summaryrefslogtreecommitdiff
path: root/indra/newview/llvoiceclient.h
blob: 24d7d7163ede71a79208f7f2b3498bc910b9c538 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
/** 
 * @file llvoiceclient.h
 * @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#ifndef LL_VOICE_CLIENT_H
#define LL_VOICE_CLIENT_H

class LLVOAvatar;

#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h"   // for LLFriendObserver
#include "llsecapi.h"
#include "llcontrol.h"

// devices

typedef std::vector<std::string> LLVoiceDeviceList;	


class LLVoiceClientParticipantObserver
{
public:
	virtual ~LLVoiceClientParticipantObserver() { }
	virtual void onParticipantsChanged() = 0;
};


///////////////////////////////////
/// @class LLVoiceClientStatusObserver
class LLVoiceClientStatusObserver
{
public:
	typedef enum e_voice_status_type
	{
		// NOTE: when updating this enum, please also update the switch in
		//  LLVoiceClientStatusObserver::status2string().
		STATUS_LOGIN_RETRY,
		STATUS_LOGGED_IN,
		STATUS_JOINING,
		STATUS_JOINED,
		STATUS_LEFT_CHANNEL,
		STATUS_VOICE_DISABLED,
		STATUS_VOICE_ENABLED,
		BEGIN_ERROR_STATUS,
		ERROR_CHANNEL_FULL,
		ERROR_CHANNEL_LOCKED,
		ERROR_NOT_AVAILABLE,
		ERROR_UNKNOWN
	} EStatusType;

	virtual ~LLVoiceClientStatusObserver() { }
	virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;

	static std::string status2string(EStatusType inStatus);
};

struct LLVoiceVersionInfo
{
	std::string serverType;
	std::string serverVersion;
};

//////////////////////////////////
/// @class LLVoiceModuleInterface
/// @brief Voice module interface
///
/// Voice modules should provide an implementation for this interface.
/////////////////////////////////

class LLVoiceModuleInterface
{
public:
	LLVoiceModuleInterface() {}
	virtual ~LLVoiceModuleInterface() {}
	
	virtual void init(LLPumpIO *pump)=0;	// Call this once at application startup (creates connector)
	virtual void terminate()=0;	// Call this to clean up during shutdown
	
	virtual void updateSettings()=0; // call after loading settings and whenever they change
	
	virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel

	virtual const LLVoiceVersionInfo& getVersion()=0;
	
	/////////////////////
	/// @name Tuning
	//@{
	virtual void tuningStart()=0;
	virtual void tuningStop()=0;
	virtual bool inTuningMode()=0;
	
	virtual void tuningSetMicVolume(float volume)=0;
	virtual void tuningSetSpeakerVolume(float volume)=0;
	virtual float tuningGetEnergy(void)=0;
	//@}
	
	/////////////////////
	/// @name Devices
	//@{
	// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
	// i.e. when the daemon is running and connected, and the device lists are populated.
	virtual bool deviceSettingsAvailable()=0;
	
	// Requery the vivox daemon for the current list of input/output devices.
	// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
	// (use this if you want to know when it's done).
	// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
	virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
	
	virtual void setCaptureDevice(const std::string& name)=0;
	virtual void setRenderDevice(const std::string& name)=0;
	
	virtual LLVoiceDeviceList& getCaptureDevices()=0;
	virtual LLVoiceDeviceList& getRenderDevices()=0;
	
	virtual void getParticipantList(std::set<LLUUID> &participants)=0;
	virtual bool isParticipant(const LLUUID& speaker_id)=0;
	//@}
	
	////////////////////////////
	/// @ name Channel stuff
	//@{
	// returns true iff the user is currently in a proximal (local spatial) channel.
	// Note that gestures should only fire if this returns true.
	virtual bool inProximalChannel()=0;
	
	virtual void setNonSpatialChannel(const std::string &uri,
									  const std::string &credentials)=0;
	
	virtual void setSpatialChannel(const std::string &uri,
								   const std::string &credentials)=0;
	
	virtual void leaveNonSpatialChannel()=0;
	
	virtual void leaveChannel(void)=0;	
	
	// Returns the URI of the current channel, or an empty string if not currently in a channel.
	// NOTE that it will return an empty string if it's in the process of joining a channel.
	virtual std::string getCurrentChannel()=0;
	//@}
	
	
	//////////////////////////
	/// @name invitations
	//@{
	// start a voice channel with the specified user
	virtual void callUser(const LLUUID &uuid)=0;
	virtual bool isValidChannel(std::string& channelHandle)=0;
	virtual bool answerInvite(std::string &channelHandle)=0;
	virtual void declineInvite(std::string &channelHandle)=0;
	//@}
	
	/////////////////////////
	/// @name Volume/gain
	//@{
	virtual void setVoiceVolume(F32 volume)=0;
	virtual void setMicGain(F32 volume)=0;
	//@}
	
	/////////////////////////
	/// @name enable disable voice and features
	//@{
	virtual bool voiceEnabled()=0;
	virtual void setVoiceEnabled(bool enabled)=0;
	virtual void setLipSyncEnabled(BOOL enabled)=0;
	virtual BOOL lipSyncEnabled()=0;	
	virtual void setMuteMic(bool muted)=0;		// Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
	//@}
	
	////////////////////////
	/// @name PTT
	//@{
	virtual void setUserPTTState(bool ptt)=0;
	virtual bool getUserPTTState()=0;
	virtual void setUsePTT(bool usePTT)=0;
	virtual void setPTTIsToggle(bool PTTIsToggle)=0;
	virtual bool getPTTIsToggle()=0;	
	virtual void toggleUserPTTState(void)=0;
	virtual void inputUserControlState(bool down)=0;  // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
	
	virtual void keyDown(KEY key, MASK mask)=0;
	virtual void keyUp(KEY key, MASK mask)=0;
	virtual void middleMouseState(bool down)=0;
	//@}
	
	//////////////////////////
	/// @name nearby speaker accessors
	//@{
	virtual BOOL getVoiceEnabled(const LLUUID& id)=0;		// true if we've received data for this avatar
	virtual std::string getDisplayName(const LLUUID& id)=0;
	virtual BOOL isOnlineSIP(const LLUUID &id)=0;	
	virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
	virtual BOOL getIsSpeaking(const LLUUID& id)=0;
	virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
	virtual F32 getCurrentPower(const LLUUID& id)=0;		// "power" is related to "amplitude" in a defined way.  I'm just not sure what the formula is...
	virtual BOOL getOnMuteList(const LLUUID& id)=0;
	virtual F32 getUserVolume(const LLUUID& id)=0;
	virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)	
	//@}
	
	//////////////////////////
	/// @name text chat
	//@{
	virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
	virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
	virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
	virtual void endUserIMSession(const LLUUID &uuid)=0;	
	//@}
	
	// authorize the user
	virtual void userAuthorized(const std::string& user_id,
								const LLUUID &agentID)=0;
	
	//////////////////////////////
	/// @name Status notification
	//@{
	virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
	virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
	virtual void addObserver(LLFriendObserver* observer)=0;
	virtual void removeObserver(LLFriendObserver* observer)=0;	
	virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
	virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;	
	//@}
	
	virtual std::string sipURIFromID(const LLUUID &id)=0;
	//@}
	
};


//////////////////////////////////
/// @class LLVoiceEffectObserver
class LLVoiceEffectObserver
{
public:
	virtual ~LLVoiceEffectObserver() { }
	virtual void onVoiceEffectChanged(bool effect_list_updated) = 0;
};

typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;

//////////////////////////////////
/// @class LLVoiceEffectInterface
/// @brief Voice effect module interface
///
/// Voice effect modules should provide an implementation for this interface.
/////////////////////////////////

class LLVoiceEffectInterface
{
public:
	LLVoiceEffectInterface() {}
	virtual ~LLVoiceEffectInterface() {}

	//////////////////////////
	/// @name Accessors
	//@{
	virtual bool setVoiceEffect(const LLUUID& id) = 0;
	virtual const LLUUID getVoiceEffect() = 0;
	virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;

	virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
	virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
	virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
	//@}

	//////////////////////////////
	/// @name Status notification
	//@{
	virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
	virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
	//@}

	//////////////////////////////
	/// @name Preview buffer
	//@{
	virtual void enablePreviewBuffer(bool enable) = 0;
	virtual void recordPreviewBuffer() = 0;
	virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) = 0;
	virtual void stopPreviewBuffer() = 0;

	virtual bool isPreviewRecording() = 0;
	virtual bool isPreviewPlaying() = 0;
	//@}
};


class LLVoiceClient: public LLSingleton<LLVoiceClient>
{
	LOG_CLASS(LLVoiceClient);
public:
	LLVoiceClient();	
	~LLVoiceClient();

	void init(LLPumpIO *pump);	// Call this once at application startup (creates connector)
	void terminate();	// Call this to clean up during shutdown
	
	const LLVoiceVersionInfo getVersion();
	
	static const F32 OVERDRIVEN_POWER_LEVEL;

	static const F32 VOLUME_MIN;
	static const F32 VOLUME_DEFAULT;
	static const F32 VOLUME_MAX;

	void updateSettings(); // call after loading settings and whenever they change

	bool isVoiceWorking() const; // connected to a voice server and voice channel

	// tuning
	void tuningStart();
	void tuningStop();
	bool inTuningMode();
		
	void tuningSetMicVolume(float volume);
	void tuningSetSpeakerVolume(float volume);
	float tuningGetEnergy(void);
				
	// devices
	
	// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
	// i.e. when the daemon is running and connected, and the device lists are populated.
	bool deviceSettingsAvailable();
		
	// Requery the vivox daemon for the current list of input/output devices.
	// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
	// (use this if you want to know when it's done).
	// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
	void refreshDeviceLists(bool clearCurrentList = true);

	void setCaptureDevice(const std::string& name);
	void setRenderDevice(const std::string& name);

	const LLVoiceDeviceList& getCaptureDevices();
	const LLVoiceDeviceList& getRenderDevices();

	////////////////////////////
	// Channel stuff
	//
	
	// returns true iff the user is currently in a proximal (local spatial) channel.
	// Note that gestures should only fire if this returns true.
	bool inProximalChannel();
	void setNonSpatialChannel(
							  const std::string &uri,
							  const std::string &credentials);
	void setSpatialChannel(
						   const std::string &uri,
						   const std::string &credentials);
	void leaveNonSpatialChannel();
	
	// Returns the URI of the current channel, or an empty string if not currently in a channel.
	// NOTE that it will return an empty string if it's in the process of joining a channel.
	std::string getCurrentChannel();
	// start a voice channel with the specified user
	void callUser(const LLUUID &uuid);
	bool isValidChannel(std::string& channelHandle);
	bool answerInvite(std::string &channelHandle);
	void declineInvite(std::string &channelHandle);	
	void leaveChannel(void);		// call this on logout or teleport begin
	
	
	/////////////////////////////
	// Sending updates of current state
	

	void setVoiceVolume(F32 volume);
	void setMicGain(F32 volume);
	void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)		
	bool voiceEnabled();
	void setLipSyncEnabled(BOOL enabled);
	void setMuteMic(bool muted);		// Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
	void setUserPTTState(bool ptt);
	bool getUserPTTState();
	void toggleUserPTTState(void);
	void inputUserControlState(bool down);  // interpret any sort of up-down mic-open control input according to ptt-toggle prefs	
	void setVoiceEnabled(bool enabled);

	void setUsePTT(bool usePTT);
	void setPTTIsToggle(bool PTTIsToggle);
	bool getPTTIsToggle();	
	
	BOOL lipSyncEnabled();
	
	// PTT key triggering
	void keyDown(KEY key, MASK mask);
	void keyUp(KEY key, MASK mask);
	void middleMouseState(bool down);
	
	
	/////////////////////////////
	// Accessors for data related to nearby speakers
	BOOL getVoiceEnabled(const LLUUID& id);		// true if we've received data for this avatar
	std::string getDisplayName(const LLUUID& id);	
	BOOL isOnlineSIP(const LLUUID &id);
	BOOL isParticipantAvatar(const LLUUID &id);
	BOOL getIsSpeaking(const LLUUID& id);
	BOOL getIsModeratorMuted(const LLUUID& id);
	F32 getCurrentPower(const LLUUID& id);		// "power" is related to "amplitude" in a defined way.  I'm just not sure what the formula is...
	BOOL getOnMuteList(const LLUUID& id);
	F32 getUserVolume(const LLUUID& id);

	/////////////////////////////
	BOOL getAreaVoiceDisabled();		// returns true if the area the avatar is in is speech-disabled.
													  // Use this to determine whether to show a "no speech" icon in the menu bar.
	void getParticipantList(std::set<LLUUID> &participants);
	bool isParticipant(const LLUUID& speaker_id);
	
	//////////////////////////
	/// @name text chat
	//@{
	BOOL isSessionTextIMPossible(const LLUUID& id);
	BOOL isSessionCallBackPossible(const LLUUID& id);
	BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
	void endUserIMSession(const LLUUID &uuid);	
	//@}
	

	void userAuthorized(const std::string& user_id,
			const LLUUID &agentID);
	
	void addObserver(LLVoiceClientStatusObserver* observer);
	void removeObserver(LLVoiceClientStatusObserver* observer);
	void addObserver(LLFriendObserver* observer);
	void removeObserver(LLFriendObserver* observer);
	void addObserver(LLVoiceClientParticipantObserver* observer);
	void removeObserver(LLVoiceClientParticipantObserver* observer);
	
	std::string sipURIFromID(const LLUUID &id);	

	//////////////////////////
	/// @name Voice effects
	//@{
	bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
	LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };

	// Returns NULL if voice effects are not supported, or not enabled.
	LLVoiceEffectInterface* getVoiceEffectInterface() const;
	//@}

protected:
	LLVoiceModuleInterface* mVoiceModule;
	LLPumpIO *m_servicePump;

	LLCachedControl<bool> mVoiceEffectEnabled;
	LLCachedControl<std::string> mVoiceEffectDefault;
};

/**
 * Speaker volume storage helper class
 **/
class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
{
	LOG_CLASS(LLSpeakerVolumeStorage);
public:

	/**
	 * Stores volume level for specified user.
	 *
	 * @param[in] speaker_id - LLUUID of user to store volume level for.
	 * @param[in] volume - volume level to be stored for user.
	 */
	void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);

	/**
	 * Gets stored volume level for specified speaker
	 *
	 * @param[in] speaker_id - LLUUID of user to retrieve volume level for.
	 * @param[out] volume - set to stored volume if found, otherwise unmodified.
	 * @return - true if a stored volume is found.
	 */
	bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);

	/**
	 * Removes stored volume level for specified user.
	 *
	 * @param[in] speaker_id - LLUUID of user to remove.
	 */
	void removeSpeakerVolume(const LLUUID& speaker_id);

private:
	friend class LLSingleton<LLSpeakerVolumeStorage>;
	LLSpeakerVolumeStorage();
	~LLSpeakerVolumeStorage();

	const static std::string SETTINGS_FILE_NAME;

	void load();
	void save();

	static F32 transformFromLegacyVolume(F32 volume_in);
	static F32 transformToLegacyVolume(F32 volume_in);

	typedef std::map<LLUUID, F32> speaker_data_map_t;
	speaker_data_map_t mSpeakersData;
};

#endif //LL_VOICE_CLIENT_H