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/**
* @file llvotreenew.h
* @brief LLVOTreeNew class header file
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVOTREENEW_H
#define LL_LLVOTREENEW_H
#include "llviewerobject.h"
#include "lldarray.h"
#include "xform.h"
#include "lltreeparams.h"
#include "llstrider.h"
#include "v2math.h"
#include "v3math.h"
#include "llviewerimage.h"
class LLFace;
class LLDrawPool;
// number of static arrays created
const U8 MAX_SPECIES = 16; // max species of trees
const U8 MAX_PARTS = 15; // trunk, 2 or 3 branches per species?
const U8 MAX_RES = 6; // max # cross sections for a branch curve
const U8 MAX_FLARE = 6; // max # cross sections for flare of trunk
const U8 MAX_LEVELS = 3;
// initial vertex array allocations
const U32 NUM_INIT_VERTS = 5000; // number of vertices/normals/texcoords
const U32 NUM_INIT_INDICES = 15000; // number of indices to vert array (3 vertices per triangle, roughly 3x)
const U32 NUM_TIMES_TO_DOUBLE = 2; // if we go over initial allocations, num times to double each step
// for finding the closest parts...
// the parts are searched based on:
const F32 MAX_LOBES_DIFF = 2;
const F32 MAX_LOBEDEPTH_DIFF = .3f;
const F32 MAX_CURVEBACK_DIFF = 20.0f;
const F32 MAX_CURVE_DIFF = 15.0f;
const F32 MAX_CURVE_V_DIFF = 20.0f;
const F32 CURVEV_DIVIDER = 10.0f; // curveV/CURVEV_DIVIDER = # branch variances...
const U8 MAX_VARS = 3; // max number of variations of branches
const U8 MAX_RAND_NUMS = 100; // max number of rand numbers to pregenerate and store
// texture params
const F32 WIDTH_OF_BARK = .48f;
class LLVOTreeNew : public LLViewerObject
{
public:
// Some random number generators using the pre-generated random numbers
// return +- negPos
static S32 llrand_signed(S32 negPos)
{
return (ll_rand((U32)negPos * 2) - negPos);
};
static S32 llrand_signed(S32 negPos, U32 index)
{
return lltrunc((sRandNums[index % MAX_RAND_NUMS] * (negPos * 2.0f) - negPos));
};
static S32 llrand_unsigned(S32 pos, U32 index)
{
return lltrunc((sRandNums[index % MAX_RAND_NUMS] * pos));
};
// return +- negPos
static F32 llfrand_signed(F32 negPos)
{
return (ll_frand(negPos * 2.0f) - negPos);
};
static F32 llfrand_signed(F32 negPos, U32 index)
{
return (sRandNums[index % MAX_RAND_NUMS] * negPos * 2.0f) - negPos;
};
static F32 llfrand_unsigned(F32 pos, U32 index)
{
return sRandNums[index % MAX_RAND_NUMS] * pos;
};
// return between 0-pos
static F32 llfrand_unsigned(F32 pos)
{
return ll_frand(pos);
};
static void cleanupTextures() {}; // not needed anymore
struct TreePart
{
F32 mRadius; // scale x/y
F32 mLength; // scale z
F32 mCurve;
F32 mCurveV;
F32 mCurveRes;
F32 mCurveBack;
U8 mLobes;
F32 mLobeDepth;
U8 mLevel;
U32 mNumTris;
U8 mVertsPerSection;
U8 mNumVariants;
// first index into the drawpool arrays for this particular branch
U32 mIndiceIndex[MAX_VARS];
U32 mOffsets[MAX_VARS][MAX_RES]; // offsets for the partial branch pieces
// local section frames for this branch
LLMatrix4 mFrames[MAX_VARS][(MAX_RES*(MAX_RES + 1))/2]; // (0...n) + (1...n) + ... + (n-1..n)
LLDynamicArray<LLVector3> mFaceNormals;
};
LLVOTreeNew(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOTreeNew();
/*virtual*/
U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp);
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ void render(LLAgent &agent);
/*virtual*/ void updateTextures(LLAgent &agent);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
F32 CalcZStep(TreePart *part, U8 section);
void createPart(U8 level, F32 length, F32 radius, LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals,
LLStrider<LLVector2> &tex_coords, U32 *indices,
U32 &curVertexIndex, U32 &curTexCoordIndex,
U32 &curNormalIndex, U32 &curIndiceIndex);
S32 findSimilarPart(U8 level);
F32 CalculateSectionRadius(U8 level, F32 y, F32 stemLength, F32 stemRadius);
//F32 CalculateVerticalAttraction(U8 level, LLMatrix4 §ionFrame);
void createSection(LLMatrix4 &frame, TreePart *part, F32 sectionRadius, F32 stemZ,
LLStrider<LLVector3> &vertices, LLStrider<LLVector2> &tex_coords, U32 *indices,
U32 &curVertexIndex, U32 &curTexCoordIndex, U32 &curIndiceIndex, U8 curSection, BOOL firstBranch);
void genIndicesAndFaceNormalsForLastSection(TreePart *part, U8 numVerts, LLStrider<LLVector3> &vertices, U32 curVertexIndex, U32 *indices, U32 &curIndiceIndex, BOOL firstBranch);
void genVertexNormals(TreePart *part, LLStrider<LLVector3> &normals, U8 numSections, U32 curNormalOffset);
void drawTree(LLDrawPool &draw_pool, const LLMatrix4 &frame, U8 level, F32 offsetChild, F32 curLength, F32 parentLength, F32 curRadius, F32 parentRadius, U8 part, U8 variant, U8 startSection);
void drawTree(LLDrawPool &draw_pool);
//LLTreeParams mParams;
U8 mSpecies;
LLPointer<LLViewerImage> mTreeImagep;
LLMatrix4 mTrunkFlareFrames[MAX_FLARE];
F32 mSegSplitsError[3];
U32 mRandOffset[MAX_LEVELS];
U32 mNumTrisDrawn;
U32 mTotalIndices;
U32 mTotalVerts;
static void initClass();
// tree params
static LLTreeParams sParameters;
// next indexes used to drawpool arrays
static U32 sNextVertexIndex[MAX_SPECIES];
static U32 sNextIndiceIndex[MAX_SPECIES];
// tree parts
static U32 sNextPartIndex[MAX_PARTS];
static TreePart sTreeParts[MAX_SPECIES][MAX_PARTS];
// species images
static LLUUID sTreeImageIDs[MAX_SPECIES];
// random numbers
static F32 sRandNums[MAX_RAND_NUMS];
// usage data
static U32 sTreePartsUsed[MAX_SPECIES][MAX_PARTS][MAX_VARS];
};
#endif
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