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/**
 * @file llvowater.h
 * @brief Description of LLVOWater class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_VOWATER_H
#define LL_VOWATER_H

#include "llviewerobject.h"
#include "llviewertexture.h"
#include "pipeline.h"
#include "v2math.h"

const U32 N_RES = 16; //32          // number of subdivisions of wave tile
const U8  WAVE_STEP     = 8;

class LLSurface;
class LLHeavenBody;
class LLVOSky;
class LLFace;

class LLVOWater : public LLStaticViewerObject
{
public:
    enum
    {
        VERTEX_DATA_MASK =  (1 << LLVertexBuffer::TYPE_VERTEX) |
                            (1 << LLVertexBuffer::TYPE_NORMAL) |
                            (1 << LLVertexBuffer::TYPE_TEXCOORD0)
    };

    LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);

    /*virtual*/ void markDead();

    // Initialize data that's only inited once per class.
    static void initClass();
    static void cleanupClass();

    /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
    /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
    /*virtual*/ bool        updateGeometry(LLDrawable *drawable);
    /*virtual*/ void        updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);

    /*virtual*/ void updateTextures();
    /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area

    virtual U32 getPartitionType() const;

    /*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.

    void setUseTexture(const bool use_texture);
    void setIsEdgePatch(const bool edge_patch);
    bool getUseTexture() const { return mUseTexture; }
    bool getIsEdgePatch() const { return mIsEdgePatch; }

protected:
    bool mUseTexture;
    bool mIsEdgePatch;
    S32  mRenderType;
};

class LLVOVoidWater : public LLVOWater
{
public:
    LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp)
    {
        mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER;
    }

    /*virtual*/ U32 getPartitionType() const;
};


#endif // LL_VOSURFACEPATCH_H