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/**
* @file llvocache.h
* @brief Cache of objects on the viewer.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOCACHE_H
#define LL_LLVOCACHE_H
#include "lluuid.h"
#include "lldatapacker.h"
#include "lldir.h"
#include "llvieweroctree.h"
#include "llapr.h"
#include "llgltfmaterial.h"
#include <unordered_map>
//---------------------------------------------------------------------------
// Cache entries
class LLCamera;
class LLGLTFOverrideCacheEntry
{
public:
bool fromLLSD(const LLSD& data);
LLSD toLLSD() const;
LLUUID mObjectId;
U32 mLocalId = 0;
std::unordered_map<S32, LLSD> mSides; //override LLSD per side
std::unordered_map<S32, LLPointer<LLGLTFMaterial> > mGLTFMaterial; //GLTF material per side
U64 mRegionHandle = 0;
};
class LLVOCacheEntry
: public LLViewerOctreeEntryData
{
LL_ALIGN_NEW
public:
enum
{
//low 16-bit state
INACTIVE = 0x00000000, //not visible
IN_QUEUE = 0x00000001, //in visible queue, object to be created
WAITING = 0x00000002, //object creation request sent
ACTIVE = 0x00000004, //object created, and in rendering pipeline.
//high 16-bit state
IN_VO_TREE = 0x00010000, //the entry is in the object cache tree.
LOW_BITS = 0x0000ffff,
HIGH_BITS = 0xffff0000
};
struct CompareVOCacheEntry
{
bool operator()(const LLVOCacheEntry* const& lhs, const LLVOCacheEntry* const& rhs) const
{
F32 lpa = lhs->getSceneContribution();
F32 rpa = rhs->getSceneContribution();
//larger pixel area first
if(lpa > rpa)
{
return true;
}
else if(lpa < rpa)
{
return false;
}
else
{
return lhs < rhs;
}
}
};
struct ExtrasEntry
{
LLSD extras;
std::string extras_raw;
};
protected:
~LLVOCacheEntry();
public:
LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp);
LLVOCacheEntry(LLAPRFile* apr_file);
LLVOCacheEntry();
void updateEntry(U32 crc, LLDataPackerBinaryBuffer &dp);
void clearState(U32 state) {mState &= ~state;}
bool hasState(U32 state) {return mState & state;}
void setState(U32 state);
bool isState(U32 state) {return (mState & LOW_BITS) == state;}
U32 getState() const {return mState & LOW_BITS;}
bool isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold);
U32 getLocalID() const { return mLocalID; }
U32 getCRC() const { return mCRC; }
S32 getHitCount() const { return mHitCount; }
S32 getCRCChangeCount() const { return mCRCChangeCount; }
void calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 dist_threshold);
void setSceneContribution(F32 scene_contrib) {mSceneContrib = scene_contrib;}
F32 getSceneContribution() const { return mSceneContrib;}
void dump() const;
S32 writeToBuffer(U8 *data_buffer) const;
LLDataPackerBinaryBuffer *getDP();
void recordHit();
void recordDupe() { mDupeCount++; }
/*virtual*/ void setOctreeEntry(LLViewerOctreeEntry* entry);
void setParentID(U32 id);
U32 getParentID() const {return mParentID;}
bool isChild() const {return mParentID > 0;}
void addChild(LLVOCacheEntry* entry);
void removeChild(LLVOCacheEntry* entry);
void removeAllChildren();
LLVOCacheEntry* getChild(); //remove the first child, and return it.
S32 getNumOfChildren() const { return static_cast<S32>(mChildrenList.size()); }
void setBoundingInfo(const LLVector3& pos, const LLVector3& scale); //called from processing object update message
void updateParentBoundingInfo();
void saveBoundingSphere();
void setValid(bool valid = true) {mValid = valid;}
bool isValid() const {return mValid;}
void setUpdateFlags(U32 flags) {mUpdateFlags = flags;}
U32 getUpdateFlags() const {return mUpdateFlags;}
static void updateDebugSettings();
static F32 getSquaredPixelThreshold(bool is_front);
private:
void updateParentBoundingInfo(const LLVOCacheEntry* child);
public:
typedef std::map<U32, LLPointer<LLVOCacheEntry> > vocache_entry_map_t;
typedef std::set<LLVOCacheEntry*> vocache_entry_set_t;
typedef std::set<LLVOCacheEntry*, CompareVOCacheEntry> vocache_entry_priority_list_t;
typedef std::unordered_map<U32, LLGLTFOverrideCacheEntry> vocache_gltf_overrides_map_t;
S32 mLastCameraUpdated;
protected:
U32 mLocalID;
U32 mParentID;
U32 mCRC;
U32 mUpdateFlags; //receive from sim
S32 mHitCount;
S32 mDupeCount;
S32 mCRCChangeCount;
LLDataPackerBinaryBuffer mDP;
U8 *mBuffer;
F32 mSceneContrib; //projected scene contributuion of this object.
U32 mState; //high 16 bits reserved for special use.
vocache_entry_set_t mChildrenList; //children entries in a linked set.
bool mValid; //if set, this entry is valid, otherwise it is invalid and will be removed.
LLVector4a mBSphereCenter; //bounding sphere center
F32 mBSphereRadius; //bounding sphere radius
public:
static U32 sMinFrameRange;
static F32 sNearRadius;
static F32 sRearFarRadius;
static F32 sFrontPixelThreshold;
static F32 sRearPixelThreshold;
};
class LLVOCacheGroup : public LLOcclusionCullingGroup
{
public:
LLVOCacheGroup(OctreeNode* node, LLViewerOctreePartition* part) : LLOcclusionCullingGroup(node, part){}
//virtual
void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
protected:
virtual ~LLVOCacheGroup();
};
class LLVOCachePartition : public LLViewerOctreePartition
{
public:
LLVOCachePartition(LLViewerRegion* regionp);
virtual ~LLVOCachePartition();
bool addEntry(LLViewerOctreeEntry* entry);
void removeEntry(LLViewerOctreeEntry* entry);
/*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion);
void addOccluders(LLViewerOctreeGroup* gp);
void resetOccluders();
void processOccluders(LLCamera* camera);
void removeOccluder(LLVOCacheGroup* group);
void setCullHistory(bool has_new_object);
bool isFrontCull() const {return mFrontCull;}
private:
void selectBackObjects(LLCamera &camera, F32 projection_area_cutoff, bool use_occlusion); //select objects behind camera.
public:
static bool sNeedsOcclusionCheck;
private:
bool mFrontCull; //the view frustum cull if set, otherwise is back sphere cull.
U32 mCullHistory;
U32 mCulledTime[LLViewerCamera::NUM_CAMERAS];
std::set<LLVOCacheGroup*> mOccludedGroups;
S32 mBackSlectionEnabled; //enable to select back objects if > 0.
U32 mIdleHash;
};
//
//Note: LLVOCache is not thread-safe
//
class LLVOCache : public LLParamSingleton<LLVOCache>
{
LLSINGLETON(LLVOCache, bool read_only);
~LLVOCache() ;
private:
struct HeaderEntryInfo
{
HeaderEntryInfo() : mIndex(0), mHandle(0), mTime(0) {}
S32 mIndex;
U64 mHandle ;
U32 mTime ;
};
struct HeaderMetaInfo
{
HeaderMetaInfo() : mVersion(0), mAddressSize(0) {}
U32 mVersion;
U32 mAddressSize;
};
struct header_entry_less
{
bool operator()(const HeaderEntryInfo* lhs, const HeaderEntryInfo* rhs) const
{
if(lhs->mTime == rhs->mTime)
{
return lhs < rhs ;
}
return lhs->mTime < rhs->mTime ; // older entry in front of queue (set)
}
};
typedef std::set<HeaderEntryInfo*, header_entry_less> header_entry_queue_t;
typedef std::map<U64, HeaderEntryInfo*> handle_entry_map_t;
public:
// We need this init to be separate from constructor, since we might construct cache, purge it, then init.
void initCache(ELLPath location, U32 size, U32 cache_version);
void removeCache(ELLPath location, bool started = false) ;
void readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map) ;
void readGenericExtrasFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map);
void writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, bool dirty_cache, bool removal_enabled);
void writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map, bool dirty_cache, bool removal_enabled);
void removeEntry(U64 handle) ;
U32 getCacheEntries() { return mNumEntries; }
U32 getCacheEntriesMax() { return mCacheSize; }
private:
void setDirNames(ELLPath location);
// determine the cache filename for the region from the region handle
void getObjectCacheFilename(U64 handle, std::string& filename);
std::string getObjectCacheExtrasFilename(U64 handle);
void removeFromCache(HeaderEntryInfo* entry);
void readCacheHeader();
void writeCacheHeader();
void clearCacheInMemory();
void removeCache() ;
void removeEntry(HeaderEntryInfo* entry) ;
void purgeEntries(U32 size);
bool updateEntry(const HeaderEntryInfo* entry);
private:
bool mEnabled;
bool mInitialized ;
bool mReadOnly ;
HeaderMetaInfo mMetaInfo;
U32 mCacheSize;
U32 mNumEntries;
std::string mHeaderFileName ;
std::string mObjectCacheDirName;
LLVolatileAPRPool* mLocalAPRFilePoolp ;
header_entry_queue_t mHeaderEntryQueue;
handle_entry_map_t mHandleEntryMap;
};
#endif
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