1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
|
/**
* @file llvoicevivox.h
* @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_VIVOX_H
#define LL_VOICE_VIVOX_H
class LLVOAvatar;
class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
#ifdef LL_STANDALONE
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llvoiceclient.h"
class LLAvatarName;
class LLVivoxVoiceAccountProvisionResponder;
class LLVivoxVoiceClientMuteListObserver;
class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>,
virtual public LLVoiceModuleInterface,
virtual public LLVoiceEffectInterface
{
LOG_CLASS(LLVivoxVoiceClient);
public:
LLVivoxVoiceClient();
virtual ~LLVivoxVoiceClient();
/// @name LLVoiceModuleInterface virtual implementations
/// @see LLVoiceModuleInterface
//@{
virtual void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
virtual void terminate(); // Call this to clean up during shutdown
virtual const LLVoiceVersionInfo& getVersion();
virtual void updateSettings(); // call after loading settings and whenever they change
// Returns true if vivox has successfully logged in and is not in error state
virtual bool isVoiceWorking() const;
/////////////////////
/// @name Tuning
//@{
virtual void tuningStart();
virtual void tuningStop();
virtual bool inTuningMode();
virtual void tuningSetMicVolume(float volume);
virtual void tuningSetSpeakerVolume(float volume);
virtual float tuningGetEnergy(void);
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
virtual bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
virtual void refreshDeviceLists(bool clearCurrentList = true);
virtual void setCaptureDevice(const std::string& name);
virtual void setRenderDevice(const std::string& name);
virtual LLVoiceDeviceList& getCaptureDevices();
virtual LLVoiceDeviceList& getRenderDevices();
//@}
virtual void getParticipantList(std::set<LLUUID> &participants);
virtual bool isParticipant(const LLUUID& speaker_id);
// Send a text message to the specified user, initiating the session if necessary.
virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
// close any existing text IM session with the specified user
virtual void endUserIMSession(const LLUUID &uuid);
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionCallBackPossible(const LLUUID &session_id);
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionTextIMPossible(const LLUUID &session_id);
////////////////////////////
/// @name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
virtual bool inProximalChannel();
virtual void setNonSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void setSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void leaveNonSpatialChannel();
virtual void leaveChannel(void);
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
virtual std::string getCurrentChannel();
//@}
//////////////////////////
/// @name invitations
//@{
// start a voice channel with the specified user
virtual void callUser(const LLUUID &uuid);
virtual bool isValidChannel(std::string &channelHandle);
virtual bool answerInvite(std::string &channelHandle);
virtual void declineInvite(std::string &channelHandle);
//@}
/////////////////////////
/// @name Volume/gain
//@{
virtual void setVoiceVolume(F32 volume);
virtual void setMicGain(F32 volume);
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
virtual bool voiceEnabled();
virtual void setVoiceEnabled(bool enabled);
virtual BOOL lipSyncEnabled();
virtual void setLipSyncEnabled(BOOL enabled);
virtual void setMuteMic(bool muted); // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id);
virtual BOOL isParticipantAvatar(const LLUUID &id);
virtual BOOL getIsSpeaking(const LLUUID& id);
virtual BOOL getIsModeratorMuted(const LLUUID& id);
virtual F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
virtual BOOL getOnMuteList(const LLUUID& id);
virtual F32 getUserVolume(const LLUUID& id);
virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
// authorize the user
virtual void userAuthorized(const std::string& user_id,
const LLUUID &agentID);
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceClientStatusObserver* observer);
virtual void removeObserver(LLVoiceClientStatusObserver* observer);
virtual void addObserver(LLFriendObserver* observer);
virtual void removeObserver(LLFriendObserver* observer);
virtual void addObserver(LLVoiceClientParticipantObserver* observer);
virtual void removeObserver(LLVoiceClientParticipantObserver* observer);
//@}
virtual std::string sipURIFromID(const LLUUID &id);
//@}
/// @name LLVoiceEffectInterface virtual implementations
/// @see LLVoiceEffectInterface
//@{
//////////////////////////
/// @name Accessors
//@{
virtual bool setVoiceEffect(const LLUUID& id);
virtual const LLUUID getVoiceEffect();
virtual LLSD getVoiceEffectProperties(const LLUUID& id);
virtual void refreshVoiceEffectLists(bool clear_lists);
virtual const voice_effect_list_t& getVoiceEffectList() const;
virtual const voice_effect_list_t& getVoiceEffectTemplateList() const;
//@}
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceEffectObserver* observer);
virtual void removeObserver(LLVoiceEffectObserver* observer);
//@}
//////////////////////////////
/// @name Effect preview buffer
//@{
virtual void enablePreviewBuffer(bool enable);
virtual void recordPreviewBuffer();
virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null);
virtual void stopPreviewBuffer();
virtual bool isPreviewRecording();
virtual bool isPreviewPlaying();
//@}
//@}
bool onCheckVoiceEffect(const std::string& voice_effect_name);
void onClickVoiceEffect(const std::string& voice_effect_name);
protected:
//////////////////////
// Vivox Specific definitions
friend class LLVivoxVoiceAccountProvisionResponder;
friend class LLVivoxVoiceClientMuteListObserver;
friend class LLVivoxVoiceClientFriendsObserver;
enum streamState
{
streamStateUnknown = 0,
streamStateIdle = 1,
streamStateConnected = 2,
streamStateRinging = 3,
};
struct participantState
{
public:
participantState(const std::string &uri);
bool updateMuteState(); // true if mute state has changed
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mAccountName;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
F32 mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeSet; // true if incoming volume messages should not change the volume
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef std::map<const std::string, participantState*> participantMap;
typedef std::map<const LLUUID, participantState*> participantUUIDMap;
struct sessionState
{
public:
sessionState();
~sessionState();
participantState *addParticipant(const std::string &uri);
// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
// Take care not to use the pointer again after that.
void removeParticipant(participantState *participant);
void removeAllParticipants();
participantState *findParticipant(const std::string &uri);
participantState *findParticipantByID(const LLUUID& id);
bool isCallBackPossible();
bool isTextIMPossible();
std::string mHandle;
std::string mGroupHandle;
std::string mSIPURI;
std::string mAlias;
std::string mName;
std::string mAlternateSIPURI;
std::string mHash; // Channel password
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
int mMediaStreamState;
int mTextStreamState;
bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
bool mIsSpatial; // True for spatial channels
bool mIsP2P;
bool mIncoming;
bool mVoiceEnabled;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
// Set to true when the volume/mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mMuteDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
LLUUID mVoiceFontID;
};
// internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
// Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string().
enum state
{
stateDisableCleanup,
stateDisabled, // Voice is turned off.
stateStart, // Class is initialized, socket is created
stateDaemonLaunched, // Daemon has been launched
stateConnecting, // connect() call has been issued
stateConnected, // connection to the daemon has been made, send some initial setup commands.
stateIdle, // socket is connected, ready for messaging
stateMicTuningStart,
stateMicTuningRunning,
stateMicTuningStop,
stateCaptureBufferPaused,
stateCaptureBufferRecStart,
stateCaptureBufferRecording,
stateCaptureBufferPlayStart,
stateCaptureBufferPlaying,
stateConnectorStart, // connector needs to be started
stateConnectorStarting, // waiting for connector handle
stateConnectorStarted, // connector handle received
stateLoginRetry, // need to retry login (failed due to changing password)
stateLoginRetryWait, // waiting for retry timer
stateNeedsLogin, // send login request
stateLoggingIn, // waiting for account handle
stateLoggedIn, // account handle received
stateVoiceFontsWait, // Awaiting the list of voice fonts
stateVoiceFontsReceived, // List of voice fonts received
stateCreatingSessionGroup, // Creating the main session group
stateNoChannel, // Need to join a channel
stateRetrievingParcelVoiceInfo, // waiting for parcel voice info request to return with spatial credentials
stateJoiningSession, // waiting for session handle
stateSessionJoined, // session handle received
stateRunning, // in session, steady state
stateLeavingSession, // waiting for terminate session response
stateSessionTerminated, // waiting for terminate session response
stateLoggingOut, // waiting for logout response
stateLoggedOut, // logout response received
stateConnectorStopping, // waiting for connector stop
stateConnectorStopped, // connector stop received
// We go to this state if the login fails because the account needs to be provisioned.
// error states. No way to recover from these yet.
stateConnectorFailed,
stateConnectorFailedWaiting,
stateLoginFailed,
stateLoginFailedWaiting,
stateJoinSessionFailed,
stateJoinSessionFailedWaiting,
stateJail // Go here when all else has failed. Nothing will be retried, we're done.
};
typedef std::map<std::string, sessionState*> sessionMap;
///////////////////////////////////////////////////////
// Private Member Functions
//////////////////////////////////////////////////////
//////////////////////////////
/// @name TVC/Server management and communication
//@{
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
// write to the tvc
bool writeString(const std::string &str);
void connectorCreate();
void connectorShutdown();
void closeSocket(void);
void requestVoiceAccountProvision(S32 retries = 3);
void login(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri);
void loginSendMessage();
void logout();
void logoutSendMessage();
//@}
//------------------------------------
// tuning
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
//----------------------------------
// devices
void clearCaptureDevices();
void addCaptureDevice(const std::string& name);
void clearRenderDevices();
void addRenderDevice(const std::string& name);
void buildSetAudioDevices(std::ostringstream &stream);
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
// local audio updates
void buildLocalAudioUpdates(std::ostringstream &stream);
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType);
void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
void sessionGroupAddedEvent(std::string &sessionGroupHandle);
void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType);
void muteListChanged();
/////////////////////////////
// Sending updates of current state
void updatePosition(void);
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void setEarLocation(S32 loc);
/////////////////////////////
// Accessors for data related to nearby speakers
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
/////////////////////////////
// Recording controls
void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
void recordingLoopSave(const std::string& filename);
void recordingStop();
// Playback controls
void filePlaybackStart(const std::string& filename);
void filePlaybackStop();
void filePlaybackSetPaused(bool paused);
void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
participantState *findParticipantByID(const LLUUID& id);
////////////////////////////////////////
// voice sessions.
typedef std::set<sessionState*> sessionSet;
typedef sessionSet::iterator sessionIterator;
sessionIterator sessionsBegin(void);
sessionIterator sessionsEnd(void);
sessionState *findSession(const std::string &handle);
sessionState *findSessionBeingCreatedByURI(const std::string &uri);
sessionState *findSession(const LLUUID &participant_id);
sessionState *findSessionByCreateID(const std::string &create_id);
sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
void setSessionURI(sessionState *session, const std::string &uri);
void deleteSession(sessionState *session);
void deleteAllSessions(void);
void verifySessionState(void);
void joinedAudioSession(sessionState *session);
void leftAudioSession(sessionState *session);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(sessionState *session);
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool sessionNeedsRelog(sessionState *session);
//////////////////////////////////////
// buddy list stuff, needed for SLIM later
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInVivoxBuddies;
};
typedef std::map<std::string, buddyListEntry*> buddyListMap;
/////////////////////////////
// session control messages
void accountListBlockRulesSendMessage();
void accountListAutoAcceptRulesSendMessage();
void sessionGroupCreateSendMessage();
void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
void sessionTerminateSendMessage(sessionState *session);
void sessionGroupTerminateSendMessage(sessionState *session);
void sessionMediaDisconnectSendMessage(sessionState *session);
void sessionTextDisconnectSendMessage(sessionState *session);
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
// notifies the voice client that we've received parcel voice info
bool parcelVoiceInfoReceived(state requesting_state);
friend class LLVivoxVoiceClientCapResponder;
void lookupName(const LLUUID &id);
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
boost::signals2::connection mAvatarNameCacheConnection;
/////////////////////////////
// Voice fonts
void addVoiceFont(const S32 id,
const std::string &name,
const std::string &description,
const LLDate &expiration_date,
bool has_expired,
const S32 font_type,
const S32 font_status,
const bool template_font = false);
void accountGetSessionFontsResponse(int statusCode, const std::string &statusString);
void accountGetTemplateFontsResponse(int statusCode, const std::string &statusString);
private:
LLVoiceVersionInfo mVoiceVersion;
/// Clean up objects created during a voice session.
void cleanUp();
state mState;
bool mSessionTerminateRequested;
bool mRelogRequested;
// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
// The larger it is the greater is possibility there is a problem with connection to voice server.
// Introduced while fixing EXT-4313.
int mSpatialJoiningNum;
void setState(state inState);
state getState(void) { return mState; };
std::string state2string(state inState);
void stateMachine();
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
bool mConnected;
LLPumpIO *mPump;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
state mTuningExitState; // state to return to when we leave tuning mode.
std::string mSpatialSessionURI;
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
sessionState *mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
// std::string mSessionURI; // URI of the session we're in.
// std::string mSessionHandle; // returned by ?
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
std::string mConnectorHandle; // returned by "Create Connector" message
std::string mAccountHandle; // returned by login message
int mNumberOfAliases;
U32 mCommandCookie;
std::string mVoiceAccountServerURI;
std::string mVoiceSIPURIHostName;
int mLoginRetryCount;
sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
bool mIsInitialized;
bool checkParcelChanged(bool update = false);
// This should be called when the code detects we have changed parcels.
// It initiates the call to the server that gets the parcel channel.
bool requestParcelVoiceInfo();
void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
void joinSession(sessionState *session);
std::string nameFromAvatar(LLVOAvatar *avatar);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string displayNameFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
std::string nameFromsipURI(const std::string &uri);
bool inSpatialChannel(void);
std::string getAudioSessionURI();
std::string getAudioSessionHandle();
void sendPositionalUpdate(void);
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void sendFriendsListUpdates();
// start a text IM session with the specified user
// This will be asynchronous, the session may be established at a future time.
sessionState* startUserIMSession(const LLUUID& uuid);
void sendQueuedTextMessages(sessionState *session);
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLMatrix3 mAvatarRot;
bool mMuteMic;
bool mMuteMicDirty;
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
LLTimer mUpdateTimer;
BOOL mLipSyncEnabled;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
// Voice Fonts
void expireVoiceFonts();
void deleteVoiceFont(const LLUUID& id);
void deleteAllVoiceFonts();
void deleteVoiceFontTemplates();
S32 getVoiceFontIndex(const LLUUID& id) const;
S32 getVoiceFontTemplateIndex(const LLUUID& id) const;
void accountGetSessionFontsSendMessage();
void accountGetTemplateFontsSendMessage();
void sessionSetVoiceFontSendMessage(sessionState *session);
void updateVoiceMorphingMenu();
void notifyVoiceFontObservers();
typedef enum e_voice_font_type
{
VOICE_FONT_TYPE_NONE = 0,
VOICE_FONT_TYPE_ROOT = 1,
VOICE_FONT_TYPE_USER = 2,
VOICE_FONT_TYPE_UNKNOWN
} EVoiceFontType;
typedef enum e_voice_font_status
{
VOICE_FONT_STATUS_NONE = 0,
VOICE_FONT_STATUS_FREE = 1,
VOICE_FONT_STATUS_NOT_FREE = 2,
VOICE_FONT_STATUS_UNKNOWN
} EVoiceFontStatus;
struct voiceFontEntry
{
voiceFontEntry(LLUUID& id);
~voiceFontEntry();
LLUUID mID;
S32 mFontIndex;
std::string mName;
LLDate mExpirationDate;
S32 mFontType;
S32 mFontStatus;
bool mIsNew;
LLFrameTimer mExpiryTimer;
LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
bool mVoiceFontsNew;
bool mVoiceFontListDirty;
voice_effect_list_t mVoiceFontList;
voice_effect_list_t mVoiceFontTemplateList;
typedef std::map<const LLUUID, voiceFontEntry*> voice_font_map_t;
voice_font_map_t mVoiceFontMap;
voice_font_map_t mVoiceFontTemplateMap;
typedef std::set<LLVoiceEffectObserver*> voice_font_observer_set_t;
voice_font_observer_set_t mVoiceFontObservers;
LLFrameTimer mVoiceFontExpiryTimer;
// Audio capture buffer
void captureBufferRecordStartSendMessage();
void captureBufferRecordStopSendMessage();
void captureBufferPlayStartSendMessage(const LLUUID& voice_font_id = LLUUID::null);
void captureBufferPlayStopSendMessage();
bool mCaptureBufferMode; // Disconnected from voice channels while using the capture buffer.
bool mCaptureBufferRecording; // A voice sample is being captured.
bool mCaptureBufferRecorded; // A voice sample is captured in the buffer ready to play.
bool mCaptureBufferPlaying; // A voice sample is being played.
LLTimer mCaptureTimer;
LLUUID mPreviewVoiceFont;
LLUUID mPreviewVoiceFontLast;
S32 mPlayRequestCount;
};
/**
* @class LLVivoxProtocolParser
* @brief This class helps construct new LLIOPipe specializations
* @see LLIOPipe
*
* THOROUGH_DESCRIPTION
*/
class LLVivoxProtocolParser : public LLIOPipe
{
LOG_CLASS(LLVivoxProtocolParser);
public:
LLVivoxProtocolParser();
virtual ~LLVivoxProtocolParser();
protected:
/* @name LLIOPipe virtual implementations
*/
//@{
/**
* @brief Process the data in buffer
*/
virtual EStatus process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump);
//@}
std::string mInput;
// Expat control members
XML_Parser parser;
int responseDepth;
bool ignoringTags;
bool isEvent;
int ignoreDepth;
// Members for processing responses. The values are transient and only valid within a call to processResponse().
bool squelchDebugOutput;
int returnCode;
int statusCode;
std::string statusString;
std::string requestId;
std::string actionString;
std::string connectorHandle;
std::string versionID;
std::string accountHandle;
std::string sessionHandle;
std::string sessionGroupHandle;
std::string alias;
std::string applicationString;
// Members for processing events. The values are transient and only valid within a call to processResponse().
std::string eventTypeString;
int state;
std::string uriString;
bool isChannel;
bool incoming;
bool enabled;
std::string nameString;
std::string audioMediaString;
std::string deviceString;
std::string displayNameString;
int participantType;
bool isLocallyMuted;
bool isModeratorMuted;
bool isSpeaking;
int volume;
F32 energy;
std::string messageHeader;
std::string messageBody;
std::string notificationType;
bool hasText;
bool hasAudio;
bool hasVideo;
bool terminated;
std::string blockMask;
std::string presenceOnly;
std::string autoAcceptMask;
std::string autoAddAsBuddy;
int numberOfAliases;
std::string subscriptionHandle;
std::string subscriptionType;
S32 id;
std::string descriptionString;
LLDate expirationDate;
bool hasExpired;
S32 fontType;
S32 fontStatus;
std::string mediaCompletionType;
// Members for processing text between tags
std::string textBuffer;
bool accumulateText;
void reset();
void processResponse(std::string tag);
static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
static void XMLCALL ExpatEndTag(void *data, const char *el);
static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
void StartTag(const char *tag, const char **attr);
void EndTag(const char *tag);
void CharData(const char *buffer, int length);
LLDate expiryTimeStampToLLDate(const std::string& vivox_ts);
};
#endif //LL_VIVOX_VOICE_CLIENT_H
|