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/** 
 * @file llvoicevivox.h
 * @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2010, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */
#ifndef LL_VOICE_VIVOX_H
#define LL_VOICE_VIVOX_H

class LLVOAvatar;
class LLVivoxProtocolParser;

#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h"   // for LLFriendObserver

#ifdef LL_STANDALONE
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llvoiceclient.h"


class LLVivoxVoiceAccountProvisionResponder;
class LLVivoxVoiceClientMuteListObserver;
class LLVivoxVoiceClientFriendsObserver;	


class LLVivoxVoiceClientParticipantObserver
{
public:
	virtual ~LLVivoxVoiceClientParticipantObserver() { }
	virtual void onChange() = 0;
};


class LLVivoxVoiceClient: public LLSingleton<LLVivoxVoiceClient>, virtual public LLVoiceModuleInterface
{
	LOG_CLASS(LLVivoxVoiceClient);
public:
	LLVivoxVoiceClient();	
	virtual ~LLVivoxVoiceClient();
	
	
	/// @name LLVoiceModuleInterface virtual implementations
	///  @see LLVoiceModuleInterface
	//@{
	virtual void init(LLPumpIO *pump);	// Call this once at application startup (creates connector)
	virtual void terminate();	// Call this to clean up during shutdown
	
	virtual const LLVoiceVersionInfo& getVersion();
	
	virtual void updateSettings(); // call after loading settings and whenever they change

	// Returns true if vivox has successfully logged in and is not in error state	
	virtual bool isVoiceWorking();

	/////////////////////
	/// @name Tuning
	//@{
	virtual void tuningStart();
	virtual void tuningStop();
	virtual bool inTuningMode();
	
	virtual void tuningSetMicVolume(float volume);
	virtual void tuningSetSpeakerVolume(float volume);
	virtual float tuningGetEnergy(void);
	//@}
	
	/////////////////////
	/// @name Devices
	//@{
	// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
	// i.e. when the daemon is running and connected, and the device lists are populated.
	virtual bool deviceSettingsAvailable();
	
	// Requery the vivox daemon for the current list of input/output devices.
	// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
	// (use this if you want to know when it's done).
	// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
	virtual void refreshDeviceLists(bool clearCurrentList = true);
	
	virtual void setCaptureDevice(const std::string& name);
	virtual void setRenderDevice(const std::string& name);
	
	virtual LLVoiceDeviceList& getCaptureDevices();
	virtual LLVoiceDeviceList& getRenderDevices();
	//@}	
	
	virtual void getParticipantList(std::set<LLUUID> &participants);
	virtual bool isParticipant(const LLUUID& speaker_id);

	// Send a text message to the specified user, initiating the session if necessary.
	virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
	
	// close any existing text IM session with the specified user
	virtual void endUserIMSession(const LLUUID &uuid);
	
	// Returns true if calling back the session URI after the session has closed is possible.
	// Currently this will be false only for PSTN P2P calls.		
	// NOTE: this will return true if the session can't be found. 
	virtual BOOL isSessionCallBackPossible(const LLUUID &session_id);
	
	// Returns true if the session can accepte text IM's.
	// Currently this will be false only for PSTN P2P calls.
	// NOTE: this will return true if the session can't be found. 
	virtual BOOL isSessionTextIMPossible(const LLUUID &session_id);
	
	
	////////////////////////////
	/// @name Channel stuff
	//@{
	// returns true iff the user is currently in a proximal (local spatial) channel.
	// Note that gestures should only fire if this returns true.
	virtual bool inProximalChannel();
	
	virtual void setNonSpatialChannel(const std::string &uri,
									  const std::string &credentials);
	
	virtual void setSpatialChannel(const std::string &uri,
								   const std::string &credentials);
	
	virtual void leaveNonSpatialChannel();
	
	virtual void leaveChannel(void);	
	
	// Returns the URI of the current channel, or an empty string if not currently in a channel.
	// NOTE that it will return an empty string if it's in the process of joining a channel.
	virtual std::string getCurrentChannel();
	//@}
	
	
	//////////////////////////
	/// @name invitations
	//@{
	// start a voice channel with the specified user
	virtual void callUser(const LLUUID &uuid);	
	virtual bool answerInvite(std::string &channelHandle);
	virtual void declineInvite(std::string &channelHandle);
	//@}
	
	/////////////////////////
	/// @name Volume/gain
	//@{
	virtual void setVoiceVolume(F32 volume);
	virtual void setMicGain(F32 volume);
	//@}
	
	/////////////////////////
	/// @name enable disable voice and features
	//@{
	virtual bool voiceEnabled();
	virtual void setVoiceEnabled(bool enabled);
	virtual BOOL lipSyncEnabled();	
	virtual void setLipSyncEnabled(BOOL enabled);
	virtual void setMuteMic(bool muted);		// Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
	//@}
	
	////////////////////////
	/// @name PTT
	//@{
	virtual void setUserPTTState(bool ptt);
	virtual bool getUserPTTState();
	virtual void setUsePTT(bool usePTT);
	virtual void setPTTIsToggle(bool PTTIsToggle);
	virtual bool getPTTIsToggle();
	virtual void inputUserControlState(bool down);  // interpret any sort of up-down mic-open control input according to ptt-toggle prefs	
	virtual void toggleUserPTTState(void);
	
	virtual void keyDown(KEY key, MASK mask);
	virtual void keyUp(KEY key, MASK mask);
	virtual void middleMouseState(bool down);
	//@}
	
	//////////////////////////
	/// @name nearby speaker accessors
	//@{
	virtual BOOL getVoiceEnabled(const LLUUID& id);		// true if we've received data for this avatar
	virtual std::string getDisplayName(const LLUUID& id);
	virtual BOOL isOnlineSIP(const LLUUID &id);
	virtual BOOL isParticipantAvatar(const LLUUID &id);
	virtual BOOL getIsSpeaking(const LLUUID& id);
	virtual BOOL getIsModeratorMuted(const LLUUID& id);
	virtual F32 getCurrentPower(const LLUUID& id);		// "power" is related to "amplitude" in a defined way.  I'm just not sure what the formula is...
	virtual BOOL getOnMuteList(const LLUUID& id);
	virtual F32 getUserVolume(const LLUUID& id);
	virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)	
	//@}
	
	// authorize the user
	virtual void userAuthorized(const std::string& user_id,
								const LLUUID &agentID);
	
	//////////////////////////////
	/// @name Status notification
	//@{
	virtual void addObserver(LLVoiceClientStatusObserver* observer);
	virtual void removeObserver(LLVoiceClientStatusObserver* observer);
	virtual void addObserver(LLFriendObserver* observer);
	virtual void removeObserver(LLFriendObserver* observer);		
	virtual void addObserver(LLVoiceClientParticipantObserver* observer);
	virtual void removeObserver(LLVoiceClientParticipantObserver* observer);
	
	
	
	//@}
	
	virtual std::string sipURIFromID(const LLUUID &id);
	//@}

				
protected:
	//////////////////////
	// Vivox Specific definitions	
	
	friend class LLVivoxVoiceAccountProvisionResponder;
	friend class LLVivoxVoiceClientMuteListObserver;
	friend class LLVivoxVoiceClientFriendsObserver;	
	
	enum streamState
	{
		streamStateUnknown = 0,
		streamStateIdle = 1,
		streamStateConnected = 2,
		streamStateRinging = 3,
	};	
	struct participantState
	{
	public:
		participantState(const std::string &uri);
		
		bool updateMuteState();
		bool isAvatar();
		
		std::string mURI;
		LLUUID mAvatarID;
		std::string mAccountName;
		std::string mDisplayName;
		LLFrameTimer mSpeakingTimeout;
		F32	mLastSpokeTimestamp;
		F32 mPower;
		int mVolume;
		std::string mGroupID;
		int mUserVolume;
		bool mPTT;
		bool mIsSpeaking;
		bool mIsModeratorMuted;
		bool mOnMuteList;		// true if this avatar is on the user's mute list (and should be muted)
		bool mVolumeDirty;		// true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
		bool mAvatarIDValid;
		bool mIsSelf;
	};
	
	typedef std::map<const std::string, participantState*> participantMap;
	
	typedef std::map<const LLUUID, participantState*> participantUUIDMap;
	
	struct sessionState
	{
	public:
		sessionState();
		~sessionState();
		
		participantState *addParticipant(const std::string &uri);
		// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
		// Take care not to use the pointer again after that.
		void removeParticipant(participantState *participant);
		void removeAllParticipants();
		
		participantState *findParticipant(const std::string &uri);
		participantState *findParticipantByID(const LLUUID& id);
		
		bool isCallBackPossible();
		bool isTextIMPossible();
		
		std::string mHandle;
		std::string mGroupHandle;
		std::string mSIPURI;
		std::string mAlias;
		std::string mName;
		std::string mAlternateSIPURI;
		std::string mHash;			// Channel password
		std::string mErrorStatusString;
		std::queue<std::string> mTextMsgQueue;
		
		LLUUID		mIMSessionID;
		LLUUID		mCallerID;
		int			mErrorStatusCode;
		int			mMediaStreamState;
		int			mTextStreamState;
		bool		mCreateInProgress;	// True if a Session.Create has been sent for this session and no response has been received yet.
		bool		mMediaConnectInProgress;	// True if a Session.MediaConnect has been sent for this session and no response has been received yet.
		bool		mVoiceInvitePending;	// True if a voice invite is pending for this session (usually waiting on a name lookup)
		bool		mTextInvitePending;		// True if a text invite is pending for this session (usually waiting on a name lookup)
		bool		mSynthesizedCallerID;	// True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
		bool		mIsChannel;	// True for both group and spatial channels (false for p2p, PSTN)
		bool		mIsSpatial;	// True for spatial channels
		bool		mIsP2P;
		bool		mIncoming;
		bool		mVoiceEnabled;
		bool		mReconnect;	// Whether we should try to reconnect to this session if it's dropped
		// Set to true when the mute state of someone in the participant list changes.
		// The code will have to walk the list to find the changed participant(s).
		bool		mVolumeDirty;
		
		bool		mParticipantsChanged;
		participantMap mParticipantsByURI;
		participantUUIDMap mParticipantsByUUID;
	};

	// internal state for a simple state machine.  This is used to deal with the asynchronous nature of some of the messages.
	// Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string().
	enum state
	{
		stateDisableCleanup,
		stateDisabled,				// Voice is turned off.
		stateStart,					// Class is initialized, socket is created
		stateDaemonLaunched,		// Daemon has been launched
		stateConnecting,			// connect() call has been issued
		stateConnected,				// connection to the daemon has been made, send some initial setup commands.
		stateIdle,					// socket is connected, ready for messaging
		stateMicTuningStart,
		stateMicTuningRunning,		
		stateMicTuningStop,
		stateConnectorStart,		// connector needs to be started
		stateConnectorStarting,		// waiting for connector handle
		stateConnectorStarted,		// connector handle received
		stateLoginRetry,			// need to retry login (failed due to changing password)
		stateLoginRetryWait,		// waiting for retry timer
		stateNeedsLogin,			// send login request
		stateLoggingIn,				// waiting for account handle
		stateLoggedIn,				// account handle received
		stateCreatingSessionGroup,	// Creating the main session group
		stateNoChannel,				// 
		stateJoiningSession,		// waiting for session handle
		stateSessionJoined,			// session handle received
		stateRunning,				// in session, steady state
		stateLeavingSession,		// waiting for terminate session response
		stateSessionTerminated,		// waiting for terminate session response
		
		stateLoggingOut,			// waiting for logout response
		stateLoggedOut,				// logout response received
		stateConnectorStopping,		// waiting for connector stop
		stateConnectorStopped,		// connector stop received
		
		// We go to this state if the login fails because the account needs to be provisioned.
		
		// error states.  No way to recover from these yet.
		stateConnectorFailed,
		stateConnectorFailedWaiting,
		stateLoginFailed,
		stateLoginFailedWaiting,
		stateJoinSessionFailed,
		stateJoinSessionFailedWaiting,
		
		stateJail					// Go here when all else has failed.  Nothing will be retried, we're done.
	};
	
	typedef std::map<std::string, sessionState*> sessionMap;
	
	
	
	///////////////////////////////////////////////////////
	// Private Member Functions
	//////////////////////////////////////////////////////
	
	//////////////////////////////
	/// @name TVC/Server management and communication
	//@{
	// Call this if the connection to the daemon terminates unexpectedly.  It will attempt to reset everything and relaunch.
	void daemonDied();
	
	// Call this if we're just giving up on voice (can't provision an account, etc.).  It will clean up and go away.
	void giveUp();	
	
	// write to the tvc
	bool writeString(const std::string &str);
	
	void connectorCreate();
	void connectorShutdown();	
	void closeSocket(void);	
	
	void requestVoiceAccountProvision(S32 retries = 3);
	void login(
			   const std::string& account_name,
			   const std::string& password,
			   const std::string& voice_sip_uri_hostname,
			   const std::string& voice_account_server_uri);
	void loginSendMessage();
	void logout();
	void logoutSendMessage();	
	
	
	//@}
	
	//------------------------------------
	// tuning
	
	void tuningRenderStartSendMessage(const std::string& name, bool loop);
	void tuningRenderStopSendMessage();

	void tuningCaptureStartSendMessage(int duration);
	void tuningCaptureStopSendMessage();

	bool inTuningStates();

	//----------------------------------
	// devices
	void clearCaptureDevices();
	void addCaptureDevice(const std::string& name);
	void clearRenderDevices();
	void addRenderDevice(const std::string& name);	
	void buildSetAudioDevices(std::ostringstream &stream);
	
	void getCaptureDevicesSendMessage();
	void getRenderDevicesSendMessage();
	
	// local audio updates
	void buildLocalAudioUpdates(std::ostringstream &stream);		


	/////////////////////////////
	// Response/Event handlers
	void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
	void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
	void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
	void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
	void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
	void logoutResponse(int statusCode, std::string &statusString);
	void connectorShutdownResponse(int statusCode, std::string &statusString);

	void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
	void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
	void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
	void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
	void sessionGroupAddedEvent(std::string &sessionGroupHandle);
	void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
	void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
	void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
	void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
	void auxAudioPropertiesEvent(F32 energy);
	void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
	void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
	void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
	void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
	
	void buddyListChanged();
	void muteListChanged();
	void updateFriends(U32 mask);
		
	/////////////////////////////
	// Sending updates of current state
	void updatePosition(void);
	void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
	void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
	bool channelFromRegion(LLViewerRegion *region, std::string &name);

	void setEarLocation(S32 loc);

	
	/////////////////////////////
	// Accessors for data related to nearby speakers

	// MBW -- XXX -- Not sure how to get this data out of the TVC
	BOOL getUsingPTT(const LLUUID& id);
	std::string getGroupID(const LLUUID& id);		// group ID if the user is in group chat (empty string if not applicable)

	/////////////////////////////
	BOOL getAreaVoiceDisabled();		// returns true if the area the avatar is in is speech-disabled.
										// Use this to determine whether to show a "no speech" icon in the menu bar.
		
	
	// PTT
	void setPTTKey(std::string &key);
	
	/////////////////////////////
	// Recording controls
	void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
	void recordingLoopSave(const std::string& filename);
	void recordingStop();
	
	// Playback controls
	void filePlaybackStart(const std::string& filename);
	void filePlaybackStop();
	void filePlaybackSetPaused(bool paused);
	void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
	
	participantState *findParticipantByID(const LLUUID& id);
	

	////////////////////////////////////////
	// voice sessions.
	typedef std::set<sessionState*> sessionSet;
			
	typedef sessionSet::iterator sessionIterator;
	sessionIterator sessionsBegin(void);
	sessionIterator sessionsEnd(void);

	sessionState *findSession(const std::string &handle);
	sessionState *findSessionBeingCreatedByURI(const std::string &uri);
	sessionState *findSession(const LLUUID &participant_id);
	sessionState *findSessionByCreateID(const std::string &create_id);
	
	sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
	void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
	void setSessionURI(sessionState *session, const std::string &uri);
	void deleteSession(sessionState *session);
	void deleteAllSessions(void);

	void verifySessionState(void);

	void joinedAudioSession(sessionState *session);
	void leftAudioSession(sessionState *session);

	// This is called in several places where the session _may_ need to be deleted.
	// It contains logic for whether to delete the session or keep it around.
	void reapSession(sessionState *session);
	
	// Returns true if the session seems to indicate we've moved to a region on a different voice server
	bool sessionNeedsRelog(sessionState *session);
	
	
	//////////////////////////////////////
	// buddy list stuff, needed for SLIM later
	struct buddyListEntry
	{
		buddyListEntry(const std::string &uri);
		std::string mURI;
		std::string mDisplayName;
		LLUUID	mUUID;
		bool mOnlineSL;
		bool mOnlineSLim;
		bool mCanSeeMeOnline;
		bool mHasBlockListEntry;
		bool mHasAutoAcceptListEntry;
		bool mNameResolved;
		bool mInSLFriends;
		bool mInVivoxBuddies;
		bool mNeedsNameUpdate;
	};

	typedef std::map<std::string, buddyListEntry*> buddyListMap;
	
	// This should be called when parsing a buddy list entry sent by SLVoice.		
	void processBuddyListEntry(const std::string &uri, const std::string &displayName);

	buddyListEntry *addBuddy(const std::string &uri);
	buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
	buddyListEntry *findBuddy(const std::string &uri);
	buddyListEntry *findBuddy(const LLUUID &id);
	buddyListEntry *findBuddyByDisplayName(const std::string &name);
	void deleteBuddy(const std::string &uri);
	void deleteAllBuddies(void);

	void deleteAllBlockRules(void);
	void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
	void deleteAllAutoAcceptRules(void);
	void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
	void accountListBlockRulesResponse(int statusCode, const std::string &statusString);						
	void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);						
	
	/////////////////////////////
	// session control messages

	void accountListBlockRulesSendMessage();
	void accountListAutoAcceptRulesSendMessage();
	
	void sessionGroupCreateSendMessage();
	void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
	void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
	void sessionMediaConnectSendMessage(sessionState *session);		// just joins the audio session
	void sessionTextConnectSendMessage(sessionState *session);		// just joins the text session
	void sessionTerminateSendMessage(sessionState *session);
	void sessionGroupTerminateSendMessage(sessionState *session);
	void sessionMediaDisconnectSendMessage(sessionState *session);
	void sessionTextDisconnectSendMessage(sessionState *session);

	// Pokes the state machine to leave the audio session next time around.
	void sessionTerminate();	
	
	// Pokes the state machine to shut down the connector and restart it.
	void requestRelog();
	
	// Does the actual work to get out of the audio session
	void leaveAudioSession();
	
	void lookupName(const LLUUID &id);
	static void onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group);
	void avatarNameResolved(const LLUUID &id, const std::string &name);
		
private:
	LLVoiceVersionInfo mVoiceVersion;
		
	state mState;
	bool mSessionTerminateRequested;
	bool mRelogRequested;
	// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
	// The larger it is the greater is possibility there is a problem with connection to voice server.
	// Introduced while fixing EXT-4313.
	int mSpatialJoiningNum;
	
	void setState(state inState);
	state getState(void)  { return mState; };
	std::string state2string(state inState);
	
	void stateMachine();
	static void idle(void *user_data);
	
	LLHost mDaemonHost;
	LLSocket::ptr_t mSocket;
	bool mConnected;
	
	
	LLPumpIO *mPump;
	friend class LLVivoxProtocolParser;
	
	std::string mAccountName;
	std::string mAccountPassword;
	std::string mAccountDisplayName;
			
	bool mTuningMode;
	float mTuningEnergy;
	std::string mTuningAudioFile;
	int mTuningMicVolume;
	bool mTuningMicVolumeDirty;
	int mTuningSpeakerVolume;
	bool mTuningSpeakerVolumeDirty;
	state mTuningExitState;					// state to return to when we leave tuning mode.
	
	std::string mSpatialSessionURI;
	std::string mSpatialSessionCredentials;

	std::string mMainSessionGroupHandle; // handle of the "main" session group.
	
	std::string mChannelName;			// Name of the channel to be looked up 
	bool mAreaVoiceDisabled;
	sessionState *mAudioSession;		// Session state for the current audio session
	bool mAudioSessionChanged;			// set to true when the above pointer gets changed, so observers can be notified.

	sessionState *mNextAudioSession;	// Session state for the audio session we're trying to join

//		std::string mSessionURI;			// URI of the session we're in.
//		std::string mSessionHandle;		// returned by ?
	
	S32 mCurrentParcelLocalID;			// Used to detect parcel boundary crossings
	std::string mCurrentRegionName;		// Used to detect parcel boundary crossings
	
	std::string mConnectorHandle;	// returned by "Create Connector" message
	std::string mAccountHandle;		// returned by login message		
	int 		mNumberOfAliases;
	U32 mCommandCookie;

	std::string mVoiceAccountServerURI;
	std::string mVoiceSIPURIHostName;
	
	int mLoginRetryCount;
	
	sessionMap mSessionsByHandle;				// Active sessions, indexed by session handle.  Sessions which are being initiated may not be in this map.
	sessionSet mSessions;						// All sessions, not indexed.  This is the canonical session list.
	
	bool mBuddyListMapPopulated;
	bool mBlockRulesListReceived;
	bool mAutoAcceptRulesListReceived;
	buddyListMap mBuddyListMap;
	
	LLVoiceDeviceList mCaptureDevices;
	LLVoiceDeviceList mRenderDevices;

	std::string mCaptureDevice;
	std::string mRenderDevice;
	bool mCaptureDeviceDirty;
	bool mRenderDeviceDirty;
	
	// This should be called when the code detects we have changed parcels.
	// It initiates the call to the server that gets the parcel channel.
	void parcelChanged();
	
	void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
	void joinSession(sessionState *session);
	
	std::string nameFromAvatar(LLVOAvatar *avatar);
	std::string nameFromID(const LLUUID &id);
	bool IDFromName(const std::string name, LLUUID &uuid);
	std::string displayNameFromAvatar(LLVOAvatar *avatar);
	std::string sipURIFromAvatar(LLVOAvatar *avatar);
	std::string sipURIFromName(std::string &name);
	
	// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
	std::string nameFromsipURI(const std::string &uri);		

	bool inSpatialChannel(void);
	std::string getAudioSessionURI();
	std::string getAudioSessionHandle();
			
	void sendPositionalUpdate(void);
	
	void buildSetCaptureDevice(std::ostringstream &stream);
	void buildSetRenderDevice(std::ostringstream &stream);
	
	void clearAllLists();
	void checkFriend(const LLUUID& id);
	void sendFriendsListUpdates();

	// start a text IM session with the specified user
	// This will be asynchronous, the session may be established at a future time.
	sessionState* startUserIMSession(const LLUUID& uuid);
	void sendQueuedTextMessages(sessionState *session);
	
	void enforceTether(void);
	
	bool		mSpatialCoordsDirty;
	
	LLVector3d	mCameraPosition;
	LLVector3d	mCameraRequestedPosition;
	LLVector3	mCameraVelocity;
	LLMatrix3	mCameraRot;

	LLVector3d	mAvatarPosition;
	LLVector3	mAvatarVelocity;
	LLMatrix3	mAvatarRot;
	
	bool		mPTTDirty;
	bool		mPTT;
	
	bool		mUsePTT;
	bool		mPTTIsMiddleMouse;
	KEY			mPTTKey;
	bool		mPTTIsToggle;
	bool		mUserPTTState;
	bool		mMuteMic;
			
	// Set to true when the friends list is known to have changed.
	bool		mFriendsListDirty;
	
	enum
	{
		earLocCamera = 0,		// ear at camera
		earLocAvatar,			// ear at avatar
		earLocMixed				// ear at avatar location/camera direction
	};
	
	S32			mEarLocation;  
	
	bool		mSpeakerVolumeDirty;
	bool		mSpeakerMuteDirty;
	int			mSpeakerVolume;

	int			mMicVolume;
	bool		mMicVolumeDirty;
	
	bool		mVoiceEnabled;
	bool		mWriteInProgress;
	std::string mWriteString;
	size_t		mWriteOffset;
	
	LLTimer		mUpdateTimer;
	
	BOOL		mLipSyncEnabled;

	typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
	observer_set_t mParticipantObservers;

	void notifyParticipantObservers();

	typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
	status_observer_set_t mStatusObservers;
	
	void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);

	typedef std::set<LLFriendObserver*> friend_observer_set_t;
	friend_observer_set_t mFriendObservers;
	void notifyFriendObservers();
};

/** 
 * @class LLVivoxProtocolParser
 * @brief This class helps construct new LLIOPipe specializations
 * @see LLIOPipe
 *
 * THOROUGH_DESCRIPTION
 */
class LLVivoxProtocolParser : public LLIOPipe
{
	LOG_CLASS(LLVivoxProtocolParser);
public:
	LLVivoxProtocolParser();
	virtual ~LLVivoxProtocolParser();
	
protected:
	/* @name LLIOPipe virtual implementations
	 */
	//@{
	/** 
	 * @brief Process the data in buffer
	 */
	virtual EStatus process_impl(
								 const LLChannelDescriptors& channels,
								 buffer_ptr_t& buffer,
								 bool& eos,
								 LLSD& context,
								 LLPumpIO* pump);
	//@}
	
	std::string 	mInput;
	
	// Expat control members
	XML_Parser		parser;
	int				responseDepth;
	bool			ignoringTags;
	bool			isEvent;
	int				ignoreDepth;
	
	// Members for processing responses. The values are transient and only valid within a call to processResponse().
	bool			squelchDebugOutput;
	int				returnCode;
	int				statusCode;
	std::string		statusString;
	std::string		requestId;
	std::string		actionString;
	std::string		connectorHandle;
	std::string		versionID;
	std::string		accountHandle;
	std::string		sessionHandle;
	std::string		sessionGroupHandle;
	std::string		alias;
	std::string		applicationString;
	
	// Members for processing events. The values are transient and only valid within a call to processResponse().
	std::string		eventTypeString;
	int				state;
	std::string		uriString;
	bool			isChannel;
	bool			incoming;
	bool			enabled;
	std::string		nameString;
	std::string		audioMediaString;
	std::string     deviceString;
	std::string		displayNameString;
	int				participantType;
	bool			isLocallyMuted;
	bool			isModeratorMuted;
	bool			isSpeaking;
	int				volume;
	F32				energy;
	std::string		messageHeader;
	std::string		messageBody;
	std::string		notificationType;
	bool			hasText;
	bool			hasAudio;
	bool			hasVideo;
	bool			terminated;
	std::string		blockMask;
	std::string		presenceOnly;
	std::string		autoAcceptMask;
	std::string		autoAddAsBuddy;
	int				numberOfAliases;
	std::string		subscriptionHandle;
	std::string		subscriptionType;
	
	
	// Members for processing text between tags
	std::string		textBuffer;
	bool			accumulateText;
	
	void			reset();
	
	void			processResponse(std::string tag);
	
	static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
	static void XMLCALL ExpatEndTag(void *data, const char *el);
	static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
	
	void			StartTag(const char *tag, const char **attr);
	void			EndTag(const char *tag);
	void			CharData(const char *buffer, int length);
	
};


#endif //LL_VIVOX_VOICE_CLIENT_H