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/**
* @file llvowater.h
* @brief Description of LLVOWater class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOWATER_H
#define LL_VOWATER_H
#include "llviewerobject.h"
#include "llviewertexture.h"
#include "v2math.h"
const U32 N_RES = 16; //32 // number of subdivisions of wave tile
const U8 WAVE_STEP = 8;
class LLSurface;
class LLHeavenBody;
class LLVOSky;
class LLFace;
class LLVOWater : public LLStaticViewerObject
{
public:
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD0)
};
LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ void markDead();
// Initialize data that's only inited once per class.
static void initClass();
static void cleanupClass();
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ void updateTextures();
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
virtual U32 getPartitionType() const;
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
void setUseTexture(const BOOL use_texture);
void setIsEdgePatch(const BOOL edge_patch);
BOOL getUseTexture() const { return mUseTexture; }
BOOL getIsEdgePatch() const { return mIsEdgePatch; }
protected:
BOOL mUseTexture;
BOOL mIsEdgePatch;
};
#endif // LL_VOSURFACEPATCH_H
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