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/**
* @file llvoiceclient.h
* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_CLIENT_H
#define LL_VOICE_CLIENT_H
class LLVOAvatar;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llsingleton.h"
#include "llcallingcard.h" // for LLFriendObserver
#include "llsecapi.h"
#include "llcontrol.h"
#include <boost/shared_ptr.hpp>
// devices
class LLVoiceDevice
{
public:
std::string display_name; // friendly value for the user
std::string full_name; // internal value for selection
LLVoiceDevice(const std::string& display_name, const std::string& full_name)
:display_name(display_name)
,full_name(full_name)
{
};
};
typedef std::vector<LLVoiceDevice> LLVoiceDeviceList;
class LLVoiceClientParticipantObserver
{
public:
virtual ~LLVoiceClientParticipantObserver() { }
virtual void onParticipantsChanged() = 0;
};
///////////////////////////////////
/// @class LLVoiceClientStatusObserver
class LLVoiceClientStatusObserver
{
public:
typedef enum e_voice_status_type
{
// NOTE: when updating this enum, please also update the switch in
// LLVoiceClientStatusObserver::status2string().
STATUS_LOGIN_RETRY,
STATUS_LOGGED_IN,
STATUS_JOINING,
STATUS_JOINED,
STATUS_LEFT_CHANNEL,
STATUS_VOICE_DISABLED,
STATUS_VOICE_ENABLED,
BEGIN_ERROR_STATUS,
ERROR_CHANNEL_FULL,
ERROR_CHANNEL_LOCKED,
ERROR_NOT_AVAILABLE,
ERROR_UNKNOWN
} EStatusType;
virtual ~LLVoiceClientStatusObserver() { }
virtual void onChange(EStatusType status, const LLSD& channelInfo, bool proximal) = 0;
static std::string status2string(EStatusType inStatus);
};
struct LLVoiceVersionInfo
{
std::string voiceServerType;
std::string internalVoiceServerType;
int majorVersion;
int minorVersion;
std::string serverVersion;
std::string mBuildVersion;
};
//////////////////////////////////
/// @class LLVoiceP2POutgoingCallInterface
/// @brief Outgoing call interface
///
/// For providers that support P2P signaling (vivox)
/////////////////////////////////
class LLVoiceP2POutgoingCallInterface
{
public:
// initiate an outgoing call to a user
virtual void callUser(const LLUUID &agentID) = 0;
virtual void hangup() = 0;
};
//////////////////////////////////
/// @class LLVoiceP2PIncomingCallInterface
/// @brief Incoming call interface
///
/// For providers that support P2P signaling (vivox)
/////////////////////////////////
class LLVoiceP2PIncomingCallInterface
{
public:
virtual ~LLVoiceP2PIncomingCallInterface() {}
virtual bool answerInvite() = 0;
virtual void declineInvite() = 0;
};
typedef boost::shared_ptr<LLVoiceP2PIncomingCallInterface> LLVoiceP2PIncomingCallInterfacePtr;
//////////////////////////////////
/// @class LLVoiceModuleInterface
/// @brief Voice module interface
///
/// Voice modules should provide an implementation for this interface.
/////////////////////////////////
class LLVoiceModuleInterface
{
public:
LLVoiceModuleInterface() {}
virtual ~LLVoiceModuleInterface() {}
virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
virtual void terminate()=0; // Call this to clean up during shutdown
virtual void updateSettings()=0; // call after loading settings and whenever they change
virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel
virtual void setHidden(bool hidden)=0; // Hides the user from voice.
virtual const LLVoiceVersionInfo& getVersion()=0;
/////////////////////
/// @name Tuning
//@{
virtual void tuningStart()=0;
virtual void tuningStop()=0;
virtual bool inTuningMode()=0;
virtual void tuningSetMicVolume(float volume)=0;
virtual void tuningSetSpeakerVolume(float volume)=0;
virtual float tuningGetEnergy(void)=0;
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
virtual bool deviceSettingsAvailable()=0;
virtual bool deviceSettingsUpdated() = 0;
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
virtual void setCaptureDevice(const std::string& name)=0;
virtual void setRenderDevice(const std::string& name)=0;
virtual LLVoiceDeviceList& getCaptureDevices()=0;
virtual LLVoiceDeviceList& getRenderDevices()=0;
virtual void getParticipantList(std::set<LLUUID> &participants)=0;
virtual bool isParticipant(const LLUUID& speaker_id)=0;
//@}
////////////////////////////
/// @ name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
virtual bool inProximalChannel()=0;
virtual void setNonSpatialChannel(const LLSD& channelInfo,
bool notify_on_first_join,
bool hangup_on_last_leave)=0;
virtual bool setSpatialChannel(const LLSD& channelInfo)=0;
virtual void leaveNonSpatialChannel() = 0;
virtual void processChannels(bool process) = 0;
virtual bool isCurrentChannel(const LLSD &channelInfo) = 0;
virtual bool compareChannels(const LLSD &channelInfo1, const LLSD &channelInfo2) = 0;
//@}
//////////////////////////
/// @name p2p
//@{
// initiate a call with a peer using the P2P interface, which only applies to some
// voice server types. Otherwise, a group call should be used for P2P
virtual LLVoiceP2POutgoingCallInterface* getOutgoingCallInterface() = 0;
// an incoming call was received, and the incoming call dialogue is asking for an interface to
// answer or decline.
virtual LLVoiceP2PIncomingCallInterfacePtr getIncomingCallInterface(const LLSD &voice_call_info) = 0;
//@}
/////////////////////////
/// @name Volume/gain
//@{
virtual void setVoiceVolume(F32 volume)=0;
virtual void setMicGain(F32 volume)=0;
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
virtual void setVoiceEnabled(bool enabled)=0;
virtual void setMuteMic(bool muted)=0; // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
virtual std::string getDisplayName(const LLUUID& id)=0;
virtual bool isParticipantAvatar(const LLUUID &id)=0;
virtual bool getIsSpeaking(const LLUUID& id)=0;
virtual bool getIsModeratorMuted(const LLUUID& id)=0;
virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
virtual F32 getUserVolume(const LLUUID& id)=0;
virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
//////////////////////////
/// @name text chat
//@{
virtual bool isSessionTextIMPossible(const LLUUID& id)=0;
virtual bool isSessionCallBackPossible(const LLUUID& id)=0;
//virtual bool sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
//@}
// authorize the user
virtual void userAuthorized(const std::string& user_id,
const LLUUID &agentID)=0;
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
virtual void addObserver(LLFriendObserver* observer)=0;
virtual void removeObserver(LLFriendObserver* observer)=0;
virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
//@}
virtual std::string sipURIFromID(const LLUUID &id)=0;
//@}
};
//////////////////////////////////
/// @class LLVoiceEffectObserver
class LLVoiceEffectObserver
{
public:
virtual ~LLVoiceEffectObserver() { }
virtual void onVoiceEffectChanged(bool effect_list_updated) = 0;
};
typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;
//////////////////////////////////
/// @class LLVoiceEffectInterface
/// @brief Voice effect module interface
///
/// Voice effect modules should provide an implementation for this interface.
/////////////////////////////////
class LLVoiceEffectInterface
{
public:
LLVoiceEffectInterface() {}
virtual ~LLVoiceEffectInterface() {}
//////////////////////////
/// @name Accessors
//@{
virtual bool setVoiceEffect(const LLUUID& id) = 0;
virtual const LLUUID getVoiceEffect() = 0;
virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;
virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
//@}
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
//@}
//////////////////////////////
/// @name Preview buffer
//@{
virtual void enablePreviewBuffer(bool enable) = 0;
virtual void recordPreviewBuffer() = 0;
virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) = 0;
virtual void stopPreviewBuffer() = 0;
virtual bool isPreviewRecording() = 0;
virtual bool isPreviewPlaying() = 0;
//@}
};
class LLVoiceClient: public LLParamSingleton<LLVoiceClient>
{
LLSINGLETON(LLVoiceClient, LLPumpIO *pump);
LOG_CLASS(LLVoiceClient);
~LLVoiceClient();
public:
typedef boost::signals2::signal<void(void)> micro_changed_signal_t;
micro_changed_signal_t mMicroChangedSignal;
void terminate(); // Call this to clean up during shutdown
const LLVoiceVersionInfo getVersion();
static const F32 OVERDRIVEN_POWER_LEVEL;
static const F32 VOLUME_MIN;
static const F32 VOLUME_DEFAULT;
static const F32 VOLUME_MAX;
void updateSettings(); // call after loading settings and whenever they change
bool isVoiceWorking() const; // connected to a voice server and voice channel
// tuning
void tuningStart();
void tuningStop();
bool inTuningMode();
void tuningSetMicVolume(float volume);
void tuningSetSpeakerVolume(float volume);
float tuningGetEnergy(void);
// devices
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable();
bool deviceSettingsUpdated(); // returns true when the device list has been updated recently.
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true);
void setCaptureDevice(const std::string& name);
void setRenderDevice(const std::string& name);
void setHidden(bool hidden);
const LLVoiceDeviceList& getCaptureDevices();
const LLVoiceDeviceList& getRenderDevices();
////////////////////////////
// Channel stuff
//
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel();
void setNonSpatialChannel(const LLSD& channelInfo,
bool notify_on_first_join,
bool hangup_on_last_leave);
void setSpatialChannel(const LLSD &channelInfo);
void activateSpatialChannel(bool activate);
void leaveNonSpatialChannel();
bool isCurrentChannel(const LLSD& channelInfo);
bool compareChannels(const LLSD& channelInfo1, const LLSD& channelInfo2);
// initiate a call with a peer using the P2P interface, which only applies to some
// voice server types. Otherwise, a group call should be used for P2P
LLVoiceP2POutgoingCallInterface* getOutgoingCallInterface(const LLSD& voiceChannelInfo = LLSD());
LLVoiceP2PIncomingCallInterfacePtr getIncomingCallInterface(const LLSD &voiceCallInfo);
/////////////////////////////
// Sending updates of current state
void setVoiceVolume(F32 volume);
void setMicGain(F32 volume);
void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
bool voiceEnabled();
void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
void setUserPTTState(bool ptt);
bool getUserPTTState();
void toggleUserPTTState(void);
void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
void setVoiceEnabled(bool enabled);
void setUsePTT(bool usePTT);
void setPTTIsToggle(bool PTTIsToggle);
bool getPTTIsToggle();
void updateMicMuteLogic();
boost::signals2::connection MicroChangedCallback(const micro_changed_signal_t::slot_type& cb ) { return mMicroChangedSignal.connect(cb); }
/////////////////////////////
// Accessors for data related to nearby speakers
bool getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
std::string getDisplayName(const LLUUID& id);
bool isOnlineSIP(const LLUUID &id);
bool isParticipantAvatar(const LLUUID &id);
bool getIsSpeaking(const LLUUID& id);
bool getIsModeratorMuted(const LLUUID& id);
F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
bool getOnMuteList(const LLUUID& id);
F32 getUserVolume(const LLUUID& id);
/////////////////////////////
void getParticipantList(std::set<LLUUID> &participants);
bool isParticipant(const LLUUID& speaker_id);
//////////////////////////
/// @name text chat
//@{
bool isSessionTextIMPossible(const LLUUID& id);
bool isSessionCallBackPossible(const LLUUID& id);
//bool sendTextMessage(const LLUUID& participant_id, const std::string& message) const {return true;} ;
//@}
void setSpatialVoiceModule(const std::string& voice_server_type);
void setNonSpatialVoiceModule(const std::string &voice_server_type);
void userAuthorized(const std::string& user_id,
const LLUUID &agentID);
void onRegionChanged();
void addObserver(LLVoiceClientStatusObserver* observer);
void removeObserver(LLVoiceClientStatusObserver* observer);
void addObserver(LLFriendObserver* observer);
void removeObserver(LLFriendObserver* observer);
void addObserver(LLVoiceClientParticipantObserver* observer);
void removeObserver(LLVoiceClientParticipantObserver* observer);
std::string sipURIFromID(const LLUUID &id);
//////////////////////////
/// @name Voice effects
//@{
bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };
// Returns NULL if voice effects are not supported, or not enabled.
LLVoiceEffectInterface* getVoiceEffectInterface() const;
//@}
void handleSimulatorFeaturesReceived(const LLSD &simulatorFeatures);
private:
void init(LLPumpIO *pump);
protected:
static bool onVoiceEffectsNotSupported(const LLSD ¬ification, const LLSD &response);
LLVoiceModuleInterface* mSpatialVoiceModule;
LLVoiceModuleInterface* mNonSpatialVoiceModule;
LLSD mSpatialCredentials; // used to store spatial credentials for vivox
// so they're available when the region voice
// server is retrieved.
LLPumpIO *m_servicePump;
boost::signals2::connection mSimulatorFeaturesReceivedSlot;
LLCachedControl<bool> mVoiceEffectEnabled;
LLCachedControl<std::string> mVoiceEffectDefault;
bool mVoiceEffectSupportNotified;
bool mPTTDirty;
bool mPTT;
bool mUsePTT;
S32 mPTTMouseButton;
KEY mPTTKey;
bool mPTTIsToggle;
bool mUserPTTState;
bool mMuteMic;
bool mDisableMic;
};
/**
* Speaker volume storage helper class
**/
class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
{
LLSINGLETON(LLSpeakerVolumeStorage);
~LLSpeakerVolumeStorage();
LOG_CLASS(LLSpeakerVolumeStorage);
protected:
virtual void cleanupSingleton() override;
public:
/**
* Stores volume level for specified user.
*
* @param[in] speaker_id - LLUUID of user to store volume level for.
* @param[in] volume - volume level to be stored for user.
*/
void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
/**
* Gets stored volume level for specified speaker
*
* @param[in] speaker_id - LLUUID of user to retrieve volume level for.
* @param[out] volume - set to stored volume if found, otherwise unmodified.
* @return - true if a stored volume is found.
*/
bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);
/**
* Removes stored volume level for specified user.
*
* @param[in] speaker_id - LLUUID of user to remove.
*/
void removeSpeakerVolume(const LLUUID& speaker_id);
private:
const static std::string SETTINGS_FILE_NAME;
void load();
void save();
static F32 transformFromLegacyVolume(F32 volume_in);
static F32 transformToLegacyVolume(F32 volume_in);
typedef std::map<LLUUID, F32> speaker_data_map_t;
speaker_data_map_t mSpeakersData;
};
#endif //LL_VOICE_CLIENT_H
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