
}
*vertices++ = LLVector3(-1.0f, -1.0f, 0.0f);
*vertices++ = LLVector3( 1.0f, -1.0f, 0.0f);
*vertices++ = LLVector3(-1.0f, 1.0f, 0.0f);
*vertices++ = LLVector3( 1.0f, 1.0f, 0.0f);
*texCoords++ = LLVector2(0.0f, 0.0f);
*texCoords++ = LLVector2(1.0f, 0.0f);
*texCoords++ = LLVector2(0.0f, 1.0f);
*texCoords++ = LLVector2(1.0f, 1.0f);
*indices++ = 0;
*indices++ = 1;
*indices++ = 2;
*indices++ = 1;
*indices++ = 3;
*indices++ = 2;
mFsSkyVerts->flush();
}
if(mFanVerts.isNull())
{
mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
if (!mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on sky update to "
<< getFanNumVerts() << " vertices and "
<< getFanNumIndices() << " indices" << LL_ENDL;
}
BOOL success = mFanVerts->getVertexStrider(vertices)
&& mFanVerts->getTexCoord0Strider(texCoords)
&& mFanVerts->getIndexStrider(indices);
if(!success)
{
LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
}
buildFanBuffer(vertices, texCoords, indices);
mFanVerts->flush();
}
{
const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);
const U32 total_stacks = getNumStacks();
const U32 verts_per_stack = getNumSlices();
// each seg has to have one more row of verts than it has stacks
// then round down
const U32 stacks_per_seg = (max_verts - verts_per_stack) / verts_per_stack;
// round up to a whole number of segments
const U32 strips_segments = (total_stacks+stacks_per_seg-1) / stacks_per_seg;
LL_INFOS() << "WL Skydome strips in " << strips_segments << " batches." << LL_ENDL;
mStripsVerts.resize(strips_segments, NULL);
LLTimer timer;
timer.start();
for (U32 i = 0; i < strips_segments ;++i)
{
LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;
if ((i == strips_segments - 1) && (total_stacks % stacks_per_seg) != 0)
{
// for the last buffer only allocate what we'll use
num_stacks_this_seg = total_stacks % stacks_per_seg;
}
// figure out what range of the sky we're filling
const U32 begin_stack = i * stacks_per_seg;
const U32 end_stack = begin_stack + num_stacks_this_seg;
llassert(end_stack <= total_stacks);
const U32 num_verts_this_seg = verts_per_stack * (num_stacks_this_seg+1);
llassert(num_verts_this_seg <= max_verts);
const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);
if (!segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
<< num_verts_this_seg << " vertices and "
<< num_indices_this_seg << " indices" << LL_ENDL;
}
// lock the buffer
BOOL success = segment->getVertexStrider(vertices)
&& segment->getTexCoord0Strider(texCoords)
&& segment->getIndexStrider(indices);
if(!success)
{
LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
}
// fill it
buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices);
// and unlock the buffer
segment->flush();
}
LL_INFOS() << "completed in " << llformat("%.2f", timer.getElapsedTimeF32().value()) << "seconds" << LL_ENDL;
}
updateStarColors();
updateStarGeometry(drawable);
LLPipeline::sCompiles++;
return TRUE;
}
void LLVOWLSky::drawStars(void)
{
// render the stars as a sphere centered at viewer camera
if (mStarsVerts.notNull())
{
mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK);
mStarsVerts->drawArrays(LLRender::TRIANGLES, 0, getStarsNumVerts()*4);
}
}
void LLVOWLSky::drawFsSky(void)
{
if (mFsSkyVerts.isNull())
{
updateGeometry(mDrawable);
}
LLGLDisable disable_blend(GL_BLEND);
mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK);
mFsSkyVerts->drawRange(LLRender::TRIANGLES, 0, mFsSkyVerts->getNumVerts() - 1, mFsSkyVerts->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices(), LLRender::TRIANGLES);
LLVertexBuffer::unbind();
}
void LLVOWLSky::drawDome(void)
{
if (mStripsVerts.empty())
{
updateGeometry(mDrawable);
}
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
std::vector< LLPointer<LLVertexBuffer> >::const_iterator strips_vbo_iter, end_strips;
end_strips = mStripsVerts.end();
for(strips_vbo_iter = mStripsVerts.begin(); strips_vbo_iter != end_strips; ++strips_vbo_iter)
{
LLVertexBuffer * strips_segment = strips_vbo_iter->get();
strips_segment->setBuffer(data_mask);
strips_segment->drawRange(
LLRender::TRIANGLE_STRIP,
0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(),
0);
gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP);
}
LLVertexBuffer::unbind();
}
void LLVOWLSky::initStars()
{
// Initialize star map
mStarVertices.resize(getStarsNumVerts());
mStarColors.resize(getStarsNumVerts());
mStarIntensities.resize(getStarsNumVerts());
std::vector<LLVector3>::iterator v_p = mStarVertices.begin();
std::vector<LLColor4>::iterator v_c = mStarColors.begin();
std::vector<F32>::iterator v_i = mStarIntensities.begin();
U32 i;
for (i = 0; i < getStarsNumVerts(); ++i)
{
v_p->mV[VX] = ll_frand() - 0.5f;
v_p->mV[VY] = ll_frand() - 0.5f;
// we only want stars on the top half of the dome!
v_p->mV[VZ] = ll_frand()/2.f;
v_p->normVec();
*v_p *= DISTANCE_TO_STARS;
*v_i = llmin((F32)pow(ll_frand(),2.f) + 0.1f, 1.f);
v_c->mV[VRED] = 0.75f + ll_frand() * 0.25f ;
v_c->mV[VGREEN] = 1.f ;
v_c->mV[VBLUE] = 0.75f + ll_frand() * 0.25f ;
v_c->mV[VALPHA] = 1.f;
v_c->clamp();
v_p++;
v_c++;
v_i++;
}
}
void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices,
LLStrider<LLVector2> & texCoords,
LLStrider<U16> & indices)
{
const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
U32 i, num_slices;
F32 phi0, theta, x0, y0, z0;
// paranoia checking for SL-55986/SL-55833
U32 count_verts = 0;
U32 count_indices = 0;
// apex
*vertices++ = LLVector3(0.f, RADIUS, 0.f);
*texCoords++ = LLVector2(0.5f, 0.5f);
++count_verts;
num_slices = getNumSlices();
// and fan in a circle around the apex
phi0 = calcPhi(1);
for(i = 0; i < num_slices; ++i) {
theta = 2.f * F_PI * float(i) / float(num_slices);
// standard transformation from spherical to
// rectangular coordinates
x0 = sin(phi0) * cos(theta);
y0 = cos(phi0);
z0 = sin(phi0) * sin(theta);
*vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
// generate planar uv coordinates
// note: x and z are transposed in order for things to animate
// correctly in the global coordinate system where +x is east and
// +y is north
*texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
++count_verts;
if (i > 0)
{
*indices++ = 0;
*indices++ = i;
*indices++ = i+1;
count_indices += 3;
}
}
// the last vertex of the last triangle should wrap around to
// the beginning
*indices++ = 0;
*indices++ = num_slices;
*indices++ = 1;
count_indices += 3;
// paranoia checking for SL-55986/SL-55833
llassert(getFanNumVerts() == count_verts);
llassert(getFanNumIndices() == count_indices);
}
void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
LLStrider<LLVector3> & vertices,
LLStrider<LLVector2> & texCoords,
LLStrider<U16> & indices)
{
const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
U32 i, j, num_slices, num_stacks;
F32 phi0, theta, x0, y0, z0;
// paranoia checking for SL-55986/SL-55833
U32 count_verts = 0;
U32 count_indices = 0;
num_slices = getNumSlices();
num_stacks = getNumStacks();
llassert(end_stack <= num_stacks);
// stacks are iterated one-indexed since phi(0) was handled by the fan above
for(i = begin_stack + 1; i <= end_stack+1; ++i)
{
phi0 = calcPhi(i);
for(j = 0; j < num_slices; ++j)
{
theta = F_TWO_PI * (float(j) / float(num_slices));
// standard transformation from spherical to
// rectangular coordinates
x0 = sin(phi0) * cos(theta);
y0 = cos(phi0);
z0 = sin(phi0) * sin(theta);
if (i == num_stacks-2)
{
*vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS);
}
else if (i == num_stacks-1)
{
*vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0);
}
else
{
*vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
}
++count_verts;
// generate planar uv coordinates
// note: x and z are transposed in order for things to animate
// correctly in the global coordinate system where +x is east and
// +y is north
*texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
}
}
//build triangle strip...
*indices++ = 0 ;
count_indices++ ;
S32 k = 0 ;
for(i = 1; i <= end_stack - begin_stack; ++i)
{
*indices++ = i * num_slices + k ;
count_indices++ ;
k = (k+1) % num_slices ;
for(j = 0; j < num_slices ; ++j)
{
*indices++ = (i-1) * num_slices + k ;
*indices++ = i * num_slices + k ;
count_indices += 2 ;
k = (k+1) % num_slices ;
}
if((--k) < 0)
{
k = num_slices - 1 ;
}
*indices++ = i * num_slices + k ;
count_indices++ ;
}
}
void LLVOWLSky::updateStarColors()
{
std::vector<LLColor4>::iterator v_c = mStarColors.begin();
std::vector<F32>::iterator v_i = mStarIntensities.begin();
std::vector<LLVector3>::iterator v_p = mStarVertices.begin();
const F32 var = 0.15f;
const F32 min = 0.5f; //0.75f;
//const F32 sunclose_max = 0.6f;
//const F32 sunclose_range = 1 - sunclose_max;
//F32 below_horizon = - llmin(0.0f, gSky.mVOSkyp->getToSunLast().mV[2]);
//F32 brightness_factor = llmin(1.0f, below_horizon * 20);
static S32 swap = 0;
swap++;
if ((swap % 2) == 1)
{
F32 intensity; // max intensity of each star
U32 x;
for (x = 0; x < getStarsNumVerts(); ++x)
{
//F32 sundir_factor = 1;
LLVector3 tostar = *v_p;
tostar.normVec();
//const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast();
//if (how_close_to_sun > sunclose_max)
//{
// sundir_factor = (1 - how_close_to_sun) / sunclose_range;
//}
intensity = *(v_i);
F32 alpha = v_c->mV[VALPHA] + (ll_frand() - 0.5f) * var * intensity;
if (alpha < min * intensity)
{
alpha = min * intensity;
}
if (alpha > intensity)
{
alpha = intensity;
}
//alpha *= brightness_factor * sundir_factor;
alpha = llclamp(alpha, 0.f, 1.f);
v_c->mV[VALPHA] = alpha;
v_c++;
v_i++;
v_p++;
}
}
}
BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
{
LLStrider<LLVector3> verticesp;
LLStrider<LLColor4U> colorsp;
LLStrider<LLVector2> texcoordsp;
if (mStarsVerts.isNull() || !mStarsVerts->isWriteable())
{
mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
if (!mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Sky to " << getStarsNumVerts() * 6 << " vertices" << LL_ENDL;
}
}
BOOL success = mStarsVerts->getVertexStrider(verticesp)
&& mStarsVerts->getColorStrider(colorsp)
&& mStarsVerts->getTexCoord0Strider(texcoordsp);
if(!success)
{
LL_ERRS() << "Failed updating star geometry." << LL_ENDL;
}
// *TODO: fix LLStrider with a real prefix increment operator so it can be
// used as a model of OutputIterator. -Brad
// std::copy(mStarVertices.begin(), mStarVertices.end(), verticesp);
if (mStarVertices.size() < getStarsNumVerts())
{
LL_ERRS() << "Star reference geometry insufficient." << LL_ENDL;
}
for (U32 vtx = 0; vtx < getStarsNumVerts(); ++vtx)
{
LLVector3 at = mStarVertices[vtx];
at.normVec();
LLVector3 left = at%LLVector3(0,0,1);
LLVector3 up = at%left;
F32 sc = 0.8f + ll_frand()*2.5f;
left *= sc;
up *= sc;
*(verticesp++) = mStarVertices[vtx];
*(verticesp++) = mStarVertices[vtx]+up;
*(verticesp++) = mStarVertices[vtx]+left+up;
*(verticesp++) = mStarVertices[vtx];
*(verticesp++) = mStarVertices[vtx]+left+up;
*(verticesp++) = mStarVertices[vtx]+left;
*(texcoordsp++) = LLVector2(1,0);
*(texcoordsp++) = LLVector2(1,1);
*(texcoordsp++) = LLVector2(0,1);
*(texcoordsp++) = LLVector2(1,0);
*(texcoordsp++) = LLVector2(0,1);
*(texcoordsp++) = LLVector2(0,0);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
*(colorsp++) = LLColor4U(mStarColors[vtx]);
}
mStarsVerts->flush();
return TRUE;
}
|