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/**
* @file llvoicechannel.cpp
* @brief Voice Channel related classes
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llfloaterreg.h"
#include "llimview.h"
#include "llnotifications.h"
#include "llpanel.h"
#include "llrecentpeople.h"
#include "llviewercontrol.h"
#include "llvoicechannel.h"
LLVoiceChannel::voice_channel_map_t LLVoiceChannel::sVoiceChannelMap;
LLVoiceChannel::voice_channel_map_uri_t LLVoiceChannel::sVoiceChannelURIMap;
LLVoiceChannel* LLVoiceChannel::sCurrentVoiceChannel = NULL;
LLVoiceChannel* LLVoiceChannel::sSuspendedVoiceChannel = NULL;
LLVoiceChannel::channel_changed_signal_t LLVoiceChannel::sCurrentVoiceChannelChangedSignal;
BOOL LLVoiceChannel::sSuspended = FALSE;
//
// Constants
//
const U32 DEFAULT_RETRIES_COUNT = 3;
class LLVoiceCallCapResponder : public LLHTTPClient::Responder
{
public:
LLVoiceCallCapResponder(const LLUUID& session_id) : mSessionID(session_id) {};
virtual void error(U32 status, const std::string& reason); // called with bad status codes
virtual void result(const LLSD& content);
private:
LLUUID mSessionID;
};
void LLVoiceCallCapResponder::error(U32 status, const std::string& reason)
{
llwarns << "LLVoiceCallCapResponder::error("
<< status << ": " << reason << ")"
<< llendl;
LLVoiceChannel* channelp = LLVoiceChannel::getChannelByID(mSessionID);
if ( channelp )
{
if ( 403 == status )
{
//403 == no ability
LLNotifications::instance().add(
"VoiceNotAllowed",
channelp->getNotifyArgs());
}
else
{
LLNotifications::instance().add(
"VoiceCallGenericError",
channelp->getNotifyArgs());
}
channelp->deactivate();
}
}
void LLVoiceCallCapResponder::result(const LLSD& content)
{
LLVoiceChannel* channelp = LLVoiceChannel::getChannelByID(mSessionID);
if (channelp)
{
//*TODO: DEBUG SPAM
LLSD::map_const_iterator iter;
for(iter = content.beginMap(); iter != content.endMap(); ++iter)
{
llinfos << "LLVoiceCallCapResponder::result got "
<< iter->first << llendl;
}
channelp->setChannelInfo(
content["voice_credentials"]["channel_uri"].asString(),
content["voice_credentials"]["channel_credentials"].asString());
}
}
//
// LLVoiceChannel
//
LLVoiceChannel::LLVoiceChannel(const LLUUID& session_id, const std::string& session_name) :
mSessionID(session_id),
mState(STATE_NO_CHANNEL_INFO),
mSessionName(session_name),
mIgnoreNextSessionLeave(FALSE)
{
mNotifyArgs["VOICE_CHANNEL_NAME"] = mSessionName;
if (!sVoiceChannelMap.insert(std::make_pair(session_id, this)).second)
{
// a voice channel already exists for this session id, so this instance will be orphaned
// the end result should simply be the failure to make voice calls
llwarns << "Duplicate voice channels registered for session_id " << session_id << llendl;
}
LLVoiceClient::getInstance()->addObserver(this);
}
LLVoiceChannel::~LLVoiceChannel()
{
// Don't use LLVoiceClient::getInstance() here -- this can get called during atexit() time and that singleton MAY have already been destroyed.
if(gVoiceClient)
{
gVoiceClient->removeObserver(this);
}
sVoiceChannelMap.erase(mSessionID);
sVoiceChannelURIMap.erase(mURI);
}
void LLVoiceChannel::setChannelInfo(
const std::string& uri,
const std::string& credentials)
{
setURI(uri);
mCredentials = credentials;
if (mState == STATE_NO_CHANNEL_INFO)
{
if (mURI.empty())
{
LLNotifications::instance().add("VoiceChannelJoinFailed", mNotifyArgs);
llwarns << "Received empty URI for channel " << mSessionName << llendl;
deactivate();
}
else if (mCredentials.empty())
{
LLNotifications::instance().add("VoiceChannelJoinFailed", mNotifyArgs);
llwarns << "Received empty credentials for channel " << mSessionName << llendl;
deactivate();
}
else
{
setState(STATE_READY);
// if we are supposed to be active, reconnect
// this will happen on initial connect, as we request credentials on first use
if (sCurrentVoiceChannel == this)
{
// just in case we got new channel info while active
// should move over to new channel
activate();
}
}
}
}
void LLVoiceChannel::onChange(EStatusType type, const std::string &channelURI, bool proximal)
{
if (channelURI != mURI)
{
return;
}
if (type < BEGIN_ERROR_STATUS)
{
handleStatusChange(type);
}
else
{
handleError(type);
}
}
void LLVoiceChannel::handleStatusChange(EStatusType type)
{
// status updates
switch(type)
{
case STATUS_LOGIN_RETRY:
//mLoginNotificationHandle = LLNotifyBox::showXml("VoiceLoginRetry")->getHandle();
LLNotifications::instance().add("VoiceLoginRetry");
break;
case STATUS_LOGGED_IN:
//if (!mLoginNotificationHandle.isDead())
//{
// LLNotifyBox* notifyp = (LLNotifyBox*)mLoginNotificationHandle.get();
// if (notifyp)
// {
// notifyp->close();
// }
// mLoginNotificationHandle.markDead();
//}
break;
case STATUS_LEFT_CHANNEL:
if (callStarted() && !mIgnoreNextSessionLeave && !sSuspended)
{
// if forceably removed from channel
// update the UI and revert to default channel
LLNotifications::instance().add("VoiceChannelDisconnected", mNotifyArgs);
deactivate();
}
mIgnoreNextSessionLeave = FALSE;
break;
case STATUS_JOINING:
if (callStarted())
{
setState(STATE_RINGING);
}
break;
case STATUS_JOINED:
if (callStarted())
{
setState(STATE_CONNECTED);
}
default:
break;
}
}
// default behavior is to just deactivate channel
// derived classes provide specific error messages
void LLVoiceChannel::handleError(EStatusType type)
{
deactivate();
setState(STATE_ERROR);
}
BOOL LLVoiceChannel::isActive()
{
// only considered active when currently bound channel matches what our channel
return callStarted() && LLVoiceClient::getInstance()->getCurrentChannel() == mURI;
}
BOOL LLVoiceChannel::callStarted()
{
return mState >= STATE_CALL_STARTED;
}
void LLVoiceChannel::deactivate()
{
if (mState >= STATE_RINGING)
{
// ignore session leave event
mIgnoreNextSessionLeave = TRUE;
}
if (callStarted())
{
setState(STATE_HUNG_UP);
// mute the microphone if required when returning to the proximal channel
if (gSavedSettings.getBOOL("AutoDisengageMic") && sCurrentVoiceChannel == this)
{
gSavedSettings.setBOOL("PTTCurrentlyEnabled", true);
}
}
if (sCurrentVoiceChannel == this)
{
// default channel is proximal channel
sCurrentVoiceChannel = LLVoiceChannelProximal::getInstance();
sCurrentVoiceChannel->activate();
}
}
void LLVoiceChannel::activate()
{
if (callStarted())
{
return;
}
// deactivate old channel and mark ourselves as the active one
if (sCurrentVoiceChannel != this)
{
// mark as current before deactivating the old channel to prevent
// activating the proximal channel between IM calls
LLVoiceChannel* old_channel = sCurrentVoiceChannel;
sCurrentVoiceChannel = this;
mCallDialogPayload["old_channel_name"] = "";
if (old_channel)
{
mCallDialogPayload["old_channel_name"] = old_channel->getSessionName();
old_channel->deactivate();
}
}
if (mState == STATE_NO_CHANNEL_INFO)
{
// responsible for setting status to active
getChannelInfo();
}
else
{
setState(STATE_CALL_STARTED);
}
sCurrentVoiceChannelChangedSignal(this->mSessionID);
}
void LLVoiceChannel::getChannelInfo()
{
// pretend we have everything we need
if (sCurrentVoiceChannel == this)
{
setState(STATE_CALL_STARTED);
}
}
//static
LLVoiceChannel* LLVoiceChannel::getChannelByID(const LLUUID& session_id)
{
voice_channel_map_t::iterator found_it = sVoiceChannelMap.find(session_id);
if (found_it == sVoiceChannelMap.end())
{
return NULL;
}
else
{
return found_it->second;
}
}
//static
LLVoiceChannel* LLVoiceChannel::getChannelByURI(std::string uri)
{
voice_channel_map_uri_t::iterator found_it = sVoiceChannelURIMap.find(uri);
if (found_it == sVoiceChannelURIMap.end())
{
return NULL;
}
else
{
return found_it->second;
}
}
void LLVoiceChannel::updateSessionID(const LLUUID& new_session_id)
{
sVoiceChannelMap.erase(sVoiceChannelMap.find(mSessionID));
mSessionID = new_session_id;
sVoiceChannelMap.insert(std::make_pair(mSessionID, this));
}
void LLVoiceChannel::setURI(std::string uri)
{
sVoiceChannelURIMap.erase(mURI);
mURI = uri;
sVoiceChannelURIMap.insert(std::make_pair(mURI, this));
}
void LLVoiceChannel::setState(EState state)
{
switch(state)
{
case STATE_RINGING:
gIMMgr->addSystemMessage(mSessionID, "ringing", mNotifyArgs);
break;
case STATE_CONNECTED:
gIMMgr->addSystemMessage(mSessionID, "connected", mNotifyArgs);
break;
case STATE_HUNG_UP:
gIMMgr->addSystemMessage(mSessionID, "hang_up", mNotifyArgs);
break;
default:
break;
}
doSetState(state);
}
void LLVoiceChannel::doSetState(const EState& new_state)
{
EState old_state = mState;
mState = new_state;
if (!mStateChangedCallback.empty())
mStateChangedCallback(old_state, mState);
}
void LLVoiceChannel::toggleCallWindowIfNeeded(EState state)
{
if (state == STATE_CONNECTED)
{
LLFloaterReg::showInstance("voice_call", mSessionID);
}
// By checking that current state is CONNECTED we make sure that the call window
// has been shown, hence there's something to hide. This helps when user presses
// the "End call" button right after initiating the call.
// *TODO: move this check to LLFloaterCall?
else if (state == STATE_HUNG_UP && mState == STATE_CONNECTED)
{
LLFloaterReg::hideInstance("voice_call", mSessionID);
}
}
//static
void LLVoiceChannel::initClass()
{
sCurrentVoiceChannel = LLVoiceChannelProximal::getInstance();
}
//static
void LLVoiceChannel::suspend()
{
if (!sSuspended)
{
sSuspendedVoiceChannel = sCurrentVoiceChannel;
sSuspended = TRUE;
}
}
//static
void LLVoiceChannel::resume()
{
if (sSuspended)
{
if (gVoiceClient->voiceEnabled())
{
if (sSuspendedVoiceChannel)
{
sSuspendedVoiceChannel->activate();
}
else
{
LLVoiceChannelProximal::getInstance()->activate();
}
}
sSuspended = FALSE;
}
}
//
// LLVoiceChannelGroup
//
LLVoiceChannelGroup::LLVoiceChannelGroup(const LLUUID& session_id, const std::string& session_name) :
LLVoiceChannel(session_id, session_name)
{
mRetries = DEFAULT_RETRIES_COUNT;
mIsRetrying = FALSE;
}
void LLVoiceChannelGroup::deactivate()
{
if (callStarted())
{
LLVoiceClient::getInstance()->leaveNonSpatialChannel();
}
LLVoiceChannel::deactivate();
}
void LLVoiceChannelGroup::activate()
{
if (callStarted()) return;
LLVoiceChannel::activate();
if (callStarted())
{
// we have the channel info, just need to use it now
LLVoiceClient::getInstance()->setNonSpatialChannel(
mURI,
mCredentials);
#if 0 // *TODO
if (!gAgent.isInGroup(mSessionID)) // ad-hoc channel
{
// Add the party to the list of people with which we've recently interacted.
for (/*people in the chat*/)
LLRecentPeople::instance().add(buddy_id);
}
#endif
}
}
void LLVoiceChannelGroup::getChannelInfo()
{
LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string url = region->getCapability("ChatSessionRequest");
LLSD data;
data["method"] = "call";
data["session-id"] = mSessionID;
LLHTTPClient::post(url,
data,
new LLVoiceCallCapResponder(mSessionID));
}
}
void LLVoiceChannelGroup::setChannelInfo(
const std::string& uri,
const std::string& credentials)
{
setURI(uri);
mCredentials = credentials;
if (mState == STATE_NO_CHANNEL_INFO)
{
if(!mURI.empty() && !mCredentials.empty())
{
setState(STATE_READY);
// if we are supposed to be active, reconnect
// this will happen on initial connect, as we request credentials on first use
if (sCurrentVoiceChannel == this)
{
// just in case we got new channel info while active
// should move over to new channel
activate();
}
}
else
{
//*TODO: notify user
llwarns << "Received invalid credentials for channel " << mSessionName << llendl;
deactivate();
}
}
else if ( mIsRetrying )
{
// we have the channel info, just need to use it now
LLVoiceClient::getInstance()->setNonSpatialChannel(
mURI,
mCredentials);
}
}
void LLVoiceChannelGroup::handleStatusChange(EStatusType type)
{
// status updates
switch(type)
{
case STATUS_JOINED:
mRetries = 3;
mIsRetrying = FALSE;
default:
break;
}
LLVoiceChannel::handleStatusChange(type);
}
void LLVoiceChannelGroup::handleError(EStatusType status)
{
std::string notify;
switch(status)
{
case ERROR_CHANNEL_LOCKED:
case ERROR_CHANNEL_FULL:
notify = "VoiceChannelFull";
break;
case ERROR_NOT_AVAILABLE:
//clear URI and credentials
//set the state to be no info
//and activate
if ( mRetries > 0 )
{
mRetries--;
mIsRetrying = TRUE;
mIgnoreNextSessionLeave = TRUE;
getChannelInfo();
return;
}
else
{
notify = "VoiceChannelJoinFailed";
mRetries = DEFAULT_RETRIES_COUNT;
mIsRetrying = FALSE;
}
break;
case ERROR_UNKNOWN:
default:
break;
}
// notification
if (!notify.empty())
{
LLNotificationPtr notification = LLNotifications::instance().add(notify, mNotifyArgs);
// echo to im window
gIMMgr->addMessage(mSessionID, LLUUID::null, SYSTEM_FROM, notification->getMessage());
}
LLVoiceChannel::handleError(status);
}
void LLVoiceChannelGroup::setState(EState state)
{
// HACK: Open/close the call window if needed.
toggleCallWindowIfNeeded(state);
switch(state)
{
case STATE_RINGING:
if ( !mIsRetrying )
{
gIMMgr->addSystemMessage(mSessionID, "ringing", mNotifyArgs);
}
doSetState(state);
break;
default:
LLVoiceChannel::setState(state);
}
}
//
// LLVoiceChannelProximal
//
LLVoiceChannelProximal::LLVoiceChannelProximal() :
LLVoiceChannel(LLUUID::null, LLStringUtil::null)
{
activate();
}
BOOL LLVoiceChannelProximal::isActive()
{
return callStarted() && LLVoiceClient::getInstance()->inProximalChannel();
}
void LLVoiceChannelProximal::activate()
{
if (callStarted()) return;
LLVoiceChannel::activate();
if (callStarted())
{
// this implicitly puts you back in the spatial channel
LLVoiceClient::getInstance()->leaveNonSpatialChannel();
}
}
void LLVoiceChannelProximal::onChange(EStatusType type, const std::string &channelURI, bool proximal)
{
if (!proximal)
{
return;
}
if (type < BEGIN_ERROR_STATUS)
{
handleStatusChange(type);
}
else
{
handleError(type);
}
}
void LLVoiceChannelProximal::handleStatusChange(EStatusType status)
{
// status updates
switch(status)
{
case STATUS_LEFT_CHANNEL:
// do not notify user when leaving proximal channel
return;
case STATUS_VOICE_DISABLED:
gIMMgr->addSystemMessage(LLUUID::null, "unavailable", mNotifyArgs);
return;
default:
break;
}
LLVoiceChannel::handleStatusChange(status);
}
void LLVoiceChannelProximal::handleError(EStatusType status)
{
std::string notify;
switch(status)
{
case ERROR_CHANNEL_LOCKED:
case ERROR_CHANNEL_FULL:
notify = "ProximalVoiceChannelFull";
break;
default:
break;
}
// notification
if (!notify.empty())
{
LLNotifications::instance().add(notify, mNotifyArgs);
}
LLVoiceChannel::handleError(status);
}
void LLVoiceChannelProximal::deactivate()
{
if (callStarted())
{
setState(STATE_HUNG_UP);
}
}
//
// LLVoiceChannelP2P
//
LLVoiceChannelP2P::LLVoiceChannelP2P(const LLUUID& session_id, const std::string& session_name, const LLUUID& other_user_id) :
LLVoiceChannelGroup(session_id, session_name),
mOtherUserID(other_user_id),
mReceivedCall(FALSE)
{
// make sure URI reflects encoded version of other user's agent id
setURI(LLVoiceClient::getInstance()->sipURIFromID(other_user_id));
}
void LLVoiceChannelP2P::handleStatusChange(EStatusType type)
{
// status updates
switch(type)
{
case STATUS_LEFT_CHANNEL:
if (callStarted() && !mIgnoreNextSessionLeave && !sSuspended)
{
if (mState == STATE_RINGING)
{
// other user declined call
LLNotifications::instance().add("P2PCallDeclined", mNotifyArgs);
}
else
{
// other user hung up
LLNotifications::instance().add("VoiceChannelDisconnectedP2P", mNotifyArgs);
}
deactivate();
}
mIgnoreNextSessionLeave = FALSE;
return;
default:
break;
}
LLVoiceChannel::handleStatusChange(type);
}
void LLVoiceChannelP2P::handleError(EStatusType type)
{
switch(type)
{
case ERROR_NOT_AVAILABLE:
LLNotifications::instance().add("P2PCallNoAnswer", mNotifyArgs);
break;
default:
break;
}
LLVoiceChannel::handleError(type);
}
void LLVoiceChannelP2P::activate()
{
if (callStarted()) return;
LLVoiceChannel::activate();
if (callStarted())
{
// no session handle yet, we're starting the call
if (mSessionHandle.empty())
{
mReceivedCall = FALSE;
LLVoiceClient::getInstance()->callUser(mOtherUserID);
}
// otherwise answering the call
else
{
LLVoiceClient::getInstance()->answerInvite(mSessionHandle);
// using the session handle invalidates it. Clear it out here so we can't reuse it by accident.
mSessionHandle.clear();
}
// Add the party to the list of people with which we've recently interacted.
LLRecentPeople::instance().add(mOtherUserID);
}
}
void LLVoiceChannelP2P::getChannelInfo()
{
// pretend we have everything we need, since P2P doesn't use channel info
if (sCurrentVoiceChannel == this)
{
setState(STATE_CALL_STARTED);
}
}
// receiving session from other user who initiated call
void LLVoiceChannelP2P::setSessionHandle(const std::string& handle, const std::string &inURI)
{
BOOL needs_activate = FALSE;
if (callStarted())
{
// defer to lower agent id when already active
if (mOtherUserID < gAgent.getID())
{
// pretend we haven't started the call yet, so we can connect to this session instead
deactivate();
needs_activate = TRUE;
}
else
{
// we are active and have priority, invite the other user again
// under the assumption they will join this new session
mSessionHandle.clear();
LLVoiceClient::getInstance()->callUser(mOtherUserID);
return;
}
}
mSessionHandle = handle;
// The URI of a p2p session should always be the other end's SIP URI.
if(!inURI.empty())
{
setURI(inURI);
}
else
{
setURI(LLVoiceClient::getInstance()->sipURIFromID(mOtherUserID));
}
mReceivedCall = TRUE;
if (needs_activate)
{
activate();
}
}
void LLVoiceChannelP2P::setState(EState state)
{
// *HACK: Open/close the call window if needed.
toggleCallWindowIfNeeded(state);
if (mReceivedCall) // incoming call
{
// you only "answer" voice invites in p2p mode
// so provide a special purpose message here
if (mReceivedCall && state == STATE_RINGING)
{
gIMMgr->addSystemMessage(mSessionID, "answering", mNotifyArgs);
doSetState(state);
return;
}
}
else // outgoing call
{
mCallDialogPayload["session_id"] = mSessionID;
mCallDialogPayload["session_name"] = mSessionName;
mCallDialogPayload["other_user_id"] = mOtherUserID;
if (state == STATE_RINGING)
{
// *HACK: open outgoing call floater if needed, might be better done elsewhere.
llinfos << "RINGINGGGGGGGG " << mSessionName << llendl;
if (!mSessionName.empty())
{
LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE);
}
}
}
LLVoiceChannel::setState(state);
}
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