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/**
* @file llvopartgroup.cpp
* @brief Group of particle systems
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llvopartgroup.h"
#include "llfasttimer.h"
#include "message.h"
#include "v2math.h"
#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerpartsim.h"
#include "llviewerregion.h"
#include "pipeline.h"
const F32 MAX_PART_LIFETIME = 120.f;
extern U64 gFrameTime;
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLViewerObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
{
setNumTEs(1);
setTETexture(0, LLUUID::null);
mbCanSelect = FALSE; // users can't select particle systems
mDebugColor = LLColor4(ll_frand(), ll_frand(), ll_frand(), 1.f);
}
LLVOPartGroup::~LLVOPartGroup()
{
}
BOOL LLVOPartGroup::isActive() const
{
return TRUE;
}
BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES))
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
// Particle groups don't need any of default idleUpdate velocity interpolation stuff.
//LLViewerObject::idleUpdate(agent, world, time);
return TRUE;
}
void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
{
// mPixelArea is calculated during render
LLVector3 viewer_pos_agent = agent.getCameraPositionAgent();
LLVector3 pos_agent = getRenderPosition();
F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX];
F32 dy = viewer_pos_agent.mV[VY] - pos_agent.mV[VY];
F32 dz = viewer_pos_agent.mV[VZ] - pos_agent.mV[VZ];
F32 mid_scale = getMidScale();
F32 range = sqrt(dx*dx + dy*dy + dz*dz);
if (range < 0.001f || isHUDAttachment()) // range == zero
{
mAppAngle = 180.f;
}
else
{
mAppAngle = (F32) atan2( mid_scale, range) * RAD_TO_DEG;
}
}
void LLVOPartGroup::updateTextures(LLAgent &agent)
{
// Texture stats for particles will need to be updated in a different way...
}
LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
LLDrawPool *pool = gPipeline.getPool(LLDrawPool::POOL_ALPHA);
mDrawable->setNumFaces(mViewerPartGroupp->getCount(), pool, getTEImage(0));
return mDrawable;
}
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
{
LLFastTimer t(LLFastTimer::FTM_UPDATE_PARTICLES);
LLVector3 at;
LLVector3 up;
LLVector3 right;
LLVector3 position_agent;
LLVector3 camera_agent = gAgent.getCameraPositionAgent();
LLVector2 uvs[4];
uvs[0].setVec(0.f, 1.f);
uvs[1].setVec(0.f, 0.f);
uvs[2].setVec(1.f, 1.f);
uvs[3].setVec(1.f, 0.f);
LLDrawPool *drawpool = gPipeline.getPool(LLDrawPool::POOL_ALPHA);
S32 num_parts = mViewerPartGroupp->getCount();
LLFace *facep;
if (!num_parts)
{
drawable->setNumFaces(0, drawpool, getTEImage(0));
LLPipeline::sCompiles++;
return TRUE;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
{
return TRUE;
}
// drawable->setNumFaces(num_parts, drawpool, getTEImage(0));
drawable->setNumFacesFast(num_parts, drawpool, getTEImage(0));
LLVector3 normal(-gCamera->getXAxis()); // make point agent face camera
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
U32 *indicesp = 0;
S32 vert_offset;
F32 tot_area = 0;
F32 max_area = LLViewerPartSim::getMaxPartCount() * MAX_PARTICLE_AREA_SCALE;
S32 count=0;
for (S32 i = 0; i < num_parts; i++)
{
const LLViewerPart &part = mViewerPartGroupp->mParticles[i];
LLVector3 part_pos_agent(part.mPosAgent);
at = part_pos_agent - camera_agent;
//F32 invcamdist = 1.0f / at.magVec();
//area += (part.mScale.mV[0]*invcamdist)*(part.mScale.mV[1]*invcamdist);
F32 camera_dist_squared = at.magVecSquared();
F32 inv_camera_dist_squared;
if (camera_dist_squared > 1.f)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
F32 area = part.mScale.mV[0] * part.mScale.mV[1] * inv_camera_dist_squared;
tot_area += area;
if (tot_area > max_area)
{
break;
}
count++;
facep = drawable->getFace(i);
const F32 NEAR_PART_DIST_SQ = 5.f*5.f; // Only discard particles > 5 m from the camera
const F32 MIN_PART_AREA = .005f*.005f; // only less than 5 mm x 5 mm at 1 m from camera
if (camera_dist_squared > NEAR_PART_DIST_SQ && area < MIN_PART_AREA)
{
facep->setSize(0, 0);
continue;
}
facep->setSize(4, 6);
facep->mCenterAgent = part_pos_agent;
vert_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == vert_offset)
{
return TRUE;
}
right = at % LLVector3(0.f, 0.f, 1.f);
right.normVec();
up = right % at;
up.normVec();
if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
{
LLVector3 normvel = part.mVelocity;
normvel.normVec();
LLVector2 up_fracs;
up_fracs.mV[0] = normvel*right;
up_fracs.mV[1] = normvel*up;
up_fracs.normVec();
LLVector3 new_up;
LLVector3 new_right;
new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
up = new_up;
right = new_right;
up.normVec();
right.normVec();
}
right *= 0.5f*part.mScale.mV[0];
up *= 0.5f*part.mScale.mV[1];
*verticesp++ = part_pos_agent + up - right;
*verticesp++ = part_pos_agent - up - right;
*verticesp++ = part_pos_agent + up + right;
*verticesp++ = part_pos_agent - up + right;
*texCoordsp++ = uvs[0];
*texCoordsp++ = uvs[1];
*texCoordsp++ = uvs[2];
*texCoordsp++ = uvs[3];
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
if (part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK)
{
facep->setState(LLFace::FULLBRIGHT);
}
else
{
facep->clearState(LLFace::FULLBRIGHT);
}
facep->setFaceColor(part.mColor);
*indicesp++ = vert_offset + 0;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 2;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 3;
*indicesp++ = vert_offset + 2;
}
for (S32 j = count; j < drawable->getNumFaces(); j++)
{
drawable->getFace(j)->setSize(0,0);
}
mPixelArea = tot_area * gCamera->getPixelMeterRatio() * gCamera->getPixelMeterRatio();
const F32 area_scale = 10.f; // scale area to increase priority a bit
getTEImage(0)->addTextureStats(mPixelArea * area_scale);
LLPipeline::sCompiles++;
return TRUE;
}
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