1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
/**
* @file llvosurfacepatch.h
* @brief Description of LLVOSurfacePatch class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOSURFACEPATCH_H
#define LL_VOSURFACEPATCH_H
#include "llviewerobject.h"
#include "llstrider.h"
class LLSurfacePatch;
class LLDrawPool;
class LLVector2;
class LLFacePool;
class LLFace;
class LLVOSurfacePatch : public LLStaticViewerObject
{
public:
static F32 sLODFactor;
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD0) |
(1 << LLVertexBuffer::TYPE_TEXCOORD1)
};
LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ void markDead();
// Initialize data that's only inited once per class.
static void initClass();
virtual U32 getPartitionType() const;
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ void updateGL();
/*virtual*/ bool updateGeometry(LLDrawable *drawable);
/*virtual*/ bool updateLOD();
/*virtual*/ void updateFaceSize(S32 idx);
void getTerrainGeometry(LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp);
/*virtual*/ void updateTextures();
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
void setPatch(LLSurfacePatch *patchp);
LLSurfacePatch *getPatch() const { return mPatchp; }
void dirtyPatch();
void dirtyGeom();
/*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = true,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
bool mDirtiedPatch;
protected:
~LLVOSurfacePatch();
LLFacePool *mPool;
LLFacePool *getPool();
S32 mBaseComp;
LLSurfacePatch *mPatchp;
bool mDirtyTexture;
bool mDirtyTerrain;
S32 mLastNorthStride;
S32 mLastEastStride;
S32 mLastStride;
S32 mLastLength;
void getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices);
void getGeomSizesNorth(const S32 stride, const S32 north_stride,
S32 &num_vertices, S32 &num_indices);
void getGeomSizesEast(const S32 stride, const S32 east_stride,
S32 &num_vertices, S32 &num_indices);
void updateMainGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset);
void updateNorthGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset);
void updateEastGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset);
};
#endif // LL_VOSURFACEPATCH_H
|