1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
|
/**
* @file llvotree.cpp
* @brief LLVOTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvotree.h"
#include "lldrawpooltree.h"
#include "llviewercontrol.h"
#include "lldir.h"
#include "llprimitive.h"
#include "lltree_common.h"
#include "llxmltree.h"
#include "material_codes.h"
#include "object_flags.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llworld.h"
#include "noise.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "llnotificationsutil.h"
#include "raytrace.h"
#include "llglslshader.h"
extern LLPipeline gPipeline;
const S32 MAX_SLICES = 32;
const F32 LEAF_LEFT = 0.52f;
const F32 LEAF_RIGHT = 0.98f;
const F32 LEAF_TOP = 1.0f;
const F32 LEAF_BOTTOM = 0.52f;
const F32 LEAF_WIDTH = 1.f;
const S32 LLVOTree::sMAX_NUM_TREE_LOD_LEVELS = 4 ;
S32 LLVOTree::sLODVertexOffset[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODVertexCount[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODIndexOffset[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODIndexCount[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODSlices[sMAX_NUM_TREE_LOD_LEVELS] = {10, 5, 4, 3};
F32 LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS] = {30.f, 20.f, 15.f, F_ALMOST_ZERO};
F32 LLVOTree::sTreeFactor = 1.f;
LLVOTree::SpeciesMap LLVOTree::sSpeciesTable;
S32 LLVOTree::sMaxTreeSpecies = 0;
// Tree variables and functions
LLVOTree::LLVOTree(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp):
LLViewerObject(id, pcode, regionp)
{
mSpecies = 0;
mFrameCount = 0;
mWind = mRegionp->mWind.getVelocity(getPositionRegion());
mTrunkLOD = 0;
}
LLVOTree::~LLVOTree()
{
if (mData)
{
delete[] mData;
mData = NULL;
}
}
//static
bool LLVOTree::isTreeRenderingStopped()
{
return LLVOTree::sTreeFactor < LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS - 1] ;
}
// static
void LLVOTree::initClass()
{
std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"trees.xml");
LLXmlTree tree_def_tree;
if (!tree_def_tree.parseFile(xml_filename))
{
llerrs << "Failed to parse tree file." << llendl;
}
LLXmlTreeNode* rootp = tree_def_tree.getRoot();
for (LLXmlTreeNode* tree_def = rootp->getFirstChild();
tree_def;
tree_def = rootp->getNextChild())
{
if (!tree_def->hasName("tree"))
{
llwarns << "Invalid tree definition node " << tree_def->getName() << llendl;
continue;
}
F32 F32_val;
LLUUID id;
S32 S32_val;
BOOL success = TRUE;
S32 species;
static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id");
if (!tree_def->getFastAttributeS32(species_id_string, species))
{
llwarns << "No species id defined" << llendl;
continue;
}
if (species < 0)
{
llwarns << "Invalid species id " << species << llendl;
continue;
}
if (sSpeciesTable.count(species))
{
llwarns << "Tree species " << species << " already defined! Duplicate discarded." << llendl;
continue;
}
TreeSpeciesData* newTree = new TreeSpeciesData();
static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id");
success &= tree_def->getFastAttributeUUID(texture_id_string, id);
newTree->mTextureID = id;
static LLStdStringHandle droop_string = LLXmlTree::addAttributeString("droop");
success &= tree_def->getFastAttributeF32(droop_string, F32_val);
newTree->mDroop = F32_val;
static LLStdStringHandle twist_string = LLXmlTree::addAttributeString("twist");
success &= tree_def->getFastAttributeF32(twist_string, F32_val);
newTree->mTwist = F32_val;
static LLStdStringHandle branches_string = LLXmlTree::addAttributeString("branches");
success &= tree_def->getFastAttributeF32(branches_string, F32_val);
newTree->mBranches = F32_val;
static LLStdStringHandle depth_string = LLXmlTree::addAttributeString("depth");
success &= tree_def->getFastAttributeS32(depth_string, S32_val);
newTree->mDepth = S32_val;
static LLStdStringHandle scale_step_string = LLXmlTree::addAttributeString("scale_step");
success &= tree_def->getFastAttributeF32(scale_step_string, F32_val);
newTree->mScaleStep = F32_val;
static LLStdStringHandle trunk_depth_string = LLXmlTree::addAttributeString("trunk_depth");
success &= tree_def->getFastAttributeS32(trunk_depth_string, S32_val);
newTree->mTrunkDepth = S32_val;
static LLStdStringHandle branch_length_string = LLXmlTree::addAttributeString("branch_length");
success &= tree_def->getFastAttributeF32(branch_length_string, F32_val);
newTree->mBranchLength = F32_val;
static LLStdStringHandle trunk_length_string = LLXmlTree::addAttributeString("trunk_length");
success &= tree_def->getFastAttributeF32(trunk_length_string, F32_val);
newTree->mTrunkLength = F32_val;
static LLStdStringHandle leaf_scale_string = LLXmlTree::addAttributeString("leaf_scale");
success &= tree_def->getFastAttributeF32(leaf_scale_string, F32_val);
newTree->mLeafScale = F32_val;
static LLStdStringHandle billboard_scale_string = LLXmlTree::addAttributeString("billboard_scale");
success &= tree_def->getFastAttributeF32(billboard_scale_string, F32_val);
newTree->mBillboardScale = F32_val;
static LLStdStringHandle billboard_ratio_string = LLXmlTree::addAttributeString("billboard_ratio");
success &= tree_def->getFastAttributeF32(billboard_ratio_string, F32_val);
newTree->mBillboardRatio = F32_val;
static LLStdStringHandle trunk_aspect_string = LLXmlTree::addAttributeString("trunk_aspect");
success &= tree_def->getFastAttributeF32(trunk_aspect_string, F32_val);
newTree->mTrunkAspect = F32_val;
static LLStdStringHandle branch_aspect_string = LLXmlTree::addAttributeString("branch_aspect");
success &= tree_def->getFastAttributeF32(branch_aspect_string, F32_val);
newTree->mBranchAspect = F32_val;
static LLStdStringHandle leaf_rotate_string = LLXmlTree::addAttributeString("leaf_rotate");
success &= tree_def->getFastAttributeF32(leaf_rotate_string, F32_val);
newTree->mRandomLeafRotate = F32_val;
static LLStdStringHandle noise_mag_string = LLXmlTree::addAttributeString("noise_mag");
success &= tree_def->getFastAttributeF32(noise_mag_string, F32_val);
newTree->mNoiseMag = F32_val;
static LLStdStringHandle noise_scale_string = LLXmlTree::addAttributeString("noise_scale");
success &= tree_def->getFastAttributeF32(noise_scale_string, F32_val);
newTree->mNoiseScale = F32_val;
static LLStdStringHandle taper_string = LLXmlTree::addAttributeString("taper");
success &= tree_def->getFastAttributeF32(taper_string, F32_val);
newTree->mTaper = F32_val;
static LLStdStringHandle repeat_z_string = LLXmlTree::addAttributeString("repeat_z");
success &= tree_def->getFastAttributeF32(repeat_z_string, F32_val);
newTree->mRepeatTrunkZ = F32_val;
sSpeciesTable[species] = newTree;
if (species >= sMaxTreeSpecies) sMaxTreeSpecies = species + 1;
if (!success)
{
std::string name;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
tree_def->getFastAttributeString(name_string, name);
llwarns << "Incomplete definition of tree " << name << llendl;
}
}
BOOL have_all_trees = TRUE;
std::string err;
for (S32 i=0;i<sMaxTreeSpecies;++i)
{
if (!sSpeciesTable.count(i))
{
err.append(llformat(" %d",i));
have_all_trees = FALSE;
}
}
if (!have_all_trees)
{
LLSD args;
args["SPECIES"] = err;
LLNotificationsUtil::add("ErrorUndefinedTrees", args);
}
};
//static
void LLVOTree::cleanupClass()
{
std::for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer());
}
U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, EObjectUpdateType update_type,
LLDataPacker *dp)
{
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
if ( (getVelocity().lengthSquared() > 0.f)
||(getAcceleration().lengthSquared() > 0.f)
||(getAngularVelocity().lengthSquared() > 0.f))
{
llinfos << "ACK! Moving tree!" << llendl;
setVelocity(LLVector3::zero);
setAcceleration(LLVector3::zero);
setAngularVelocity(LLVector3::zero);
}
if (update_type == OUT_TERSE_IMPROVED)
{
// Nothing else needs to be done for the terse message.
return retval;
}
//
// Load Instance-Specific data
//
if (mData)
{
mSpecies = ((U8 *)mData)[0];
}
if (!sSpeciesTable.count(mSpecies))
{
if (sSpeciesTable.size())
{
SpeciesMap::const_iterator it = sSpeciesTable.begin();
mSpecies = (*it).first;
}
}
//
// Load Species-Specific data
//
static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;
mDroop = sSpeciesTable[mSpecies]->mDroop;
mTwist = sSpeciesTable[mSpecies]->mTwist;
mBranches = sSpeciesTable[mSpecies]->mBranches;
mDepth = sSpeciesTable[mSpecies]->mDepth;
mScaleStep = sSpeciesTable[mSpecies]->mScaleStep;
mTrunkDepth = sSpeciesTable[mSpecies]->mTrunkDepth;
mBillboardScale = sSpeciesTable[mSpecies]->mBillboardScale;
mBillboardRatio = sSpeciesTable[mSpecies]->mBillboardRatio;
mTrunkAspect = sSpeciesTable[mSpecies]->mTrunkAspect;
mBranchAspect = sSpeciesTable[mSpecies]->mBranchAspect;
// position change not caused by us, etc. make sure to rebuild.
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
return retval;
}
void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
return;
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++)
{
if (app_angle > LLVOTree::sLODAngles[j])
{
trunk_LOD = j;
break;
}
}
if (mReferenceBuffer.isNull())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
}
else
{
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastPosition = this_position;
}
else
{
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastRotation = this_rotation;
}
}
}
mTrunkLOD = trunk_LOD;
}
const F32 TREE_BLEND_MIN = 1.f;
const F32 TREE_BLEND_RANGE = 1.f;
void LLVOTree::render(LLAgent &agent)
{
}
void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
{
LLVector3 center = getPositionAgent();//center of tree.
LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
LLVector3 lookAt = center - viewer_pos_agent;
F32 dist = lookAt.normVec() ;
F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
F32 range = dist - getMinScale()/2;
if (range < F_ALMOST_ZERO || isHUDAttachment()) // range == zero
{
mAppAngle = 180.f;
}
else
{
mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;
}
F32 max_scale = mBillboardScale * getMaxScale();
F32 area = max_scale * (max_scale*mBillboardRatio);
// Compute pixels per meter at the given range
F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
mPixelArea = pixels_per_meter * pixels_per_meter * area ;
F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
{
mAppAngle = 180.f;
}
#if 0
// mAppAngle is a bit of voodoo;
// use the one calculated LLViewerObject::setPixelAreaAndAngle above
// to avoid LOD miscalculations
mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
#endif
}
void LLVOTree::updateTextures()
{
if (mTreeImagep)
{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
}
mTreeImagep->addTextureStats(mPixelArea);
}
}
LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TREE);
LLDrawPoolTree *poolp = (LLDrawPoolTree*) gPipeline.getPool(LLDrawPool::POOL_TREE, mTreeImagep);
// Just a placeholder for an actual object...
LLFace *facep = mDrawable->addFace(poolp, mTreeImagep);
facep->setSize(1, 3);
updateRadius();
return mDrawable;
}
// Yes, I know this is bad. I'll clean this up soon. - djs 04/02/02
const S32 LEAF_INDICES = 24;
const S32 LEAF_VERTICES = 16;
static LLFastTimer::DeclareTimer FTM_UPDATE_TREE("Update Tree");
BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(FTM_UPDATE_TREE);
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
mReferenceBuffer = NULL ;
LLFace * facep = drawable->getFace(0);
if (facep)
{
facep->setVertexBuffer(NULL);
}
return TRUE ;
}
if (mDrawable->getFace(0) &&
(mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
{
const F32 SRR3 = 0.577350269f; // sqrt(1/3)
const F32 SRR2 = 0.707106781f; // sqrt(1/2)
U32 i, j;
U32 slices = MAX_SLICES;
S32 max_indices = LEAF_INDICES;
S32 max_vertices = LEAF_VERTICES;
S32 lod;
LLFace *face = drawable->getFace(0);
if (!face) return TRUE;
face->mCenterAgent = getPositionAgent();
face->mCenterLocal = face->mCenterAgent;
for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
{
slices = sLODSlices[lod];
sLODVertexOffset[lod] = max_vertices;
sLODVertexCount[lod] = slices*slices;
sLODIndexOffset[lod] = max_indices;
sLODIndexCount[lod] = (slices-1)*(slices-1)*6;
max_indices += sLODIndexCount[lod];
max_vertices += sLODVertexCount[lod];
}
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);
mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
LLStrider<LLVector2> tex_coords;
LLStrider<U16> indicesp;
mReferenceBuffer->getVertexStrider(vertices);
mReferenceBuffer->getNormalStrider(normals);
mReferenceBuffer->getTexCoord0Strider(tex_coords);
mReferenceBuffer->getIndexStrider(indicesp);
S32 vertex_count = 0;
S32 index_count = 0;
// First leaf
*(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(indicesp++) = 0;
index_count++;
*(indicesp++) = 1;
index_count++;
*(indicesp++) = 2;
index_count++;
*(indicesp++) = 0;
index_count++;
*(indicesp++) = 3;
index_count++;
*(indicesp++) = 1;
index_count++;
// Same leaf, inverse winding/normals
*(normals++) = LLVector3(-SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(indicesp++) = 4;
index_count++;
*(indicesp++) = 6;
index_count++;
*(indicesp++) = 5;
index_count++;
*(indicesp++) = 4;
index_count++;
*(indicesp++) = 5;
index_count++;
*(indicesp++) = 7;
index_count++;
// next leaf
*(normals++) = LLVector3(SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(indicesp++) = 8;
index_count++;
*(indicesp++) = 9;
index_count++;
*(indicesp++) = 10;
index_count++;
*(indicesp++) = 8;
index_count++;
*(indicesp++) = 11;
index_count++;
*(indicesp++) = 9;
index_count++;
// other side of same leaf
*(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(indicesp++) = 12;
index_count++;
*(indicesp++) = 14;
index_count++;
*(indicesp++) = 13;
index_count++;
*(indicesp++) = 12;
index_count++;
*(indicesp++) = 13;
index_count++;
*(indicesp++) = 15;
index_count++;
// Generate geometry for the cylinders
// Different LOD's
// Generate the vertices
// Generate the indices
for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
{
slices = sLODSlices[lod];
F32 base_radius = 0.65f;
F32 top_radius = base_radius * sSpeciesTable[mSpecies]->mTaper;
//llinfos << "Species " << ((U32) mSpecies) << ", taper = " << sSpeciesTable[mSpecies].mTaper << llendl;
//llinfos << "Droop " << mDroop << ", branchlength: " << mBranchLength << llendl;
F32 angle = 0;
F32 angle_inc = 360.f/(slices-1);
F32 z = 0.f;
F32 z_inc = 1.f;
if (slices > 3)
{
z_inc = 1.f/(slices - 3);
}
F32 radius = base_radius;
F32 x1,y1;
F32 noise_scale = sSpeciesTable[mSpecies]->mNoiseMag;
LLVector3 nvec;
const F32 cap_nudge = 0.1f; // Height to 'peak' the caps on top/bottom of branch
const S32 fractal_depth = 5;
F32 nvec_scale = 1.f * sSpeciesTable[mSpecies]->mNoiseScale;
F32 nvec_scalez = 4.f * sSpeciesTable[mSpecies]->mNoiseScale;
F32 tex_z_repeat = sSpeciesTable[mSpecies]->mRepeatTrunkZ;
F32 start_radius;
F32 nangle = 0;
F32 height = 1.f;
F32 r0;
for (i = 0; i < slices; i++)
{
if (i == 0)
{
z = - cap_nudge;
r0 = 0.0;
}
else if (i == (slices - 1))
{
z = 1.f + cap_nudge;//((i - 2) * z_inc) + cap_nudge;
r0 = 0.0;
}
else
{
z = (i - 1) * z_inc;
r0 = base_radius + (top_radius - base_radius)*z;
}
for (j = 0; j < slices; j++)
{
if (slices - 1 == j)
{
angle = 0.f;
}
else
{
angle = j*angle_inc;
}
nangle = angle;
x1 = cos(angle * DEG_TO_RAD);
y1 = sin(angle * DEG_TO_RAD);
LLVector2 tc;
// This isn't totally accurate. Should compute based on slope as well.
start_radius = r0 * (1.f + 1.2f*fabs(z - 0.66f*height)/height);
nvec.set( cos(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
sin(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
z*nvec_scalez);
// First and last slice at 0 radius (to bring in top/bottom of structure)
radius = start_radius + turbulence3((F32*)&nvec.mV, (F32)fractal_depth)*noise_scale;
if (slices - 1 == j)
{
// Not 0.5 for slight slop factor to avoid edges on leaves
tc = LLVector2(0.490f, (1.f - z/2.f)*tex_z_repeat);
}
else
{
tc = LLVector2((angle/360.f)*0.5f, (1.f - z/2.f)*tex_z_repeat);
}
*(vertices++) = LLVector3(x1*radius, y1*radius, z);
*(normals++) = LLVector3(x1, y1, 0.f);
*(tex_coords++) = tc;
vertex_count++;
}
}
for (i = 0; i < (slices - 1); i++)
{
for (j = 0; j < (slices - 1); j++)
{
S32 x1_offset = j+1;
if ((j+1) == slices)
{
x1_offset = 0;
}
// Generate the matching quads
*(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = j + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
}
}
slices /= 2;
}
mReferenceBuffer->flush();
llassert(vertex_count == max_vertices);
llassert(index_count == max_indices);
}
//generate tree mesh
updateMesh();
return TRUE;
}
void LLVOTree::updateMesh()
{
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
// Note that trunk stiffness controls the amount of bend at the trunk as
// opposed to the crown of the tree
//
const F32 TRUNK_STIFF = 22.f;
LLQuaternion rot =
LLQuaternion(mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(mTrunkBend.mV[VX], mTrunkBend.mV[VY], 0)) *
LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
getRotation();
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
F32 radius = getScale().magVec()*0.05f;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = radius;
scale_mat *= rot_mat;
// const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
// const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
F32 droop = mDroop + 25.f*(1.f - mTrunkBend.magVec());
S32 stop_depth = 0;
F32 alpha = 1.0;
U32 vert_count = 0;
U32 index_count = 0;
calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
facep->setVertexBuffer(buff);
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
LLStrider<LLVector2> tex_coords;
LLStrider<U16> indices;
U16 idx_offset = 0;
buff->getVertexStrider(vertices);
buff->getNormalStrider(normals);
buff->getTexCoord0Strider(tex_coords);
buff->getIndexStrider(indices);
genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
mReferenceBuffer->flush();
buff->flush();
}
void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices,
LLStrider<LLVector3>& normals,
LLStrider<LLVector2>& tex_coords,
LLStrider<U16>& indices,
U16& cur_idx,
LLMatrix4& matrix,
LLMatrix4& norm_mat,
S32 vert_start,
S32 vert_count,
S32 index_count,
S32 index_offset)
{
LLStrider<LLVector3> v;
LLStrider<LLVector3> n;
LLStrider<LLVector2> t;
LLStrider<U16> idx;
mReferenceBuffer->getVertexStrider(v);
mReferenceBuffer->getNormalStrider(n);
mReferenceBuffer->getTexCoord0Strider(t);
mReferenceBuffer->getIndexStrider(idx);
//copy/transform vertices into mesh - check
for (S32 i = 0; i < vert_count; i++)
{
U16 index = vert_start + i;
*vertices++ = v[index] * matrix;
LLVector3 norm = n[index] * norm_mat;
norm.normalize();
*normals++ = norm;
*tex_coords++ = t[index];
}
//copy offset indices into mesh - check
for (S32 i = 0; i < index_count; i++)
{
U16 index = index_offset + i;
*indices++ = idx[index]-vert_start+cur_idx;
}
//increment index offset - check
cur_idx += vert_count;
}
void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
LLStrider<LLVector3>& normals,
LLStrider<LLVector2>& tex_coords,
LLStrider<U16>& indices,
U16& index_offset,
LLMatrix4& matrix,
S32 trunk_LOD,
S32 stop_level,
U16 depth,
U16 trunk_depth,
F32 scale,
F32 twist,
F32 droop,
F32 branches,
F32 alpha)
{
//
// Generates a tree mesh by recursing, generating branches and then a 'leaf' texture.
static F32 constant_twist;
static F32 width = 0;
F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
constant_twist = 360.f/branches;
if (stop_level >= 0)
{
if (depth > stop_level)
{
{
llassert(sLODIndexCount[trunk_LOD] > 0);
width = scale * length * aspect;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] = width;
scale_mat.mMatrix[1][1] = width;
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
glh::matrix4f norm((F32*) scale_mat.mMatrix);
LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
norm_mat.invert();
appendMesh(vertices, normals, tex_coords, indices, index_offset, scale_mat, norm_mat,
sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
}
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLQuaternion rot =
LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
genBranchPipeline(vertices, normals, tex_coords, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
}
// Recurse to continue trunk
if (trunk_depth)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
rot_mat *= trans_mat; // rotate a bit around Z when ascending
genBranchPipeline(vertices, normals, tex_coords, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
}
}
else
{
//
// Append leaves as two 90 deg crossed quads with leaf textures
//
{
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = scale*mLeafScale;
scale_mat *= matrix;
glh::matrix4f norm((F32*) scale_mat.mMatrix);
LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
appendMesh(vertices, normals, tex_coords, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
}
}
}
}
void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 branches)
{
if (stop_level >= 0)
{
if (depth > stop_level)
{
index_count += sLODIndexCount[trunk_LOD];
vert_count += sLODVertexCount[trunk_LOD];
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth - 1, 0, branches);
}
// Recurse to continue trunk
if (trunk_depth)
{
calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth, trunk_depth-1, branches);
}
}
else
{
index_count += LEAF_INDICES;
vert_count += LEAF_VERTICES;
}
}
else
{
index_count += LEAF_INDICES;
vert_count += LEAF_VERTICES;
}
}
U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha)
{
U32 ret = 0;
//
// Draws a tree by recursing, drawing branches and then a 'leaf' texture.
// If stop_level = -1, simply draws the whole tree as a billboarded texture
//
static F32 constant_twist;
static F32 width = 0;
//F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength);
//F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect);
F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
constant_twist = 360.f/branches;
if (!LLPipeline::sReflectionRender && stop_level >= 0)
{
//
// Draw the tree using recursion
//
if (depth > stop_level)
{
{
llassert(sLODIndexCount[trunk_LOD] > 0);
width = scale * length * aspect;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] = width;
scale_mat.mMatrix[1][1] = width;
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
gGL.loadMatrix((F32*) scale_mat.mMatrix);
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += sLODIndexCount[trunk_LOD];
}
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLQuaternion rot =
LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
}
// Recurse to continue trunk
if (trunk_depth)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
rot_mat *= trans_mat; // rotate a bit around Z when ascending
ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
}
}
else
{
//
// Draw leaves as two 90 deg crossed quads with leaf textures
//
{
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = scale*mLeafScale;
scale_mat *= matrix;
gGL.loadMatrix((F32*) scale_mat.mMatrix);
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += LEAF_INDICES;
}
}
}
else
{
//
// Draw the tree as a single billboard texture
//
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio;
scale_mat *= matrix;
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.translatef(0.0, -0.5, 0.0);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix((F32*) scale_mat.mMatrix);
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += LEAF_INDICES;
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
return ret;
}
void LLVOTree::updateRadius()
{
if (mDrawable.isNull())
{
return;
}
mDrawable->setRadius(32.0f);
}
void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
F32 radius = getScale().length()*0.05f;
LLVector3 center = getRenderPosition();
F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f;
LLVector3 size(sz,sz,sz);
center += LLVector3(0, 0, size.mV[2]) * getRotation();
newMin.load3((center-size).mV);
newMax.load3((center+size).mV);
LLVector4a pos;
pos.load3(center.mV);
mDrawable->setPositionGroup(pos);
}
BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
{
if (!lineSegmentBoundingBox(start, end))
{
return FALSE;
}
const LLVector4a* exta = mDrawable->getSpatialExtents();
//VECTORIZE THIS
LLVector3 ext[2];
ext[0].set(exta[0].getF32ptr());
ext[1].set(exta[1].getF32ptr());
LLVector3 center = (ext[1]+ext[0])*0.5f;
LLVector3 size = (ext[1]-ext[0]);
LLQuaternion quat = getRotation();
center -= LLVector3(0,0,size.magVec() * 0.25f)*quat;
size.scaleVec(LLVector3(0.25f, 0.25f, 1.f));
size.mV[0] = llmin(size.mV[0], 1.f);
size.mV[1] = llmin(size.mV[1], 1.f);
LLVector3 pos, norm;
if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm))
{
if (intersection)
{
*intersection = pos;
}
if (normal)
{
*normal = norm;
}
return TRUE;
}
return FALSE;
}
U32 LLVOTree::getPartitionType() const
{
return LLViewerRegion::PARTITION_TREE;
}
LLTreePartition::LLTreePartition()
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
mSlopRatio = 0.f;
mLODPeriod = 1;
}
|